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Karateka

  • Videojuego
  • 1984
CALIFICACIÓN DE IMDb
7.1/10
94
TU CALIFICACIÓN
Karateka (1984)
AcciónAventura

Agrega una trama en tu idiomaThe evil samurai lord Akuma has taken the princess Mariko captive. You must defeat Akuma's minions to gain entrance into his castle. Once in, doors behind you slam shut and lock, so there's ... Leer todoThe evil samurai lord Akuma has taken the princess Mariko captive. You must defeat Akuma's minions to gain entrance into his castle. Once in, doors behind you slam shut and lock, so there's no going back. Approach the gate door in the middle of the castle carefully, it's a trap. ... Leer todoThe evil samurai lord Akuma has taken the princess Mariko captive. You must defeat Akuma's minions to gain entrance into his castle. Once in, doors behind you slam shut and lock, so there's no going back. Approach the gate door in the middle of the castle carefully, it's a trap. Akuma's minions get tougher, so plan your fight strategy and keep your distance. Akuma wil... Leer todo

  • Dirección
    • Jordan Mechner
  • Guionista
    • Jordan Mechner
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.1/10
    94
    TU CALIFICACIÓN
    • Dirección
      • Jordan Mechner
    • Guionista
      • Jordan Mechner
    • 4Opiniones de los usuarios
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
  • Fotos1

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    Opiniones de usuarios4

    7.194
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    Opiniones destacadas

    8tha_kiwibird

    This was fun back then

    I admit, right now I would not play this game, with today's standards this game sucks.... very very bad Visible pixels, crappy sound, tough gameplay...

    However, I played this game around 1991-1992 and it ROCKED then. Had a lot of fun with it.

    It's a very simple fighting game, but back then it did not matter. It was It even had some cut-scenes.

    So in my opinion it really deserves more credit and less comparison to modern-day games.

    Never got to finish it though... when I was a little boy I jumped from 1 game to another, this game was in the time of Kings Quest 3, larry 3, Space Quest 1 and perestroika We ran games straight from DOS command prompt back then.
    1gelziabar

    Crap

    Even though it was 1984 and that was a long time ago, this game was highly monotonous and irritating. Defeating a single opponent took many Melania and each guy's health would increase as yours decreased. Also, if you don't run fast enough to clear some obstacles, more opponents would show up, again taking long to defeat. The graphics and sound were minimal and really sucked. Control of your character was also very difficult and you didn't have too many moves or any flexibility despite the relative toughness of your opponent. This game is extremely limited, annoying and disgusting to look at. Counting the number of squares on the ceiling was more fun than this.
    9a2600rat

    The Video Game Returns...

    Karateka leaves you with the impression that the game was an experiment. Almost a prototype of what was to be seen in the first consoles after the '82 video game crash. The characters were amazingly fluid for their time, in some ways superior to the stick-figure sprites seen in 8-bit consoles. Karateka is the earliest example I can think of that uses modern cut-scenes - and uses them effectively. The game probably taxed hardware of its time a little too much: the lags in game play were terrible. It might have played much better on later hardware such as the Macintosh, NES, or a 286 PC. I doubt any original copies exist on magnetic media. Since the game is well over 20 years old, the data on original media has long since decayed. I did find a disk image recently to play on my Mac using an Apple II emulator and was overwhelmed with a wave of nostalgia. If you get a chance, check out a fan film called Karateka II, a very silly although somewhat buggy parody.
    10dj-astrokid

    Every bit as fun now as it was back then

    I cut my gaming teeth on a C64 and a Vetrex in the early 80's and have fond memories of playing this game on the C64. Back then the color, animation, sound, cinematics and game mechanics were sweet, though I never did get around to completing the game back then.

    Fast forward to 2013 and I find this game in it's full classic form (complete with faux 5&1/4 floppy disk load sounds) as well as a new version in the app store.

    $.99 for a classic piece of history, sure what the heck. When I finally beat the game, all these years later, it really brought back some great old-timey gaming memories. As a player of B3, Civ5, L4D2, Shogun 2, etc, I'm constantly amazed at how far video gaming has come as I started at just about the beginning of the video game history time line. It is really refreshing to be able to revisit the classics from time to time, to remember video games' revolutionary yet comparatively humble beginnings.

    Whats more, while my 4 year old son loves all the Angry Birds games (a little early for Battlefield but he'll get there) it was fun to see his eyes light up equally for Karateka, to see him get excited and anxious as his orange life-triangles appear and disappear, to hear him yell "head kick, head kick, head kick" in the middle of Buffalo Wild Wings (don't worry, we talked about this:), and to get to glimpse part of my childhood literally reflected in eyes staring intently at the screen and metaphorically in his determined gamer-poker-face.

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    • Trivia
      EASTER EGG: On the Apple II floppy disk release (though claimed to be sold as a single-sided disk), the reverse side of the disk included a full version of the game that would be rendered upside-down on the player's monitor. According to Jordan Mechner, this was done as a joke, causing naive users to call tech support and ask why the game was upside-down. Invariably, those users would receive the reply, "take the disk out, insert it right-side up, and reboot".
    • Conexiones
      Featured in Icons: Prince of Persia (2004)

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    • Fecha de lanzamiento
      • 25 de noviembre de 1984 (Estados Unidos)
    • País de origen
      • Estados Unidos
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      • Brøderbund Software
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