Agrega una trama en tu idiomaCrash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex.
- Dirección
- Guionista
- Elenco
- Premios
- 2 nominaciones en total
- Crash Bandicoot
- (voz)
- (as Brendan Obrien)
- …
- Nitrus Brio
- (japanese version)
- (voz)
- Crash Bandicoot
- (japanese version)
- (voz)
- Dr. Neo Cortex
- (japanese version)
- (voz)
- Ripper Roo
- (archivo de sonido)
- (voz)
- (sin créditos)
- Aku Aku
- (voz)
- (sin créditos)
- …
- Dirección
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- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
Crash Bandicoot is our mostly silent protagonist (he doesn't speak, but does make sounds when spinning or injured) and this game introduces the iconic character as he seeks to defeat enemies and rescue his girlfriend, Tawna.
"Crash Bandicoot is on a quest to rescue his girlfriend from the evil Dr. Neo Cortex."
This game is very nostalgic to many children's childhoods. This game may not the greatest of the franchise but it certainly holds significance being the beginning of a much beloved character and story. Overall, a great game!
For one, i think it manages to be the first 3d game in history to have believable enviroments, managing to match or even surprass some prerender stuff or even tech demos made in super computers. Most people may know all of the clever programming that made this game possible on the first place. I feel people dont give enough credit to how ahead of its time the PS1 Crash games looked. You had everything, z buffer and texture jittering almost fixed, dynamic lightning, facial animation, a great amount of polygonal density present at all time, basically thanks to the fixed camera and focusing all of the poly count available in a reduced space, plus some of the best optimization ever made for a videogame would make some graphical techniques unthinkable to be possible even on a console not made for that, on real time at 30 fps on a 2mb ram machine... Crazy. In comparison, the best looking game on the most powerful platform at the time, which was obviously PC, was arguably Quake 1, which needed at least 8 mb of ram, a decent graphics card and a Pentium, miles more powerful than the PS1 MIPS, and all of that for a game that had blurry brown textures and characters that walk in slow motion and zero expression. Dont get me wrong, i think Quake 1 still is very impressive for 1996, and a top 3 in terms of graphics, but Crash 1 was just in another level. Honestly, if nowadays a game could do photorealism by doing fixed cameras and run on something as old as a pentium 4, by all means do it.
Obviously all of those miracles wouldnt be anything without a good gameplay, because i swear, the amount of times i played an impressive trash game is to write a book, but fortunately Naughty Dog did know how to make the gameplay addictive. It may seem less revolutionary that something like Mario 64 at first glance, but you should treat Crash 1 like an evolution to old 2d platformers. The 3d in Crash is used in a different way. Not to give you exploration (even though sometimes you have more than one path to go), but to give you a new layer of gameplay. Of course we all know this game has different camera perspectives for each level, but how important is that? Well, a lot. The boulder levels for example kind of reminds me to a scripted sequence in a modern game. Different perspectives can make a level to look better in the right hands. The boxes also makes the gameplay very stimulating by making you control your jumps or your spins at times. Yeah, we all know they screw the save system and the one life one run is still unfair, but honestly... the game isnt that hard? I mean, it still is very challenging for a first playthrough, but is nowhere near as hard as many games of that era or before. Accessibility was always a thing for Naughty Dog, and Crash 1, while not perfect, i think still gives a good margin of error in most levels.
I honestly could talk about more things... but... it would be repeating what people did for years and i would be lying if i say that i made this review to talk about something more than the graphics. Nowadays a bunch of polygons on screen may not seem much, but i think this game still looks very impressive thanks to the unique artstyle, inspired by a lot of sources (seriously, Zembillas is a genius and if you were an artist you should feel inspired by its art), and its optimization techniques that could theoretically be used in a modern game in the right hands. Making those enviroments divided in multiple pieces was probably a headache, i couldnt imagine how much the devs were suffering by making this game. But something no one could deny is that, it doesnt look like a PS1 game. I mean, is so impressive that even the 3d renders made to promote the game arent too different from the true thing, thats how good it is. The first time i saw where an actual game, could be used as a tech demo to showcase the power of a console. Go away T-Rex and Batoidea, Crash Bandicoot will be packaged on your disk along with you.
The story is about an experiment by the evil Dr. Neo Cortex that goes wrong, this experiment is called Crash Bandicoot. Crash is supposed to be loyal to Neo Cortex, but he escapes his lab that was on an island and gets washed up on an island nearby. However, Crash had a girlfriend who is held hostage by Neo Cortex and is having experiments done on her. Crash is supposed to get across the island he got washed up on, the island next to it, and then through Neo Cortex's island in order to defeat Cortex, save the world, and get his girlfriend back.
Along the way, Crash is aided by a witch doctor named Aku Aku. Together they take on several dangers of the island including dangerous plants, wild animals, natives, piranhas, deadly robots, pelicans, rats, and even a few of Cortex's machine gun wielding henchmen that are on his island. Throughout the island are some of Neo Cortex's big henchmen, such as a huge Indian, a crazy dynamite loving kangaroo, an insane Gorilla, and a rat who is much like a '40's gangster with a tommy gun. In the end crash gets to take on Dr. Neo Cortex.
I really loved this game, it really brings back some great memories for me. Hopefully you can find a copy of it somewhere, as of now it's quite rare.
¿Sabías que…?
- TriviaThe crates in the game were made to fill in the more boring parts of the levels.
- ErroresIn Generator Room, the monitors all feature Dr Cortex's face staring blankly, however he is missing the 'N' on his forehead.
- Citas
[first lines]
Nitrus Brio: But Dr Cortex, we have not determined the cause of past failures!
[giggles convulsively]
Dr. Cortex: MORON! This bandicoot *will* be my General, and he *will* lead my Cortex Commandos to world domination. This time I shall reign triumphant!
[they zap Crash with the Evolvo-Ray]
Dr. Cortex: We are closer than ever before. Quickly! Into the Vortex!
Nitrus Brio: But Dr. Cortex, the Vortex is not ready. We have no idea what it could do!
[He giggles as he raises Crash in the Cortex Vortex. The screen reads "BANDICOOT 1.0 REJECTED"]
Dr. Cortex: Failure again... capture him!
[Crash runs away, crashes through a window and falls into the sea outside the castle]
Crash Bandicoot: Uh-oh!
[back in the castle, Tawna is restrained by a pair of lab assistants]
Dr. Cortex: Prepare the female bandicoot...
- Créditos curiososThe Naughty Dog company logo is used with a doghouse and stomping footprints.
- ConexionesFeatured in GamePro TV: Episode #2.2 (1996)
- Bandas sonorasMusic, African
(uncredited)
[from the Hollywood Edge Sound Effects Library]
[Sampled for the music in the Great Gate and Native Fortress levels.]
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- Ver más créditos de la compañía en IMDbPro