Agrega una trama en tu idiomaTwo years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the... Leer todoTwo years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.Two years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.
- Dirección
- Guionistas
- Elenco
- Captain Jason Narville
- (voz)
- (as Mikey O'Conner)
- Additional ISA Voices
- (voz)
- (as Emma Ferguson)
Opiniones destacadas
PRESENTATION - 10/10 Everything from the first entrance onto the battlefield to the last cut scene creates a hectic, fun and fast-paced thrill ride through a warzone where each step you take could be your last.
GRAPHICS - 10/10 Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece.
SOUND - 9/10 7.1 channel sound captures every nuance of the battlefield from gunshots to screams along with a great soundtrack. Weakly delivered, curse-filled dialog (sans Brian Cox) could have been done better.
GAMEPLAY - 9/10 You'll have to get used to the firearms as well as the AI on both sides. More turret and vehicle sections would've been great, but outside of that, the single-player campaign is fun to play through.
LASTING APPEAL - 10/10 Multiplayer is extremely deep and has the added bonus of an offline skirmish mode. This is where you'll spend the majority of your time once the credits roll.
OVERALL - 10/10
You start the assault on Helghan from an ISA cruiser stationed high in the clouds above the planet. Your squad joins countless others that are launched from the cruiser toward Helghan. Once landed you are immediately in the fight taking on Helghast soldiers from behind walls and above on walkways and bridges. The controls were a little odd for me, but there are plenty of ways to configure them. After getting the controls to my usual layout, I began my assault. The Helghast are not a wimpy race though and it takes plenty of rounds to take one down. Even aiming for a headshot doesn't mean you are taking down that soldier. It took me on average two or three shots to the head to take one down. The first shot pops their helmet off and then depending on the level of damage he has already taken you may have to hit his head another two times. This was the most frustrating part for me, but I got used to it pretty quickly.
The Helghast are also skilled on the battlefield. They react as you would expect them to; ducking behind walls to avoid your bullets and waiting until it's all clear to come back out. They also scatter from grenades and try to flank you and your teammates. You and the ISA however aren't quite as skilled. I found my biggest disappointment in this game was the cover system. You could "attach yourself to cover," but this didn't mean you'd actually hide behind anything. I found that sometimes he wouldn't attach to cover, sometimes he would, but I'd still be getting hit and all the while your teammates are telling you to find some cover. You teammates don't follow their own advice however. Towards the end of the game my teammate would end up running into the open and be cut down quickly by enemy fire and yell for me to come save him. When he wasn't getting killed he was shooting at enemies and doing what seemed like no damage. They are mainly there for distraction; any killing you want done you have to do yourself.
OK, AI is hard to create, but you did it with the enemy why not do it with the good guys too? Aside from that the story was decent and the landscape and characters were beautifully done, even if they aren't in the full resolution of 1080p. The scripting wasn't bad for a video game, but the timing and triggering of the conversation was slow and low pauses happened in the middle of conversations and sometimes the dialogue would be cut off before they finished their sentence.
This game was fun though and the multiplayer maps are very well designed so that each team has a balanced area to work with. If you like FPS and want a short campaign to play through before you go pop the top of your friends online then I highly recommend this game. If you aren't an online gamer then I still think you should try this time, but don't buy it just go rent it. I give Killzone 2 three downed teammates out of five.
Written by Sam for www.overcranked.net
The story picks up two years after the Helghast's failed invasion of Vekta. Players follow Colonel Jan Templar and his team as they set out to attack Pyrrhus, the Helghast capital. Their mission? Capture Emperor Scolar Visari for war crimes. What you might think would be an easy task, of course, turns into a challenging adventure filled with intense battles.
As a first-person shooter, Killzone 2 definitely delivers on the military action. The gameplay is linear, guiding you and your squad through the hostile streets of Helghan while you face off against various enemy soldiers. The action is scripted much like the single-player campaigns seen in Call of Duty. At times, I found myself getting pumped up, feeling that adrenaline rush as I fought my way through waves of enemies. I made the rookie mistake of tackling the game on hard mode, hoping to make it last longer, but it turned into a frustrating experience with enemies constantly spamming grenades. Trust me, stick with normal difficulty for a more enjoyable experience. The levels themselves are well-designed, taking you to different environments like bridges, moving trains, and secret labs to keep things fresh.
One of the standout features of Killzone 2 is its incredible lineup of weapons. The gun designs are rugged and tough, evoking a sense of heavy industry and brute force. They may not bring anything new in terms of capabilities, but their design and sound are top-notch. Each weapon feels powerful, and I genuinely enjoyed every moment I spent using them. The graphics are impressive even by today's standards. You'll face enemies with different weapon classes who work together and can take a good number of hits. The soundtrack deserves a shout-out as well; the quality matches what you'd find in a blockbuster movie, and I still find myself humming the main theme occasionally.
Visually, the levels feature gritty industrial designs mixed with fascist architecture, propaganda posters, and statues, giving it a distinct atmosphere. The voice acting is solid throughout, especially Brian Cox as the ruthless ruler of the Helghans.
As for the story, it's serviceable but doesn't bring any major twists. I struggled to remember many character details beyond their short hair and mohawks. But that's fine because, in a game like this, the action takes precedence over character development.
Killzone 2 offers about 8-9 hours of non-stop action, and although there's also a multiplayer component, I mostly stuck to the single-player campaign since that's more my style.
In conclusion, I truly hope the Killzone franchise makes a comeback. It's always been at the cutting edge of what consoles can achieve, and Killzone 2 is a testament to that legacy. It's a gritty, thrilling experience that promises an adrenaline rush with each firefight.
You start the game by waking up, bleary-eyed in your bunk aboard a fairly impressive spaceship at the start of yet another D-day recreation (only THIS TIME your in a spaceship and THIS time the landing craft are hovering impractical transport craft things and THIS TIME the Nazi's aren't actually Nazis, they just LOOK like future-Nazis) where the game does it's level best to impress you. As you follow your squad-mate through it's corridors, the graphics and atmosphere dazzle you immediately -the planet below looks natural and the sight of space cruisers bearing down on the hostile world below is almost breathtaking. Every detailed surface is polished and well-designed, and put through filters that make you feel like you're looking through a genuine pair of human eyeballs. This, combined with the controls and movement - which do take some getting used to - gives you an unparallelled feeling of immersion that shooters nowadays sorely lack. Your average COD fan is going to have a few problems adjusting here, as the somewhat sluggish, weighty movements of the player character and the incredibly tough, bullet-resistant Helghast mix with other game play elements to create a challenge that requires a bit more thought and skill than simple fast reflexes and an itchy trigger finger. The fights are fantastic and tactics come into play far more than in most modern-day cinematic shooters. The player can expect to be surrounded by hostile forces. Once again, a COD fan will have difficulties here, as the foes in this game will not simply run out and shoot like moving targets with guns attached, but will take cover often, distract, flank, and suppress you and your allies, making for a unique challenge. When I played through this, I was impressed as I moved through the game and eagerly did battle with any Helghast that stood in my way. But as much fun as I had with this,there is a crippling problem with this game.
As soon as you meet your squad mates (specifically Shaun Natco, voiced by Noah lee Margotts) you instantly feel like killing every last one of them for being a million times more unlikeable than any of your enemies. it doesn't stop there, either: he story has literally zero bite, giving you no reason to care. Luckily, a game can still be driven along by the atmosphere and game play itself, and this is where Killzone exceeds, so a shooter fan can have a good deal of fun with it. But how did the people behind this game end up putting so much effort into the graphics, controls and atmosphere without a single one of them thinking "oh, hang on, we forgot the coherent plot and the likable characters and the motivations behind their actions and any reason for the player to give a damn about what's going on"?
So that's Killzone 2, then. The story continues being barely a faint glimmer of motivation and reason behind the characters and events, the characters themselves, with the exception of perhaps Pertwee's Radec and Marshall's Templar, are unlikeable and 1-dimensional. I honestly became more attached to the faceless legions of generic cannon-fodder allies that were destined to die in various detailed and realistic ways, at least THOSE guys were helpful, kept their heads down and acted like real people. They, unlike the characters I was supposed to give a damn about, were mercifully freed from the idiocy of whoever wrote the story for this. Killzone 2's ambition is marred by it's failure to nail a fundamental aspect of a good game - good writing. I've heard people defend this by saying that it's "just a game" but you can look at plenty of other titles, many of them much older than this, if you want an example of a great game with great writing driving it along. Killzone 2 could have been so much more, it's intriguing premise of humanity fighting a mutated version of itself and the story of how this came to be are explained in a few brief sentences during loading screens, as well as character back stories. God, if they had this material, why didn't they actually USE it? Sure, the game play is a lot of fun, the graphics are impressive and the atmosphere immerses you, but when there's no REASON for it all, then how can the developers expect us to really get involved?
Oh, and, um, the multilayer is kinda fun. Yeah. not much to say on that.
...
¿Sabías que…?
- TriviaOne of the on screen character models of the E3 2007 trailer use the same amount of polygons as an entire level of Killzone on PS2.
- ErroresFor some reason the dropships all have open troop compartments. There are three things wrong with this; first, this would expose the troops to enemy fire; second, this would make the troops liable to fall off; third, this would make it impossible for the dropships to be used in high atmosphere as seen in the game without exposing the troops to high altitude conditions.
- Citas
Sgt. Rico Valasquez: [Upon seeing the Helghast troops raising the bridge] Shit! They're raising the bridge!
Cpl. Dante Garza: Man, they REALLY don't want us to take that bridge!
- ConexionesFeatured in Troldspejlet: Episode #40.1 (2009)
- Bandas sonorasA Day of Mourning
Performed by Joris de Man
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