Agrega una trama en tu idiomaAfter rescuing a CIA agent being held hostage, Bond travels the globe in pursuit of Nigel Bloch, a brilliant madman who is working with a mysterious corporation in a plot involving cloning, ... Leer todoAfter rescuing a CIA agent being held hostage, Bond travels the globe in pursuit of Nigel Bloch, a brilliant madman who is working with a mysterious corporation in a plot involving cloning, kidnapping, and political manipulation.After rescuing a CIA agent being held hostage, Bond travels the globe in pursuit of Nigel Bloch, a brilliant madman who is working with a mysterious corporation in a plot involving cloning, kidnapping, and political manipulation.
- M
- (voz)
- Q
- (voz)
- Zoe Nightshade
- (voz)
- (as Sydney Rainin)
- Adrian Malprave
- (voz)
- (as Corine Harmin)
I loved Goldeneye on N64 and the first thing I got when I got a PS2 for a while was Agent Under Fire. I was hoping for the same quality of game and, in some respects that's what I got. The story is good and the graphics are fantastic. However the game was simply too straightforward. There were no puzzles that required a great deal of thought, everything worked in a straight line. On top of this the action is a lot more `just blast' than it was in Goldeneye often the best way to go is simply to charge in with all guns blazing rather than trying to be clever or skilful. It's a shame because the mix of that is what made Goldeneye good.
This means that with a basic understanding of the game you can easily finish it in a very short time. I borrowed this game for a few days and thought I'd never get through it. Two evenings and one afternoon later I had clocked the game on all but the hardest difficulty level. Surely this shouldn't be possible!?
The multiplayer is OK but the stages are pretty open and not as twisty as I'd like I like a hunt! Also, why no computer controlled characters not even one! Even the N64's Perfect Dark was able to have 8 of them. This really takes away from the lasting challenge of the game as not everyone lives with another person who can play (or wants to!). Despite this I'll still pick it up and play a level here or there because it is still very good fun it's just a shame that its longevity is shortened by the actual structure of the game. Overall fans of Goldeneye will enjoy it but finish it very very quickly even the hidden stuff is quite easy to find and unlock. This is a great game but maybe better to hire or borrow for a week instead of buying it.
- bob the moo
- 3 abr 2003
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Argumento
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- TriviaAndrew Bicknell was brought into supply the likeness and voice of James Bond as then Bond actor Pierce Brosnan hadn't renewed his contract as Bond, disallowing the use of his physical appearance and voice. However, Bicknell's casting as Bond was not heavily publicized or reported at the time. The game's cover did not even show his face and various PlayStation 2 magazines, including PlayStation World, erroneously reported that Bicknell's Bond was a generic character invented for the game "rather than anyone specific".
- ErroresCars in Hong Kong drive on the left side of the road (being a former British colony), but in the game they are seen driving on the right.
- Citas
[after Carla the Jackal falls into a giant fan vent]
M: 007, did you confront the Jackal? What happened?
James Bond: She's fallen for me.
- Versiones alternativasEarly advertisements for this game showed the "R" character resembling John Cleese (R in the Bond movies). The final version of the game substitutes a generic-looking character. The version of Bond seen here may have also been changed to look less like Pierce Brosnan.
- ConexionesFeatured in 007: Agent Under Fire Television Commercial (2001)
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Detalles
- Tiempo de ejecución5 horas
- Color