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Xenosaga Episode I: Chikara he no ishi

  • Videojuego
  • 2002
  • T
CALIFICACIÓN DE IMDb
7.8/10
273
TU CALIFICACIÓN
Xenosaga Episode I: Chikara he no ishi (2002)
ActionAdventureDramaFantasySci-Fi

Agrega una trama en tu idiomaThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And fo... Leer todoThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And for some unknown reasons an aggressive and dangerous species called the Gnosis attacks human... Leer todoThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And for some unknown reasons an aggressive and dangerous species called the Gnosis attacks humankind viciously and often.

  • Dirección
    • Tetsuya Takahashi
  • Guionistas
    • Soraya Saga
    • Norihiko Yonesaka
  • Elenco
    • Ai Maeda
    • Mariko Suzuki
    • Sôichirô Hoshi
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.8/10
    273
    TU CALIFICACIÓN
    • Dirección
      • Tetsuya Takahashi
    • Guionistas
      • Soraya Saga
      • Norihiko Yonesaka
    • Elenco
      • Ai Maeda
      • Mariko Suzuki
      • Sôichirô Hoshi
    • 12Opiniones de los usuarios
    • 1Opinión de los críticos
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
  • Fotos5

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    Elenco principal93

    Editar
    Ai Maeda
    • Shion Uzuki
    • (voz)
    Mariko Suzuki
    • KOS-MOS
    • (voz)
    Sôichirô Hoshi
    • Chaos
    • (voz)
    • (as Souichiro Hoshi)
    Masashi Ebara
    • Ziggurat 8 (Ziggy)
    • (voz)
    Rumi Shishido
    • MOMO
    • (voz)
    Eriko Kawasaki
    • Jr.
    • (voz)
    Hiroaki Hirata
    Hiroaki Hirata
    • Allen Ridgeley
    • (voz)
    Tomokazu Seki
    Tomokazu Seki
    • Lieutenant Virgil
    • (voz)
    Jôji Nakata
    Jôji Nakata
    • Commander Margulis
    • (voz)
    • (as Jyouji Nakada)
    Nobuyuki Hiyama
    Nobuyuki Hiyama
    • Wilhelm
    • (voz)
    Hideo Ishikawa
    • Kevin Winnicot
    • (voz)
    Unshô Ishizuka
    Unshô Ishizuka
    • Captain Matthews
    • (voz)
    • (as Unshou Ishizuka)
    Takehito Koyasu
    Takehito Koyasu
    • Tony
    • (voz)
    Taiki Matsuno
    • Hammer
    • (voz)
    Hisao Egawa
    • Commander Andrew Cherenkov
    • (voz)
    Rie Kugimiya
    Rie Kugimiya
    • Mary Godwin
    • (voz)
    Yumi Takada
    Yumi Takada
    • Shelley Godwin
    • (voz)
    Naomi Shindô
    • Juli Mizrahi
    • (voz)
    • (as Naomi Shindou)
    • Dirección
      • Tetsuya Takahashi
    • Guionistas
      • Soraya Saga
      • Norihiko Yonesaka
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios12

    7.8273
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    Opiniones destacadas

    dragoon_dart

    A Very Ambitious RPG

    Xenosaga, Episode I has to be one of the most ambitious RPGs that I have ever had the pleasure of playing. The story is truly epic. And the battle system is perhaps the best I have encountered since Xenogears. By the way, Xenogears, which came out in 1998, is actually the sequel to Xenosaga. Xenosaga, which was released two years ago, is actually a prequel. This method of story-telling is similar to the one used by George Lucas with his Star Wars.

    Xenosaga starts off with the discover of a mysterious artifact in Lake Turkana, sometime during our century. The game then quickly moves forward in time, to approximately 4000 years in the future. In that distant future, man's technology has evolved to the point that would appear to us as nothing short of magic. However, even with man's technology, they have yet to unlock the secrets of the mysterious golden artifact that was discovered at the start of the game. To complicate matters, a very brutal and lethal species of ethereal beings called the Gnosis are eager to take the artifact away from man. Our weapons are useless against the Gnosis. The central character of the story, Chief Engineer Shion Uzuki, has been given the mandate to develop a humanoid Anti-Gnosis fighting system called Kos-Mos. As the story progresses, Kos-Mos goes through a development process that in the end, made her more than just a weapon of destruction into a totally unique and living being.

    The battle system is fabulous. You, the player, will have option of engaging the enemy directly. Each of the main characters have a set of attacks, from the physical, martials arts type attacks to long range attacks involving the use of some very special abilities. Some of your main characters will have the ability to "pilot" giant, mechanical humanoid fighting systems called A.G.W.S. (Anti-Gnosis Weapons System). You have the option of outfitting your A.G.W.S. with a variety of weapons, such as Gatling Guns, Rifles, Grenade Launchers, Swords, Drill Claws, and Lancer Arms. Each of your main characters are also highly "customizable". You earn points during battle. It is your choice how to use those points to acquire skills, and to increase attributes for your players. Strategy plays a big role in battles. Also, unlike the typical RPG, in Xenosaga there are no random battles. So you are not subjected to fighting the same enemies over and over for the 99th time. The enemies are visible, and you have the ability to use "stealth" to avoid them in most cases.

    The soundtrack is composed by Yasunori Mitsuda, who is the equivalent of John Williams in the world of RPGs. The Royal Philharmonic Orchestra performed the soundtrack.

    By the way, do not expect all of the plot lines to be resolved at the end of the game. Most will not. This is only part I, of a six-part story. I highly recommend this game. Especially for those players who demand more from their RPG than the typical, mind-numbing, overly-repetitive random battles that you usually find in the Final Fantasy series. I have also played FFX. And while it is also good, the story simply does not even come close to the size and scope of that being told in Xenosaga. I believe that a well-made RPG can do a much better job of telling a story, compared to a movie. In an RPG, you do actually get to be the main character and interact with the story. An RPG can immerse in the story to th extent that a movie could never hope to do. If you like complicated plots, epic story, fun battle system, and lovable characters, then I highly recommend this game to you.
    MyNameisAllie

    Not for the restless

    Xenosaga: Der Wille Zur Macht is an RPG that requires great patience and a lot of time. Many people complain that the cut scenes are too long and uneventful (or in other words, pointless). I will admit that Xenosaga's cut scenes come in hefty doses, ranging from 15-40 minutes long at a time.

    But believe me when I say, those cut scenes make the game.

    For someone first playing through the game, the concepts and stories introduced are hard to follow and understand. It takes a lot of imagination and analyzing to follow a particular storyline. Basically put, Xenosaga does not spoon-feed you the story and what is going on. It's up to you actually put everything together. For some people, that's nice. Others though, will get frustrated with the lack of explanations in the game. I had to play through the game twice before I scratched my head and said "Oooh! So that's what happened! I get it!"

    Graphics in Xenosaga are not spectacular; but then again they aren't hard on the eyes either. The characters all have different and distinct personalities. And surprisingly, they all have equally intriguing past histories. The game really does not focus on one main character.

    My only real complaint with Xenosaga would have to be the sound. Vocals are fine enough throughout game (and when I say that, I mean they won't make your ears bleed), but the music gets irritating, especially during battles.

    Xenosaga's battle system makes the game much easier to play in my opinion. You can see your enemies and avoid (most of the time) the annoying random battles. Tech attacks help make the battles go quicker. It's especially nice that a 1/4 of your EXP points you gain go to your reserve combatants. So no one is left behind at level 5.

    All in all Xenosaga is a great RPG. As said before though, this game requires a lot of time and patience. If you are looking for a fast paced, simple story, then stay away from Xenosaga. Otherwise, you'll probably enjoy it!
    9kvsurgen

    An appropriate doorway to a mesmerizing story

    I felt that Xenosaga I was a great doorway to the final story in III. It is most unfortunate that this series is as severely under-appreciated as it is, but it must be approached with an open mind. The story and the characters are well developed, and if the series had been able to span the originally proposed six episodes, we would further be enveloped in this well-written epic tale. However, it is possible that the in-depth plot could be daunting to those who shy away from reading fantasy novels; those who instead prefer first-person shooters over games that have a tendency to emotionally move the player through character development and plot revelations may encounter aggravation and impatience. However, if you are willing to delve into a believable world and have your life changed, this whole series is for you.
    jaywolfenstien

    Typical RPG in non-typical shell

    I could go on about how this game's desire to be a movie bugged me, how the polygonal acting and animation bugged me since animators have yet to nail human expressive gestures and lip syncing. And I could criticize the voice acting, the unrealistic and poorly flowing dialogue, poorly paced cutscenes bugged me . . . but I won't. I will say that while this game wants to be a movie and though game cutscenes have come a long ways over the years it still is light years away from its cinematic parents.

    Supposedly XenoSaga was this deep intricate RPG with a mature plot and scope, but I didn't see any of that when I played. It came across as an ensemble of goofy or cliché characters backdropped by a collection of typical plot gimmicks getting stuck in `clever' dungeon sequences.

    I stopped playing because I found myself waiting for the damn cutscenes to end, and if not that I was playing just to get through the dungeon/towns as quickly as I could to advance the plot since nothing was grabbing my interesting and making me want to play. I wanted to get to the `deep wonderful RPG' I'd heard about. After getting a good 75% into the game, I flat out gave up wishing I had stopped much earlier but everyone kept telling me it gets better.

    I didn't like nor could I buy into hardly any of the characters (supporting or playable). Everyone came across as childish avatars of what's supposed to be individual traits, like Namco's team talking down to its audience, `Allen is the nervous geek you're supposed to pity and sympathize with,' `Virgil is the pointless guy you're supposed to hate who rambles for 15 minutes in the middle of life-or-death situation,' `chaos is the character you're supposed to like because he's quirky and powerful.'

    Namco, I can make decisions for myself. Give me non-hideous character designs, please. MOMO, Ziggy, 'Little Master' (aka Jr), the Elsa & Durandal's crew. No thanks.

    I didn't mind KOS-MOS so much despite her being equally as cliché as the rest of the cast. She actually came across as believable with her mechanical, webster's dictionary-defining all key terms in her speech, actually fit (every character talked like that, but only KOS-MOS had reason to). And I don't now why, I just found her straight forward programming and resulting naivety providing desperately needed comic relief, and fortunately, Namco opted not to explore KOS-MOS too deeply. I have a feeling that would've ruined that character for me as well.

    The plot was explicitly explained, leaving no room for individual exploration and interpretation; thus, no real room for intellectual stimulation. Nothing important implied for the gamer to figure out for themselves; if anything, they leave irrelevant details to the gamers. And not only do we get a giant glossary of used terms but in mid-conversation characters will stop and define things for us. People don't talk this way. If you're going to have a glossary let the gamer view it, and most terms the gamer already knows or can figure out what it is by the context of the conversation. Wake up, Namco. You have intelligent people playing your games.

    Maybe it would've helped if XenoSaga I didn't come across as a children's book that looked at a Stephen King novel for a few buzzwords and a plot point or two to create the illusion of sophistication.

    In the end, I didn't find the characters likeable, the plot did not intrigue me, and the gameplay bored me. And it just goes to further discourage me from playing RPGs anymore and wasting 20+ hours on an unimaginative plot with boring game play. And once the Suikoden series loses its shine, I have a feeling this RPGer will hang up his Role Playing controller for good.
    Newski_the_Hippie

    Well done RPG

    I hear too many complaints about this excellent game. Sure, many of the characters are cliché. But you know what, so is Luke Skywalker. If you are going to be complaining about characters you have seen over and over again, go rip into every single scifi out there. And Final Fantasy Seven really doesn't have an original plot. That's what this game has above most RPGs: A well done plot. The game moves on a level where it always leaves many unanswered questions. Even at the very end, you still don't know everything. You can make a distinction like "She's good, He's bad" and such. But not too much more. Your left with "Okay, somethings up with this." Unfortunately, to see the plot unfold you have to sit through what is overdone robot stories very reminiscent of Blade Runner (I sometimes accidentally call the bots, known as Realians, Replicants). THe story doesn't get moving until halfway through. This is always a flaw of a first in a series. You have to set it up. Sometimes its more enjoyable than others. This time its, 'Bear with use' and with this game there was no avoiding it. ith characters that seem like similar things have been done, its a shock that the Battle Android Kos Mos is the most original character. Most sci fi androids are very robotic and heartless, while others are on a quest to become human. Kos Mos becomes more human as she interacts, yet it is not the focal point. She is an Android, and really thats all their is to it. Shion Uzuki is another well done character, only because of Voice Actress Lia Sargent. Actually, The voice cast in this game was Phenomenal. Very well acted. Unfortunately, the lip sync is not the best. It is tolerable, though.

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    Argumento

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    ¿Sabías que…?

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    • Trivia
      The names of Jr.'s assistants Mary and Shelley are an obvious reference to Mary Shelley, the author of Frankenstein.
    • Citas

      Lieutenant Virgil: It reeks. I can't get their rotten odor out of my system. Can't you smell it? It makes me sick to my stomach.

    • Versiones alternativas
      Typical of successful RPG localizations, Xenosaga is receiving a re-release in Japan using the English dubbed voices and enhanced difficulty. The re-release is titled "Xenosaga Episode 1 Reloaded".
    • Conexiones
      Followed by Xenosaga Episode II: Jenseits von Gut und Böse (2004)
    • Bandas sonoras
      Ormus
      Written by Tetsuya Takahashi

      Japanese to Latin Translation by Ukon Kurisawa

      Performed by Metro Voices

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    Detalles

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    • Fecha de lanzamiento
      • 28 de febrero de 2002 (Japón)
    • País de origen
      • Japón
    • Sitios oficiales
      • Game depeloper company
      • Namco (Japan)
    • Idiomas
      • Inglés
      • Japonés
    • También se conoce como
      • Xenosaga
    • Productoras
      • Monolith Soft
      • Namco
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