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IMDbPro

Halo 2

  • Videojuego
  • 2004
  • M
CALIFICACIÓN DE IMDb
8.7/10
11 k
TU CALIFICACIÓN
Steve Downes in Halo 2 (2004)
Space Sci-FiActionAdventureSci-Fi

Agrega una trama en tu idiomaAs the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."

  • Dirección
    • Jason Jones
  • Guionista
    • Joseph Staten
  • Elenco
    • Dee Bradley Baker
    • Julie Benz
    • Hamilton Camp
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.7/10
    11 k
    TU CALIFICACIÓN
    • Dirección
      • Jason Jones
    • Guionista
      • Joseph Staten
    • Elenco
      • Dee Bradley Baker
      • Julie Benz
      • Hamilton Camp
    • 69Opiniones de los usuarios
    • 4Opiniones de los críticos
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
    • Ganó 1 premio BAFTA
      • 6 premios ganados y 7 nominaciones en total

    Fotos41

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    Opiniones de usuarios69

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    Opiniones destacadas

    papajohn3289

    The most aggravating cliff-hanger in all history, but it did not disappoint in any way

    Halo 2, hmm....I thought I might try it out, I mean, I only spent 100000000 hours on the first one...

    Anyway, this game is good. REALLY good. As a matter of fact, so good that if you have an Xbox and don't own this game, you should slap yourself.

    I thought I might start on the story mode when i got it. Halo 2 begins with a ship orbiting Earth being attacked and of course, you as the chief, must save it. OK, and then you go down to Earth for a kick-butt battle (sorta) and then what? Well, the Covenant general in charge of protecting Halo is still alive, but he has been sentenced to death by the Covenant. However, the Prophets refute this death sentence and instead make him into the legendary Arbiter. Arbiter is the other main character introduced in Halo 2.

    Chief discovers a new Halo and he is sent down to destroy it, and actually kills the prophet of regret, however, he becomes outmatched by the Prophetic Guards that guard the water pyramids. An odd creature captures him and Arbiter, so they meet for the first time. The odd creature transports them to find a key; he transports Chief to the Prophets' capital ship and Arbiter to a jungle area on Halo. However, the flood take hold of the ship and you are left to deal with both the flood and the Covenant Army. Meanwhile, Arbiter deals with the Covenant Brute Chief, Tartarus. Chief manges to escape the ship. Arbiter makes friendly with the general of Earth's army, a girl who I don't know the purpose of, and everybodys favorite character, Monitor (or Oracle, whatever). The game ends in a cliff hanger, Arbiter and the gang learn of the "Ark" from the Monitor and Chief zooms toward Earth to end the Covenant war by killing the final Prophet, the Prophet of Truth.

    Yes, you do not end the crisis in Halo 2. However, I didn't beat legendary mode yet...(!!!) But anyway, I was sooo disappointed with the end, I ran to multi player. multi player online in Halo 2 is utterly so INCREDIBLY AWESOME I don't think that there is one word in the dictionary that can explain it. Let's just leave it at that.

    Story: Ending: 1/10 Sniff, sniff Story: Other than Ending: 9.4/10 Co-Op- 10/10 Online: 10/10 because ratings unfortunately cant go higher... OVERALL: A+

    Except for the ending.
    The-Amateur-Critic

    Game of the Year contender, if not winner.

    Just beat the game an hour ago, if there is such a thing when playing this game. I'm going to do something different and speak on the issues I had with this game, then I'll speak on the pros.

    First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.

    2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.

    3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).

    Now for the Pros: 1. Everything.

    Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.

    -- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.

    -- I was surprised as hell when the game put me in the eyes of the Covenant.

    That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).

    -- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.

    I also like the fact that it sticks to your opponents, then blows them up.

    -- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.

    -- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).

    Protocol, the amateur critic. L8.
    10cameron-burn

    In one word, Brilliant

    Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.

    Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.

    Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels — though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.

    The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously — a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
    8MovieAddict2016

    A great game - albeit flawed

    Okay, points must be made. HALO 2 has disappointed many videogamers. It was "the" highly anticipated game - more so than GTA San Andreas, which has had its predecessors close behind (2001, 2002, 2004).

    HALO 2 is the first bit of HALO we've had since 2001. The previews looked extraordinary. The new graphics engine was supposedly "kick-a$$," and nothing we had ever seen before.

    Well, okay, it's not the masterpiece we expected. Or is it? Okay, here's a few things to consider:

    1. The high expectations are what cause people to dislike this more so than the game itself. If HALO 2 had been released first, people would be saying HALO "sucked" because they changed the weapons, etc. I agree that the weapons aren't as good in HALO 2 but that's probably got to do with the fact that I enjoyed HALO so much. If I had played this first, would I feel the same?

    2. The graphics ARE extraordinary. The best I've ever seen on any console. The movies are great - I don't like the new/remapped characters such as the Covenant creatures in the opening sequence...but they look amazing and character details (faces in particular, and body movements) are more realistic than anything we've ever seen before. The opening montage shows a space ship gliding through space and it's much more realistic than the original HALO in which many battleships seemed to just be still images being screened in front of a back projection.

    3. The game is not as freeroam as the original (as others have pointed out). This is a plus, and a minus. The gameplay of HALO 2 reminded me of that N64 game with the female protagonist (wasn't it DARK something? I can't remember. I used to own it and play it all the time, but it's been years since I've laid eyes on it!). It's got a very dark story going on and the gameplay (including weapons, etc.) reminds me very much of the old N64 game. It's NOT very much like the original HALO when it comes to actual gameplay. It's very different.

    It's the ALIENS of the ALIEN series - it's meaner, faster, and different than its predecessor - for better or worse. I'm glad Bungie went somewhere new with this. If it had been identical to the original, we'd all be complaining. I don't mind having linear gameplay, because it's still a lot of fun.

    Oh, and here's one more thing: The whole FPS snobbery thing is getting old. I've played tons of FPS games over the years - Doom, Unreal Tournament, AvP, Unreal, Goldeneye, etc. being my favorite. (I guess Max Payne is a 3rd-person. Bummer.) Admitting to loving HALO does not mean I have "not played" any other FPS'es. Frankly, I loved the endless abilities HALO provided - the intense gameplay, the freeroam, etc. I thought it had a solid lead character, good graphics, fairly good villains, and overall excellent gameplay. It was a unique experience and blew everyone away - myself included.

    If you thought HALO was overrated, please don't blame your disappointment on those of us who enjoyed the game - it does not mean we don't know anything about FPS games. It simply means we have different taste.

    Overall there are different things about this game I consider pros and cons, and to put them into words would take too long. Suffice to say it's both disappointing and extraordinary in various measures.

    Gameplay: 8/10 Graphics: 10/10 Plot: 8/10 (it has much more actual story than many other games, even if it's a bit silly at times) Weapons: 7/10 (I'll admit it, I miss the other weapons but maybe these will grow on me) Vehicles: N/A (I haven't played enough with them yet - I am disappointed, however, that many of what Bungie promised is not here)

    Overall: 9/10

    I know this may seem a bit odd. I sound a bit disappointed in this game. Not really. Maybe a bit underwhelmed at times. But overall it's just very DIFFERENT from its predecessor, and this is the reason it's causing so much distress - it's very multiplayer-oriented so the first-player campaign won't take long to complete, but it's still a lot of fun and very different from the original HALO which is more than can be said for many games. (Unreal Tournament 2003 was an enormous disappoint - the characters were awful, the gameplay was boring.)

    HALO 2 might disappoint some die-hard HALO fans, but they need to recognize that sometimes being different is better than just copying - we can accuse Bungie of many things but we can never say that they were content to merely rip off the original!

    A very fun game that I'm sure will grow on me more with time.
    jarra_baron

    ULTIMATE FPS ACTION GAME EVER! *HALO 3 SPECULATION*

    Halo was a hugely original, unique game that offered an unprecedented method of playability to the gamer. Halo 2 expands in every way; graphics, narrative, character, accessories. This time it offers you the covenant perspective as you play another character, ARBITER; a disgraced covenant elite who must stop a rebellion in the galaxy; along with the consummate professional MASTER CHIEF as he vows to stop the destruction of Earth during the war. HALO 2 reeks of quality; nice fine touches of witty, purposeful additions to appeal to the hardcore, loyal players of the original; rock music used in the BUNGIE opener; Johnson and Chief at the awards ceremony; Captain Keyes daughter's introduction; the return of Blood Gulch in the multiplayer. Hell; this is so far the best sequel to a game ever. Ever!!!! Halo 2 is a sweeping; hugely epic adrenaline shot straight to the heart, with occasional cinematic breaks directed by the legendary Joseph Staten; of course the real battle begins when you clock the game on easy, normal and hard; and you find your way barely breathing through LEGENDARY mode. I can say that; as i have completed the game, it finishes comparably to the Matrix 2; you know there's going to be a third and it ends rather abruptly which is one of my main gripes; damn the excitement, this is not halo 2 but halo vanilla. A perfect consumer product that diversifies but never quite fulfills expectations as to the original. I would expect Halo 3 to ship in no more than 3 years time; rounding up the story with a thrilling climax; the end of a trilogy, the best FPS trilogy created by man...well, BUNGIE then (they're not quite human y'see) and if sales records are anything to go by it will probably be the best selling game ever. You owe your forty quid, your twenty hours time and infinite fun to BUNGIE; slaving away under fluorescent bulbs to perfect their craft! C'mon guys; the next step; TOTAL WORLD WIDE DOMINATION!!!

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    • Trivia
      Had 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
    • Errores
      If you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
    • Citas

      [last lines]

      Master Chief: This is Spartan 117! Can anyone read me? Over.

      Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?

      Master Chief: Sir. Finishing this fight.

    • Créditos curiosos
      After the credits roll, there is a short scene featuring Cortana and Gravemind.
    • Conexiones
      Edited into Red vs. Blue (2003)
    • Bandas sonoras
      Blow Me Away
      Performed by Breaking Benjamin

      (P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.

      Written by Benjamin Burnley

      Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)

      All rights reserved

      Used by permission

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    Detalles

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    • Fecha de lanzamiento
      • 9 de noviembre de 2004 (Estados Unidos)
    • País de origen
      • Estados Unidos
    • Sitios oficiales
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      • Official site
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      • Bungie Software
      • Ministry of Motion (MOM)
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