Rose busca a su hija adoptiva dentro de los límites de un pueblo extraño y desolado llamado Silent Hill.Rose busca a su hija adoptiva dentro de los límites de un pueblo extraño y desolado llamado Silent Hill.Rose busca a su hija adoptiva dentro de los límites de un pueblo extraño y desolado llamado Silent Hill.
- Dirección
- Guionista
- Elenco
- Premios
- 8 nominaciones en total
- Dirección
- Guionista
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
I have been a fan of the first game since it came out. As with most video game adaptations, I expected this to be a piece of sh#@. Instead, I got an atmospheric, haunting thriller that slowly creeps into you and doesn't let go.
True, the game was scarier. Way scarier. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. And some parts (especially in the third act) could have been edited down and made more intense. And I wasn't fully convinced by Radha Mitchell's acting. But seriously, folks, this goes above and beyond your standard fare horror flick.
Speaking visually, the film is breath-taking. Some of the best conceptual designs I've ever seen. The creature's design and effects are top notch. Pay attention to one very creepy scene that revolves around a flash-light. It is brilliant.
The score is perfect. Disturbing and melancholy at the same time, just like the themes the movie explores. It has depth and its meanings are relevant to our current existence.
One thing I wanted to see used more was the radio static that signifies when a monster is approaching. That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. Also, with such a tightly woven, dense atmosphere, some boo moments could have been super scary, although the movie doesn't use them. That is a plus and a minus. The result is more sophisticated, refined, working more on psychological horror rather than shock value. On the other hand, on a superficial level, the film is not as scary as it could have been.
To conclude, a very pleasant surprise. Hopefully this is not the last we've seen of Silent Hill.
True, the game was scarier. Way scarier. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. And some parts (especially in the third act) could have been edited down and made more intense. And I wasn't fully convinced by Radha Mitchell's acting. But seriously, folks, this goes above and beyond your standard fare horror flick.
Speaking visually, the film is breath-taking. Some of the best conceptual designs I've ever seen. The creature's design and effects are top notch. Pay attention to one very creepy scene that revolves around a flash-light. It is brilliant.
The score is perfect. Disturbing and melancholy at the same time, just like the themes the movie explores. It has depth and its meanings are relevant to our current existence.
One thing I wanted to see used more was the radio static that signifies when a monster is approaching. That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. Also, with such a tightly woven, dense atmosphere, some boo moments could have been super scary, although the movie doesn't use them. That is a plus and a minus. The result is more sophisticated, refined, working more on psychological horror rather than shock value. On the other hand, on a superficial level, the film is not as scary as it could have been.
To conclude, a very pleasant surprise. Hopefully this is not the last we've seen of Silent Hill.
Although I have never played the actual game I am aware of its story and how this film decided to take another route. It borrows many elements & ideas from not just the first game but it's first couple sequels as well & blends in with the director's own ideas. The end result in my opinion I think works rather well both telling a solid story that doesn't hold your hand while also nailing the look and feel of its source material. I've seen many claim they couldn't understand much of the story but I personally think it explains everything pretty well. There are a couple exposition dumps & maybe at times some of the elements from the video games can feel disjointed but nothing feels out of place or forced in. Especially have to give the director and production crew props for the set design and visual effects that really brings to life the disturbing imagery of the games. There are many effective sequences especially one involving creepy nurses & there's no cheap jump scares to be found.
The only issue for me with the film are the boring and slow paced scenes with the husband character. It feels like they just added these scenes with him cuz the movie didn't have enough males but you could honestly cut all these out and it wouldn't effect the movie any. Other than that Silent Hill was definitely a milestone for video game adaptations especially from around that time. Even today you don't see many get as much effort put into them as this one did.
The only issue for me with the film are the boring and slow paced scenes with the husband character. It feels like they just added these scenes with him cuz the movie didn't have enough males but you could honestly cut all these out and it wouldn't effect the movie any. Other than that Silent Hill was definitely a milestone for video game adaptations especially from around that time. Even today you don't see many get as much effort put into them as this one did.
First off, the downsides: Some parts of the movie seemed a little drawn out, the film was two hours, and at certain times, you could feel that. It's far-fetched, and I can imagine some people rolling their eyes at the storyline, and there WILL be some people walking out saying "that was a stupid movie". (As many people responded to Final Fantasy: The Spirits Within.) Of course, some of them will be saying that in response to the sheer amount of gore and violence, which brings me into the 'upsides': This movie certainly had it's 'wow' moments with shock, anticipation, and gore, especially near the climax. Scenes and even alleyways and monsters from the games were almost identical. If you've played the games you will get a lot of deja vu. (For example, the camera goes crooked at exactly the same time and place it does in one of the scenes in the game.) Also, a lot of the sounds and music tracks from the games are used, and so are the monsters. The entire feel of the games is preserved in the film, and you will have trouble keeping your feet on the floor the entire movie. The creepy presentation works, and if you haven't played any of the games, this movie will scare you in new ways.
This creepy and fantastic film gets a riveting script by Roger Avary. It's a spectacular piece and quite scary, so many levels, so many complexities and so many wonderful themes that are permeating throughout. It's like ¨Alice in Wonderland¨ meet ¨Dante's Inferno¨. It's based on known game and completely unique, absolutely frightening and, basically, one of the few games that actually could become a movie. Samuel Hadida , producer of the last three movie of Christophe Gans tells the game was conceptualized on the difficult way, because we had to go convince the Japanese people from Konami Corporation, they produced the game, to give us the right to make the film . The game has such a cult following, the fan base is very protecting. Christophe Gans is careful to maintain the suspense and all the areas , like the means of illumination in the darkness by a splendid cinematography by Dan Laustein and certain key of characters and antagonists, furthermore an appropriate music score by Jeff Danna. Gans has a very surrealist sort of vision of the game and the film itself sort of explores the boundaries of reality. The Silent Hill movie is a great experience, is something disturbing , it's not only about fear, it's also about emotion.
The cast is really exciting. There's a series of fresh faces, actors that you may be familiar with but you haven't seen then a thousand times before, they're going to bring life to the characters. The producers very deliberately went toward actors from independent film because they bring with them something different, a different quality. Actress like Radha Mitchell, Debora Kara Unger, Tanya Allen, Laurie Holden and Alice Krige, it's much more exciting to see somebody who doesn't used to do this kind of movie, but the audience of this type of film love that. For the role of Rose, Radha Mitchell, needed somebody with that blend of vulnerability but strength and determination as well. We have to feel her fear but also appreciate when she stands up to all these terrifying moments.In fact, the producers spent lots of time finding the perfect Rose. In terms of the sensibility that Christophe Gang was having in this character, Rose is sophisticated and very vulnerable and Radha Mitchell has both quality, she has a freshness and energy and excitement and life, there's this original look to her, all of which are precisely what the producers needed for the central character to lead us through this horrific environment. The director is focused on female character with just females leading the story in a way, with exception of two male characters: Sean Bean and Kim Coates. Christophe Gans is almost exorcised the idea of femininity by polarising it with the male characters, and all the women are in this kind of fantasy nightmare.
The cast is really exciting. There's a series of fresh faces, actors that you may be familiar with but you haven't seen then a thousand times before, they're going to bring life to the characters. The producers very deliberately went toward actors from independent film because they bring with them something different, a different quality. Actress like Radha Mitchell, Debora Kara Unger, Tanya Allen, Laurie Holden and Alice Krige, it's much more exciting to see somebody who doesn't used to do this kind of movie, but the audience of this type of film love that. For the role of Rose, Radha Mitchell, needed somebody with that blend of vulnerability but strength and determination as well. We have to feel her fear but also appreciate when she stands up to all these terrifying moments.In fact, the producers spent lots of time finding the perfect Rose. In terms of the sensibility that Christophe Gang was having in this character, Rose is sophisticated and very vulnerable and Radha Mitchell has both quality, she has a freshness and energy and excitement and life, there's this original look to her, all of which are precisely what the producers needed for the central character to lead us through this horrific environment. The director is focused on female character with just females leading the story in a way, with exception of two male characters: Sean Bean and Kim Coates. Christophe Gans is almost exorcised the idea of femininity by polarising it with the male characters, and all the women are in this kind of fantasy nightmare.
I remember I sat down to play Silent Hill a couple of years ago because the mystery genre intrigued me and the game had an interesting look to it, so I started running through the abandoned town of 'Silent Hill' as the main player. I stopped playing very soon because, in truth, not a whole lot was happening. It was mostly an uncomfortable experience, eerily lit and hauntingly scored. I could feel an intense build-up in that foggy place but I never reached the culmination, so I gave up. OK, fine - I was scared.
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
¿Sabías que…?
- TriviaIt took director Christophe Gans five years to obtain the rights to make the film. He was given the rights after he sent Konami a video of an interview describing how much Silent Hill meant to him. Along with the interview, he sent scenes that he filmed on his own dollar cut up and overlayed with music from the games.
- ErroresThe image of West Virginia on Cybil's arm patches is backwards.
- Citas
Dahlia Gillespie: Why didn't she take me? Like the others?
Rose Da Silva: Because you're her mother. Mother is God in the eyes of a child.
- Créditos curiososThe first segment of the ending credits plays out much like the ending credits of the games.
- Versiones alternativasIn Canada, there is rumored to exist an extended cut of the film which runs approx. 132 minutes. It is also said to be the full uncut version of the film itself, which to this day, has never been released outside Canada. This version, being the full version of the movie that was filmed contains longer, sometimes more explicit scenes, more disturbing features (as well as extended scenes that explain everything unlike in the American Theatrical Cut) that was possibly all cut to prevent an NC-17 rating in the USA.
- ConexionesEdited into Terror en Silent Hill 2: la revelación (2012)
- Bandas sonorasWaiting for You (SHF1)
Vocalist Mary Elizabeth McGlynn
Written and Performed by Akira Yamaoka
Courtesy of Konami
(plays in the gas station diner)
Selecciones populares
Inicia sesión para calificar y agrega a la lista de videos para obtener recomendaciones personalizadas
Detalles
- Fecha de lanzamiento
- Países de origen
- Sitio oficial
- Idioma
- También se conoce como
- Silent Hill
- Locaciones de filmación
- Brantford, Ontario, Canadá(Silent Hill main street)
- Productoras
- Ver más créditos de la compañía en IMDbPro
Taquilla
- Presupuesto
- USD 50,000,000 (estimado)
- Total en EE. UU. y Canadá
- USD 46,982,632
- Fin de semana de estreno en EE. UU. y Canadá
- USD 20,152,598
- 23 abr 2006
- Total a nivel mundial
- USD 100,605,135
- Tiempo de ejecución2 horas 5 minutos
- Color
- Mezcla de sonido
- Relación de aspecto
- 2.35 : 1
Contribuir a esta página
Sugiere una edición o agrega el contenido que falta