Agrega una trama en tu idiomaA blue hedgehog with supersonic speed must rescue animals from being turned into robots by a mad scientist.A blue hedgehog with supersonic speed must rescue animals from being turned into robots by a mad scientist.A blue hedgehog with supersonic speed must rescue animals from being turned into robots by a mad scientist.
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I loved playing Sonic the Hedgehog for the Megadrive, this game first came out in 1991, then came along Sonic the Hedgehog 2, Sonic the Hedgehog 3, sonic spinball, sonic and knuckles, sonic 3d, dr robotnik's meanbeam etc: I think Sonic is cool and i remember playing the game when i was young.
Let me explain that "one-liner" first. Some quick video game history:
As a video game company, Sega had always been something of an also-ran when compared to mighty Nintendo during the 1980s. Nintendo's venerable 8-bit NES absolutely ruled the gaming world at that time, with the company using its incredibly powerful marketing department to tackle and eliminate all potential challengers. When Sega introduced its competing Master System in 1986 (after a trial run of sorts with a variety of arcade games), it was hard to look past Nintendo's immense library of game cartridges and see that Sega had actually crafted a more capable system.
But Nintendo had relied on the NES architecture for too long. This meant that the time was right by 1989 for a competitor to rise, like a cobra, from the mists. Sega took the chance and introduced its groundbreaking 16-bit Genesis system. Critics were impressed - the semi-3D graphics were a huge improvement over the NES' largely one-dimensional images, and the Genesis platform seemed to have been designed with the serious game-player in mind.
Sega's problem, however, was in Genesis games. Mainly, there were not enough of them - and of those, only a few were really very good (Sega relying mainly on lots of blood and gore to pull in older customers). Genesis was popular among gamers who simply wanted a change of pace, but the system needed what is now called the "killer app" - a game that was good enough to sell the systems on its own.
Which brings us, in a roundabout way, to Sonic the Hedgehog.
Introduced for 1991, Sonic was in most ways a typical action platform game - cruise through a variety of interesting places, collect power-ups and score points, and attempt to beat the evil bad guy and save the world at the end of the game. Most people at the time said, "So it's like Mario Bros., then?" Those people hadn't played Sonic yet. Sonic the Hedgehog was a feast for the eyes with beautiful graphics, well-designed levels and a main character (the titular blue Hedgehog) who had more attitude than any chubby Italian plumber could ever achieve.
But of course, Sonic was so named because it (and he) was fast. Faster than any video game most people had ever played on a home system, so fast that one could easily become overwhelmed by the rapidly shifting scenery. And herein lay the challenge: control Sonic's speed while completing the mission (the levels were timed, of course) and you would be rewarded with one of the finest gaming experiences ever digitized.
And graphics and gameplay are only part of the story. Great music, by MIDI master Yuzo Koshiro, both highlights the speed of the game and defines the unique character of each Zone. Replay value is enhanced by the challenge of finding eight Chaos Emeralds, hidden within special stages that get progressively harder to navigate through. Find all eight and there's a very special surprise...which I won't reveal. You figure it out!
The only drawbacks are that once you figure out the secrets of harnessing Sonic's speed, the game is not that tough to complete (aside from the aforementioned Chaos Emerald challenge, which is a bear). And modern gamers who've been spoiled by the ability to constantly save their progress will probably be disappointed at the prospect of (gasp!) starting over anew every time, though there is a continue feature allowing two more tries from the same Zone.
Overall, an excellent game and - as mentioned earlier - the true "killer app" for the Genesis. (Sega eventually figured this out and began to sell the game as the "pack-in" title with the Genesis hardware package.) Eleven years on, I still find it immensely entertaining to pop that cartridge into my dusty old Genesis system and wheel Sonic to glory once again.
Highly recommended.
hondaboy :-D
As a video game company, Sega had always been something of an also-ran when compared to mighty Nintendo during the 1980s. Nintendo's venerable 8-bit NES absolutely ruled the gaming world at that time, with the company using its incredibly powerful marketing department to tackle and eliminate all potential challengers. When Sega introduced its competing Master System in 1986 (after a trial run of sorts with a variety of arcade games), it was hard to look past Nintendo's immense library of game cartridges and see that Sega had actually crafted a more capable system.
But Nintendo had relied on the NES architecture for too long. This meant that the time was right by 1989 for a competitor to rise, like a cobra, from the mists. Sega took the chance and introduced its groundbreaking 16-bit Genesis system. Critics were impressed - the semi-3D graphics were a huge improvement over the NES' largely one-dimensional images, and the Genesis platform seemed to have been designed with the serious game-player in mind.
Sega's problem, however, was in Genesis games. Mainly, there were not enough of them - and of those, only a few were really very good (Sega relying mainly on lots of blood and gore to pull in older customers). Genesis was popular among gamers who simply wanted a change of pace, but the system needed what is now called the "killer app" - a game that was good enough to sell the systems on its own.
Which brings us, in a roundabout way, to Sonic the Hedgehog.
Introduced for 1991, Sonic was in most ways a typical action platform game - cruise through a variety of interesting places, collect power-ups and score points, and attempt to beat the evil bad guy and save the world at the end of the game. Most people at the time said, "So it's like Mario Bros., then?" Those people hadn't played Sonic yet. Sonic the Hedgehog was a feast for the eyes with beautiful graphics, well-designed levels and a main character (the titular blue Hedgehog) who had more attitude than any chubby Italian plumber could ever achieve.
But of course, Sonic was so named because it (and he) was fast. Faster than any video game most people had ever played on a home system, so fast that one could easily become overwhelmed by the rapidly shifting scenery. And herein lay the challenge: control Sonic's speed while completing the mission (the levels were timed, of course) and you would be rewarded with one of the finest gaming experiences ever digitized.
And graphics and gameplay are only part of the story. Great music, by MIDI master Yuzo Koshiro, both highlights the speed of the game and defines the unique character of each Zone. Replay value is enhanced by the challenge of finding eight Chaos Emeralds, hidden within special stages that get progressively harder to navigate through. Find all eight and there's a very special surprise...which I won't reveal. You figure it out!
The only drawbacks are that once you figure out the secrets of harnessing Sonic's speed, the game is not that tough to complete (aside from the aforementioned Chaos Emerald challenge, which is a bear). And modern gamers who've been spoiled by the ability to constantly save their progress will probably be disappointed at the prospect of (gasp!) starting over anew every time, though there is a continue feature allowing two more tries from the same Zone.
Overall, an excellent game and - as mentioned earlier - the true "killer app" for the Genesis. (Sega eventually figured this out and began to sell the game as the "pack-in" title with the Genesis hardware package.) Eleven years on, I still find it immensely entertaining to pop that cartridge into my dusty old Genesis system and wheel Sonic to glory once again.
Highly recommended.
hondaboy :-D
10dhein09
This is obviously the best Sonic title yet. And that's saying something, considering his latest adventures have been nails in his coffin. Which means they sucked. But this game rocks! It introduced the revolution of the 16-bit era. Yet sometimes, it felt challenging. But this game makes up for it with incredible replay. You'll play this for hours to get everything. The only game with Sonic in it that was great was probably Super Smash Bros. Brawl. I can't imagine a better way to relive classic side scrolling action besides Super Mario Bros. So sit back, relax and enjoy the 16-bit era's domination. Sonic lives on forever!
I will never forget the snowy Xmas of 1992 when I made the upgrade from the trusty old Commodore 64 to the Sega Genesis. I got about 1 game per week for the Genesis and tried just about everything. My first ever game tho was Sonic the Hedgehog. The gameplay was simple and that's the way I liked it.
The graphics were cute. From bright blue sunshine and tropical landscapes to the cruel mechanical world of Doctor Robotnik (now called the Eggman). The music was great (where are the soundtrack CDs???) and I was never happier.
Sure it was totally easy but I always went back for more. This game had such charm is it any wonder why Sonic is still so popular all these years on?
The graphics were cute. From bright blue sunshine and tropical landscapes to the cruel mechanical world of Doctor Robotnik (now called the Eggman). The music was great (where are the soundtrack CDs???) and I was never happier.
Sure it was totally easy but I always went back for more. This game had such charm is it any wonder why Sonic is still so popular all these years on?
Sonic the Hedgehog is one of the most famous video game characters in video game history. Well, the famous Hedgehog got his start in this classic game and has been amazing us ever since. As Sonic, you journey through many stages and fight off all kinds of robots in order to defeat archenemy, Dr. Robotnik. The levels get more challenging as the game progresses. Also, look for the bonus levels where you can collect the Chaos Emeralds. This game has been out for years and has been vastly outdated by the recent games, but this is still an awesome game. Thumbs up.
¿Sabías que…?
- TriviaThe famous SEGA jingle at the start of the game has been estimated to take up between 1/20 to 1/8 of the 4-megabit Cartridge.
- Créditos curiososThe ending credits vary depending on how many Chaos Emeralds you collected throughout the game:
- If you collected all 6 Emeralds, at the end Dr Robotnik will be seen jumping angrily on "THE END."
- If you didn't collect them all, Robotnik will be happily juggling the Emeralds you missed over the words "TRY AGAIN."
- Versiones alternativasAn 8-bit version of the game, 'Sonic the Hedgehog (1991/II) (VG)', was released for the Master System and Game Gear. Other than the title, basic story and a couple of similarly-themed levels, the two versions have absolutely nothing in common.
- ConexionesEdited into Sega Genesis Collection: Gold Edition (2011)
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