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IMDbPro

Splinter Cell

  • Videojuego
  • 2002
  • T
CALIFICACIÓN DE IMDb
8.3/10
3.5 k
TU CALIFICACIÓN
Splinter Cell (2002)
Tom Clancy's Splinter Cell
Reproducir trailer0:32
1 video
11 fotos
AcciónAventuraThriller

Agrega una trama en tu idiomaStealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.

  • Dirección
    • Florent-Emilio Siri
  • Guionistas
    • J.T. Petty
    • Clint Hocking
    • Tom Clancy
  • Elenco
    • Michael Ironside
    • Adrian Knight
    • Alain Goulem
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.3/10
    3.5 k
    TU CALIFICACIÓN
    • Dirección
      • Florent-Emilio Siri
    • Guionistas
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • Elenco
      • Michael Ironside
      • Adrian Knight
      • Alain Goulem
    • 25Opiniones de los usuarios
    • 3Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Premios
      • 2 premios ganados y 1 nominación en total

    Videos1

    Tom Clancy's Splinter Cell
    Trailer 0:32
    Tom Clancy's Splinter Cell

    Fotos10

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    Elenco principal33

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    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (voz)
    Adrian Knight
    Adrian Knight
    • Additional Voices
    • (voz)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (voz)
    Arthur Grosser
    Arthur Grosser
    • Additional Voices
    • (voz)
    Arthur Holden
    Arthur Holden
    • President Bowers
    • (voz)
    Claudia Besso
    Claudia Besso
    • Anna Grímsdóttir
    • (voz)
    Craig Francis
    • Additional Voices
    • (voz)
    Don Jordan
    Don Jordan
    • Irving Lambert
    • (voz)
    Eleanor Noble
    Eleanor Noble
    • Additional Voices
    • (voz)
    Ellen David
    Ellen David
    • Additional Voices
    • (voz)
    George Morris
    • Morris Odell
    • (voz)
    Harry Standjofski
    Harry Standjofski
    • John Baxter
    • (voz)
    Ian Finlay
    • Additional Voices
    • (voz)
    Jennifer Seguin
    Jennifer Seguin
    • Additional Voices
    • (voz)
    John Sanford Moore
    John Sanford Moore
    • Additional Voices
    • (voz)
    • (as John Moore)
    Marcel Jeannin
    Marcel Jeannin
    • Phillip Masse
    • (voz)
    Mark Camacho
    Mark Camacho
    • Thomas Gurgenidze
    • (voz)
    Matt Holland
    Matt Holland
    • Additional Voices
    • (voz)
    • Dirección
      • Florent-Emilio Siri
    • Guionistas
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios25

    8.33.5K
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    10

    Opiniones destacadas

    jonjo-2

    great game-play ... combined with an extremely fascistic story

    Even though the game-play is great the story implies a world view which gives me the creeps. The essential freedoms and the human rights can only be protected if the "good guy" break undermine these rights? Terrorist and unliked politicians have to be executed. Not even the government is being informed...because it is just the right thing. Even though many games use these ideas the normally don't promote them in such a naive propagandistic style.

    With such naive distinction between good and evil implicating that the end always justifies the means, promotes fascistic ideas. it is a shame that such a great game is being destroyed down by the infantile world view of its designers.

    game-play 4.5 out of 5 story ought better be banned
    8PhoenixGod00

    Decent kickoff to a Great Triology

    8 out of 10 - The Game That Lit the Shadows

    The original Splinter Cell wasn't just a stealth game. It was a statement. Released in 2002 during a time when action-heavy titles dominated, Ubisoft's Splinter Cell did something bolder: it made you slow down. It made you think. And it brought shadows to the forefront in a way gaming hadn't truly seen before.

    The Birth of Sam Fisher

    This was the world's introduction to Sam Fisher, voiced with grizzled perfection by Michael Ironside - a no-nonsense operative for the NSA's ultra-covert Third Echelon. Fisher wasn't a superhero. He was a ghost. No regenerating health, no bullet-sponge bravado. Just a man, some gadgets, and a grim mission to stop a geopolitical catastrophe.

    Set during a fictional uprising in Georgia (the country, not the state), the story spirals into international espionage with cyberterrorism, military coups, and the threat of global destabilization. It was a political thriller delivered with grit and realism - and it set the tone for the series.

    Gameplay: Light and Shadow Redefined

    Splinter Cell's greatest innovation was how it weaponized light. You weren't sneaking in darkness just for style - you needed it to survive. The light meter became your gospel, and every flickering fluorescent bulb or exposed hallway became a puzzle.

    You could shoot out lights, crawl through vents, use fiber-optic cameras under doors, and deploy non-lethal gadgets like sticky shockers and ring airfoil rounds. You weren't encouraged to kill - you were encouraged to evade, extract, and disappear without a trace.

    It was challenging. Brutally so, at times. But when it worked, it felt incredible. You weren't just controlling a character - you became an operative.

    Level Design: Industrial, Tight, Tactical

    From CIA headquarters to oil refineries and foreign embassies, the environments were tight, cleanly designed, and built to support stealth. They weren't open-ended playgrounds like later entries - they were missions, with very little room for error.

    It was linear, yes, but deliberately so. Every corridor had a purpose. Every guard had a patrol path. And it was your job to crack the code without ever being seen.

    Presentation & Audio

    For its time, Splinter Cell was visually stunning. The use of dynamic lighting and shadows on the original Xbox and PC was a generational leap. Ubisoft built an atmosphere of tension through minimalist music, ambient sounds, and Ironside's iconic voice work.

    Every interaction had weight. The sound of a guard's footsteps, the hum of a nearby security camera - it all mattered. This was immersive stealth done right.

    Why 8, Not 10?

    Brutal Trial and Error: The game demanded perfection, sometimes to a frustrating degree.

    Limited Save System: Some missions could be punishing due to sparse checkpoints.

    Linear Paths: Unlike later games in the series, there was little freedom in how you approached objectives.

    No Multiplayer: This was a solo affair - and while gripping, it lacked the innovation Pandora Tomorrow would later bring with Spies vs. Mercs.

    Final Verdict

    8 out of 10. A foundational stealth classic.

    Splinter Cell (2002) wasn't perfect, but it didn't need to be. It invented the modern stealth blueprint for Ubisoft and introduced one of the most iconic operatives in gaming. Its atmosphere, challenge, and use of shadow-based stealth were years ahead of their time.

    It's not the easiest game to revisit now, but it commands respect. Without it, we wouldn't have Chaos Theory, Conviction, or any of the greatness that followed.

    It's not just where Sam Fisher began - it's where an entire genre evolved.
    mr_sambone

    Awesome game!

    What can i say this game is awesome the graphics are great the music is suspenseful the action not the greatest but are still cool violence well there is no blood but why should there be it's kinda gross Michial Ironside did an amazing job for Sam Fisher's voice the game may be kinda old but if your a Spy/Espinage fan then you should pick it up at your local game store it's worth it and most of all the storyline is excellent the game's weapon inventory is cool the the sticky cam the sticky shocker and the pistol and Frag Grenade are all my favorite and the loading screen is looks good it shows what date and time of your current mission
    barneygumble742

    great after a few tries

    when i first got it as a gift i barely played it. i couldn't stand the training level because they were quite difficult for me (that should tell you that i'm not a gamer). but after a while, once i got used to the game, and played the police station level for a while, i started to love this game. the graphics are amazing on the xbox. i also have the ps2 version and there are slight differences between them. at first i used to think that the game sucked because you only get a certain amount of bullets. however the purpose of the game is to use your gun as a last resort. you have to distract, sneak around shadows, hang above people (y-split). i compare it to goldeneye for the n64 because splinter cell and goldeneye, in my opinion, made the consoles look much better. i spent a LOT of money on the james bond games looking to emulate goldeneye but after i found splinter cell and timesplitters 2, my search is over.
    MovieAddict2016

    A great game and a revolution in gaming in general

    Sam Fisher is a CIA Black Ops Agent codenamed "Splinter Cell" who is recruited to infiltrate the Georgian government in an effort to locate two missing US spies. He soon uncovers a political conspiracy involving presidents, hackers and so on and so forth.

    Games are not known for their plots but to be honest "Splinter Cell" has a pretty good one - it's a good starting place for a Tom Clancy novel and one can imagine that Clancy had the idea once, considered it unworthy compared to his other stuff and tossed it aside and later decided to use it as a game. It's never expanded upon fully as most of the time is actually spent on gameplay, not plot...but it does have one of the best video game stories of all time.

    I liked the voicework by everyone's favorite villain from "Total Recall" (Michael Ironside) but the best part of this game was the beautiful rich textures and actual gameplay. In "Splinter Cell" you do stuff I've never seen in other games - stalking villains instead of shooting them. I do like shoot-'em-ups but it's come to a point now where new stuff is welcomed - and this is great! You can climb through windows, pick locks, open doors, stalk people, grab them, interrogate them, hold them at gunpoint (and use this as a neat defensive trick when surrounded by numerous villains), etc - and instead of just using a lockpick, for example, you really do pick the lock by pressing keys on the computer keyboard! And to open doors you don't just walk up to one, you have to manually push it open.

    The graphics are great, fluid movements on characters...one of the best games of all-time!

    Más como esto

    Splinter Cell: Pandora Tomorrow
    8.1
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    Splinter Cell: Chaos Theory
    8.6
    Splinter Cell: Chaos Theory
    Splinter Cell: Double Agent
    7.7
    Splinter Cell: Double Agent
    Splinter Cell: Conviction
    8.1
    Splinter Cell: Conviction
    Splinter Cell: Blacklist
    8.2
    Splinter Cell: Blacklist
    Hitman 2: Silent Assassin
    8.3
    Hitman 2: Silent Assassin
    Splinter Cell: Essentials
    6.9
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    Prince of Persia: The Sands of Time
    8.4
    Prince of Persia: The Sands of Time
    Rainbow Six: Vegas
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    Deus Ex: Human Revolution
    8.5
    Deus Ex: Human Revolution

    Argumento

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    • Trivia
      Originally, 'Tom Clancy' rejected the idea of Sam Fisher having trifocal goggles, stating that goggles with both heat vision and night vision are impossible to make. The creators argued that having two separate sets of goggles would make for awkward gameplay and convinced Clancy to allow it.
    • Errores
      When Sam knocks grabs or knocks out a guard while he holds his weapon in his hands, the guard will never drop the weapon, not even after picking him up or dropping him.
    • Citas

      Lambert: Its my job to know everything.

    • Créditos curiosos
      After the end credits, we see Sam Fisher's interview in a room with the crowd walking by.
    • Conexiones
      Featured in Icons: Splinter Cell (2002)
    • Bandas sonoras
      Name of the Game
      Written by Ken Jordan, Scott Kirkland & Tom Morello

      Performed by The Crystal Method

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    Preguntas Frecuentes

    • What year does this game take place in?

    Detalles

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    • Fecha de lanzamiento
      • 17 de noviembre de 2002 (Estados Unidos)
    • Países de origen
      • Francia
      • Canadá
      • China
    • Idiomas
      • Mandarín
      • Inglés
    • También se conoce como
      • Tom Clancy's Splinter Cell
    • Productoras
      • Ubisoft Montreal
      • Ubisoft
    • Ver más créditos de la compañía en IMDbPro

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