CALIFICACIÓN DE IMDb
8.9/10
7.9 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaAloy treks into an arcane region and faces new hostile enemies and threats in search of a way to heal the world from a deadly blight and catastrophic storms.Aloy treks into an arcane region and faces new hostile enemies and threats in search of a way to heal the world from a deadly blight and catastrophic storms.Aloy treks into an arcane region and faces new hostile enemies and threats in search of a way to heal the world from a deadly blight and catastrophic storms.
- Dirección
- Guionistas
- Elenco
- Ganó 1 premio BAFTA
- 6 premios ganados y 28 nominaciones en total
Ashly Burch
- Aloy
- (voz)
- …
John Macmillan
- Varl
- (voz)
Lesley Ewen
- GAIA
- (voz)
Lance Reddick
- Sylens
- (voz)
John Hopkins
- Erend
- (voz)
Salli Saffioti
- Petra
- (voz)
Chris McKenna
- Fashav
- (voz)
- (as Chris Mckenna)
Dan Donohue
- Gerard Bieri
- (voz)
- (as Daniel Donohue)
- …
Erica Luttrell
- Zo
- (voz)
Aaron Phillips
- Fane
- (voz)
- …
Geno Segers
- Hekarro
- (voz)
T.J. Thyne
- Morlund
- (voz)
- (as TJ Thyne)
Opiniones destacadas
Aloy is back to try to figure how to reboot GAIA, new friends, new enemies, and lots of machines to destroy. The scenery is beautiful, the soundtrack is amazing, and the world even more expansive. I'm not even half way through the game yet, but I am in awe of this masterpiece. If you loved Zero Dawn, you'll definitely love Forbidden West. Oh, and Aloy is still my spirit animal. Now, I must go, there's a cauldron I need to make my way into.
Let's be very clear here, H:FW is a very beautiful game, the landscape is amazing, the character animations are great, and i could not point to something in the game that was at odds with itself (everything was coherent and made sense in the Horizon World).
So why did i not enjoy the game as much ? Well for starters the new "mechanics" The Stamina Bar that apparently lets you run and glide forever but is immediately empty when you draw your bow to the end. Then we have the "valor" system, which in my opinion is just useless, yes you can switch valors but to be honest i don't see that every happening, you will choose one, and maybe switch to one other later, but otherwise not touch it. The new gliding and swimming mechanics are OK, but did not really add much to me as they seem more of a gimmick than something you would use outside the quests that require you to.
The Game has a lot , and i mean a lot! Of "conversations" , for me i would say probably already too much. The Voice actors do an amazing job in the game and i mean in no way to say they didn't , its just a bit much. Especially the level of "backseat-gaming" you Companions do when they are around while you fight is bordering on absurdity, i myself found myself wishing i could just strike them down to make them shut up.
Another thing i personally did not like was the amount of help you get on where to go , or how to solve certain riddles. It made me wonder if this game is targeted at 10 year old that need everything brightly lit up (the climbing walls) or solved for them.
Sadly the biggest letdown for me was the Story, i am not saying it was a bad story, it just did not resonate with me.
Overall i would say the game is definitely worth playing.
So why did i not enjoy the game as much ? Well for starters the new "mechanics" The Stamina Bar that apparently lets you run and glide forever but is immediately empty when you draw your bow to the end. Then we have the "valor" system, which in my opinion is just useless, yes you can switch valors but to be honest i don't see that every happening, you will choose one, and maybe switch to one other later, but otherwise not touch it. The new gliding and swimming mechanics are OK, but did not really add much to me as they seem more of a gimmick than something you would use outside the quests that require you to.
The Game has a lot , and i mean a lot! Of "conversations" , for me i would say probably already too much. The Voice actors do an amazing job in the game and i mean in no way to say they didn't , its just a bit much. Especially the level of "backseat-gaming" you Companions do when they are around while you fight is bordering on absurdity, i myself found myself wishing i could just strike them down to make them shut up.
Another thing i personally did not like was the amount of help you get on where to go , or how to solve certain riddles. It made me wonder if this game is targeted at 10 year old that need everything brightly lit up (the climbing walls) or solved for them.
Sadly the biggest letdown for me was the Story, i am not saying it was a bad story, it just did not resonate with me.
Overall i would say the game is definitely worth playing.
An example of how you nail a sequel. Great game. Didn't love playing the first one. But loved this one. I don't even consider myself a single-player gamer. I just historically always play Multiplayer. But this game sucked me in!
Waiting five long years to roam again with Aloy in one of the most original post-apocalyptic worlds ever created was certainly worth it. Just about everything is now better, and, while it was obvious that nothing could compare with Aloy's anagnorisis from the first game, the story is still a delight for the sci-fi fan.
The world is bigger and extremely beautiful. Every time you look up, you'll see a breathtaking landscape and the new traversal options allow you to behold even more impressive scenery. The level of detail is incredible. Guerrilla have not reached exactly Rockstar's level, but the world they have created is probably the most detailed since Red Dead Redemption 2.
Combat has been improved, with a lot more options, and it generally feels more satisfying. That is, ranged combat. Melee combat... well, not so much. It is somewhat improved, but the combos are some of the worst out there. Still, taking down machines with ranged combat and traps is some massively cool action, especially since there are a ton of new machines. There are also many additions to general gameplay, most of them worthy. Climbing is still very clunky, though. "Strike" is a tabletop mini-game introduced in Forbidden West, but I don't have any opinion about it, since I haven't played it (never played Gwent or others, either, they don't have any appeal to me).
In the Forbidden West, Aloy encounters new tribes that dwell in some fascinating places, which feel much more lived-in compared to the ones in the previous game. Like the Eastern tribes, these new ones have cultures shaped not only by geography and climate, but also (mostly) by remnants of the old world. Doing side quests for the people of these tribes is always a little adventure, with some of the most intense battles. Their stories are not as interesting as the sci-fi backbone of the game, but they could make an average little science fantasy game by themselves.
The game introduces new characters that are generally more interesting or likable than those in the first game. I found myself liking some of Aloy's new friends after just a few dialogues, something that didn't happen in Zero Dawn. Also, some of Aloy's old friends are back and they are developed further, becoming slightly more interesting themselves.
Unsurprisingly, the characters who steal the show are again Aloy and Sylens. Like many characters in high-concept sci-fi, they represent ideas, which is not to say they don't feel like real people, too, because they certainly do. Both are driven by a desire for knowledge and will go to any lengths to preserve life on earth. But they also represent opposite versions of the same archetype, namely "hero scientist." Sylens is essentially a psychopath (which determines his teleological approach to saving the world), while Aloy is essentially an empath (therefore, having a deontological approach). Sylens is considerably more arrogant and unpleasant than Aloy, who has been often accused of being a Mary Sue type of character. Just like in Zero Dawn, they need each other, but stay away from each other (which is largely Sylens' fault), unless working together is the only way to achieve their goals. The contrast and dynamic between them makes this duo one of the best in gaming and sci-fi in general. If you read sci-fi, you know that characterization isn't usually its strong suit. It is, however, one of the best aspects of the Horizon series.
Another great narrative aspect is the ability of the writers at Guerrilla to add emotional depth to most scientific concepts. Sci-fi works throw mind-blowing concepts at the audience, very often in a sterile manner, devoid of emotion. Here, the story combines scientific concepts and subjective emotional experiences in a way that few other have ever managed. For instance, possibly the most emotional scene in Forbidden West is fundamentally a thought experiment on the nature vs. Nurture debate, but played out with such unexpected compassion that it had me in tears.
On the downside, we have the villains, who are not nearly as interesting in Forbidden West. They are pretty basic scum, a rather surprising fact, considering what they've been through and the resources they possess. Or maybe that's how people like them would turn out, who's to say. The fate of one villain is pretty interesting to discover, but that's about it. A significant downside, to be sure, but not one that is capable of ruining the story.
An extraordinary overall experience, Horizon Forbidden West is a fantastic second part of one of the best epic sci-fi series. The big open world is unique, extremely beautiful and extremely detailed. The combat is exhilarating, one of the best in an open world game. Not many things in life are better than going on this adventure with Aloy.
The world is bigger and extremely beautiful. Every time you look up, you'll see a breathtaking landscape and the new traversal options allow you to behold even more impressive scenery. The level of detail is incredible. Guerrilla have not reached exactly Rockstar's level, but the world they have created is probably the most detailed since Red Dead Redemption 2.
Combat has been improved, with a lot more options, and it generally feels more satisfying. That is, ranged combat. Melee combat... well, not so much. It is somewhat improved, but the combos are some of the worst out there. Still, taking down machines with ranged combat and traps is some massively cool action, especially since there are a ton of new machines. There are also many additions to general gameplay, most of them worthy. Climbing is still very clunky, though. "Strike" is a tabletop mini-game introduced in Forbidden West, but I don't have any opinion about it, since I haven't played it (never played Gwent or others, either, they don't have any appeal to me).
In the Forbidden West, Aloy encounters new tribes that dwell in some fascinating places, which feel much more lived-in compared to the ones in the previous game. Like the Eastern tribes, these new ones have cultures shaped not only by geography and climate, but also (mostly) by remnants of the old world. Doing side quests for the people of these tribes is always a little adventure, with some of the most intense battles. Their stories are not as interesting as the sci-fi backbone of the game, but they could make an average little science fantasy game by themselves.
The game introduces new characters that are generally more interesting or likable than those in the first game. I found myself liking some of Aloy's new friends after just a few dialogues, something that didn't happen in Zero Dawn. Also, some of Aloy's old friends are back and they are developed further, becoming slightly more interesting themselves.
Unsurprisingly, the characters who steal the show are again Aloy and Sylens. Like many characters in high-concept sci-fi, they represent ideas, which is not to say they don't feel like real people, too, because they certainly do. Both are driven by a desire for knowledge and will go to any lengths to preserve life on earth. But they also represent opposite versions of the same archetype, namely "hero scientist." Sylens is essentially a psychopath (which determines his teleological approach to saving the world), while Aloy is essentially an empath (therefore, having a deontological approach). Sylens is considerably more arrogant and unpleasant than Aloy, who has been often accused of being a Mary Sue type of character. Just like in Zero Dawn, they need each other, but stay away from each other (which is largely Sylens' fault), unless working together is the only way to achieve their goals. The contrast and dynamic between them makes this duo one of the best in gaming and sci-fi in general. If you read sci-fi, you know that characterization isn't usually its strong suit. It is, however, one of the best aspects of the Horizon series.
Another great narrative aspect is the ability of the writers at Guerrilla to add emotional depth to most scientific concepts. Sci-fi works throw mind-blowing concepts at the audience, very often in a sterile manner, devoid of emotion. Here, the story combines scientific concepts and subjective emotional experiences in a way that few other have ever managed. For instance, possibly the most emotional scene in Forbidden West is fundamentally a thought experiment on the nature vs. Nurture debate, but played out with such unexpected compassion that it had me in tears.
On the downside, we have the villains, who are not nearly as interesting in Forbidden West. They are pretty basic scum, a rather surprising fact, considering what they've been through and the resources they possess. Or maybe that's how people like them would turn out, who's to say. The fate of one villain is pretty interesting to discover, but that's about it. A significant downside, to be sure, but not one that is capable of ruining the story.
An extraordinary overall experience, Horizon Forbidden West is a fantastic second part of one of the best epic sci-fi series. The big open world is unique, extremely beautiful and extremely detailed. The combat is exhilarating, one of the best in an open world game. Not many things in life are better than going on this adventure with Aloy.
One of the best games ever! Must play to understand, unbelievable!! Love it, took 30 hours to get to the end, but it's certain I will play much more than that!! Congratulations to the studio who have made this masterpiece!!
¿Sabías que…?
- TriviaThe game was made with a budget of over 110 million Euros, making it the most expensive media ever produced in the Netherlands.
- ErroresAfter 1,000 years, there should not be any steel structures left from the Old World.
- Créditos curiososAloy flies all over the Forbidden West on a Sunwing and through the credits which dissolves as she flies near.
- ConexionesFeatured in PS5 - The Future of Gaming (2020)
- Bandas sonorasIn The Flood
Vocals Performed by Ariana Gillis
Music by Oleksa Lozowchuk, Lovisa Bergdahl
Lyrics by Oleksa Lozowchuk, Lovisa Bergdahl, Ariana Gillis
Performed and Produced by Oleksa Lozowchuk
Mix/Mastered by David Travers-Smith
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Detalles
- Fecha de lanzamiento
- Países de origen
- Idioma
- También se conoce como
- Horizon: Forbidden West
- Locaciones de filmación
- Amsterdam, Países Bajos(Guerrilla Games)
- Productora
- Ver más créditos de la compañía en IMDbPro
- Color
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