CALIFICACIÓN DE IMDb
5.3/10
133 k
TU CALIFICACIÓN
Un detective de policía y un asesino se unirán para resolver una serie de asesinatos en la ciudad de Nueva York, mientras los persigue la policía, la mafia y una corporación despiadada.Un detective de policía y un asesino se unirán para resolver una serie de asesinatos en la ciudad de Nueva York, mientras los persigue la policía, la mafia y una corporación despiadada.Un detective de policía y un asesino se unirán para resolver una serie de asesinatos en la ciudad de Nueva York, mientras los persigue la policía, la mafia y una corporación despiadada.
- Dirección
- Guionistas
- Elenco
- Premios
- 1 nominación en total
Ludacris
- Jim Bravura
- (as Chris 'Ludacris' Bridges)
Kjartan Hewitt
- Kid
- (as Kerr Hewitt)
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
Mark Wahlberg plays popular game hero Max Payne, a cop who sets out to find the man who killed his wife and child, while doing so he uncovers a potential conspiracy that could lead him to the killer.
While Max Payne boasts a great tone, atmosphere and great cinematography, the overall film wasn't really all that great, the acting was tough to judge, there were some good performances but the actors seem like they didn't have much to work with, the action scenes are minimal, and was just a ton of shooting and they weren't all that exciting, however if you are interested in this film, you can watch it, but I feel that there are better options.
Without comparing it to the game, I felt they could have done more to make it a bit more interesting and exciting, and possibly add more to Max Payne's back story and they could've been more inventive with the action scenes instead of making people just shoot at each other.
Otherwise, its a good concept and is well shot, but the execution needed a little more work.
While Max Payne boasts a great tone, atmosphere and great cinematography, the overall film wasn't really all that great, the acting was tough to judge, there were some good performances but the actors seem like they didn't have much to work with, the action scenes are minimal, and was just a ton of shooting and they weren't all that exciting, however if you are interested in this film, you can watch it, but I feel that there are better options.
Without comparing it to the game, I felt they could have done more to make it a bit more interesting and exciting, and possibly add more to Max Payne's back story and they could've been more inventive with the action scenes instead of making people just shoot at each other.
Otherwise, its a good concept and is well shot, but the execution needed a little more work.
No spoiler here - it doesn't need one, its already spoiled!
OK so I am biased, having played both games to completion several times over I loved them both - dark, gritty, twisted, film noir greatness. the games, as most will no doubt know, were almost a scripted story board that was ready to go as a movie - seriously it should have been easy - don't bother with script writers - the script was already there, the games are a screen play! even down to camera angles and lighting - it should have been a no brainer. I would love to know what would have happened in the production crew and actors had actually played the game, but alas I suspect they had a treatment to work with and they just ran with that - Mark was an awesome choice for the role of Max but there it stops.
My big question is if your going to make a film of a great game why risk alienating the original fan base by not sticking with the already existing story line and instead running with an "off the shelf" plot (that was on the shelf for a good reason - it sucked!) and just putting in the appropriate names.
So whats next? do we have to now watch as Hollywood works it's way through more games - maybe Halflife? or Deus Ex - both could make awesome films but if this is what they are going to do with them why bother.
Simply put if your going to make a movie from an award winning game that sold in the millions - STICK WITH THE f*&KING STORY! games designers spend a lot of time making great games with great stories - gamers spend a lot of time enjoying them where the hell does some half arsed hack of a director get off knocking out crap like this. Yes its a given you name a film after a game with this sort of following and it will sell seats in the cinema - but do a good job of it- stick to the story and it will be a blockbuster! - it can be done - they said that Lord of the Rings and The Watchmen couldn't be done - but they were and were fantastic - granted they aren't games but the principle is the same - you research the material of the story before you make the film - get some of the original artists and creative producers involved instead of knocking out crap like this, it's not fair on the fans - and thats who the film is made for surely - do it well and they will market the game via word of mouth far better than any amount of trailers and hype will ever do and that means more money for the producers, I really don't understand why you would do it any other way.
OK so I am biased, having played both games to completion several times over I loved them both - dark, gritty, twisted, film noir greatness. the games, as most will no doubt know, were almost a scripted story board that was ready to go as a movie - seriously it should have been easy - don't bother with script writers - the script was already there, the games are a screen play! even down to camera angles and lighting - it should have been a no brainer. I would love to know what would have happened in the production crew and actors had actually played the game, but alas I suspect they had a treatment to work with and they just ran with that - Mark was an awesome choice for the role of Max but there it stops.
My big question is if your going to make a film of a great game why risk alienating the original fan base by not sticking with the already existing story line and instead running with an "off the shelf" plot (that was on the shelf for a good reason - it sucked!) and just putting in the appropriate names.
So whats next? do we have to now watch as Hollywood works it's way through more games - maybe Halflife? or Deus Ex - both could make awesome films but if this is what they are going to do with them why bother.
Simply put if your going to make a movie from an award winning game that sold in the millions - STICK WITH THE f*&KING STORY! games designers spend a lot of time making great games with great stories - gamers spend a lot of time enjoying them where the hell does some half arsed hack of a director get off knocking out crap like this. Yes its a given you name a film after a game with this sort of following and it will sell seats in the cinema - but do a good job of it- stick to the story and it will be a blockbuster! - it can be done - they said that Lord of the Rings and The Watchmen couldn't be done - but they were and were fantastic - granted they aren't games but the principle is the same - you research the material of the story before you make the film - get some of the original artists and creative producers involved instead of knocking out crap like this, it's not fair on the fans - and thats who the film is made for surely - do it well and they will market the game via word of mouth far better than any amount of trailers and hype will ever do and that means more money for the producers, I really don't understand why you would do it any other way.
Max Payne was a game that was born of Film Noir and John Woo. This movie? Voice overs = 1 or two. (There was hope in the opening but then nothing) Action scenes = minimal. (Not too bad other than being sparse) Acting = very good for what little the script offers. (The actors do not deserve the blame for this atrocity unless it is for choosing to do this script.) Scenery/Cinematography = Brilliant but wasted on scenes like 8 minutes picking up a folder with no conflict in the scene. (The scenery was impressively accurate to the game. I kept feeling like it was going to get better because of it. Then nothing would happen.)
I wanted this to be good. I kept lying to myself and saying it would get better any minute.
People who say I am disappointed because it isn't the video game need to understand I didn't want the video game I wanted an action film that captured the essence of the game.
We are left with no reason to care for Max Payne. If I was the writer I would have been ashamed to have my name attached.
Max Payne got the Indy treatment.
I really want my money back on this one. I felt insulted that they thought this script was a passable story.
I wanted this to be good. I kept lying to myself and saying it would get better any minute.
People who say I am disappointed because it isn't the video game need to understand I didn't want the video game I wanted an action film that captured the essence of the game.
We are left with no reason to care for Max Payne. If I was the writer I would have been ashamed to have my name attached.
Max Payne got the Indy treatment.
I really want my money back on this one. I felt insulted that they thought this script was a passable story.
We know that Mark Wahlberg refused to play Rockstar's "Max Payne" game before performing in this film, but, in addition, I must assume that neither the director nor the screenwriter ever played this game before, either. If there weren't so many shots of the background scenery that tied in with the game (although they were never fully or, in some cases, partially explored), I would assume that no one involved in the movie had even seen cut scenes from the game. I would have assumed that they got a one paragraph synopsis on the game, with character names, and just made up their own story that barely connected to the game storyline.
When this movie was made for a "PG-13" rating instead of an "R" rating, most of the fans were nervous. And, after seeing the train wreck this film became, it's clear to see that our worst fears were realized. Worse even than whether this works as a movie adaptation of a video game is whether this film would works as a movie if you have no knowledge of the video game. Unfortunately, if you went to see this film looking for an action flick, you would say that this was one of the most boring, yawn-inducing films you'd seen in the action genre.
The lack of narration throughout this film, the lack of a solid action director like John Woo (who knows how to do slow-mo), and the lack of anyone from the Rockstar team helping with screen writing added up to what can only be described as a hollow, dull film that has virtually no tie to the amazing game that spawned it. The studio system strikes again.
When this movie was made for a "PG-13" rating instead of an "R" rating, most of the fans were nervous. And, after seeing the train wreck this film became, it's clear to see that our worst fears were realized. Worse even than whether this works as a movie adaptation of a video game is whether this film would works as a movie if you have no knowledge of the video game. Unfortunately, if you went to see this film looking for an action flick, you would say that this was one of the most boring, yawn-inducing films you'd seen in the action genre.
The lack of narration throughout this film, the lack of a solid action director like John Woo (who knows how to do slow-mo), and the lack of anyone from the Rockstar team helping with screen writing added up to what can only be described as a hollow, dull film that has virtually no tie to the amazing game that spawned it. The studio system strikes again.
Poor Mark Wahlberg. Ever since he obtained a fully deserved Oscar nomination for The Departed, he has struggled to hit it as big again: Shooter was enjoyable but unmistakably shallow, We Own the Night received very mixed reactions, and The Happening was one of the most unjustly panned movies of 2008 (well, minus the plastic plant scene). None of those, however, is as bad as Max Payne, which just about tails The Truth About Charlie for the title of Wahlberg's career low.
But hey, few people expected Payne to be any good in the first place. For starters, it's based on a video game, and those never turn out well on film. Secondly, it's directed by John Moore, whose body of work is all but encouraging (he remade The Omen, for crying out loud). Plus, it comes off as a mix of fantasy, action and revenge thriller - in short, a mess.
For those not familiar with the game, the story centers on the titular cop (Wahlberg), a brilliant homicide detective who's been reassigned after the brutal murder of his wife and kid. When a Ukrainian girl (Olga Kurylenko) is found dead with his wallet in her pocket, he's immediately charged with the murder, and the only way to clear himself is to find a thug named Lupino (Amaury Nolasco), who might even have something to do with Mrs. Payne's death (go figure..).
With some minor adjustments, this could easily be the latest installment of Death Wish. If only things were that simple: the plot is twisted even more with a subplot concerning a mind-altering drug called Valkyr, which makes everything look like Hell on screen and destroys Norse mythology's credibility off screen. Then again, decent scripts are rare when it comes to this sort of flick, so Moore is supposed to redeem himself with visuals and action scenes: in the first case, he delivers more than enough; in the second, he disappoints, and big time - not counting the first ten minutes and the last twenty, there's a serious lack of pace and ass-kicking.
Last but not least, the acting. Wahlberg does pretty much the same he did in Shooter: gritty and watchable, but never exploits his huge potential. Mila Kunis, who plays the "Payne girl" (sorry, couldn't resist), is totally miscast, being too young and with the wrong background (That '70s Show), except for the fact that she is of Ukrainian descent like her on-screen sister Kurylenko. Beau Bridges, generally a fine presence, manages the unenviable task of becoming worse as the picture progresses, and Nolasco's villain is as lifeless as they come (and let's not even get started on Ludicrous' "acting").
Long story short: if this were a game, it would reach the "Game over" stage after twenty minutes. Compared to this, even Tomb Raider looks decent enough.
But hey, few people expected Payne to be any good in the first place. For starters, it's based on a video game, and those never turn out well on film. Secondly, it's directed by John Moore, whose body of work is all but encouraging (he remade The Omen, for crying out loud). Plus, it comes off as a mix of fantasy, action and revenge thriller - in short, a mess.
For those not familiar with the game, the story centers on the titular cop (Wahlberg), a brilliant homicide detective who's been reassigned after the brutal murder of his wife and kid. When a Ukrainian girl (Olga Kurylenko) is found dead with his wallet in her pocket, he's immediately charged with the murder, and the only way to clear himself is to find a thug named Lupino (Amaury Nolasco), who might even have something to do with Mrs. Payne's death (go figure..).
With some minor adjustments, this could easily be the latest installment of Death Wish. If only things were that simple: the plot is twisted even more with a subplot concerning a mind-altering drug called Valkyr, which makes everything look like Hell on screen and destroys Norse mythology's credibility off screen. Then again, decent scripts are rare when it comes to this sort of flick, so Moore is supposed to redeem himself with visuals and action scenes: in the first case, he delivers more than enough; in the second, he disappoints, and big time - not counting the first ten minutes and the last twenty, there's a serious lack of pace and ass-kicking.
Last but not least, the acting. Wahlberg does pretty much the same he did in Shooter: gritty and watchable, but never exploits his huge potential. Mila Kunis, who plays the "Payne girl" (sorry, couldn't resist), is totally miscast, being too young and with the wrong background (That '70s Show), except for the fact that she is of Ukrainian descent like her on-screen sister Kurylenko. Beau Bridges, generally a fine presence, manages the unenviable task of becoming worse as the picture progresses, and Nolasco's villain is as lifeless as they come (and let's not even get started on Ludicrous' "acting").
Long story short: if this were a game, it would reach the "Game over" stage after twenty minutes. Compared to this, even Tomb Raider looks decent enough.
¿Sabías que…?
- TriviaThe extra scene after the end credits was supposed to set the stage for a sequel, but due to the film's negative reviews, 20th Century Fox decided to abandon plans for a sequel.
- ErroresWhen Max is about to leave his apartment in the morning, he shuts off the stove after a kettle starts whistling. The steaming item on the stove is an espresso pot, which does not whistle. A kettle is on the back burner, but it's not being used.
- Créditos curiososAfter the credits is an extra scene, in which Max is reunited with Mona at a bar to be shown further developments involving Aesir, implying both have more to do (setting the scene for a possible sequel).
- Versiones alternativasAn unrated version was released on Region 1 DVD and Region A Blu-Ray.
- ConexionesEdited into Max Payne: Movie Special (2008)
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Detalles
- Fecha de lanzamiento
- Países de origen
- Idiomas
- También se conoce como
- Lửa Hận Thù
- Locaciones de filmación
- Productoras
- Ver más créditos de la compañía en IMDbPro
Taquilla
- Presupuesto
- USD 35,000,000 (estimado)
- Total en EE. UU. y Canadá
- USD 40,689,393
- Fin de semana de estreno en EE. UU. y Canadá
- USD 17,639,849
- 19 oct 2008
- Total a nivel mundial
- USD 87,066,930
- Tiempo de ejecución
- 1h 40min(100 min)
- Color
- Mezcla de sonido
- Relación de aspecto
- 2.35 : 1
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