CALIFICACIÓN DE IMDb
6.9/10
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TU CALIFICACIÓN
Agrega una trama en tu idiomaLoose cannon cop Nick Kang, suspended from the LAPD, becomes part of an elite police unit and defends the City of Angels from a plot involving the Chinese Triad and the Russian mob.Loose cannon cop Nick Kang, suspended from the LAPD, becomes part of an elite police unit and defends the City of Angels from a plot involving the Chinese Triad and the Russian mob.Loose cannon cop Nick Kang, suspended from the LAPD, becomes part of an elite police unit and defends the City of Angels from a plot involving the Chinese Triad and the Russian mob.
- Nominada a1 premio BAFTA
- 4 nominaciones en total
Gary Oldman
- Rocky
- (voz)
- …
CCH Pounder
- Chief
- (voz)
Ron Perlman
- Misha
- (voz)
- …
Mako
- General Kim
- (voz)
James Hong
- Ancient Wu
- (voz)
- …
Keone Young
- Big Chong
- (voz)
- …
Grey DeLisle
- Jill
- (voz)
- …
Vernee Watson
- Dispatcher
- (voz)
- (as Vernee Watson-Johnson)
Kevin Michael Richardson
- Additional Voices
- (voz)
- (as Kevin M. Richardson)
André Sogliuzzo
- Additional Voices
- (voz)
- (as Andre Sogliuzzo)
Opiniones destacadas
Some comments already referred to this game ripping off GTA, and that's basically its only appeal. It's missing a lot of the things that made GTA great, though. The radio only plays rap music, there's no humor, you only get one gun (unless you kill somebody and take theirs, but then it's only until it runs out of ammunition--then you lose it), and the story is really lame and hackneyed (so are GTA's, but there the references are at least tongue-in-cheek). Also, the game was pretty clean-cut and had this stupid Karma system that punishes you for breaking the law. "He's a cop. He's supposed to always obey the law." Well, ok, but that makes for a really horrible game premise. The whole thing seemed a lot like Activision was trying to capture the GTA market while avoiding the backlash from religious groups and over-the-edge "WHAT ARE WE TEACHING OUR CHILDREN??" housewives that Rockstar received for their games. Unfortunately what resulted was a huge piece of boring, bug-filled **** that was just barely interesting enough to let the plastic on the Vice City CD cool off for a week.
True Crime is the type of game that you sit down at, have a good time and then you want to play it again. It isn't Grand theft auto and it isn't driv3r but it has some cool features that none of those games have. So if you want just a good, easy to pick up game which has no real depth or heavy plot then choose True Crime: Streets of L.A.
Graphics: 6/10 (big city but spread out and dull) Sound : 10/10 ( Loads of hip hop gangster music) Gameplay: 9/10 ( Some cool features but some flawed controls) Overall: 8.5/10 (A good game to sit down and play for a while)
Graphics: 6/10 (big city but spread out and dull) Sound : 10/10 ( Loads of hip hop gangster music) Gameplay: 9/10 ( Some cool features but some flawed controls) Overall: 8.5/10 (A good game to sit down and play for a while)
"Aw diggity damn I gotta go"
A game I first discovered years ago on my dads ps2 and had fairly great memories of it. Coming back to it in my 20's, I'm finding out a lot of this game was fogged up by my nostalgia. While yes, I enjoyed this game a lot, and found all 3 storylines fun and exciting, I also found that this "open world" doesn't feel very expansive or even interesting. The only thing you can do, side mission wise, is finding random crimes (which I should mention, are recurring and don't have any ounce of story of completion). Now, the reason you want to do these is because you get reward points, and after 100, you earn a badge which you then can use to get an upgrade of your choosing (weapon, fighting, or driving). It's pretty boring ngl, especially since the open world is kinda big, just absolutely nothing to do in it. So in that aspect, the game feels pretty linear, which isn't the worst, but not great either. The poor ending was kinda lame, but the average and good endings were fun stuff, although the story doesn't get memorable until near the middle/end of the game. The missions were fun for the most part, I even enjoyed trying out the alternative missions too. Got like 93% of my upgrades until I beat the game all the way through, so I'd say I did a pretty thorough job with this game. In all, I can't say True Crime: Streets of LA held up my expectations for it, but it's a very fun if maybe slightly average game that feels different enough from GTA to feel like it's own thing. Recommended.
"True Crime: Streets of LA" came across to me somehow by accident, but after learning that the game has a cool action movie, I decided to explore this product. The abstract promised an exciting open world and the opportunity to immerse yourself in the atmosphere of Los Angeles with elements of detective and action. In those years, such games were at the peak of popularity, and "True Crime" tried to meet expectations. However, despite the many positive aspects, she left behind mixed feelings.
The first thing that attracts attention is the huge map of Los Angeles, which the developers have tried to recreate with a high degree of detail. At the beginning of the game, it's impressive: the ability to move freely around the metropolis, patrol the streets, deal with criminals and complete various missions seems exciting. However, the scale of the map turns into a disadvantage over time. The locations begin to seem monotonous: the streets of the districts, although different at first glance, soon begin to repeat themselves, and it becomes difficult for the player to remember or study them. This has a negative effect on the immersion process, since Los Angeles in the game does not feel like a living city, but like a set of identical streets and buildings.
On the other hand, the combat mechanics are pleasantly surprising. The game has a decent hand-to-hand combat system with the possibility of using various techniques. The fights feel dynamic and spectacular, allowing the player to apply a variety of combinations of punches and blocks. Shooting also does not disappoint: in addition to an arsenal of firearms, the player can improve his character's skills, which adds tactical depth. Leveling up firearms and skills makes gunfights all the more exciting, especially in the later stages of the game, where skills are key. By the end, the main character's gun turns into some kind of futuristic cannon with an unprecedented list of improvements.
However, this is where the strengths of the game end. Despite attempts to add non-linearity and variability, the tasks and missions in the game are often of the same type and do not offer significant variety. As a result, "True Crime: Streets of LA" begins to feel routine, and because of the repetitive streets and neighborhoods, the motivation to explore the world is rapidly fading.
This project could be something more. It offers a good combat system and leveling elements, but suffers from a monotonous open world and repetitive missions. This is a good game for its time, but it does not reach the level of the best representatives of the genre.
6 out of 10.
The first thing that attracts attention is the huge map of Los Angeles, which the developers have tried to recreate with a high degree of detail. At the beginning of the game, it's impressive: the ability to move freely around the metropolis, patrol the streets, deal with criminals and complete various missions seems exciting. However, the scale of the map turns into a disadvantage over time. The locations begin to seem monotonous: the streets of the districts, although different at first glance, soon begin to repeat themselves, and it becomes difficult for the player to remember or study them. This has a negative effect on the immersion process, since Los Angeles in the game does not feel like a living city, but like a set of identical streets and buildings.
On the other hand, the combat mechanics are pleasantly surprising. The game has a decent hand-to-hand combat system with the possibility of using various techniques. The fights feel dynamic and spectacular, allowing the player to apply a variety of combinations of punches and blocks. Shooting also does not disappoint: in addition to an arsenal of firearms, the player can improve his character's skills, which adds tactical depth. Leveling up firearms and skills makes gunfights all the more exciting, especially in the later stages of the game, where skills are key. By the end, the main character's gun turns into some kind of futuristic cannon with an unprecedented list of improvements.
However, this is where the strengths of the game end. Despite attempts to add non-linearity and variability, the tasks and missions in the game are often of the same type and do not offer significant variety. As a result, "True Crime: Streets of LA" begins to feel routine, and because of the repetitive streets and neighborhoods, the motivation to explore the world is rapidly fading.
This project could be something more. It offers a good combat system and leveling elements, but suffers from a monotonous open world and repetitive missions. This is a good game for its time, but it does not reach the level of the best representatives of the genre.
6 out of 10.
I really enjoyed playing True Crime it plays out like grand theft auto, but having you take the position of being a cop the creators did a very nice thing you go up to peoples cars and go police need to borrow your car. The game also isn't perfect it's kind of short not to short just don't think it's going to be as long as the grand theft games and you'll love it. Ok to the story it's about a cop who is assigned a new partner. They don't get along at first, but then they start to get used to one another. The levels are really fun you can drive around destroying most of the city, you can make arrests which is cool, and for the people that can't pass a level and are tired of playing a level you can start another one. my advixe is to rent it first because you migh beat it and get bored of it I just rented it and I am going to tell all of my friends to buy this game and give it a try. *** and a half out of **** really good game.
¿Sabías que…?
- TriviaAncient Wu was based on Lo Pan from Rescate en el barrio chino (1986). Both characters were played by James Hong.
- ErroresThe police cars in the game have normal license plates such as the way they say California at the top then under it they have random numbers and letters. However, a real police car would say CA Exempt and under it would be all numbers, no letters.
- Créditos curiososIn the opening, Nick side-kicks the screen, and the bottom of his boot becomes the Luxoflux logo. This is followed by a humorous phrase and sound effect, such as "Ride the Donkey!" and the sound of a donkey braying.
- Versiones alternativasThe PC version contains new features not included in the other versions, such as additional cutscenes, more weapons, additional songs, more character skins, and several multiplayer modes.
- ConexionesFeatured in Spike TV VGA Video Game Awards (2003)
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