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IMDbPro

AMBER: Journeys Beyond

  • Videojuego
  • 1996
  • Unrated
CALIFICACIÓN DE IMDb
7.5/10
26
TU CALIFICACIÓN
AMBER: Journeys Beyond (1996)
AdventureFantasyHorrorSci-Fi

Agrega una trama en tu idiomaRoxy, a paranormal researcher has been studying her newly purchased house in North Carolina, which is believed to be haunted. She has been working with technology experts to develop new ghos... Leer todoRoxy, a paranormal researcher has been studying her newly purchased house in North Carolina, which is believed to be haunted. She has been working with technology experts to develop new ghost tracking equipment and volunteered to to do the early tests herself. She was asked not t... Leer todoRoxy, a paranormal researcher has been studying her newly purchased house in North Carolina, which is believed to be haunted. She has been working with technology experts to develop new ghost tracking equipment and volunteered to to do the early tests herself. She was asked not to do anything hasty with the prototypes as they are still in the development stage and may... Leer todo

  • Elenco
    • Sandi Fix
    • Emily Andress
    • Susan Wimmer
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.5/10
    26
    TU CALIFICACIÓN
    • Elenco
      • Sandi Fix
      • Emily Andress
      • Susan Wimmer
    • 2Opiniones de los usuarios
    • 12Opiniones de los críticos
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
  • Fotos

    Elenco principal10

    Editar
    Sandi Fix
    • Roxy
    Emily Andress
    • Margaret
    Susan Wimmer
    • Margaret
    • (voz)
    Johnny Isley
    • Radio Announcer
    • (voz)
    Billy James
    • Radio Announcer
    • (voz)
    Lauren Andress
    • Edwin
    • (voz)
    Matt Andress
    • Edwin
    Michael Brocki
    • Brice
    Greg Purdy
    • Chippy
    • (voz)
    Tommi Swinson
    • Mandy
    • Todo el elenco y el equipo
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    Opiniones de usuarios2

    7.526
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    Opiniones destacadas

    9strawberrycandy

    Considering what it is, it's a fantastic game.

    Amber: Journeys Beyond enjoys something of a cult following these days. I first played the game back in 1996 when it first came out, and even today I still love loading it up on my Virtual Machine. A:JB was an independently produced adventure game, and it was produced at a time when very few independent games existed. When you consider the good plot, puzzles, and imagery, I cannot see how anyone can find this game disappointing.

    For those who do, I defy them to create a game as wonderful as Amber. Even today, when so many tools exist online and in the real world for game production, I highly doubt they could do it.

    I'll skip the plot details of the game. If you're here looking it up, more than likely you know about what happens anyway. There are details about the storyline that can be found through a simple Google search.

    Instead, I just highly recommend that you try this game if you can. You can play it on Windows XP if you have the proper instructions. Now, even fifteen years after the game was first released, it still stands as a very well-made and worthwhile (satisfying) paranormal adventure.
    4manchester_england2004

    Mediocre at best!

    AMBER: JOURNEYS BEYOND is a point-and-click adventure game developed for the PC.

    The player assumes the role of an unidentified main character who receives an e-mail about a friend, Roxy, a paranormal investigator who is conducting tests at a haunted house in North Carolina. The main character decides to go down to the house to assist Roxy with her investigations. After seeing an apparition in the middle of the road, their car crashes into a pond. Roxy is later found lying unconscious. The player is faced with the challenge of finding out what happened to her as well as investigating the past lives of three spirits who haunt the house. This constitutes the framework for the linking story of the game.

    The three tales in the game are lived out by the player in a dream-like state. Through this process the main character discovers the events that led to the deaths of those who haunt the house.

    I will provide no spoilers about the tales themselves. All I will say is that the creators of the game carefully put together a set of abstract ideas designed to convey a variety of emotions including sadness, guilt and loss.

    Unfortunately the keyword in the previous paragraph is "abstract" since the manner in which the tales are played out does little to trigger emotion thus leaving a sense of boredom. The inability to interact directly with other characters in the game is a major stumbling block - one that leaves the player with only a set of conclusions derived from interacting with objects and navigating through locations. Due to this, the game fails to immerse the player into the minds and hearts of the spirits as the creators clearly intended.

    Also the absence of identity of the main character fails to involve the player in the mystery. This same problem also existed in DARK FALL: THE JOURNAL, a similar game but set in a railway station.

    The linking story in particular boasts a series of elaborate set pieces that form a nice base for a supernatural or psychological horror story. Unfortunately however, nothing interesting is done with this base. There is no atmosphere, no sense of fear or danger and most certainly no suspense or tension. The three tales each seem to become an afterthought once they have ended, with no bearing on the linking story whatsoever.

    The ending is an anti-climax and even weaker than the one found in the aforementioned game, DARK FALL: THE JOURNAL.

    To summarise, the creators of this game had good intentions but failed to immerse the player in the stories they were trying to tell. All three stories had promise but the game fails to capitalise on this.

    Overall, AMBER: JOURNEYS BEYOND is a mediocre game devoid of emotion. For anyone who wants a good psychological horror gaming experience, I recommend the SILENT HILL series of games. The parallels are clear to see but the SILENT HILL franchise demonstrates how the aims of AMBER: JOURNEYS BEYOND should have been conveyed.

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    • Trivia
      The inspiration for this game came in 1985 when Frank and Susan Wimmer decided to spend their honeymoon at Myrtle Plantation in Saint Francisville, Louisiana, because of the known hauntings. Their experiences changed their minds about the existence of ghosts and led to the creation of the game.
    • Conexiones
      Featured in Computer Chronicles: SPA Codie Awards 1997 (1997)

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    Detalles

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    • Fecha de lanzamiento
      • 1996 (Estados Unidos)
    • País de origen
      • Estados Unidos
    • Idioma
      • Inglés
    • Productora
      • Hue Forest Entertainment
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