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IMDbPro

Silent Hill 4: The Room

  • Videojuego
  • 2004
  • M
CALIFICACIÓN DE IMDb
7.8/10
3.3 k
TU CALIFICACIÓN
Silent Hill 4: The Room (2004)
Silent Hill 4: The Room
Reproducir trailer2:16
3 videos
31 fotos
DramaHorror psicológicoMisterioTerror

Agrega una trama en tu idiomaHenry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.

  • Dirección
    • Suguru Murakoshi
  • Guionistas
    • Suguru Murakoshi
    • Keiichiro Toyama
  • Elenco
    • Karen Strassman
    • Robert Belgrade
    • Eric Bossick
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.8/10
    3.3 k
    TU CALIFICACIÓN
    • Dirección
      • Suguru Murakoshi
    • Guionistas
      • Suguru Murakoshi
      • Keiichiro Toyama
    • Elenco
      • Karen Strassman
      • Robert Belgrade
      • Eric Bossick
    • 26Opiniones de los usuarios
    • 4Opiniones de los críticos
  • Ver la información de producción en IMDbPro
  • Videos3

    Silent Hill 4: The Room
    Trailer 2:16
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4
    Trailer 2:44
    Silent Hill 4

    Fotos31

    Ver el cartel
    Ver el cartel
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    + 26
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    Elenco principal6

    Editar
    Karen Strassman
    Karen Strassman
      Robert Belgrade
      • Joseph Schreiber
      • (voz)
      • (sin créditos)
      Eric Bossick
      Eric Bossick
      • Henry Townshend
      • (voz)
      • (sin créditos)
      Dennis Falt
      • Walter Sullivan
      • (voz)
      • (sin créditos)
      Anna Kunnecke
      • Eileen Galvin
      • (voz)
      • (sin créditos)
      Lisa Ortiz
      Lisa Ortiz
      • Cynthia Velasquez
      • (voz)
      • (sin créditos)
      • Dirección
        • Suguru Murakoshi
      • Guionistas
        • Suguru Murakoshi
        • Keiichiro Toyama
      • Todo el elenco y el equipo
      • Producción, taquilla y más en IMDbPro

      Opiniones de usuarios26

      7.83.3K
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      Opiniones destacadas

      8P97

      Original, controversial and underrated to this day

      Sh 4: the room is the last in the series to be developed by team silent and it's probably the last good silent hill game despite how wildly different and unique it is from the rest of the series.

      sh 4 may not be the scariest but the game is very aggressive specially in the harder difficulties and it can frustrate you sometimes which is one of the points of any silent hill game for you to feel lost and desperate.

      it is unfortunate the fact that this game had the lowest sells compare to the first 3 and konami eventually let go of team silent and we didn't get a great silent hill game ever since.
      8TedStixonAKAMaximumMadness

      "Silent Hill 4: The Room"- A stirring and enthralling, but somewhat uneven chapter in the series. Top-notch atmosphere makes up for shortcomings in the game-play.

      Oh, how I love the "Silent Hill" franchise. Or at very least, I love aspects of it... specific chapters and select media spin-offs. I've enjoyed most of the games, got a kick out of the first feature-film despite its flaws and have picked up and very much appreciated some of the products and merchandise the series spawned over time. But, much like any fan of "Silent Hill" will likely tell you, there was a definitive turning point for the overall media franchise that signaled an unfortunate trend. A bit of a specific entry that signified great change- that being 2004's "Silent Hill 4: The Room."

      It's a very unique and peculiar game in an equally unique and peculiar series. For some fans, "The Room" signals the first "bad" entry in the "Silent Hill" mythos, and symbolizes an inherent loss in quality that no subsequent game was able able to redeem itself from. For other fans, "The Room" symbolizes the last "good" entry in the series, as it was the final game worked on by the original "Team Silent", whom created the series. And for others still, it's merely a slightly wonky but adequate continuation that signaled a turn towards generally far more flawed, but still mildly enjoyable future games. And I suppose I'm in that camp. I really, genuinely admire "The Room" for what it is, but I can't help but feel that starting with this particular chapter, the series has never subsequently delivered a masterpiece along the lines of the excellent first three games. It very much started a trend in lower-quality releases... but I still love "The Room" for at least trying something new with the series, and for delivering the same horrific and highly atmospheric dread that previous games specialized in.

      We follow protagonist Henry Townshend, who awakens one day in his apartment in South Ashfield to discover that his door has been chained and padlocked shut... from the inside. Stuck for days on end with his neighbors seemingly unable to hear his knocks and cries for release, Henry worries he might be losing his mind. Until one day, he finds a mysterious hole in his bathroom wall, seemingly having appeared out of nowhere. He enters, intent on escaping his imprisonment... But the hole only leads to new and nightmarish worlds that he must explore over and over again. As the story progresses, Henry learns the dark secret about what's causing his misfortune, and also grows closer to his beautiful neighbor Eileen, who eventually joins him in his quest...

      In terms of concept, I actually do find "Silent Hill 4" to be among the more effective entries in the franchise. Its set-up is quality and promises great terror and intrigue. What would you do if you suddenly couldn't leave your home, and you didn't understand why? It's a great hook to get the player instantly invested, and it keeps you questioning and theorizing throughout the entirety of the game. And the concept of your apartment becoming sort-of a hub world that you must return to constantly really does add a constant sense of paranoia and claustrophobia that lends much tension. In addition, though Henry is a bit more of a blank slate than other series protagonists, I actually didn't mind- it lets your put yourself in his shoes a lot easier, and ask yourself what you'd do in his situation. The other characters are generally likable and compelling, and even though you do spend several hours of game-play accompanying her in "escort missions", Eileen is actually one of my favorite supporting characters across all of "Silent Hill."

      And the atmosphere? My god, I actually think "The Room" outdoes the previous two entries in this regard. While the game lacks iconic monsters and perhaps doesn't go as crazy with the visuals as "Silent Hill 2" or "Silent Hill 3"... I actually found this one to be more effective due to its inherent simplicity. It seems to be playing up on the sort-of things that everyone finds terrifying- the unnatural contortion and modification of the human form, the startling "uncanny valley" appearance of things like children's dolls, the idea that after death one might be trapped in a spectral form that's cursed to wander forever aimlessly... it's really chilling and deceptively simple stuff that just hits you to the core.

      That all being said, there are some major issues, which is why I think this game is one of the more maligned and divisive across the "Silent Hill" saga. And they all come down to the basic game-play- it's a very uneven affair. The basic controls and whatnot are only mildly tweaked from previous entries... but its the structure of the game and some of the new mechanics that are introduced that really threw me off. For example (and without spoiling anything), certain enemies must be defeated in key specific ways, but it's near impossible to accomplish this without reading a dedicated walk-through. Certain worlds must be completed multiple times, which really feels like unnecessary padding. The game's repeated escort missions suffer for the same reasons that most escort missions fail. And yeah... constantly having to go back to your apartment does get old real quick. It's a very repetitious game with very repetitious game-play, and it throws people off.

      Still, I loved this game despite these faults, and I do think its unfairly dismissed all too often. It's an ambitious affair, and it makes quite a few interesting choices. And I'd rather play a bit of an ambitious mess than just another standard retread. I give "Silent Hill 4: The Room" a very good 8 out of 10.
      brimstonevomit

      Vastly underrated for all the wrong reasons.

      Among seeing some of the complaints involved, it truly makes me wonder how people actually look at the Silent Hill series. Most see them as games, simple as that. I somehow have the impression of interactive movies - a glorious story that we have the privilege to unravel ourselves through each installment. So what if the controls, combat and inventory are plunked down a peg? Are you really gonna let that ruin your perspective of a wonderfully styled new story in this respectable series?

      First thing I really liked about the story - it's irrelevant. That's right, completely out of wing from the first three. Instead of following through the grand cultist prophecies that Silent Hill 3 so casually topped off, we have the story of an individual that was misled by this cult since a child. That right there is a sign that the Silent Hill stories are maturing; the ability to successfully elaborate on and illustrate a smaller slice of the same pie.

      The next thing I enjoyed was the innovation involved. The series has a history of altogether gritty and grotesque imagery, not holding back at the least. Here you have a much slower progression into that messy environment, and rightfully so. This is a more personal story, that of Walter Sullivan, therefore we don't see the cult's signature gooey imagery until they are quite literally consuming the main character's home. Until then, it is a journey through this very personal story in the form of dreamscapes. Though misshapen to say the least, the environments aren't as alive and gritty as most would like it, but that's perhaps because it's all in the perspective of Walter, not the 'paradise' that previous cultists allowed to come alive. Through this droning and down-beat style, the player can truly learn the story of Walter and maybe even come to have sympathy for him.

      And perhaps the biggest thing I loved about the story is how the story is told. Previous installments was by adventuring and word of mouth. The Room takes a very abstract story and presents it in an abstract way. Whether by reading the diary entries of a forgotten journalist or reading random scriptures off walls, you have a presentation based more on illustration than verbal storytelling. Not only that, but the pieces don't even come in chronological order, so you are left to stare and think on a certain detail until you find perhaps another five to put together in a sort of order and make sense out of it. This abstract storytelling seems frustrating, but given its relevance to the harsh and melancholy imagery it comes from, it only provides further suspense and motivation to learn more.

      Overall, I find this to be a very refreshing title in the series. I don't rate it any higher or lower in comparison to the previous titles, as it's a completely different entity on its own. And even considering the grotesque nature that it shares with its predecessors - it's a beautiful entity, indeed.
      10jcjbest

      MASTER PIECE

      This is the 4th game of the franchaise with number and the last one that deserves the name Silent Hill. These games have 4 ingredients to be: Epic, Terrifying, Psychological, and Sad. The 4 titles have this ingredients, but each one stands out with one of these:

      Silent Hill 1 - Epic Silent Hill 2 - Sad Silent Hill 3 - Terrifying Silent Hill 4 - Psychological
      8Cirene404

      Silent Hill 4: The Room (Short Game Review)

      Positives:
      • Atmosphere
      • Story and writing
      • Creatures designs
      • Psychological elements
      • Musical score


      Negatives:
      • Some of the gameplay
      • Some of the characters

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      Argumento

      Editar

      ¿Sabías que…?

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      • Trivia
        If you turn on the radio in the first half of the game, when it still gives you the news, the game's producer, Suguru Murakoshi, is said to have been caught "urinating from atop a utility pole"
      • Errores
        During a death scene early in the game, the numbers carved into the person's chest are all ready in place, but the person is shown attempting to carve them into their own body as they're dying.
      • Citas

        Cynthia Velasquez: [flirting with Henry] I'll do a "special favor" for you later...

      • Conexiones
        Featured in Jampack Vol. 11 (2004)
      • Bandas sonoras
        Tender Sugar
        Music Supervisor: Joe Romersa

        Music by Akira Yamaoka

        Lyrics by Joe Romersa

        Original Lyrics by Hiroyuki Owaku

        Vocalist: Mary Elizabeth McGlynn

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      Preguntas Frecuentes2

      • What is the chronological order of the Silent Hill Games?
      • why is this title excluded in the Silent Hill HD Collection?

      Detalles

      Editar
      • Fecha de lanzamiento
        • 17 de junio de 2004 (Japón)
      • País de origen
        • Japón
      • Sitios oficiales
        • Konami (Japan)
        • Konami (United States)
      • Idioma
        • Inglés
      • Productora
        • Konami Computer Entertainment
      • Ver más créditos de la compañía en IMDbPro

      Especificaciones técnicas

      Editar
      • Color
        • Color
      • Relación de aspecto
        • 1.85 : 1

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