CALIFICACIÓN DE IMDb
4.6/10
1.2 k
TU CALIFICACIÓN
Un diseñador de videojuegos y su novia Nami conducen hasta una mansión decrépita que ella acaba de heredar, para filmar fondos para un nuevo videojuego llamado Hierba de San Juan.Un diseñador de videojuegos y su novia Nami conducen hasta una mansión decrépita que ella acaba de heredar, para filmar fondos para un nuevo videojuego llamado Hierba de San Juan.Un diseñador de videojuegos y su novia Nami conducen hasta una mansión decrépita que ella acaba de heredar, para filmar fondos para un nuevo videojuego llamado Hierba de San Juan.
- Dirección
- Guionistas
- Elenco
Minori Terada
- Sôichi Kaizawa
- (as Minoru)
Kim Little
- Nami Kikushima
- (English version)
- (voz)
Jeff G. Peters
- Radio DJ
- (English version)
- (voz)
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
I am really into Japanese stuff but I have been laying low the past year due to lack of time to indulge in such movies. A group of friends and I rented this one last night without having any expectations on it. The flick started out pretty funky using a lot of colour filters which we discovered were kept throughout the entire movie. I had no problems adjusting to it but some of my friends had problems enjoying the flick due to these filters.
As for the plot, I did not find it that bad. Conventional indeed with a few people going to an abandoned house so if you are looking for original cinema, I suppose this one will not save your day. I cannot really comment on the acting. The main actors did not do exceptionally well but not poor either. However the scenery was really nice, the interiors of the house coming to mind.
I was a bit unhappy with how the story unfolded. I suppose I expected something more. At any rate it was an OK time-killer and I think it is worth at least 5/10. The flick is not exceptionally good but still a good piece of entertainment a Saturday night.
As for the plot, I did not find it that bad. Conventional indeed with a few people going to an abandoned house so if you are looking for original cinema, I suppose this one will not save your day. I cannot really comment on the acting. The main actors did not do exceptionally well but not poor either. However the scenery was really nice, the interiors of the house coming to mind.
I was a bit unhappy with how the story unfolded. I suppose I expected something more. At any rate it was an OK time-killer and I think it is worth at least 5/10. The flick is not exceptionally good but still a good piece of entertainment a Saturday night.
Excellent production design within a tight scope that had enough room to breathe that the view should never feel cheated. I enjoyed the abundant MAC, Quick Time and Lycos product placements, a nice now to the media savvy. Some other nice touches, like a great video game level maker that is a Japanese go girl with blonde mane instead of the expected 20-something white male hacker stereotype.
Aesthetically I was enthralled with the stacks of amazingly, nay, beautifully disturbing paintings all about the home.
There is lots of playful stuttered editing, stylistically playing heavily on multiple planes of perspective (filmic reality vs. hidden cameras vs. the hand held camera one character is toting around). Reminds me at times of the aspects that I liked of the classic horror games like Seventh Guest. I think that really was why the film was nifty for me, a former video game artist / designer. The layers of real vs. game in the making and the tight interaction between the adventuring couple inside the mansion vs. the go girl artist and pensive programmer back in the design studio. The inter-cutting of the two locations combined with the playful changes moment to moment in virtual film stocks and perceived point of view really took this tidy, cute little yarn to a new level. Minute details like the miscellaneous brass keys helps convey the parallels as well; the keys seemed like level objectives true to genre. The design of the film further seems to question the movie's very existence as a construction in all as well as in layered fictional elements, wrapped up nicely with a sense of choices being explored without undermining the integrity of the narrative.
Admirably, throughout the film the narrative toys with the notion of linear versus interactive, which tends to parallel the comparison of film to video games respectively. This film actually approaches a sort of implied interactivity, a new perspective for the viewer in a time based medium to the proverbial backbone of the narrative that I've not previously seen, at moments both inside the story and as well a voyeur to the story. As linear progression without options is an abstraction of reality humans accept far too easily, this film did a splendid job of perverting the linear and can at least be viewed as a solid indication of the potential of newer technologies applied to film projects yet to come.
Aesthetically I was enthralled with the stacks of amazingly, nay, beautifully disturbing paintings all about the home.
There is lots of playful stuttered editing, stylistically playing heavily on multiple planes of perspective (filmic reality vs. hidden cameras vs. the hand held camera one character is toting around). Reminds me at times of the aspects that I liked of the classic horror games like Seventh Guest. I think that really was why the film was nifty for me, a former video game artist / designer. The layers of real vs. game in the making and the tight interaction between the adventuring couple inside the mansion vs. the go girl artist and pensive programmer back in the design studio. The inter-cutting of the two locations combined with the playful changes moment to moment in virtual film stocks and perceived point of view really took this tidy, cute little yarn to a new level. Minute details like the miscellaneous brass keys helps convey the parallels as well; the keys seemed like level objectives true to genre. The design of the film further seems to question the movie's very existence as a construction in all as well as in layered fictional elements, wrapped up nicely with a sense of choices being explored without undermining the integrity of the narrative.
Admirably, throughout the film the narrative toys with the notion of linear versus interactive, which tends to parallel the comparison of film to video games respectively. This film actually approaches a sort of implied interactivity, a new perspective for the viewer in a time based medium to the proverbial backbone of the narrative that I've not previously seen, at moments both inside the story and as well a voyeur to the story. As linear progression without options is an abstraction of reality humans accept far too easily, this film did a splendid job of perverting the linear and can at least be viewed as a solid indication of the potential of newer technologies applied to film projects yet to come.
Absolutely astonishing imagery and camera-work elevates this simplistic horror film to a level that doesn't even have a name. In all honesty, the story isn't that bad to begin with but it's just utterly put to shame by the sheer look of this film. I was expecting another thuggish Japanese horror/thriller, a la INUGAMI, but there was none of that here. Just an amazing experience especially for those who are intrigued by the power of the new wave digital cameras which have been slowly taking over more and more independent productions worldwide.
There are a few scenes in the film with laughable CGI by North American standards, but to nitpick about something that is so boringly dispensed in North American films would be such a gratuitous waste of time. This wasn't some insane Hollywood blockbuster with the standard $70, 000, 000 USD budget, hence requiring 50 million dollars just for the effects budget!
In the end this film totally delivers what is necessary for your enjoyment. An awesome story, genuinely creepy as hell moments, hot girls (BONUS!) and hands down, the best freakin' cinematography that I've seen since..., well, since Fight Club!
This is it people, the future is looking VERY bright for digital films!
There are a few scenes in the film with laughable CGI by North American standards, but to nitpick about something that is so boringly dispensed in North American films would be such a gratuitous waste of time. This wasn't some insane Hollywood blockbuster with the standard $70, 000, 000 USD budget, hence requiring 50 million dollars just for the effects budget!
In the end this film totally delivers what is necessary for your enjoyment. An awesome story, genuinely creepy as hell moments, hot girls (BONUS!) and hands down, the best freakin' cinematography that I've seen since..., well, since Fight Club!
This is it people, the future is looking VERY bright for digital films!
The first half of the film boasts excellent suspense, but all that withers away in the second act...
Nami has been creating artwork for a new video game based on images she's been seeing in her dreams. With one of the game producers, she travels out to an abandoned house that seems to match her visions. As they explore the old mansion, Nami begins to have more visions of a forgotten childhood, until at last she comes across a photo of twin infants, labeled "Nami" and "Naomi". As Nami and the producer go from room to room, an unseen person seems to be watching them from a hidden room. "St. John's Wort" (Not the most appealing title ever) is NOT, by any means, in the same league as "Ringu", "Ju-On" or "The Eye". It lacks the subtle suspense and substance that made those films so great. This film IS, however, one of the most stylish films I've seen. Director Shimoyama Ten went all out with wild camera angles, a slick look and a great atmosphere, which, unfortunately, he fails to sustain into the films second act. There are some truly hilarious plot twists--I won't give them away, but there so unintentionally funny that they almost make the film worth renting for that reason alone.
Don't come in expecting a suspenseful masterpiece. it isn't. Think of it as, say, the most stylish home video of all time, and you'll enjoy it.
6.5/10.
Don't come in expecting a suspenseful masterpiece. it isn't. Think of it as, say, the most stylish home video of all time, and you'll enjoy it.
6.5/10.
When video game makers decide to visit a decaying Gothic mansion (which belonged to one of the crew's deceased relatives) in order to produce their next video game, things go weird very quickly indeed. It's only a matter of time before things become deadly serious and long hidden secrets are revealed...
"St. John's Wort" (2001) is an example of a modern horror film. It's shot using digital cameras, giving it that unique hi-tech sheen that some may love or hate. The effects in post-production are interesting, for example, scenes going into fast forward, pausing and rewinding, etc. There's an interesting use of colour and an impressive use of sound effects, too.
Despite the modern look of the film, the script sadly did not hold me glued to my seat with fear and anticipation of events to come. In fact, there were moments when this film became a little boring. It tries to blend reality and virtual reality but doesn't really cut the mustard in the way I felt "Avalon" did. This film may be interesting for those interested in the geography / making of video games but that's where any deepness ends.
Still, there are a couple of attractive girls in the movie for those looking for eye candy, and mixed with impressive video effects and a top drawer soundtrack, this still rates as around 5/10. After other recent top-drawer explorations into Asian cinema, I felt this was disappointing but the DVD is inexpensive and still provides more entertainment value than many of its western counterparts.....
"St. John's Wort" (2001) is an example of a modern horror film. It's shot using digital cameras, giving it that unique hi-tech sheen that some may love or hate. The effects in post-production are interesting, for example, scenes going into fast forward, pausing and rewinding, etc. There's an interesting use of colour and an impressive use of sound effects, too.
Despite the modern look of the film, the script sadly did not hold me glued to my seat with fear and anticipation of events to come. In fact, there were moments when this film became a little boring. It tries to blend reality and virtual reality but doesn't really cut the mustard in the way I felt "Avalon" did. This film may be interesting for those interested in the geography / making of video games but that's where any deepness ends.
Still, there are a couple of attractive girls in the movie for those looking for eye candy, and mixed with impressive video effects and a top drawer soundtrack, this still rates as around 5/10. After other recent top-drawer explorations into Asian cinema, I felt this was disappointing but the DVD is inexpensive and still provides more entertainment value than many of its western counterparts.....
¿Sabías que…?
- ConexionesReferenced in Adjust Your Tracking: The Untold Story of the VHS Collector (2013)
- Bandas sonorasGirlie
Written by Kazuya Yoshii
Performed by The Yellow Monkey
Courtesy of BMG Funhouse
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Detalles
- Tiempo de ejecución
- 1h 25min(85 min)
- Color
- Mezcla de sonido
- Relación de aspecto
- 1.75 : 1
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