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IMDbPro

Splinter Cell: Pandora Tomorrow

  • Videojuego
  • 2004
  • T
CALIFICACIÓN DE IMDb
8.1/10
2.2 k
TU CALIFICACIÓN
Splinter Cell: Pandora Tomorrow (2004)
AcciónAventuraThriller

Agrega una trama en tu idiomaStealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.

  • Dirección
    • Jean-Michel Tari
  • Guionistas
    • Tom Clancy
    • J.T. Petty
  • Elenco
    • Michael Ironside
    • Dennis Haysbert
    • Bill Dunn
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.1/10
    2.2 k
    TU CALIFICACIÓN
    • Dirección
      • Jean-Michel Tari
    • Guionistas
      • Tom Clancy
      • J.T. Petty
    • Elenco
      • Michael Ironside
      • Dennis Haysbert
      • Bill Dunn
    • 12Opiniones de los usuarios
    • 1Opinión de los críticos
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
    • Nominada a1 premio BAFTA
      • 3 nominaciones en total

    Fotos26

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    Elenco principal22

    Editar
    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (voz)
    Dennis Haysbert
    Dennis Haysbert
    • Irving Lambert
    • (voz)
    Bill Dunn
    Bill Dunn
    • Additional Voices
    • (voz)
    • (as William Dunn)
    Stephen Croce
    Stephen Croce
    • Additional Voices
    • (voz)
    • (as Steven Croce)
    Christopher Mack
    • Additional Voices
    • (voz)
    • (as Chris Mack)
    Jesse Joe Walsh
    • Additional Voices
    • (voz)
    Alan Rossett
    • Additional Voices
    • (voz)
    Adriana Anderson
    • Anna Grimsdottir
    • (voz)
    • …
    Dana Burns Westburg
    • Additional Voices
    • (voz)
    • (as Dana Burns Westberg)
    Dominic Gould
    Dominic Gould
    • Additional Voices
    • (voz)
    Ken Samuels
    Ken Samuels
    • Additional Voices
    • (voz)
    Leslie Palanker
    Leslie Palanker
    • Additional Voices
    • (voz)
    • (as Leslie Lanker)
    Lauren Alexandre
    • Additional Voices
    • (voz)
    Andy Chase
    • Additional Voices
    • (voz)
    Matthew Géczy
    Matthew Géczy
    • Additional Voices
    • (voz)
    Julie Schoonover
    • Additional Voices
    • (voz)
    Steve Gadler
    • Additional Voices
    • (voz)
    Harvey Vincent
    • Additional Voices
    • (voz)
    • Dirección
      • Jean-Michel Tari
    • Guionistas
      • Tom Clancy
      • J.T. Petty
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios12

    8.12.2K
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    Opiniones destacadas

    hlywd29

    Intense environments and AI...

    I will agree that the environments and the AI were incredible and the graphics overall were second to none, but I feel that the single player mode was sacrificed in order to bring the multi-player mode to life. The game was far too short and I didn't feel the profile of Sadono was robust enough. In the original, you actually felt hate and anger towards Nickoladze because of the detail and time spent to develop that character. I am not saying that Pandora Tomorrow was bad, not at all. I am just hoping that they go back to formula with Chaos Theory and develop a new era for gaming, much like was done when Splinter Cell 1 was first released. I gave Pandora a 4 out of 5.
    9PhoenixGod00

    Pandora Tomorrow not too bad

    9 out of 10 - The Sequel That Elevated the Shadows

    Pandora Tomorrow wasn't just a follow-up to the original Splinter Cell - it was a declaration that stealth had evolved. Released in 2004, this second chapter in Sam Fisher's saga didn't radically overhaul the formula but instead refined and polished it, delivering one of the most atmospherically rich, mechanically tight stealth games of its generation.

    Gameplay: Evolution Over Revolution

    Mechanically, Pandora Tomorrow stayed true to the deliberate, tension-filled stealth of the original. But it tightened the experience in just the right places. Movement was more fluid, the AI was sharper, and the addition of mechanics like "SWAT turns" and the ability to whistle or knock to lure enemies added layers of tactical control. You felt like a true operative - not because of brute force, but because you could out-think everyone in the room.

    The environments pushed variety too. From shadowy jungle encampments in East Timor to ultra-secure American embassies, every level demanded a different approach. Light and sound meters returned, reminding you constantly: the environment is a weapon... but it can also betray you.

    Story: Global Stakes, Tightly Told

    The story introduced Suhadi Sadono - a charismatic and ruthless insurgent leader who executes a chilling biological threat codenamed "Pandora Tomorrow." The concept? Sleeper cells across the U. S. will release a deadly virus if he's killed. It's a brilliant narrative device that gives every mission tension: the line between success and global catastrophe is razor-thin.

    Sam's mission takes him from the U. S. to Indonesia, Jerusalem, and Paris - always grounded in real-world political tension. While Chaos Theory might have had more edge, Pandora Tomorrow brought a cinematic seriousness that made each mission feel critical.

    Multiplayer: The Game-Changer

    Where Pandora Tomorrow really flipped the script was with its Spies vs. Mercs multiplayer mode - one of the most groundbreaking additions to stealth gaming, period. Two stealthy spies vs. Two heavily armed mercenaries. Asymmetrical. Tense. Strategic. This wasn't just a side mode - it was a revolution.

    Spies relied on agility and shadows. Mercs relied on vision, firepower, and traps. The cat-and-mouse gameplay created stories of its own - and inspired an entire subgenre of multiplayer.

    Voice Work and Atmosphere

    Michael Ironside once again anchors the experience as Sam Fisher - his calm, sardonic delivery giving weight to every moment. Lambert, Grim, and the rest of the team ground the story with CIA-style precision, and the environments - whether it's a mosque in Jerusalem or the thick undergrowth of Indonesia - are dripping with atmosphere.

    The soundtrack, lighting, and sound design all combine to pull you into the shadows. You don't just play Pandora Tomorrow - you inhabit it.

    Why 9, Not 10?

    Difficulty Spikes: Some missions leaned into trial-and-error a bit too much.

    Linear Design: Compared to Chaos Theory, some paths felt too restrictive.

    Multiplayer Support: While revolutionary, early online issues hampered some players from experiencing the full depth of Spies vs. Mercs.

    Still, these don't overshadow what the game accomplished.
    8asim34522-1

    good stealth game

    When I first played this game I loved it, most people think it has 9 missions when really it has only 8. Also people think this is the hardest one out of the Splinter Cell series, I haven't played the first one but I have played this, Chaos Theory and Double Agent and I find this the most easiest one out of the three. I'm on the last mission on Pandora Tomorrow, Double Agent I'm on the 5th or 6th mission and on Chaos Theory I only got as far as the 3rd mission. Chaos Theory is hardest in my opinion. This game had good graphics, very lush and beautiful almost making it real. The levels of the game are also designed so that you have to be stealthy. Some levels lethal attacks are allowed, most levels only non-lethal attacks are your option. 8/10 is my rating for this game.
    rocknroll1985

    My favorite Splinter cell

    I gotta say, out of all four Splinter Cell games: Pandora Tomorrow is my favorite. Splinter cell had the intro and the opening to introduce Fisher and his life as a covert opp., but lacked the grittiness and charisma of a Tom Clancy idea. Chaos Theory was for the hype, it had cool weapons, cool submission moves and environment interactions though. Double agent was just reaching too far. It's a next gen game, but it just failed to deliver on the character development of it's hype. But Pandora tomorrow: as true to Clancy as one of his novels. Gritty, suspenseful, and challenging. I liked the need for patience and timing in the game, and it had more levels with cinematic flare then the rest. The T.V. station level with the rain? Classic. The player has to change vision modes to avoid flash blindness by the lighting and time it to take out the guards around him. If there is ever a movie of Splinter cell, that level has to be a adapted for it.
    Trashbag

    Alot better

    If you are thinking this is going to be the same as the original, you're wrong. Sure, you're still Sam Fisher, an expert spy who can infiltrate a factory without anyone know he's there. But there is one really big change. You're outdoors. Yep, you heard me. And boy do they make it look good. The environments are lush and beautiful. The bushes sway in the wind as you move past them. You still have to deal with industrial settings though. But even they can't match the beauty of the outdoors. Okay, enough of that. Lets go to gameplay. The AI is 100x approved over the original. Now enemies can grab a civilian and hold them hostage. Also, if they detect you, they don't have to run over to the alarm. Just one push of a button on their uniform, and that little baby will start sounding. And if you sound one alarm, every enemy will have a bullet proof vest on. Two alarms a helmet. Three alarms, I don't know, but it's not good. Which leads me to another thing. The game is hard. Really hard. It's impossible to beat a level on the first try. Even experts of the original will have a hard time getting through this. But even though it's hard, it's really short. There's only eight levels(the original had ten). But one thing will get you busy after you're done... The multiplayer. Here's how it is. A team of mercenaries try to get the spy. That's it. But it's fun trying to hunt down an almost invisible person. And it's fun killing unsuspecting mercenaries while you're almost invisible. So let me sum it up. The graphics are incredible, the AI is seamless, and the multiplayer is fun. Pandora Tomorrow gets a 5 out of 5.

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    Argumento

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    • Trivia
      When Sam meets Shetland in the first level, Shetland asks who Sam is now working for. He guesses at SEALS and CIA. Sam replies, "No, staying anonymous," the acronym of which is NSA for whom Sam actually works.
    • Errores
      Lambert can be seen getting a vaccination for small pox between mission 4 and 5. Lambert was born in 1961, meaning he attended primary school in the mid 1960's and early 1970's. At that time school children were routinely given several vaccination, including small pox, making the vaccination unnecessary and wasteful. Nearly all Americans over about 30 in 2006 would be immune to that virus.
    • Citas

      Coen: What do you think?

      Sam Fisher: The world's small, nasty, and complicated. Everybody dies alone.

      Coen: Hm. What do you think about Norman Soth?

      Sam Fisher: Soth's small, nasty, and complicated. How he dies is up to him.

    • Conexiones
      Featured in Icons: Splinter Cell (2002)

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    Preguntas Frecuentes1

    • What year does this game take place in?

    Detalles

    Editar
    • Fecha de lanzamiento
      • 17 de marzo de 2004 (Estados Unidos)
    • Países de origen
      • Francia
      • Italia
      • China
    • Sitio oficial
      • Ubi Soft
    • Idiomas
      • Mandarín
      • Inglés
    • También se conoce como
      • Tom Clancy's Splinter Cell: Pandora Tomorrow
    • Productora
      • Ubisoft
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

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    • Color
      • Color
    • Mezcla de sonido
      • Dolby Digital

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