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Agrega una trama en tu idiomaSmash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet dee... Leer todoSmash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet deep mechanics.Smash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet deep mechanics.
- Dirección
- Guionistas
- Elenco
- Premios
- 1 premio ganado y 3 nominaciones en total
Dean Harrington
- Announcer
- (voz)
- …
Charles Martinet
- Mario
- (voz)
- …
Nobuyuki Hiyama
- Link
- (voz)
Kazumi Totaka
- Yoshi
- (voz)
Makiko Ômoto
- Kirby
- (voz)
- …
Ikue Ôtani
- Pikachu
- (voz)
- …
Mika Kanai
- Purin
- (voz)
- …
Rachael Lillis
- Jigglypuff
- (English version)
- (voz)
- …
Ryô Horikawa
- Captain Falcon
- (voz)
- (as Ryo Harikawa)
Jun Mizusawa
- Zelda
- (voz)
- …
Sanae Kobayashi
- Popo
- (voz)
- …
Jun Fukuyama
- Roy
- (voz)
Satomi Kôrogi
- Pichu
- (voz)
- (as Satomi Kohrogi)
- …
Opiniones destacadas
10zkonedog
When it comes to multiplayer "party" games, fighting sims have usually been relegated to the older audiences for games such as Mortal Combat or other more graphic experiences. With "Super Smash Bros. Melee" for the Nintendo Gamecube, however, the contestants are none other than the colorful characters from Nintendo's cannon of crazy caricatures participating in some cartoonish smash-and-dash.
Besides the tight controls and great visuals/locals, the true hallmark of this game is the attributes of each individual character, which provides "something for everyone". If you just like mashing people? Go for Donkey Kong. Love to shoot a bow & wield a sword? Then Link is your character. The list could go on and on, as each character has abilities that make them unique to the game and allow for almost endless combinations.
Overall, "Melee" is perhaps the most engaging multiplayer GCN game ever created (with the possible exception of Double Dash). Literally hours of fun can be had pummeling your friends with Nintendo's characters and earning the bragging rights to go along with it.
Besides the tight controls and great visuals/locals, the true hallmark of this game is the attributes of each individual character, which provides "something for everyone". If you just like mashing people? Go for Donkey Kong. Love to shoot a bow & wield a sword? Then Link is your character. The list could go on and on, as each character has abilities that make them unique to the game and allow for almost endless combinations.
Overall, "Melee" is perhaps the most engaging multiplayer GCN game ever created (with the possible exception of Double Dash). Literally hours of fun can be had pummeling your friends with Nintendo's characters and earning the bragging rights to go along with it.
All I can say is that SSB Melee is the best game I have ever played in my life. There are new characters, stages, and much stuff to do, like the Multi Man Melee. The characters in the game include Roy from Fire Emblem, Falco from Star Fox, Ice Climbers, Bowser, and many new ones. Get this game. You will have a great time! =) Rating: 20 out of 10. P.S.: Falco kicks ass in the game!! ^__^
Forget the Pc, Dreamcast and XBox. There's two consoles: GameCube and PlayStation2. The XBox is meant to make Bill Gates richer, the Dreamcast is short on games and is no longer being given games anyway, and the PC games come in three choices: 2-D, blocky or educational. The PlayStation2: great variety, online gaming and DVD player. GameCube: old reliable Nintendo favourites and extremely varied, original ideas. Just look at Super Mario Sunshine, Animal Crossing, or, a favourite, Super Smash Bros. Melee. Unfortunately brought up the wrong way, SSBM is not about "let's see who beats whom" when talking about whether Mario can cream Samus, or is Pikachu stronger than Fox. Because even if you match yourself against a computer, a compter versus a computer, or a human versus a human, you'll always get different results. No, the reason for this game is the features. 4-player versus. Adventure mode full of variety. Collecting trophies of Nintendo trademarks(not literally, I mean characters and things created by Nintendo), and much much more. The unknown of many things, like what Pokemon will be in that PokeBall, who will win this fight, is a bomb in this crate, and many other things make this game a sure win. It's meant o be played to have fun, not to settle arguments. And one of the reasons it's a hit: there's a character for everyone.
Anybody who's played the original Super Smash Bros. should know how fun it is to smash your friends as popular Nintendo characters. Not only are the controls so simple even a 5 year old could play, but it's also fast, furious, and most of all, fun.
A little bit after two years after its release, Nintendo announced a sequel to the best-selling fighting game. Shown at E3, it passed Star Wars Rogue Squadron 2 as the most anticipated Gamecube game. Over the next 6 months, Nintendo tortured their fans by revealing saliva-inducing options such as 292 trophies, 25 characters, 28 stages, an much, much more. Finally, the wait is over, and fans are treated to the greatest fighting game of the year.
The graphics are magificent. People claim the backgrounds are terrible, but they look fine to me. The character design is so detailed you can see the furs on Fox and the curves of the cloth for Mario. And most importantly of all, it goes at a blistering 60 frames per second. That's an amazing feat considering most of the things documented in this site goes at just 24 fps.
If anybody's a fan of Nintendo music, then this is the game for you. It remixes many popular tunes from Zelda's Overworld Theme to Pokemon's Battle Theme. The sound effects are wonderful, and best of all, there is none of the sound editing that plagued the first version.
Super Smash Bros. Melee is not a rehash of the N64 version, as it has been often called. It has brand new moves. Now, if you grab somebody, you have a choice of attacking the victim, or throwing them up, down, forward, or back. There are 4 Special Attacks instead of the usual 3, and you can dodge projectile attacks and mid-air attacks.
In the original Super Smash Bros., the one-player mode was going through a fixed set of 13 stages. In Melee, there is Classical Mode, which is a lot like the original, only the stages are mixed. There Adventure Mode, where the player goes through scrolling world with hazards before fighting your enemy. There is Stadium Mode, where you can play your character's target practice level, beat up a beanbag before seeing how far you can hit it with a bat, and fight against up to 100 computer characters. There is an event mode with 51 events where you fight in special pre-set circumstances. And then there are the 292 trophies which include people like Misty from Pokemon or the go-kart from the Mario Kart games.
But the truly amazing part of this game is the multiplayer mode, which is what makes Super Smash Bros. one of the classics for the N64. You can play the usual stock (lives) or time mode, but you can also play coin mode, where you knock coins out of your opponents and collect there. Then there are the special melee modes, with special battles like Giant Melee (where everybody is big), or Special Sudden Death Melee, where everybody starts off with 300% damage. This game WILL last you over 500 hours if you are a fan of the original.
This game is a perfect example of why Nintendo is so successful today. Like what has been mentioned earlier in this review, this game is fast, furious, and most of all, fun. If you are a fan of fighting games or Nintendo, then this game is a must.
A little bit after two years after its release, Nintendo announced a sequel to the best-selling fighting game. Shown at E3, it passed Star Wars Rogue Squadron 2 as the most anticipated Gamecube game. Over the next 6 months, Nintendo tortured their fans by revealing saliva-inducing options such as 292 trophies, 25 characters, 28 stages, an much, much more. Finally, the wait is over, and fans are treated to the greatest fighting game of the year.
The graphics are magificent. People claim the backgrounds are terrible, but they look fine to me. The character design is so detailed you can see the furs on Fox and the curves of the cloth for Mario. And most importantly of all, it goes at a blistering 60 frames per second. That's an amazing feat considering most of the things documented in this site goes at just 24 fps.
If anybody's a fan of Nintendo music, then this is the game for you. It remixes many popular tunes from Zelda's Overworld Theme to Pokemon's Battle Theme. The sound effects are wonderful, and best of all, there is none of the sound editing that plagued the first version.
Super Smash Bros. Melee is not a rehash of the N64 version, as it has been often called. It has brand new moves. Now, if you grab somebody, you have a choice of attacking the victim, or throwing them up, down, forward, or back. There are 4 Special Attacks instead of the usual 3, and you can dodge projectile attacks and mid-air attacks.
In the original Super Smash Bros., the one-player mode was going through a fixed set of 13 stages. In Melee, there is Classical Mode, which is a lot like the original, only the stages are mixed. There Adventure Mode, where the player goes through scrolling world with hazards before fighting your enemy. There is Stadium Mode, where you can play your character's target practice level, beat up a beanbag before seeing how far you can hit it with a bat, and fight against up to 100 computer characters. There is an event mode with 51 events where you fight in special pre-set circumstances. And then there are the 292 trophies which include people like Misty from Pokemon or the go-kart from the Mario Kart games.
But the truly amazing part of this game is the multiplayer mode, which is what makes Super Smash Bros. one of the classics for the N64. You can play the usual stock (lives) or time mode, but you can also play coin mode, where you knock coins out of your opponents and collect there. Then there are the special melee modes, with special battles like Giant Melee (where everybody is big), or Special Sudden Death Melee, where everybody starts off with 300% damage. This game WILL last you over 500 hours if you are a fan of the original.
This game is a perfect example of why Nintendo is so successful today. Like what has been mentioned earlier in this review, this game is fast, furious, and most of all, fun. If you are a fan of fighting games or Nintendo, then this game is a must.
Mario and the gang have returned for another bout. Only this time, they have new moves, items, places to battle... and of course, several new Nintendo stars to battle with.
The characters have never looked better. There's a lot of nice texture work here--you can see even very minor details like the stitching on Mario's overalls or the scales on Bowser's skin. The game constantly runs at 60 FPS, or frames per second (really, really smoothly), and load time is anywhere from one-and-a-half seconds to almost none at all.
Thankfully, Nintendo has not decided to edit the sound effects for the English version, unlike what they did for the first title. (Grr...) The music is very nicely done. Most of the tunes are orchestrated, and they even included the DK Rap from Donkey Kong 64!
Controls are also very similar to the first game. Players jump with the Y Button, use regular attacks with the A button, use special attacks with the B button, shield with the L or R buttons, and grab other players with the awkwardly placed Z Button. I recommend practicing to get the hang of it all.
The arenas are a lot more unique this time around, too. For instance, in the F-Zero Mute City stage, the arena constantly moves, and you can even get hit by the F-Zero cars zooming by. (This has to be seen to be believed.) Or in the Pokémon Stadium level, the landscape changes at random. All of the stages have little obstacles and traps like these.
The game is LOADED with all sorts of modes, even in single-player. Adventure mode, for instance, takes you through all sorts of cool stages based on Nintendo games. Players have several battle options, and players can also fight in tournaments with up to 64 players.
What about secrets? Well, I won't disclose much, but there are many characters to be unlocked, like Pichu, Ganondorf, and Prince Marth (from the Japanese RPG Fire Emblem). The only one I would change is Jigglypuff, who doesn't do much of anything. You can even earn many new arenas.
With all these options, modes, and secrets, this game is sure to keep players busy for a long, long time.
My score: 10 out of 10
The characters have never looked better. There's a lot of nice texture work here--you can see even very minor details like the stitching on Mario's overalls or the scales on Bowser's skin. The game constantly runs at 60 FPS, or frames per second (really, really smoothly), and load time is anywhere from one-and-a-half seconds to almost none at all.
Thankfully, Nintendo has not decided to edit the sound effects for the English version, unlike what they did for the first title. (Grr...) The music is very nicely done. Most of the tunes are orchestrated, and they even included the DK Rap from Donkey Kong 64!
Controls are also very similar to the first game. Players jump with the Y Button, use regular attacks with the A button, use special attacks with the B button, shield with the L or R buttons, and grab other players with the awkwardly placed Z Button. I recommend practicing to get the hang of it all.
The arenas are a lot more unique this time around, too. For instance, in the F-Zero Mute City stage, the arena constantly moves, and you can even get hit by the F-Zero cars zooming by. (This has to be seen to be believed.) Or in the Pokémon Stadium level, the landscape changes at random. All of the stages have little obstacles and traps like these.
The game is LOADED with all sorts of modes, even in single-player. Adventure mode, for instance, takes you through all sorts of cool stages based on Nintendo games. Players have several battle options, and players can also fight in tournaments with up to 64 players.
What about secrets? Well, I won't disclose much, but there are many characters to be unlocked, like Pichu, Ganondorf, and Prince Marth (from the Japanese RPG Fire Emblem). The only one I would change is Jigglypuff, who doesn't do much of anything. You can even earn many new arenas.
With all these options, modes, and secrets, this game is sure to keep players busy for a long, long time.
My score: 10 out of 10
¿Sabías que…?
- TriviaThis was Mario's first appearance in a game with an ESRB rating higher than E (Everyone) and the first game in the Super Smash Bros. series to be rated T (Teen).
- ErroresNess refers to his magic attacks as "PK" attacks. This is supposed to be "PSI." (The Earthbound games use the term PSI to refer to magic, though an early beta version of the game used PK, and this is probably what caused the error.)
- Créditos curiososYou are able to shoot the credits in the same way as an on-rails space shooter, like "Star Fox". Each name, item, or company in the credits is worth one point, and the game tallies up your points at the end of the credits when the copyrights are shown.
- Versiones alternativasFor the American release, the trophy of the character Tamagon, from the video game "Devil World," was removed.
- ConexionesEdited from Super Smash Bros. (1999)
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