Agrega una trama en tu idiomaA celebrated young athlete is drawn from his futuristic hometown and convenient lifestyle to a harsh and techno-phobic land by a mysterious force only known as Sin.A celebrated young athlete is drawn from his futuristic hometown and convenient lifestyle to a harsh and techno-phobic land by a mysterious force only known as Sin.A celebrated young athlete is drawn from his futuristic hometown and convenient lifestyle to a harsh and techno-phobic land by a mysterious force only known as Sin.
- Dirección
- Guionistas
- Elenco
- Nominada a1 premio BAFTA
- 3 nominaciones en total
- Tidus
- (English version)
- (voz)
- (as James Taylor)
- Yuna
- (English version)
- (voz)
- …
- Wakka
- (English version)
- (voz)
- …
- Lulu
- (English version)
- (voz)
- Auron
- (English version)
- (voz)
- Rikku
- (English version)
- (voz)
- Maester Seymour Guado
- (English version)
- (voz)
- Jecht
- (English version)
- (voz)
- Lord Braska
- (English version)
- (voz)
- (as Andy Philpot)
- Cid
- (English version)
- (voz)
- Maester Wen Kinoc
- (English version)
- (voz)
- …
- Luzzu
- (English version)
- (voz)
- …
- Dona
- (English version)
- (voz)
- …
- Elma
- (English version)
- (voz)
- …
- Clasko
- (English version)
- (voz)
- (as Matt Miller)
- Shelinda
- (English version)
- (voz)
- …
Opiniones destacadas
Graphics aside, Final Fantasy X dwelves into new territory previously unseen in any FF game: Voice acting! While this may frighten purists, you will be glad to hear that the voice acting in this game is very good for the most part. The principal characters are all handled quite proffessionaly, especially Wakka, as performed by John Di Maggio.
The story of final fantasy is also quite complex and engrossing, as Tidus, the cheery Blitzball player of the futuristic fantasy land of Zanarkand is transported a thousand years into the future by an entity called "Sin." He finds himself in a quasi-medieval world of Spira, where machinery is outlawed by the religion of Yevon, and the land is ravaged by Sin as a punishment for mankind's missdeeds of the past. The only means of defeating Sin is for a Summoner, a person who can summon montrous spirits of the dead called "Aeons", to embark on a pilgrimage to the ruins of Zanarkand to receive the "Final Aeon". With the Final Aeon, a summoner can defeat Sin and Spira will be at peace for a few years before Sin rises again. Wanting to see his homeland of Zanarkand, Tidus joins Summoner Yuna, the daughter of a summoner who defeated Sin ten years ago, along with her guardians to defeat Sin. However, as Tidus travels forth, he discovers that there is much more to Spira, Zanarkand, Yevon, Sin and even his own purpose for being there than he initially finds.
Gameplay-wise, it's roughly the same menu battle system as in previous games, except that a chart shows you who's turn it's going to be next and the others after that. (Of course, depending on the choices in battle, that chart could mutate, so it's not too simple or easy.) Leveling up is also much different than in previous games. In battle, characters earn "AP" which gives them "Moves" on the sphere grid. The Shere grid is like a board game. As a character moves along, he can activate "nodes", which boost different abilities, using spheres earned in battle.
Overall, Final Fantasy X is a big change from previous FF games, while also retaining familiar aspects enough to be a FF game. In spite of the changes, or perhaps even because of them, FFX is probably the best RPG available on the PS2 at the moment, and will follow the suit of previous FF games as "Classics."
The story has a young man named Tidus who is the son of a man who was a star blitz ball player (the popular sport of this world). He lives in a city called Zanarkand and his father is missing. He too, has become a star blitz ball player and he is doing his thing when the city comes under assault from this creature called 'Sin'. A man named Auron assists Tidus battle monsters that emerge from Sin and soon the young man is transported away from his home. He awakens in a cold and old abandoned temple where he meets these people who speak a different language and he assists them and soon finds himself washed away again to a small village that is home to a person called a summoner. Soon Tidus joins this girl and her guardians as they go on a quest to Zanarkand to defeat the all powerful Sin as the summoner must go to various temples to gain the power to summon the final Aeon.
This game does a couple of things differently than other FF games as there are several playable characters and like most FF games only a certain number can be in the battle, in this case three. However, what it does differently is that you can switch out characters so that every character can be instrumental in defeating the enemy. This comes in handy as this helps you level up everyone in the party. That is another difference as it incorporates something called a sphere grid as opposed to the normal experience points and level ups. In this one, you traverse a grid to gain more strength, hit points, magic etc. It's great and you can have all your characters powered up to the extreme and using magic. They still retain differences and are unique as each of them uses a different weapon and armor piece. They also have different special attacks called limits so all the heroes are distinct in this one.
So, I enjoyed this Final Fantasy game quite a lot. A lot of people these days like to crap on the character of Tidus, but I thought he was a rather good hero. The main reason for the hate is that stupid laughing scene, which does not encompass but a small fragment of the game. My favorite character though is Auron as he is so mysterious, so cool and so powerful! The villain in this one is a bit different in that it is almost a mindless creature (Sin); however, like many Final Fantasy games a true enemy will be revealed at the end and there is another villain named Seymour who just oozes bad guy from the moment you see him. This game could be considered linear in nature to an extent, but nothing like XIII. Here you actually stop in towns and interact with townsfolk and such, but there is a lot of journeying through different areas. The scenery is nice so I actually liked the way it played out. They remastered the game and I guess it looks better, but it was not as if this one really needed that major of an upgrade as far as graphics. Honestly, the PS2's graphics hold up well as the newer systems simply add more details such as better sweat or stuff like that rather than character models. So, this one would be a great addition to the FF series, too bad it hasn't been as good since it debuted, but FFXV was pretty awesome.
The graphics were a leap forward for its time and the HD versions still look surprisingly good in 2021 for a game that is 20 years old. The voice acting is also solid though some recording issues (sped up dialogue) creep through during multiple scenes - what can I say? They were still figuring out voice acting with games back then. The turn-based combat is fun, strategic and holds it's own candle to the traditional ATB style. Spira is vibrant, colorful and unique - wonderful artwork and concepts.
However, what really makes this game unique to me is the story. Themes of religion, change, individual thinking and forging one's own path are heavy topics for a popular video game and are handled very elegantly. The story is captivating, unique, and full of twists. I will say the whole idea behind the Fayth's dreaming and how reality intersects with it can be a little convoluted and contradictory at times but I try not to take it too seriously.
Overall, this is a wonderful game that ages well, is fun to play, and has an engaging story with themes I have grown to appreciate more and more as I grow older.
Final Fantasy X was my introduction to the series, and it was an experience that has stuck with me since the day it was released. I have played and beat the game a bit over 10 times through out my years of gaming, and it remains my top favorite game after all of these years. The success of this game, however, was not in the way it played, but in the way it played out. My addiction came from my love for the characters, and my ability to empathize with them. The love story between Yuna and Tidus, for video game characters, was true to the point of physical pain. These two characters were more than just creations for entertainment, but they were living, breathing human beings.
This holds true for every single character through out the game. Here we have seven characters spread out, and nearly three days (collectively) to discover who they are, and discover their passion. This is made possible through the way the story is told, and how relevant the story is in actual life. By utilizing actions familiar through organizations like churches and corporations, it is easier to see the manipulation of these characters, and it is easy to find common ground with them. As a citizen of the world, it is easy to identify with these characters.
Still, there is something else about this game that got to me, and that was it's relentless political commentary. It didn't take issue with a specific church (though Roman Catholicism is most certainly an inspiration) but more took issue with Organized Religion itself. The Church of Yevon is nothing less than an empire run by a handful of crooks and fear mongers. Even these characters we can identify with because we recognize them in our churches and our governments. We recognize the fact that they know they have power and are able to use the vulnerability of their believers to keep the population under control.
It shows bigotry practiced through the church, all of which our heroes become subjected to. Rikku being the prime example of constant persecution by Wakka. Rikku, an Al-Bhed, does not believe in the church, and actually represents a small population that stretches across the world of non-religious believers. Wakka is a devout Yevon(ite?) and can not find common ground with those who act against the beliefs of the church. He uses words like 'traitor' and 'heathen' to describe the Al-Bhed, almost in the same way a Christian might describe a homosexual, or a Scientologist might describe a Suppressive Person.
Through the actions of these characters, we discover that there is so much more than what meets the eye, and through thoughtful speculation we discover that Final Fantasy X is much, much more than a mere video game, and much more than an artful masterpiece. Final Fantasy X is an observation on the fundamental insanity of the human race. It is an observation on how we let our superstitions and beliefs allow us to be controlled, and what dangers are most imminent when we allow ourselves to be subjected to submission.
All in all, this game is a must-play. It is easily the most thoughtful and introspective game I have ever played, and it remains to this day the most daring commentary on human nature ever seen in a piece of art, let alone a video game. If not? Look at the movies you watch or the books you read that are made for entertainment? How many of them are willing to look an enormous part of the human collective and say 'you are wrong?'
There are some ... but not many. This game is one of the select few that dares.
But if you can survive past that, the game becomes more engrossing. The game doesn't stop as often and you fight far more regularly. You have to, otherwise you won't be powerful enough to move forward. I don't know why people complain about the Sphere Grid. Sure, you may no longer have hit points, but the Sphere Grid has its own unique challenges. And the weapons and armor? Again, it is no longer as easy as to look at your menu and see numbers rise just to know that your weapons / armor are better. You are just forced to plan better.
All in all, I would not complain at all about this game, except for that very tedious first 10 hours, but, considering it took me 60 hours to finish the game--including the main quest and all side quests--you definitely won't feel like your experience is cut short, as a result.
¿Sabías que…?
- TriviaFinal Fantasy X is the first game in the franchise to feature full voice acting. However, as in its predecessors, the player is allowed to change the main character's name at the start of the game. For this reason, Tidus is never referred to by name by any of the other characters. In the sequel he is simply referred to as "him," by characters when referring to Tidus.
- ErroresAfter visiting Macalania Temple, the group are knocked down below the lake ice by the Wendigo. While they are under, they are quite close to the temple yet they fell several miles away from it. They couldn't have had time to move as Tidus regains consciousness for the first time in that location.
- Citas
Auron: [as Lady Yunalesca prepares to battle them] Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Kimahri: Yuna needs Kimahri. Kimahri protect Yuna.
Rikku: Well, I'm fighting!
Wakka: I can't believe we're gonna fight Lady Yunalesca! Gimme a break!
Lulu: You can always run.
Wakka: Hah! I'd never forgive myself-no way! Not if I ran away now. Even in death, ya!
Lulu: Hm. My thoughts exactly.
Tidus: Yuna! This is our story! Now let's see this thing through together.
- Créditos curiososAfter the end credits, a short clip is shown of Tidus waking up underwater and swimming up towards the surface.
- Versiones alternativasAn International version of the game is available in Japan, with English voice acting subtitled in Japanese, and an alternate Sphere Grid. (This is standard for Final Fantasy games since Final Fantasy VII.) The international version was also released in the Euorpean and Australian market albeit with English subtitles instead of Japanese. The game was originally planned to make use of the hard drive and broadband adapter accessories for the Playstation 2, but these features were scrapped due to delays in the production of those peripherals.
- ConexionesEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- Bandas sonorasSuteki Da Ne
(Isn't It Wonderful?)
(C)2001 Square Sounds Co. Ltd.
All rights reserved
Vocals by RIKKI
Music by Nobuo Uematsu
Lyrics by Kazushige Nojima
Arrangement by Shirô Hamaguchi
Acoustic Guitar: Takahiko Ishikawa
Electric Bass: Naoki Watanabe
Drums: Eiji Shimamura
Violin Solo: Keisuke Ohta
Strings: Takashi Kato's Group
Artist Manager: Yukari Ohashi (office RIKKI)
Recording Engineer: Toshiyuki Yoshida
Recording Coordinator: Yûji Saitô (IMAGIN)
Recording Studio: Soudn City 1 studio, VICTOR studio 303