CALIFICACIÓN DE IMDb
9.1/10
23 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaIn 1960, a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first belie... Leer todoIn 1960, a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first believed.In 1960, a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first believed.
- Dirección
- Guionistas
- Elenco
- Ganó 1 premio BAFTA
- 22 premios ganados y 26 nominaciones en total
John Ahlin
- Sullivan
- (voz)
- …
Jane Beller
- Various
- (voz)
Joshua Gomez
- Johnny
- (voz)
- …
Raymond Guth
- Ducky Splicers
- (voz)
- (as Ray Guth)
J.G. Hertzler
- Dr. Grossman Splicers
- (voz)
- (as JG Hertzler)
Opiniones destacadas
Where do I start with this masterpiece? As soon as the first scene rolls in, you know you're in for an action-packed, deeply atmospheric, intelligent gaming experience! To start off with - the Graphics. Truly breathtaking! The plane crash at the beginning wouldn't be as intense if it wasn't for the immersive fire and water effects. The lighting effects are also fantastic, shining through and on the surface. The graphics are the best I've seen in any game.
Next - the Gameplay. The gameplay was solid, with character customisations to the roof! The splicing is excellent, and the combat system works effectively! My only criticism is the lack of a 'block' button. Like Condemned. That would have been excellent, as it is very difficult to survive on Hard mode.
Next - the Story. It..is...remarkable! From the moment it begins, your trapped; spiralling into the world of Bioshock! Packed with twists and turns, this is one of the best stories ever created for a game! Or movie for that matter. And incredible, intelligent plot form start to finish.
Next - the Sound. Without the implausible sound effects and the captivating music, the astounding atmosphere would be inconceivable! The soundtrack is unlike any other. 'Nuff said! And finally - the Atmosphere. Beyond words. Seriously, I cannot describe it. You actually feel like you are in Rapture, fearing for your life and fearful of the Splicing mutants that roam the abandoned halls of Rapture. The Big Daddy's are terrifying, and their connection with the Little Sisters is strong! They would lay down their life for them, which is unique to see something so massive protecting a tiny little girl. Like I said - beyond words.
In conclusion, buy this game. Now. Right now. What the hell are you still doing here? Go buy it!
Next - the Gameplay. The gameplay was solid, with character customisations to the roof! The splicing is excellent, and the combat system works effectively! My only criticism is the lack of a 'block' button. Like Condemned. That would have been excellent, as it is very difficult to survive on Hard mode.
Next - the Story. It..is...remarkable! From the moment it begins, your trapped; spiralling into the world of Bioshock! Packed with twists and turns, this is one of the best stories ever created for a game! Or movie for that matter. And incredible, intelligent plot form start to finish.
Next - the Sound. Without the implausible sound effects and the captivating music, the astounding atmosphere would be inconceivable! The soundtrack is unlike any other. 'Nuff said! And finally - the Atmosphere. Beyond words. Seriously, I cannot describe it. You actually feel like you are in Rapture, fearing for your life and fearful of the Splicing mutants that roam the abandoned halls of Rapture. The Big Daddy's are terrifying, and their connection with the Little Sisters is strong! They would lay down their life for them, which is unique to see something so massive protecting a tiny little girl. Like I said - beyond words.
In conclusion, buy this game. Now. Right now. What the hell are you still doing here? Go buy it!
"Bioshock", like most art, is shaped from an idea, a message, a concept; in this case, it's Rapture, an underwater dystopia molded by objectivist ideals. In this Jules Verne scenario, 20.000 leagues under the sea, Andrew Ryan (a captain Nemo politician), after being fed up with government oppression, decides to build an entire underwater nation, where every "man is entitled to the sweat of his brow". In his own private utopia, justice, religion, ethics and any social considerations are absent, in favor of free commerce and free will as Law. The result, as you can guess, is nothing but disastrous. Though at first, the lack of ethical boundaries makes science, commerce and art bloom, after some time, everything goes haywire. The result is an underwater ghost city, filled with the monsters of Andrew Ryan's dreams: a plastic surgeon that makes Picasso paintings out of women, a sculptor that makes art by molding human flesh, and a capitalist entrepreneur that is willing destroy an entire society, if only to be entitled "to the sweat of his brow". Rapture is, without a shadow of a doubt, one of the most intelligent universes ever to grace a video game. Written by none other than Ken Levine ("Thief, the Dark Project", "System Shock 2"), this metaphor of modern capitalism and nightmare of ideological proportions, rightfully belongs in the same pantheon of dystopian masterpieces such as "1984", "Farenheit 451" "Brave New World", "Gattaca", "V for Vendetta"...
The plot itself revolves around the discovery of Rapture by an unknown man, after his plane crashed in the middle of the Ocean. Controlled by the player, he will uncover Rapture's dark past, by listening to the audio-logs of its inhabitants and by facing Andrew Ryan's objectivist monstrosities. In the end, his quest will decide the fate of Rapture, according to the moral choices of the player. And though they are binary, if they're taken seriously, they can add a level of dramatic impact to the plot, making it much more meaningful. The narrative tends to move slowly and tries to establish certain moods, allowing the player to immerse in the chaotic nature of Rapture, while at the same time, learning about its convoluted history. Curiously, few cut-scenes are used, which ends up being both a blessing and a curse. On one side, you aren't obliged to sit through important plot details, but on the other side, much of the dramatic potential of the plot feels wasted.
What manages to counterweight the absence of cut-scenes, is the sheer amount of detail and information that lies hidden in the art and music of the game. Posters, sculptures, flyer's, songs, all have something to say about the world of Rapture, and whether you want to or not, you'll apprehend a lot of information that might be otherwise hard to convey. Of course, this wouldn't be that interesting if the Art Design or Music weren't as good as they are. The fact is that "Bioshock", besides featuring one of the best narratives to grace a game, also features one of the best art designs ever to appear in one. The virtuous art deco transforms every corridor, wall and painting into marvelous works of art. The contrast between the cold, stark colors of the ocean and the flashy neon of Rapture's buildings is the perfect testament to the designers' capability of creating interactive paintings. Accompanying the visuals, a an erudite soundtrack by Garry Schyman fills in the immersion gap, with moody piano ballads and claustrophobic cacophonies establishing the player's mood perfectly.
Usually, in my reviews of artistic games, every compliment has been said by the time I get to the game-play section, which is where I commonly start "bashing". Guess what? "Bioshock" is also grand on that regard. It takes the first person shooter / rpg hybrid mechanics of "System Shock 2", removes the unneeded complications, and empowers certain abilities, creating the perfect blend of open-ended first person shooter. The player has at his disposal a great number of weapons and abilities (which he can level up), each with a particular context of use, allowing the player to choose his particular fighting style. It's nothing that hasn't been done before, but in "Bioshock", everything feels tweaked and balanced, to the point of making complex mechanics inherently fun to use, while most games, either simplify them too much, thus discarding the tactical nature of choices ("Crysis"), or complicate them to the point of being too obtuse to be fun ("Deus Ex"). Furthermore, special abilities, which range from fireballs to electric shocks, have special uses when the environment's context is right, thanks to a physics engine that defines water as electric-conducting and oil as inflammable, making special abilities all the more amusing. Perhaps the only (minor) flaw I can find in this game (that can't be regarded as nitpicking) is the sometimes overly hectic nature of the action; for the most part of the game, there is someone (or something) trying to kill you. The reason this comes out as a flaw is simple: "Bioshock" is beautiful, immersive, and mysterious, warranting exploration and attention to detail in order to sink in all the wonders of the game, but it is hard to do so, when you're constantly fighting for your life. A more paced game-play would definitely emphasize the more interesting aspects of the game, even if it would end up losing some appeal for more trigger-happy players.
It's not hard to understand why someone who looks upon games as an art form, would love "Bioshock" in every possible way. It's one of the few games that actually wants, from the get go, to be regarded as much more than just a toy, or just a "game". Its aesthetics are beautiful, its message is strong, intelligent and emotionally provocative, and it is an entertaining game. It is, by my definition, the perfect example of a perfect game, and one of the best works of art I've seen in the past year.
The plot itself revolves around the discovery of Rapture by an unknown man, after his plane crashed in the middle of the Ocean. Controlled by the player, he will uncover Rapture's dark past, by listening to the audio-logs of its inhabitants and by facing Andrew Ryan's objectivist monstrosities. In the end, his quest will decide the fate of Rapture, according to the moral choices of the player. And though they are binary, if they're taken seriously, they can add a level of dramatic impact to the plot, making it much more meaningful. The narrative tends to move slowly and tries to establish certain moods, allowing the player to immerse in the chaotic nature of Rapture, while at the same time, learning about its convoluted history. Curiously, few cut-scenes are used, which ends up being both a blessing and a curse. On one side, you aren't obliged to sit through important plot details, but on the other side, much of the dramatic potential of the plot feels wasted.
What manages to counterweight the absence of cut-scenes, is the sheer amount of detail and information that lies hidden in the art and music of the game. Posters, sculptures, flyer's, songs, all have something to say about the world of Rapture, and whether you want to or not, you'll apprehend a lot of information that might be otherwise hard to convey. Of course, this wouldn't be that interesting if the Art Design or Music weren't as good as they are. The fact is that "Bioshock", besides featuring one of the best narratives to grace a game, also features one of the best art designs ever to appear in one. The virtuous art deco transforms every corridor, wall and painting into marvelous works of art. The contrast between the cold, stark colors of the ocean and the flashy neon of Rapture's buildings is the perfect testament to the designers' capability of creating interactive paintings. Accompanying the visuals, a an erudite soundtrack by Garry Schyman fills in the immersion gap, with moody piano ballads and claustrophobic cacophonies establishing the player's mood perfectly.
Usually, in my reviews of artistic games, every compliment has been said by the time I get to the game-play section, which is where I commonly start "bashing". Guess what? "Bioshock" is also grand on that regard. It takes the first person shooter / rpg hybrid mechanics of "System Shock 2", removes the unneeded complications, and empowers certain abilities, creating the perfect blend of open-ended first person shooter. The player has at his disposal a great number of weapons and abilities (which he can level up), each with a particular context of use, allowing the player to choose his particular fighting style. It's nothing that hasn't been done before, but in "Bioshock", everything feels tweaked and balanced, to the point of making complex mechanics inherently fun to use, while most games, either simplify them too much, thus discarding the tactical nature of choices ("Crysis"), or complicate them to the point of being too obtuse to be fun ("Deus Ex"). Furthermore, special abilities, which range from fireballs to electric shocks, have special uses when the environment's context is right, thanks to a physics engine that defines water as electric-conducting and oil as inflammable, making special abilities all the more amusing. Perhaps the only (minor) flaw I can find in this game (that can't be regarded as nitpicking) is the sometimes overly hectic nature of the action; for the most part of the game, there is someone (or something) trying to kill you. The reason this comes out as a flaw is simple: "Bioshock" is beautiful, immersive, and mysterious, warranting exploration and attention to detail in order to sink in all the wonders of the game, but it is hard to do so, when you're constantly fighting for your life. A more paced game-play would definitely emphasize the more interesting aspects of the game, even if it would end up losing some appeal for more trigger-happy players.
It's not hard to understand why someone who looks upon games as an art form, would love "Bioshock" in every possible way. It's one of the few games that actually wants, from the get go, to be regarded as much more than just a toy, or just a "game". Its aesthetics are beautiful, its message is strong, intelligent and emotionally provocative, and it is an entertaining game. It is, by my definition, the perfect example of a perfect game, and one of the best works of art I've seen in the past year.
In my opinion this is one of the best video games ever made! I love the story, I love the setting and I love the gameplay. This is one of these games that everyone at least once in their life time have to experience. 100% recommend 100/100. ps also play the other 2 games, they are amazing too..!!!!!!
Best game I've ever played. Amazing gameplay, story, characters and replayability value
Pros:
Cons:
Verdict: Bioshock 1 is an amazing game that has one of the best video game plot twists.
9/10
- Great story and characters
- Eerie feeling of isolation
- Amazing scary atmosphere
- Great graphics
- Good variety of weapons and powers
- Amazing plot twist
- Great environmental story telling
Cons:
- Gameplay can be abit clunky
Verdict: Bioshock 1 is an amazing game that has one of the best video game plot twists.
9/10
¿Sabías que…?
- TriviaSome of the Splicers' distorted faces were based on photos of WWI veterans who had undergone facial reconstructive surgery.
- Versiones alternativasThe German version was censored in some parts. Among the changes are:
- Blood splatters have been reduced.
- The blood stains that appear on the wrench whenever an enemy is hit have been removed.
- It's no longer possible to add wounds to bodies.
- The animation of Dr. Steinman's patient was removed.
- Ragdoll effects have been deactivated.
- A cutscene was altered.
- ConexionesAlternate-language version of BioShock
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Detalles
- Fecha de lanzamiento
- Países de origen
- Sitio oficial
- Idioma
- También se conoce como
- BioShock Remastered
- Productoras
- Ver más créditos de la compañía en IMDbPro
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