Agrega una trama en tu idiomaHaving foiled the plans of the Dark Master in Mordavia, the hero is magically summoned by a group of his longtime friends to the island realm of Silmaria (richly modeled after the culture an... Leer todoHaving foiled the plans of the Dark Master in Mordavia, the hero is magically summoned by a group of his longtime friends to the island realm of Silmaria (richly modeled after the culture and folklore of our own world's ancient Greece). The realm is in bad shape: the old king has... Leer todoHaving foiled the plans of the Dark Master in Mordavia, the hero is magically summoned by a group of his longtime friends to the island realm of Silmaria (richly modeled after the culture and folklore of our own world's ancient Greece). The realm is in bad shape: the old king has very recently been brutally murdered by an unknown assassin; the coastline villages have ... Leer todo
- Abdim
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- Abduel
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- Abdull
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- Abdum
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- Ann Agrama
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- Banker
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- Budar
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- Cerberus #3
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- (as Stephen Apostolina)
- Elsa
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- Erana
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- Fenris
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- Julanar
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- Logos
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- Mobius
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- Nawar
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Opiniones destacadas
Sadly, it attempts to compromise between the old, story-driven style of "Quest for Glory," and the more trendy action-oriented style. For an old-school Sierra fan like me, the game simply has too much action. Far too many "puzzles" can be solved by killing loads of monsters and guards - there's not too much of a cerebral component. There are some occasional brain-teasers, but most of them are associated with an area called Science Island, which is an aggressively anachronistic and sort of annoying part of the game anyway.
But I don't mean to bury "Dragon Fire", because it is pretty enjoyable. Like other "Quest for Glory" games, it has a very well-developed internal mythology, and pretty good (if sometimes rather wordy) dialog. The voice acting is generally strong, and the graphics are rather attractive. The Greece-like setting is cool, and the blend of different mythological elements - Atlantis, Hades, the Hydra - works really well.
The first time I played the game, I missed many of the "side quests," so I developed the (perhaps unfair) impression that it was very shallow. Once I did some further research on the game, however, I returned to it with a desire to explore it more thoroughly, and found the second play-through more rewarding. But, to be honest, much of the depth really is too easy to miss.
For example, I actually think it's too hard to get married in the game. You're given a choice of potential wives, but wooing them is sort of a superficial and tedious process that involves giving them just the "right" presents. Some of these presents are bloody hard to find! There's also a problem with the Thief's storyline - if you forget to contact a fellow thief very early in the game, you'll be up a creek much later on. Those kinds of elements bother me.
Still, this is a fun game, and probably the best of the latter-day Sierra titles. Other late Sierra games - Gabriel Knight III, The Mask of Eternity - were really pretty poor attempts to make adventure games "cool" in the eyes of a new audience that simply couldn't appreciate them. Despite its action-oriented bent, "Dragon Fire" is at least faithful to the spirit of "Quest for Glory," so it outshines other Sierra products of the period.
¿Sabías que…?
- TriviaDragons have been listed in the game manuals as an enemy since Quest for Glory I: So You Want to Be a Hero (1989), always with the advice to run whenever you see one. However, Quest for Glory 5 is the first and only time that a living dragon actually appears in the game, and the first time that the hero must fight it.
- ErroresAlthough the hero finally obtains the real black bird in this game, the reason for its importance is never revealed.
- ConexionesFollows Quest for Glory I: So You Want to Be a Hero (1989)
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