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8.5/10
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Agrega una trama en tu idiomaDoom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.
- Guionista
- Elenco
- Premios
- 1 nominación en total
Kevin Cloud
- Doomguy (Hands)
- (sin créditos)
Bobby Prince
- Marine
- (voz)
- (sin créditos)
- …
John Romero
- Final Boss
- (voz)
- (sin créditos)
- …
Opiniones destacadas
Doom-2 was a unique game in the sense that it was really a direct addon or extension to the original Doom game without changing much of the original settings and engine, weapons or enemies. However, with some great level design, a creepy soundtrack and very challenging battle sequences, I would still maintain that this game was actually more fun and scarier than Doom-3. Doom-2 offered only one new weapon, the double barrelled shotgun but it included a huge load of new and tougher enemies. As with the Doom, there was very little story but this was excusable since one really didn't expect much of a story during those times. If you grew up during the late 80s or 90s, you would have surely played this game but for the guys who have'nt, I'll just say that you've missed out on a big gaming experience.
Doom II in a lot of ways feels more like an expansion than it does an entirely independent game and though I don't think it's quite as consistent as its predecessor, that doesn't stop it from being a hell of a fun time and a worthy follow up to arguably one of the most influential games of all time.
The levels are bigger, more complex. There's essentially twice the amount of demons to slaughter, both in number and variation, with inclusions such as the Revenant, Hell Knight, Pain Elemental, Mancubus, Arch-Vile and Arachnotron being introduced into the franchise. The music is just as bangin' as ever with Bobby Prince returning to compose and we get a brand new toy to play with in the form of the iconic Super Shotgun, a tool synonymous with both the franchise and its protagonist.
Step back into the gore-drenched boots of the Doomguy, avenge your beloved Daisy and save the Earth from demonic invasion.
Doom II feels like a refinement and though it's difficult to stand side by side with the cultural Goliath that was Doom (1993), its important to remember that the franchise would not be what it is today had it not been for this game.
8/10.
The levels are bigger, more complex. There's essentially twice the amount of demons to slaughter, both in number and variation, with inclusions such as the Revenant, Hell Knight, Pain Elemental, Mancubus, Arch-Vile and Arachnotron being introduced into the franchise. The music is just as bangin' as ever with Bobby Prince returning to compose and we get a brand new toy to play with in the form of the iconic Super Shotgun, a tool synonymous with both the franchise and its protagonist.
Step back into the gore-drenched boots of the Doomguy, avenge your beloved Daisy and save the Earth from demonic invasion.
Doom II feels like a refinement and though it's difficult to stand side by side with the cultural Goliath that was Doom (1993), its important to remember that the franchise would not be what it is today had it not been for this game.
8/10.
10NpMoviez
My favorite game of all times! May be Doom or Ultimate Doom would've been my favorite of all times, but it just happened that I played this before the original Doom. It was the first ever FPS game, first ever action game and first ever horror/demonic game I ever played, so I may be quite biased towards this game. Yeah, maybe games like Call of Duty and all are "better" than these games. But had it not been for Doom, none of such games would've existed at all. So, you may not like it, but you can never deny it's legacy.
There are new monsters, a very cool Super Shotgun (which is my favorite gun in an FPS game, together with the BFG) and some improvements in gameplay experience. I personally liked the continuous gameplay rather than the episodic approach of the original. The levels look better in terms of design and some levels (Map 13: Downtown in particular) do become a great experience after playing a number of times, even if they are too tedious in the beginning. Also, it has less number of mazes compared to the original Doom. Since I hate mazes, I take that as an improvement. Arch-Viles are perhaps my favorite enemy in classic Doom, which first appears in this game. Some levels require a well-planned strategy to get through it properly. Not really the primary element of the game, but it's also a strategic game sometimes. The strategic part of the game is often overlooked. One major issue people bring up is the lack of storyline. Yes, it doesn't have a whole lot of cutscenes and scrolling and reading. And considering it to be one of the earliest games of its kind, it might have been horrible to look at the cutscenes in retrospect. So, it puts gameplay above the storytelling but it doesn't mean that the game has no storyline at all. It has very minimal storylines and setups and buildups. The minimality adds to the charm of the game. Even though they're in minimal amount, they're sufficient for the players to make some sense out of the gameplay experience they get. That's some weird brilliance. The continuous gameplay makes things a little easier than compared to Doom/Ultimate Doom - especially Episode 4 of Ultimate Doom (Thy Flesh Consumed). But, playing each level from a pistol start will make some of the levels ten times more difficult.
My favorite levels - Entryway (1), Dead Simple (7), Tricks and Traps (8), 'O' of Destruction (11), Inmost Dens (14), Suburbs (16), Tenements (17), The Courtyard (18), The Citadel (19), Barrels o' Fun (23), Bloodfalls (25), Monster Condo (27), The Spirit World (28), The Living End (29). These are my favorite levels out of any classic Doom games and the millions of other wads created by the people who loved and played these classics.
My least favorite levels - The Pit (9), Refueling Base (10), The Chasm (24). Not at all the worst levels out there in the original ones or the customized versions. But, it's either their gimmick and the lack of ammo which made me like these levels less.
Score : absolute 10/10 Grade : golden A+
There are new monsters, a very cool Super Shotgun (which is my favorite gun in an FPS game, together with the BFG) and some improvements in gameplay experience. I personally liked the continuous gameplay rather than the episodic approach of the original. The levels look better in terms of design and some levels (Map 13: Downtown in particular) do become a great experience after playing a number of times, even if they are too tedious in the beginning. Also, it has less number of mazes compared to the original Doom. Since I hate mazes, I take that as an improvement. Arch-Viles are perhaps my favorite enemy in classic Doom, which first appears in this game. Some levels require a well-planned strategy to get through it properly. Not really the primary element of the game, but it's also a strategic game sometimes. The strategic part of the game is often overlooked. One major issue people bring up is the lack of storyline. Yes, it doesn't have a whole lot of cutscenes and scrolling and reading. And considering it to be one of the earliest games of its kind, it might have been horrible to look at the cutscenes in retrospect. So, it puts gameplay above the storytelling but it doesn't mean that the game has no storyline at all. It has very minimal storylines and setups and buildups. The minimality adds to the charm of the game. Even though they're in minimal amount, they're sufficient for the players to make some sense out of the gameplay experience they get. That's some weird brilliance. The continuous gameplay makes things a little easier than compared to Doom/Ultimate Doom - especially Episode 4 of Ultimate Doom (Thy Flesh Consumed). But, playing each level from a pistol start will make some of the levels ten times more difficult.
My favorite levels - Entryway (1), Dead Simple (7), Tricks and Traps (8), 'O' of Destruction (11), Inmost Dens (14), Suburbs (16), Tenements (17), The Courtyard (18), The Citadel (19), Barrels o' Fun (23), Bloodfalls (25), Monster Condo (27), The Spirit World (28), The Living End (29). These are my favorite levels out of any classic Doom games and the millions of other wads created by the people who loved and played these classics.
My least favorite levels - The Pit (9), Refueling Base (10), The Chasm (24). Not at all the worst levels out there in the original ones or the customized versions. But, it's either their gimmick and the lack of ammo which made me like these levels less.
Score : absolute 10/10 Grade : golden A+
10Snivius
Take the excellent base game of the original DOOM and add more weapons, new levels, new soundtrack, enemies and basically everything a good sequel needs to create an arguably perfect shooter with everything being balanced and improved upon to make a even more fast paced and better experience. Often seen as "Just more of the original", my personal favorite of the two, it shouldn't just be ignored whichever one is your favorite of the two however, they are both equally worth playing for fantastic games with once again incredible mod support and you have a duo-logy of games that have became a staple of video game culture for very good reasons.
The Doom series is one of the most exciting first person shoot em up video games! The characters, monsters, and the action makes this game a fun non-stop playing time! Below is a brief look how I think the game is!
Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!
Graphics: The graphics are wonderful especially for the first Nintendo. The backgrounds are really beautiful!
Difficulty: The game is easy but as it goes on you find out that it will become more difficult!
Music: The music is great! Just fantastic catchy tunes through out the game! In My opinion its some of the best music ever in a video game!
Sound: The sound is great. Nuff said!
Overall: I have always loved Doom II! If you like excellent shoot em up games then I strongly recommend you play this game!
To purchase this video game check out Amazon.com!
Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!
Graphics: The graphics are wonderful especially for the first Nintendo. The backgrounds are really beautiful!
Difficulty: The game is easy but as it goes on you find out that it will become more difficult!
Music: The music is great! Just fantastic catchy tunes through out the game! In My opinion its some of the best music ever in a video game!
Sound: The sound is great. Nuff said!
Overall: I have always loved Doom II! If you like excellent shoot em up games then I strongly recommend you play this game!
To purchase this video game check out Amazon.com!
¿Sabías que…?
- TriviaThe programmers added a picture of John Romero's head on a stage at the last level. John noticed that and added a sample to the last level of him saying: "To win this game you must beat me, John Romero". The sample was pitch-shifted and reversed.
- ErroresThe two enemy guards in the first room have their backs turned to you and remain oblivious to your presence until you attack. If you silently punch the air from the platform behind them, they become alerted to you. However, if you had instead picked up the chainsaw on the left and held it behind their backs, even though the chainsaw makes noise in its idle position, the guards will remain unaware. This inconsistency occurs because idle weapons are typically silent, while attacking weapons make a sound, except for the fist and chainsaw.
- Versiones alternativasThe console versions of Doom II omit levels 31 and 32 and alter some level maps due to size of media and hardware limits.
- ConexionesEdited from Wolfenstein 3D (1992)
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