Agrega una trama en tu idiomaA man is forced to go on the run after he unwillingly becomes involved in a series of supernatural crimes that have haunted New York City.A man is forced to go on the run after he unwillingly becomes involved in a series of supernatural crimes that have haunted New York City.A man is forced to go on the run after he unwillingly becomes involved in a series of supernatural crimes that have haunted New York City.
- Dirección
- Guionista
- Elenco
- Premios
- 2 nominaciones en total
- Lucas Kane
- (English version)
- (voz)
- …
- Bogart
- (English version)
- (voz)
- …
- Samantha Malone
- (English version)
- (voz)
- …
- Markus Kane
- (English version)
- (voz)
- …
- The Oracle
- (English version)
- (voz)
- …
- Tiffany
- (English version)
- (voz)
- …
- Tommy
- (English version)
- (voz)
- (as Matthew Geczy)
- Martin McCarthy
- (English version)
- (voz)
- …
- Carla Valenti
- (English version)
- (voz)
- …
- Frank
- (English version)
- (voz)
- …
- Martin McCarthy
- (English version)
- (voz)
- …
- Self
- (English version)
- (voz)
- Markus Kane
- (French version)
- (voz)
- (as Stefan Godin)
- Dirección
- Guionista
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
But seriously, this movie plays like a game! Uhh.. this game plays like a movie! See, I'm getting all confused here! This game literally takes you of the edge of your seat and beyond...
The story is original, the controls are a bit weird some times, the plot twists and turns are great and the game-play is almost flawless... You can actually choose your way through the game. Some choices are good, others lead you thwarts a painful death.
I'm not going to spoil the story here, not even if I wanted it, because it's to complex. But I can tell you it will never be boring! And when it will get boring, "Get Ready!" suddenly appears, and it just stopped being boring... Don't know where the ... I'm talking about? Just play the game then!
The best feature, for me, is the way you play all the main characters in the game and _you_ decide when you switch characters. This way, you know certain things and it is you who decides how fast the story unfolds... It is you who commits the crime, it is you who solves it. And even if you know who did what and why, the characters don't, but it is up to you too lead them into the right direction.
The longer you play the game the more sympathy you get for both the criminal and the law. The longer you play the game the more sympathy you get for the people who made this game. A game with a story so intense it could only be made in the dark basements of Hollywood, and yet it feels a bit Japanese because of the high X-files factor in the game.
I can't convince you more without spoiling some things, a must-play, is my conclusion.
*And I was not supposed to like this genre...*
this game has some key features which makes it an interesting game. it has a strong story line ,flawless vocal performances and music.u have to be totally involve in this game.
i have reached 23 chapters so far and the story is turning to be more interesting.if u haven't played this game then go and play this game i highly recommend it.
It plays as a movie where a possessed man kills someone, then you take control of the killer (Lucas Kane). Your first task is to get out of the diner without being arrested. Then you take control of the detectives who are after Lucas.
The game plays as a movie, with each scene having you use the analog sticks to perform action sequences, ask certain questions and move, and the L1 and R1 buttons to do strenuous activities. The whole game ends up being you playing cat and mouse with yourself.
All the choices you make in the game affect everything else in the story. Like, if you are playing the detectives and DON'T look for the murder weapon, then you won't have prints to bring your "murderer" in, etc.
The story unfolds to some REALLY sweet action scenes and a pretty involving storyline. I won't give any of that away.
My only gripe is that, even though there is a re-playability factor (different choices lead to different angles and endings) I finished the game in about 6 or 7 hours on Normal difficulty.
Although quite fun to play, especially the action sequences, the short time deems this as a rental.
Unfortunately I went on holiday so didn't get to play the final 'third' of the game. In response I purchased the game on Ebay in order to complete the game to my satisfaction. My only grumble? The final 'third' turned out to be 10 minutes game-play.
THE GAME: Fahrenheit follows on the heels of games such as the "Broken Sword" Trilogy, but incorporates elements of the "Blade Runner" VG (in particular the conversation routes, insertion of action sequences and more immersive sound and visuals) and also the detective/crime noir of Max Payne (from the setting, to the winter to the dark humour). Character depth is well founded, at least on par with those you would find in your average fugitive vs police TV show, and you feel you have a good grasp of your character very quickly through the use of some unintrusive monologues.
The action is dealt with well, or at least in a novel fashion. I hankered for a more open ended action sequence at times, but found it all challenging enough without. Criticism can (and should) be made that the action sequences are little more than 'obstacles' to prevent the progress of the story - but all (bar one) really add to the story without causing considerable delay. The controls are occasionally a bit fiddly (the ability to 'backpedal' slowly rather than 'turn around' would have been handy for the occasions you overran something - due to the models requiring a few feet either side of them to make a turn).
PC Users may find that the game, whilst playing flawlessly on the highest graphic setting, has 'timing' bugs with regards to these action sequences. Normally dropping the graphic settings down to minimum will aid in the completion of what may otherwise be a frustrating sequence. Sometimes the Simon Says colours can be harder to see on high graphic settings also due to the additional vibrancy of the background sequence.
Graphically the game is solid, if unspectacular. The skins and models are very well done, as are facial expressions, lip synch, and physical movements (thanks to motion capture). Everything else is simplistic, but effective (with occasional nice touches). Regardless it doesn't detract from the game in any way. Special effects are especially good, with emotive use of simple visual tricks.
Sound wise the game is also very solid, with good crisp voice acting from established voice actors and a steady score and licensed tracks from established artists.
STORY: The plot is excellent, until the final section. I'm sure I'm not the only person who felt that what was building up as an extremely interesting psychological thriller with supernatural edge was somewhat undercut by the final run in. But don't let that put you off from what is otherwise an extremely entertaining romp.
The game really warranted more time dedicating to it. I get the feeling the writer had more planned but couldn't include it all, it would be nice to see a Fahrenheit "Directors Cut" including the many sequences they didn't include due to time constraints.
OVERALL: I enjoyed this game, it installs fluidly, it plays extremely well, and it maintains a heady pace right the way through with some extremely satisfying action sequences. The story, the characters, the art and architecture through to the humour and adult orientated romance, all make this game unique in depth as it truly is the first playable movie since the haphazard attempts on the old Sega MegaCD. Try the game out and look how far we've come, and how much further a concept like this could go.
8/10
SIMILAR GAMES TO LOOK FOR: Blade Runner (Westwood Studios). Broken Sword 1, 2 and 3. Max Payne 1+2 (Action Shooter, but also crime noir rp)
¿Sabías que…?
- TriviaIt's indirectly stated that this game takes place in the year 2009.
- ErroresThe game is set in 2009 and the main character is a young man, but in his flashback scenes to his childhood, the soldiers are dressed in 1940s-era uniforms and equipment.
- Citas
Lucas Kane: Things are never quite what they seem. We think we understand the world around us but we really only see the outside. What it seems to be. I used to be just like you. I believed in humanity, the newspapers, soap commercials, politics and even history books. One day the world kicks you in the teeth and you dont have any choice but to see things the way they really are. My name is Lucas Kane. My story is the one where an ordinary guy has something extraordinary happen to him. Maybe it was supposed to happen. Maybe it was my destiny or my karma or whatever. I know one thing for sure... nothings ever going to be the same again.
- Versiones alternativasIn addition to being retitled Indigo Prophecy, the US version of the game is censored. Scenes depicting sex and other "adult content" were removed from the game at the request of the publisher, so that the game would receive an M rating from the ESRB. Quantic Dream claims these cuts won't "dramatically affect" the plot of the game.
- ConexionesFeatured in Troldspejlet: Episode #33.7 (2005)
- Bandas sonorasNo Suprise
Performed by Theory of a Deadman
Produced by Howard Benson
Mixed by Chris Lord Alge
Music and Lyrics by Tyler Connoly, David Brenner and Dean Back
Published by Theory Muisc Inc. d/b/a
Mock-Me Publishing (SOCAN)
(P) 2005 The All Blacks B.V. for the world excluding Canada
(p) 2005 604 Records, Inc for Canada
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