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IMDbPro

Mafia II

  • Videojuego
  • 2010
  • M
CALIFICACIÓN DE IMDb
8.5/10
13 k
TU CALIFICACIÓN
Robert Costanzo, Joe Hanna, Sonny Marinelli, and Rick Pasqualone in Mafia II (2010)
Mafia II (Trailer 2)
Reproducir trailer1:27
3 videos
44 fotos
AcciónCrimenDramaGángster

Agrega una trama en tu idiomaThe chronicles of Vito Scalletta, a young Italian immigrant who joins the Italian mafia, but soon gets in over his head when illegal drug dealing and deception take place.The chronicles of Vito Scalletta, a young Italian immigrant who joins the Italian mafia, but soon gets in over his head when illegal drug dealing and deception take place.The chronicles of Vito Scalletta, a young Italian immigrant who joins the Italian mafia, but soon gets in over his head when illegal drug dealing and deception take place.

  • Guionistas
    • Daniel Vávra
    • Pavel Cernohous
    • Matous Jezek
  • Elenco
    • Rick Pasqualone
    • Robert Costanzo
    • Ray Iannicelli
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.5/10
    13 k
    TU CALIFICACIÓN
    • Guionistas
      • Daniel Vávra
      • Pavel Cernohous
      • Matous Jezek
    • Elenco
      • Rick Pasqualone
      • Robert Costanzo
      • Ray Iannicelli
    • 41Opiniones de los usuarios
    • 7Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Premios
      • 2 nominaciones en total

    Videos3

    Mafia II (Trailer 2)
    Trailer 1:27
    Mafia II (Trailer 2)
    Mafia II
    Trailer 1:21
    Mafia II
    Mafia II
    Trailer 1:21
    Mafia II
    Mafia II (Trailer 1)
    Trailer 1:43
    Mafia II (Trailer 1)

    Fotos44

    Ver el cartel
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    + 39
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    Elenco principal99+

    Editar
    Rick Pasqualone
    Rick Pasqualone
    • Vito Scaletta
    • (voz)
    • …
    Robert Costanzo
    Robert Costanzo
    • Joe Barbaro
    • (voz)
    • (as Bobby Costanzo)
    • …
    Ray Iannicelli
    Ray Iannicelli
    • Beat Cop
    • (voz)
    • …
    Roger Rose
    Roger Rose
    • Corporal
    • (voz)
    Dale Inghram
    Dale Inghram
    • Williams
    • (voz)
    Joan Copeland
    Joan Copeland
    • Mamma
    • (voz)
    Jeannie Elias
    • Francesca
    • (voz)
    Brian Bloom
    Brian Bloom
    • Debt Collector
    • (voz)
    • …
    Carol Ann Susi
    Carol Ann Susi
    • Cleaning Lady
    • (voz)
    • …
    John Mariano
    John Mariano
    • Mike Bruski
    • (voz)
    • …
    Mark Mintz
    • Steve
    • (voz)
    • …
    Sonny Marinelli
    Sonny Marinelli
    • Henry Tomasino
    • (voz)
    Tom Virtue
    Tom Virtue
    • O.P.A. Guard 1
    • (voz)
    Liam O'Brien
    Liam O'Brien
    • Brian O'Neill
    • (voz)
    André Sogliuzzo
    André Sogliuzzo
    • Luca Gurino
    • (voz)
    • (as Andre Sogliuzzo)
    • …
    Nolan North
    Nolan North
    • Alberto Clemente
    • (voz)
    • …
    Joe Sabatino
    Joe Sabatino
    • Harry
    • (voz)
    John Capodice
    John Capodice
    • The Fat Man
    • (voz)
    • Guionistas
      • Daniel Vávra
      • Pavel Cernohous
      • Matous Jezek
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios41

    8.512.7K
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    Opiniones destacadas

    8bgameseu

    Classic in the Genre

    The story and the setting of the game is great. I loved this game the first time I played it as it was my favourite out of all three of the Mafia series. It's great progression of Vito (the main protagonist) into the crime families was really well told. The world was a nice background of the setting of what looked like New York with fantastic soundtrack of its time. The game is not an open world game so do not expect to have much more to it rather than doing mission after mission, you can still roam the world but not do much in it. The car and police gameplay is really realistic and top notched. The game had not aged well as the game play was a bit clunky the second time I played it, thankfully a remastered version came out a while ago, so the game play has been improved and holds up better to the standards nowadays. I think everyone should experience this classic of a game especially if you like the setting of the mafia in America late 20th century (well in this case middle 20th)
    8Badr90s

    The offer you can't refuse

    The best mafia game out there, the first part might had a better story but this one got a better protaginist & characters, missions and plot twists, dialog and music cars and vibes, yet not the npc's or the police.
    10ahuramyar

    best game for me!

    I'm not just played this game,I lived with this game!!!
    9omid_soleymani_1991

    A game you won't forget !

    Mafia II is an excellent game for those who enjoy real time video games. In addition it has a very enjoyable game play and artistic graphics. I think one of the most interesting attributes of this game is it's story.

    The story is very strong and attractive. It's more like an amazing playable novel! It's unpredictable and has many rises and falls and never gets boring. Dialogs are very impressive and perfectly present the characters. Characters look very lively and events are so real that you can feel yourself inside the game. Characters mostly aren't separated into absolute good and bad, some are better and some are worse. The story tries to teach us positive lessons out of anything that happens during the game with a logical perspective. I would love it more if the story could continue a little further because there were some things unfinished. Maybe it was one other elegant point that in the real world you can never finish everything. Or probably the rest will continue in the third part of the game.

    Houses, streets, cars, shops, decorations, cloths, accents, musics and many other things give you a very close experience of living in New York 1940s. There are details everywhere which are artistically added. Traffic and pedestrian also look so alive that makes the city more real.

    Shooting is very exciting in this game. Sounds of bullets when fired are very real. Taking cover and effects of bullets on objects and people makes the battles very natural and exciting. I would like it better if the number of weapons in player's coat were not unlimited and his garage could contain fewer cars as it was a small place. Game is played under various conditions ; winter, summer, war, prison etc. and each episode has a fresh action to do. Cars are so real as well and artistically made that makes driving enjoyable. Clothes also are so beautiful. I love it when some parts of the clothes like tie and coat shake and move around when the player is moving.

    Altogether in my opinion, Mafia II is fantastic game which is definitely worth playing. It can be informative and makes enjoyable moments for you.
    10achraj

    Dream game..!!

    The chronic oversaturation of the mafia in our international media has taught us much. Mafia II is an attempt to chronicle these teachings in game form. Fact number one: mafia men do lots of killing. Fact number two: they like suits. Fact number three: mafiosa don't call each other mafiosa; they use the term 'wiseguys'.

    I've cross-referenced facts one and two with Mafia II, and they're definitely right – a lot of killing and a lot of suits. Fact number three isn't. 'Wiseguys', with its implied streetsmarts and cunning, doesn't fit Mafia II's mobsters. It certainly doesn't fit the mid-level gangster the game asked me to tail early in its middle act, who didn't have the presence of mind to check his rearview mirror as he drove away from a literal hatchet job. Had that guy done so, he'd have seen Sicilian-born WWII veteran and new-boy mobster Vito Scaletta about 20 feet behind, dressed in a red and white cod- Hawaiian shirt, driving a hot pink corvette with 'BUMS12' proudly displayed on the numberplate. That guy was not very wise.

    Wise up

    The other guy was me, and I was trying to be too wise. As Mafia II's protagonist, my first attempt to trail the escaping mobster ended in failure after my original car choice – an inconspicuous '50s saloon – was outpaced with ease on the motorways. I only chose that car, snatched unattended with a bit of pavement minigame lockpicking, to satisfy the mission briefing, which said my mark would notice anything too obvious. Dutifully I wrested against the vehicle's slightly clunky era-specific handling to try and keep pace. But after my AI target had pranged his own vehicle six times against anything and everything in his path, I realised that such forwardthinking wiseguyishness wasn't entirely necessary on my part.

    That Mafia II so effectively harpoons its illusion of real life, showing its characters to be machines acting out prescribed paths, is to its detriment. But the fact that I bought into it in the first place is the game's greatest strength.

    It's not that Vito is a sympathetic character. Returning from a war he held no moral stake in – after a botched robbery, it was that or prison – he joins the local mafia, even though his mum told him not to. Naughty. From there on, he relies upon menace through the typical mafioso triple-threat: punching, shooting, and scary staring. Best buddy Joe occasionally dips a toe into 'comic relief' territory, but then ducks back into 'just a bit nasty' land, gets his pistol and shoots everyone in comic relief territory. Those poor clowns.

    City of dreams

    It was the city that drew me in. An amalgamation of New York's streets and Hollywood's hills, Empire Bay is as interactively sterile as all other 'open-world' game-cities, but it's been coated in a veneer of dreamy credibility. Each street and hallway has a feature – a man shouting at an open window; a woman pressing her ear to a door; the sound of an argument. It's easy to see these details written down in a design document, but it gives Empire Bay a genuine rhythm, a pulse that Liberty City lacks. Plus, it helps that it is – on hefty machines – stunning. Turn up in the city in winter, and the streets are caked in snow, with layered bands of crystalline white on the untrodden paths contrasting with slush on the roads. And the lights! Even as the game transitions out of the 1940s and into the '50s, Mafia II's waxy lighting remains consistently arresting, casting pools of gold and yellow on windscreens.

    But there's no point to any of it. The city breathes and grows, changing as the missions span the years, but it never moves or cries out. The game is presented in chapters, and each chapter has you wake up in your home. Vito, I can inform you, is a man who sleeps in the same vest and pants for nine years. Before the poor, smelly bugger can even get dressed, he's hit with news and a job. The game forces you to drive to a location: once there, Vito either shoots some men, punches some men or drives to another location.

    Incidental chaos

    Unless you make your own fun, that is. I enjoyed people-watching in a city where every pedestrian and car driver has the situational awareness of a frightened rabbit. Drive near one of the AI humans on foot and their preset reactions kick in, launching them in a seemingly random direction. Sometimes, this would be toward safety; more regularly, they'd hurl themselves into speeding traffic.

    Having a woman – a few moments earlier happily strolling down a sunny street – chuck herself in front of a nearby van is certainly a surprise. Having that van then swerve to try to avoid her and plough through another three pedestrians is brilliant. Having that van then be spotted by a police car, having those police open fire before getting squished by the panicky, blood-leaking van driver, is better than another cover- shooting 'kill 50 goons' story mission.

    Mafia II is a mafia movie run once through a game grinder, and that's simultaneously the worst thing about the game and the compliment it was developed for. In telling a story as convincing as most Hollywood depictions of the Cosa Nostra, 2K Czech have accomplished exactly what they intended to: only at the end does the artifice topple slightly, piling one too many game-cliché mass-battles onto the pile. But detach the story from its very familiar housings, and we're not left with much: a bit of walking, a lot of driving and too much shooting. Each is good, but rarely superb.

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    Argumento

    Editar

    ¿Sabías que…?

    Editar
    • Trivia
      When you're sneaking around past goons, at one point you can hear two of them referring to inventing computer games:
      • "I was watching cartoons on the television and I was thinking, it would be great it you could control the cartoon, make him run around, drive a car and even shoot a gun"
      • "Just how would you do that then wise guy?"
      • "I dunno, I supposed you'd have a box with buttons on it you'd have to push"
    • Errores
      When the radio reporter talks about the British bombing a Nazi factory, he states that the British anthem is "God Save the Queen", however God Save the Queen did not become the anthem until 1952 when Queen Elizabeth II was made Queen. In 1945 it still would have been "God Save the King" as her father, King George VI was still King.
    • Citas

      Henry Tomasino: If I don't make it...

      Joe Barbaro: Hey, hey, don't go saying that, pal. It's just a scratch. The doc will give you a few stitches and then we'll all go out and celebrate.

      Henry Tomasino: No, really...

      Joe Barbaro: Shhh... you shouldn't talk right now. Helps conserve your strength. I saw that in a movie once.

      Henry Tomasino: Yeah? And what happened to the guy in the movie?

      Joe Barbaro: He died.

    • Conexiones
      Edited into Mafia: Trilogy (2020)
    • Bandas sonoras
      900 MILES
      (uncredited)

      Performed by Bill Grant

      Written by Bill Grant, Bernie Baum and Florence Kaye

      Courtesy of President Records Ltd.

      Published by Joma Music Group, Inc. o/b/o Giant Baum Kaye Music LLC

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    Preguntas Frecuentes

    • Why was it important for Vito to get the food stamps to gas stations before midnight?
    • How large is Empire Bay?
    • How big is Empire Bay in concern with Liberty City (From GTA IV)?

    Detalles

    Editar
    • Fecha de lanzamiento
      • 24 de agosto de 2010 (Estados Unidos)
    • Países de origen
      • República Checa
      • Estados Unidos
    • Idiomas
      • Checo
      • Alemán
      • Español
      • Francés
      • Ruso
      • Siciliano
      • Italiano
      • Inglés
      • Cantonés
    • También se conoce como
      • Mafia 2
    • Locaciones de filmación
      • Sicily, Italia(in-game location)
    • Productoras
      • D3t
      • Illusion Softworks
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

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    • Color
      • Color

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