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IMDbPro

Soulcalibur II

  • Videojuego
  • 2003
  • T
CALIFICACIÓN DE IMDb
8.2/10
1.4 k
TU CALIFICACIÓN
Soulcalibur II (2003)
Soul Calibur 2
Reproducir trailer1:39
1 video
15 fotos
ActionAdventureFantasyMystery

Agrega una trama en tu idiomaFour years after it was thought that the evil sword known as Soul Edge had been destroyed, warriors from all over Europe and Asia once again take up the search to locate the blade for their ... Leer todoFour years after it was thought that the evil sword known as Soul Edge had been destroyed, warriors from all over Europe and Asia once again take up the search to locate the blade for their own personal reasons.Four years after it was thought that the evil sword known as Soul Edge had been destroyed, warriors from all over Europe and Asia once again take up the search to locate the blade for their own personal reasons.

  • Dirección
    • Jin Okubo
    • Yoshitaka Tezuka
    • Kôji Asuna
  • Guionista
    • Yoshihiro Nakagawa
  • Elenco
    • Paul Jennings
    • Julie Parker
    • Jim Singer
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.2/10
    1.4 k
    TU CALIFICACIÓN
    • Dirección
      • Jin Okubo
      • Yoshitaka Tezuka
      • Kôji Asuna
    • Guionista
      • Yoshihiro Nakagawa
    • Elenco
      • Paul Jennings
      • Julie Parker
      • Jim Singer
    • 14Opiniones de los usuarios
    • 2Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Ganó 1 premio BAFTA
      • 2 premios ganados y 4 nominaciones en total

    Videos1

    Soul Calibur 2
    Trailer 1:39
    Soul Calibur 2

    Fotos14

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    Elenco principal36

    Editar
    Paul Jennings
    • Raphael Sorel
    • (English version)
    • (voz)
    Julie Parker
    • Talim
    • (English version)
    • (voz)
    Jim Singer
    • Hong Yunsung
    • (English version)
    • (voz)
    Debbie Rogers
    • Cassandra Alexandra
    • (English version)
    • (voz)
    Scott Reyns
    Scott Reyns
    • Kilik
    • (English version)
    • (voz)
    Wendee Lee
    Wendee Lee
    • Chai Xianghua
    • (English version)
    • (voz)
    Doug Boyd
    • Maxi
    • (English version)
    • (voz)
    Scott Keck
    Scott Keck
    • Heishiro Mitsurugi
    • (English version)
    • (voz)
    Desirée Goyette
    • Taki
    • (English version)
    • (voz)
    • (as Desiree Goyette)
    Ted D'Agostino
    • Nightmare
    • (English version)
    • (voz)
    J.S. Gilbert
    J.S. Gilbert
    • Astaroth
    • (English version)
    • (voz)
    • (as Jay S. Gilbert)
    Renee Hewitt
    • Isabella 'Ivy' Valentine
    • (English version)
    • (voz)
    Diane Holmby
    • Sophitia Alexandra
    • (English version)
    • (voz)
    Molly Lin
    • Seung Mina
    • (English version)
    • (voz)
    Kevin Michael Richardson
    Kevin Michael Richardson
    • Heihachi Mishima (PlayStation 2 version)
    • (English version)
    • (voz)
    • (as Victor Stone)
    • …
    Phil Sheridan
    • Yoshimitsu
    • (English version)
    • (voz)
    Warren Rodgerson
    • Cervantes de Leon
    • (English version)
    • (voz)
    Cazmo Lukrich
    • Narrator
    • (English version)
    • (voz)
    • (as Cazmo Lukrich/Cazmoh Lukrich)
    • Dirección
      • Jin Okubo
      • Yoshitaka Tezuka
      • Kôji Asuna
    • Guionista
      • Yoshihiro Nakagawa
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios14

    8.21.3K
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    Opiniones destacadas

    jaywolfenstien

    Soul Calibur 1.5

    First there was Soul Edge (inexplicably re-titled Soul Blade for PS1) who had a number of unique concepts to fighting games, but ultimately came at a time when all 3D fighting games (and most 3D games) sucked and featured lousy control. Then came the game widely considered a flawless entry in the fighting game genre: Soul Edge's sequel under the name `Soul Calibur.'

    So now we have Soul Edge part 3 or Soul Calibur II. Funky naming schemes aside, Soul Calibur looks better than Soul Calibur and feels about the same. I would probably bash Soul Calibur II for its extreme timidness to explore new areas; however, Soul Calibur found its way to one console: the DreamCast and I never got to enjoy the first Calibur game at home. So, I'm feeling a little forgiving.

    The jump from Soul Edge to Soul Calibur was like going from one world to another--from crappy blocky 3D with piss poor control to an awesome and all around solid game. Calibur 1 to Calibur 2 is a babystep. Few all original characters (Raphael and Talim), a few Tekken 3-ish new characters (new characters who play like old characters: Cassandra, Cherade, Yansung), and the home version features an array of characters not in the arcade . . . most of which are throw-aways (Berzerker, Assassin, Necrid), but what the hay. Sueng Mina's back! Though PS2 got the short end of the stick as far as exclusive characters go. Xbox gets Spawn. GameCube gets Link. We get to play as Heihachi for the sixth time in a Namco fighting game.

    Soul Calibur II (home) pushes the envelope for special features even though it does absolutely nothing for me. After exploring Weapon Master Mode you get an array of variations to the now typical Survival, Team Battle, and Practice modes. Typical things to unlock--more characters, artwork, character endings/profiles, etc, etc, etc. And, of course, there's Weapon Master Mode, itself, which for Soul Blade fans it's the same concept as Edge Master mode. It tells a story and explains the circumstance surrounding each battle, and even gives you annoying circumstances to attain victory (your enemy is vulnerable only for air combos, their life regenerates, beat all 7 on one life bar, you get the idea.) And as you progress, you gradually unlock more characters, stages, weapons, bonuses, etc.

    And Namco gave us dungeons to explore . . . which was a shot in the arm. The dungeons sound cool and intriguing, but are really rather redundant not to mention monotonous (especially the all Berzerker/Lizardman dungeons) once you start playing them. I'd of liked to have seen more of a (can't believe I'm saying this) Tomb Raider / Tekken mode (a la Tekken 3) / Mortal Kombat: Mythologies approach to the dungeons than what we get: room by room, click the next room and fight, click and fight, click and fight.

    I love Soul Calibur II as a fighting game. I really do like the fighting game aspect, but I'm disturbed by the trend in fighting games and the cheap tricks Namco is leading other fighting game makers into doing to increase replay value - making you play the game X amount of times in X different variations to acquire all the 'hidden' features of the game. It was cute and it was fun with Tekken 2, but in the madness to one up previous games it's starting to get ridiculous the amount of crap available and the things you have to do to get it. Were this any other game but Soul Calibur II, I'd jump ship and forget about the items that I've not yet acquired. But fortunately, SCII is an extremel solid game that is fun to play multiple times . . . but even for SCII Namco is pushing their luck and this fan's patience.

    I used to be against codes and looked down upon them as cheater's tactics once upon a time, but I'm starting to miss them in this age of `beat my fighting games 300 times to get the cool features.' I don't have much of a life, but my time is a little more valuable than that.

    Final comments: mediocre upgrade from SC1, but SC1 was an awesome game so SC2 is still good . . . just not a great 'sequel'. The fighting side of it is wonderful. The `extras' go a little overboard and come across as more annoying than imaginitive. But SC2 is probably the best fighting game available on all three consoles.
    patrick_dunne

    Diverse and addicting fighting game (Video Game)

    Soul Caliber 2 is the sequel to the Arcade game called "Soul Caliber." It's a really fun fighting game with more stuff than you actually need.

    The game has a lot of characters to choose from. There are at least fifteen, if not more. Each one has their own combos to use. There are a lot of combos. If you want to use you character well in battle, it's best to use only the simplest combos until you're ready.

    You can also buy weapons for your character. Each character has about ten unlock-able weapons (I don't know the exact number.) and each has different abilities and powers. For example, some might be more powerful, but have a short range.

    The graphics are stunning and detailed. The sound system is superb. Each character has their own voices that they say if they get hit, hit the opponent, or whatever else there is.

    If you are a hard-core fan of fighting games, this is one that should not be missed.
    Angel_Meiru

    A fighting game with almost everything!

    It is relief to finally play a classic fighter for the Gamecube (besides "Godzilla: Destroy all Monster"). This is a well deserved sequel to the wonderful first Dreamcast/Arcade game. Soul Caliber II is a fighter with just about everything:

    Pretty girls, Lizardmen, neat diverse weapons, shapeshifters, and special guest stars for each system (I prefer Link the most ^_~).

    The only flaw was is that some of the character endings did not make that much sense. Makes you think more though, huh.

    However, SCII is a classic like it's first game!

    RATINGS: 9.9 out of 10!
    Rirasoray

    Classy fighting game

    I haven't played a true beat em up for a while; the last one I played before this game was Smash bros. melee which is a radically different fighting game. SC2 is overall richer than the average fighter in terms of replayability and lastability. As well as the arcade, practice, versus, time attack and survival modes, there is the Weapon master mode similar to the Edge master mode in SC. This is the main story playthrough for the home version of the game and has to be completed twice to unlock the majority of the games features. Via enemies defeated and money earned through battles won for various reasons, the rest of the game's features are unlockable, and there are many. Over 200 weapons are unlockable for the characters, as well as costumes and arenas, the 'extra' versions of each of the other gameplay modes,which allow you to use weapons acquired in weapon master mode, the museum features such as art galleries, character profiles, fighting theaters and demonstrations. As a hardcore gamer, I completed weapons master mode fully in a week, and still love it a week on, which is more than can be said about most fighting games after their main gameplay feature is completed. This is not a button mashers game; each character has their own unique style of play and mastery of their moves is essential to victory in matches. The graphics and sound are excellent, as is the gameplay; very fluid, and each character has layers of combos. The GCN version is the best in my opinion due to the most responsive controls, coolest exclusive character and faster loading times. This game will take the average gamer a few months to complete fully; achieve 99 ranking (i'm currently on 74) buy everything for every character etc. and the versus mode, while dissapointingly lacking a human-cpu free fight option, will never become repetitive. This game is the ultimate fighting game and should be in every fans collection.
    superdonkeypower

    A Minute To Learn, Years To Master

    If you find yourself hating the SoulCalibur series from the get-go, you just simply need to be more patient. Underneath the simple exterior lies a game that is so strategically deep and rewarding that I cannot stop playing it for more than a few days at the most.

    At its core, it's a 3-Dimensional fighting game. Easy as that.

    Scratch the surface and you find cool moves. Dig deeper and you find ways to get around those moves (Hands down, 8-Way Run is the best innovation in fighting games since the addition of a 3rd dimension, period). Then you learn how to properly evade and defend against these moves, and launch appropriate counterattacks. This may seem very daunting at first, but trust me on this, this game is far more satisfying than the Tekken or Dead Or Alive series.

    Once you familiarize yourself, you'll begin to see the small nuances of each character. Their speed, their attacks, their range...it all adds up eventually, and I found myself playing less of a fighting game and more like playing virtual chess moving at dozens of maneuvers at once. Feints, fakes, deception: these all play a part in the vast mechanics of SoulCalibur 2. It helps to have a friend (or friends, preferably) to learn with however, seeing as the computer opponents have no real gray-area - it's either easy as pie or tough as nails.

    Once you discover the exquisite, artful fighting game that lies underneath, you'll be thanking yourself for the best $20 you ever spent. I guarantee it.

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    Argumento

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    • Trivia
      The game features 3 console-exclusive characters. The Gamecube version features Link from The Legend of Zelda: Ocarina of Time. The Playstation 2 version features Heihachi Mishima from the Tekken series. The XBox version features the Todd McFarlane creation Spawn.
    • Citas

      Spawn: Wanna die?

    • Créditos curiosos
      The end credits are accompanied by concept art of various fighting arenas used in the game.
    • Versiones alternativas
      Each console of the generation of 2001-2005 has a version of SC-II with one exclusive character in each version. The PS2 version has Heihachi Mishima, a character from the Tekken series. The Xbox version has the comic book character Spawn. The Gamecube version has Link from Nintendo's Zelda series.
    • Conexiones
      Featured in Troldspejlet: Episode #29.13 (2003)

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    Detalles

    Editar
    • Fecha de lanzamiento
      • 26 de septiembre de 2003 (Reino Unido)
    • País de origen
      • Japón
    • Sitio oficial
      • Namco
    • Idiomas
      • Inglés
      • Japonés
    • También se conoce como
      • Soul Calibur II
    • Productora
      • Namco
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

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    • Color
      • Color
    • Relación de aspecto
      • 1.78 : 1

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