Agrega una trama en tu idiomaLara Croft has been hired by a mysterious woman named Natla to find a lost and very powerful artifact known as the Scion.Lara Croft has been hired by a mysterious woman named Natla to find a lost and very powerful artifact known as the Scion.Lara Croft has been hired by a mysterious woman named Natla to find a lost and very powerful artifact known as the Scion.
- Jerome 'The Kid' Johnson
- (voz)
- (as Phil Tanzini)
- Tihocan
- (voz)
- (as Steven Jay Blum)
- Guide
- (voz)
- (as Dave Beron)
- Lara Croft
- (Spanish version)
- (voz)
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Opiniones destacadas
It started off OK, but as the puzzles and boss fights got harder, they got more tedious, and the controls got more frustrating. After a while the puzzles feel repetitive (but this is largely a question of personal taste). 95% of the game is pure puzzle platforming (so you should only play this if you really like that sort of gameplay). My playthrough broke down to frustrating trial and error at times. I found the keyboard/mouse controls difficult and at times inconsistent and unresponsive - Maybe it plays better on a console. I got stuck on some of the platforming and boss fights, so I had to look up the solutions online. I'm not a noob, but better hints and tutorials would have been helpful for me. It is also a pity there is no manual save system, and that the save checkpoints are not very forgiving - they were often far away from the part I struggled with, meaning I had to redo a lot after failing a sequence. Also, you have to manually "save" the checkpoint, otherwise, if you quit/reload, you lose all progress since the beginning of the game. Dare I say it, but this game may be too "hardcore" for me (even though I usually don't like it when games are dumbed down). While the experience was too frustrating for me, this is quite a good game within its specific genre.
If you like difficult platforming and old-school boss fights, you may like this game. Otherwise, there are simply too many flaws, so I sadly cannot recommend it.
I've never liked the feel of the controls since "Angel of Darkness" or "Legend" -- "Underworld" is only now beginning to change that. It took me a lot of remembering and a half-year of casual gaming to finish "Legend". I haven't finished "Anniversary" yet... although I was initially quite thrilled by it, way back when. This was a step back to classic Tombraidering, i.e. no-nonsense-"plundering World Heritage sites" and single-minded Lara, back when she/I didn't take time to think much 'bout Mommy or Daddy. Winston the old butler was enough social life for us.
Everything in the Folly(!) & the Coliseum still looks great, almost better than the original Tomb Raider -- almost, since Tomb Raider was cutting edge-graphics in '96, and it somehow still looks decent today (it can be run on XP, with a special installer). "Anniversary" has some promising parts that nearly match up to "Underworld" quality levels, especially when you run through half-lit places with vines touching your face. But on the whole, it's not really up to 2007 standards for the PC, and the levels -- or re-created levels -- are smaller than in 1996. The sightseeing objects still look good and sometimes great, and some new chasms and abysses that require complex jumps really evoke pure Tombraidering adrenaline; but what bogged me down eventually was the boss battles.
I don't know if console players can tell a difference between classic Tomb Raider and "Next-Gen" -- the old games required you to defeat "bosses" too, but on the PC this used to be ridiculously easy (since you can save anytime and anywhere, the challenge is to keep shooting and not accidentally blunder over any edges). "Legend" was challenging already, but relatively easy once I had figured out what to do. "Anniversary" is... well, tough.
I've only recently managed the Adrenaline dodge, and only after some vital tips. My Tombraidering instinct -- just keep shooting -- defeated me previously, it seems. And the game, just like in old times, has some issues with reaction time to keystrokes, or maybe it's my basal ganglia. The correct sequence is as follows:
- shoot until your enemy gets enraged (flashing red rage meter)
- stop shooting(!) and get ready to dodge
- once he/it charges you, (1) press direction key (left|right|back) and (2) press roll key, so Lara performs a rolling dodge
- after time slows down and the red target circles match, SHOOT -- once!
It still doesn't work all the time, often Lara doesn't roll, but ducks/slinks sideways -- very useful for hungry Tyrannosaurs --, and most of the smaller animal kingdom doesn't leave you the reaction time to set up a dodge anyway. But one thing you can be sure of -- do it as often as you're supposed to, and your fingers WILL hurt.
Anyone else out there who is having problems, I'd advise you to download a trainer or the "Tomb Raider Anniversary loader" -- the T-Rex battle is Checkpoint 16 -- and practice the A-dodge in God mode. That way, it actually is kind of fun.
What more is there to say? Due to similar issues (keystroke reaction time), the jumps required to reach some goodies mean much trial & error, because unlike in the old blocky universe it's impossible to position Lara accurately or to be certain what can be grabbed -- chances are, it can't be (if you mind death-defying jumps, you probably shouldn't play Tomb Raider). But this is due to the schizophrenia of the "next gen" approach -- more to see, less to do with it. To old-school Tomb Raiders, this is by far the most annoying aspect in "Legend", "Anniversary" or "Underworld", besides the stupid "checkpoint" system and the sometimes game-obstructing camera. (Let's conveniently forget the "Angel of Darkness" catastrophe...)
I had high expectations for the remake considering Crystal Dynamics was doing it. Thankfully all of those expectations have been met and then some. This game has now taken the place of the first one in my opinion. Some people may disagree, but there's no more need for the original now.
Crystal D managed to take what we all loved about Tomb Raider 1 and refine it without destroying the atmosphere of the first. Pretty much everything has been upgraded over the original. If you've played Legend you should be used to this. It uses the same engine.
The graphics are the most obvious thing. What was once a closed in cave with a black cover over it is now outside like it's supposed to be. All the environments are wonderful. Which makes navigating them that much better.
The controls are fine. The combat is a bit more in depth than in Legend. Although you'll spend more time jumping around and solving puzzles than fighting. Which is what the original Tomb Raider was about. I do have to praise the difficulty. Not many games have a well balanced realistic difficult challenge anymore. The story is better written, but keeps the same elements of the original.
My only complaints about the game is the camera, no blood, and slight framerate problems. The camera can be a bit of a hassle sometimes when trying to make jumps. Thankfully it never gets bothersome too much. I was disappointed that there wasn't any blood what so ever in the game. I didn't want geysers of blood, because the series has never been about that, but a little blood when she gets stabbed or pricked would have been nice. The original even had blood. The framerate chugged a few times, but it was hardly noticeable. The mansion is the place where it happens the most.
Overall a great game with plenty of great unlockables and I can't wait to see what Crystal Dynamics can do with the series from here.
Although Anniversary takes some creative liberties here and there, the game's main story and setpieces remain relatively unchanged from the original.
The story follows Lara Croft, a British fortune hunter & millionaire who is hired by businesswoman Jaqueline Natla to recover the Scion, an artefact hailing from the rulers of Atlantis. Throughout her journey, Lara visits several key areas around the world and uncovers the mystery of the Scion and the lost city of Atlantis whilst competing with fellow fortune hunters and mercenaries.
The gameplay remains relatively unchanged from the previous game in the series Tomb Raider: Legend, however there is a heavier emphasis on exploration and puzzle-solving rather than combat.
The lack of variety when it comes to combat is something to note. Most of the enemies you fight in early on in Anniversary consist of wolves, bears and gorillas - as well as the occasional boss fights throughout each location. The combat in Anniversary can become tediously frustrating, especially when the game introduces new creatures and bosses for you to fight.
When it comes to traversing levels in Anniversary, platforming is one of the game's weaker points - especially when Lara somehow messes up (i.e. Doesn't perform a jump correctly) and dies. This constantly happened throughout my playthrough and there were rare instances in which Lara would miss ropes directly in front of her or sometimes even scale a ledge and somehow glitch off and die. Some of these issues were also present in Tomb Raider: Legend however since the game was focused less on platforming, it was much less noticeable.
On the other hand, the puzzles are unique and require a lot of time and patience to fully understand and master. Take for instance the level in Greece known as St. Francis' Folly - that whole chamber personally took me quite some time to fully understand it all during my first playthrough.
Outside of the game's main story is Croft Manor, which primarily serves as a tutorial for new players to experiment with Anniversary's controls. However Croft Manor also tasks the player in solving a puzzle to turn on the water system and open a locked door. Out of all the Tomb Raider games I've played featuring Croft Manor, this one has to be my favourite appearance of the iconic locale.
Overall, Tomb Raider: Anniversary is a must-play game for new Tomb Raider fans. Despite the game's lackluster combat and often glitchy platforming controls, Anniversary was Crystal Dynamic's bold attempt to remake the beloved first entry to the series which was extremelly innovative to other 3D platforming games. I recommend this game to audiences who enjoy game series such as Tomb Raider, Uncharted, Prince of Persia and Assassin's Creed - as well as people who enjoy the adventure genre as a whole.
SHE STUMBLES!!! SHE LOSES HER BALANCE!!! SHE GETS KNOCKED AROUND BY THE ENEMIES!!! SHE SEEMINGLY JUMPS IN RANDOM DIRECTIONS TO HER OWN DEATH!!! SHE IS HARDER TO CONTROL THAN EVER BEFORE!!! SHE HAS TO WANDER AROUND BECAUSE MOST TIMES IT IS UNAPPARENT WHAT TO DO!!!
Seriously, overall I enjoyed the game, but it was also very annoying at times. There are elements of the game that have been improved as this game is essentially a remake of the 1996 game that started it all. The graphics have been improved as this world is very nicely detailed now, the characters look a bit better too. There are also elements of the story that have been improved as well as near the beginning Laura does not try to kill the competition right off the bat. As far as overall game play though I have to say the original is still better than this one. Laura is very hard to control in this one, the controls at times do not feel like you are controlling Laura, but rather sending signals to her telling her what to do and sometimes she does something completely off the wall such as jump off a ledge. The original also moved more slowly, the game is basically the same plot and location wise, but they did change a lot of the puzzles around and add very annoying timing traps that had me cussing and getting the urge to throw the controller at the television. When I was not in a rage over those traps I was at a total loss about where the heck I should jump to or go. This game surprised me also about how long it took, I mean Legends was essentially over before I knew it, this one just seemed to take to long. Though I have to say that the first level with the dinosaurs and the last level where you have the final battle are not to bad and rather fun. The second level was a bit annoying, but it was annoying in the original, the one that caused me the most headaches though was the third level in Egypt. I hated that level with a passion this time around. Also, the makers of this series have fallen way to in love with the grapple gun, which is okay, but really adds nothing. Well it does add another stupid way for you to dispatch enemies in the form of two horsemen that really had my blood pressure skyrocketing.
¿Sabías que…?
- TriviaCore Design, the makers of the original game in 1996 were the original makers of the remake, it was over halfway finished and even a trailer was leaked but it was canceled due to funding and Crystal Dynamics took over soon after.
- Citas
[from trailer]
Jacqueline Natla: My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me.
Lara Croft: I'm afraid you've been mistaken. I only play for sport.
Jacqueline Natla: Which is precisely why I've come to you Miss Croft. This is a game you've played before.
- ConexionesEdited into Lara Croft and the Guardian of Light (2010)
Selecciones populares
- What's different about this game compared to the original?
- Will there be other remakes of the other Tomb Raider games from 1997-2000?
- Is this connected to any of the other Tomb Raider games besides being a remake of the original?
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- Sitios oficiales
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- Tomb Raider: Anniversary
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