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Crash Bandicoot

  • Videojuego
  • 1996
  • E
CALIFICACIÓN DE IMDb
8.2/10
3.9 k
TU CALIFICACIÓN
Brendan O'Brien and Kappei Yamaguchi in Crash Bandicoot (1996)
Crash Bandicoot
Reproducir trailer0:34
1 video
11 fotos
ActionAdventureComedyFamilyFantasySci-Fi

Agrega una trama en tu idiomaCrash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.

  • Dirección
    • Andrew S. Gavin
    • Jason Rubin
  • Guionista
    • Andrew S. Gavin
  • Elenco
    • Brendan O'Brien
    • Mitsuru Ogata
    • Kappei Yamaguchi
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.2/10
    3.9 k
    TU CALIFICACIÓN
    • Dirección
      • Andrew S. Gavin
      • Jason Rubin
    • Guionista
      • Andrew S. Gavin
    • Elenco
      • Brendan O'Brien
      • Mitsuru Ogata
      • Kappei Yamaguchi
    • 9Opiniones de los usuarios
    • 1Opinión de los críticos
  • Ver la información de producción en IMDbPro
    • Premios
      • 2 nominaciones en total

    Videos1

    Crash Bandicoot
    Trailer 0:34
    Crash Bandicoot

    Fotos10

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    + 4
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    Elenco principal6

    Editar
    Brendan O'Brien
    Brendan O'Brien
    • Crash Bandicoot
    • (voz)
    • (as Brendan Obrien)
    • …
    Mitsuru Ogata
    • Nitrus Brio
    • (japanese version)
    • (voz)
    Kappei Yamaguchi
    Kappei Yamaguchi
    • Crash Bandicoot
    • (japanese version)
    • (voz)
    Shôzô Îzuka
    • Dr. Neo Cortex
    • (japanese version)
    • (voz)
    Dal McKennon
    Dal McKennon
    • Ripper Roo
    • (archivo de sonido)
    • (voz)
    • (sin créditos)
    David Siller
    • Aku Aku
    • (voz)
    • (sin créditos)
    • …
    • Dirección
      • Andrew S. Gavin
      • Jason Rubin
    • Guionista
      • Andrew S. Gavin
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios9

    8.23.8K
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    Opiniones destacadas

    8sebastianali123

    The first playable tech demo in history.

    I dont like to talk about common games, but sometimes i do an exception. Thats why i also skip some important aspects in my reviews because i want to talk about things most dont. If i dont do that, it would just be a copy paste. The first Crash game is also pretty much criticized these days for not aged very well, and while i agree that its the weakest in the trilogy, i feel like people doesnt give the credit it really deserves, but lets calm down a bit.

    For one, i think it manages to be the first 3d game in history to have believable enviroments, managing to match or even surprass some prerender stuff or even tech demos made in super computers. Most people may know all of the clever programming that made this game possible on the first place. I feel people dont give enough credit to how ahead of its time the PS1 Crash games looked. You had everything, z buffer and texture jittering almost fixed, dynamic lightning, facial animation, a great amount of polygonal density present at all time, basically thanks to the fixed camera and focusing all of the poly count available in a reduced space, plus some of the best optimization ever made for a videogame would make some graphical techniques unthinkable to be possible even on a console not made for that, on real time at 30 fps on a 2mb ram machine... Crazy. In comparison, the best looking game on the most powerful platform at the time, which was obviously PC, was arguably Quake 1, which needed at least 8 mb of ram, a decent graphics card and a Pentium, miles more powerful than the PS1 MIPS, and all of that for a game that had blurry brown textures and characters that walk in slow motion and zero expression. Dont get me wrong, i think Quake 1 still is very impressive for 1996, and a top 3 in terms of graphics, but Crash 1 was just in another level. Honestly, if nowadays a game could do photorealism by doing fixed cameras and run on something as old as a pentium 4, by all means do it.

    Obviously all of those miracles wouldnt be anything without a good gameplay, because i swear, the amount of times i played an impressive trash game is to write a book, but fortunately Naughty Dog did know how to make the gameplay addictive. It may seem less revolutionary that something like Mario 64 at first glance, but you should treat Crash 1 like an evolution to old 2d platformers. The 3d in Crash is used in a different way. Not to give you exploration (even though sometimes you have more than one path to go), but to give you a new layer of gameplay. Of course we all know this game has different camera perspectives for each level, but how important is that? Well, a lot. The boulder levels for example kind of reminds me to a scripted sequence in a modern game. Different perspectives can make a level to look better in the right hands. The boxes also makes the gameplay very stimulating by making you control your jumps or your spins at times. Yeah, we all know they screw the save system and the one life one run is still unfair, but honestly... the game isnt that hard? I mean, it still is very challenging for a first playthrough, but is nowhere near as hard as many games of that era or before. Accessibility was always a thing for Naughty Dog, and Crash 1, while not perfect, i think still gives a good margin of error in most levels.

    I honestly could talk about more things... but... it would be repeating what people did for years and i would be lying if i say that i made this review to talk about something more than the graphics. Nowadays a bunch of polygons on screen may not seem much, but i think this game still looks very impressive thanks to the unique artstyle, inspired by a lot of sources (seriously, Zembillas is a genius and if you were an artist you should feel inspired by its art), and its optimization techniques that could theoretically be used in a modern game in the right hands. Making those enviroments divided in multiple pieces was probably a headache, i couldnt imagine how much the devs were suffering by making this game. But something no one could deny is that, it doesnt look like a PS1 game. I mean, is so impressive that even the 3d renders made to promote the game arent too different from the true thing, thats how good it is. The first time i saw where an actual game, could be used as a tech demo to showcase the power of a console. Go away T-Rex and Batoidea, Crash Bandicoot will be packaged on your disk along with you.
    7WarMovieCollector

    Challenging Platform Game on the Dolphin Emulator in 2022

    Finished this on the Dolphin Emulator. It was a new experience for me playing this with upscale resolution at 1440p with enhanced graphical options enabled in the emulator. A challenging platform game. Some levels such as the ''Boulder Dash'' chapter was a difficult experience for me playing with an Xbox controller. In the level you are forced to escape from a boulder coming at you from behind coupled with obstacles placed in front of your path as you dash for the exit point. Overall, a frustrating but interesting game.
    9soccuk

    Never gets old

    This is one of the best games of the 20th century! This gem dropped in 1996 and quickly became a staple of the PlayStation era. I mean, who could resist that wacky little orange dude and his vibrant, wild world? From the get-go, you dive into a colorful, slightly chaotic adventure filled with jumping, spinning, and a whole lot of collecting! Each level is packed with character-whether you're racing through a lush jungle, dodging boulders, or trying to navigate those tricky platform sequences, it's a joyride all the way. The graphics were groundbreaking for the time, and they still have a certain charm that makes you smile. Let me tell you, the difficulty curve is real! Those levels can be challenging, but they keep you coming back for more. Every time you think you've mastered a level, you find yourself face-to-face with some crazy new obstacle. I swear, I like to think of myself as a seasoned gamer, but Crash does have a way of putting you in your place! And oh, the music! Those catchy tunes get stuck in your head for days. You can't help but hum along while you try and beat your high score.

    It is a delightful throwback that perfectly captures the essence of classic platforming. If you haven't tried it yet, or if you're just feeling nostalgic, fire it up and get ready for some fun! It's a wild ride that never gets old.
    Eamonn_green

    Best Crash game

    Many think Crash Bandicoot 3: Warped is the best but nothing is as good as the original. The plot is a bandicoot called Crash sets out to save his bandicoot girlfriend Tauna from a maniac called Dr Neo Cortex. But he has to face a maniac Kangaroo called Ripper Roo, a big indian called Papu Papu and a big Koala before he can face Cortex. There are lots of hard levels and to help is a voodoo indian called Aku Aku. The only bad thing about the game is it can get frustrating. If you like Spyro you'll love this.
    1Yarman-Shair

    junk games for your ps1

    It is terrible everything is almost a scam, the difficulty is hateful and terrible since it is difficult and not playable, the gameplay is boring and generic only jumps and an attack that does not help much, the only good thing about this mediocre game would be the graphics that are good for their era and music with average level designs.

    Más como esto

    Crash Bandicoot 2: Cortex Strikes Back
    8.5
    Crash Bandicoot 2: Cortex Strikes Back
    Crash Bandicoot: Warped
    8.7
    Crash Bandicoot: Warped
    Crash Bandicoot: The Wrath of Cortex
    7.6
    Crash Bandicoot: The Wrath of Cortex
    Crash Bandicoot 4: It's About Time
    7.8
    Crash Bandicoot 4: It's About Time
    Crash Team Racing
    8.6
    Crash Team Racing
    Crash Twinsanity
    7.7
    Crash Twinsanity
    Spyro the Dragon
    8.2
    Spyro the Dragon
    Crash Bash
    7.6
    Crash Bash
    Crash of the Titans
    6.6
    Crash of the Titans
    Crash Nitro Kart
    7.2
    Crash Nitro Kart
    Crash Tag Team Racing
    7.3
    Crash Tag Team Racing
    Crash: Mind Over Mutant
    6.4
    Crash: Mind Over Mutant

    Argumento

    Editar

    ¿Sabías que…?

    Editar
    • Trivia
      The crates in the game were made to fill in the more boring parts of the levels.
    • Errores
      In Generator Room, the monitors all feature Dr Cortex's face staring blankly, however he is missing the 'N' on his forehead.
    • Citas

      [first lines]

      Nitrus Brio: But Dr Cortex, we have not determined the cause of past failures!

      [giggles convulsively]

      Dr. Cortex: MORON! This bandicoot *will* be my General, and he *will* lead my Cortex Commandos to world domination. This time I shall reign triumphant!

      [they zap Crash with the Evolvo-Ray]

      Dr. Cortex: We are closer than ever before. Quickly! Into the Vortex!

      Nitrus Brio: But Dr. Cortex, the Vortex is not ready. We have no idea what it could do!

      [He giggles as he raises Crash in the Cortex Vortex. The screen reads "BANDICOOT 1.0 REJECTED"]

      Dr. Cortex: Failure again... capture him!

      [Crash runs away, crashes through a window and falls into the sea outside the castle]

      Crash Bandicoot: Uh-oh!

      [back in the castle, Tawna is restrained by a pair of lab assistants]

      Dr. Cortex: Prepare the female bandicoot...

    • Créditos curiosos
      The Naughty Dog company logo is used with a doghouse and stomping footprints.
    • Conexiones
      Featured in GamePro TV: Episode #2.2 (1996)
    • Bandas sonoras
      Music, African
      (uncredited)

      [from the Hollywood Edge Sound Effects Library]

      [Sampled for the music in the Great Gate and Native Fortress levels.]

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    Detalles

    Editar
    • Fecha de lanzamiento
      • 9 de septiembre de 1996 (Estados Unidos)
    • País de origen
      • Estados Unidos
    • Idioma
      • Inglés
    • También se conoce como
      • Project Wombat
    • Locaciones de filmación
      • Universal City, California, Estados Unidos(Studio)
    • Productoras
      • Naughty Dog
      • Universal Interactive Studios
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

    Editar
    • Color
      • Color
    • Mezcla de sonido
      • Stereo
    • Relación de aspecto
      • 4:3

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