Agrega una trama en tu idiomaAfter a group of extreme worshipers of new steampunk technology leaves the cult of builders known as the Hammerites to form a cult of their own called the Mechanists, master-thief Garrett is... Leer todoAfter a group of extreme worshipers of new steampunk technology leaves the cult of builders known as the Hammerites to form a cult of their own called the Mechanists, master-thief Garrett is asked to investigate their true intentions.After a group of extreme worshipers of new steampunk technology leaves the cult of builders known as the Hammerites to form a cult of their own called the Mechanists, master-thief Garrett is asked to investigate their true intentions.
- Nominada a1 premio BAFTA
- 1 nominación en total
- Garrett
- (voz)
- …
- Jenivere
- (voz)
- …
- Viktoria
- (voz)
- …
- Old Woman
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- (as Esra Gaffin)
- Mechanists
- (voz)
- …
- Guards
- (voz)
- Guards
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- Guards
- (voz)
Opiniones destacadas
And since finding all the money on the same level is almost impossible and given three rather different difficulties, Thief II has a great replay value. At least three times, which is more than most games today.
While graphics may not be top-notch anymore (and they weren't when it came, either), it does not negatively effect the game-play. Sounds are wonderful, especially the dialouges and small-talk between the NPCs and the whistling guards. Music is unfortunately very background, and is very seldom special. This does not matter that much, though, since the player will be so into the game that he/she will have a hard time quitting (at least I had...).
All in all, buy it if you can and like sneaking games. It's not very hard to find cheap, at least not where I live, but even for a higher price it is definitely worth it. I payed full price when I got it, since it was new by the time, and that is not something I regret. One of the top-five PC games of all time!
In most ways, this is like the original – hence it accurately being called "essentially an add-on". You move between shadows, hiding out of the light, and always aware of the surface you're on(stone is noisy, wood less so, carpet is completely silent) as well as how fast you move across it. You and NPCs alike can tell where each other are based on the sound that travels(they'll cough, or say something to make it clear if they're aware of you, or downright spotted you), and sight. The here-upgraded Dark Engine has accurate(somewhat; this was the first attempt at it) physics, meaning anything can be picked up, thrown, etc. Graphics remain the weak point(even with the few glitches), though the attention to detail of it, and the audio, are what make this such an atmosphere-laden, immersive experience. Piecing together what is going on is done mainly via the quotes from sacred texts usually found in pre-mission briefings(making great use of silhouettes both to maintain the mood and somewhat to hide visual limitations), notes/books and overheard conversations, rather than relying on the narrow perspective of the protagonist – he isn't interested. Let me be blunt here, his unflinching amorality is definitely part of his appeal.
They listened to feedback; this is what the audience wanted. Switching world-building for story starting sooner and being more intricate, nearly eliminating undead and supernatural encounters, and placing you almost exclusively in urban locations, this is the all-stealth title that it should be - you are never forced to truly reveal yourself(you may even be able to ghost it... depending on your skill, you choose the circumstances of encounters, whether to harm or only knock out, and whether to leave everything untouched). Levels are varied, vast(necessary to allow for the increased complexity of them, the map now highlights where you are, and shows where you've been), with multiple paths(shortcuts are discovered, along with risk, and reward, as you explore), non-linear in layout and approach, ranging from a bank, several mansions, dockside warehouses and the woods. You frame, steal, tail, case and more. After the period was established, we get an adventure within it, where expectations are played with. Twists and clever writing abound, credible, fleshed out and focused.
With three difficulty settings(determining how many objectives you have to complete; this tends to ask you to infiltrate, accomplish something, and get safely back out), this will challenge everyone, and, with respect(I don't always feel like this kind of experience, either) it is not for the impatient, action-demanding or casual gamers(to put it another way: those who don't actually want a sneaking VG). It took me 40 and a half hours to complete, as a bit of a perfectionist... without finding everything, however. Given all there is to find, this is fairly replayable. The easy to use interface remains - played an FPS? You can sit right down and play this. It is your playground, to do what you will - provided, of course, that you stay on top of things, and earn the freedom(of where to go, what to do, etc.). As long as you accomplish what you're out to do, it's very open. Unfortunately, certain issues have not been fixed. You can't tell if an object will be picked up or added to the inventory. At times, you get stuck in surroundings, sometimes even requiring loading to proceed. And you still aren't ensured quietly disengaging from ladders or ropes.
In addition to humans, you now also have to deal with electronic foes. Sentries, cameras and robot guards(with a furnace on their back, which you can use to your advantage), all dangerous, hard to deal with and tense like you wouldn't believe. Adorned with the face of Helios as carved in marble, they will investigate anything they think is off. Your manufactured eye allows you to zoom at any time(similar to when the bow is at its strongest), as well as engage Scouting Orbs - a slightly bouncy ball(throw it over a wall, or down from up above) that, once landed, you look through, and can turn 360 degrees, for as long as you want - to gather intel, take note of patrol paths, etc. You can even pick it up and reuse it, as much as you want! New potions include Invisibility(!) and Slow Fall, the latter allowing you to survive far drops. We also get the much-needed Flare, that you can hold or toss, and will last you some seconds. You can affect your surroundings as far as getting past enemies unseen, such as by using special arrows - Water to douse a torch, Moss to grant something to walk on that won't give you away, etc.
There is a lot of disturbing content and some bloody violence in this. I recommend this to any fan of steampunk and games that reward planning and taking care with everything you do in a game. 8/10
In my (quite extensive) knowledge of FP computer games, no other game comes close to recreating the tense atmosphere. Just you wait until you get to the "Haunted Library" in the levels "Casing the Joint" and "Masks" - you'll see what I mean!!! :)
The Dark Engine (on which the game is based) may look slightly dated now compared to newer games, but it has some fantastic features. The best of which is the sound-propogation. Thief II (as with the original) relies heavily on situational awareness, and the Dark Engine pulls it off superbly - just by listening, you can tell exactly where the enemy is, whether just around the corner or walking around on the floor above. Add to this the Environmental Audio effects and I can guarantee that you'll not sleep for a week!!!
On the whole, I preferred the undead from the original game to the new mechanical monsters in this game as an adversary, but none-the-less, Thief II is an excellent game with a huge fan base.
If you haven't bought this game yet, buy it now. It'll get you into practice for the third game in the series, under construction by Ion Storm Austin (of Deus Ex fame), and is currently estimated to be released in the Autumn of 2002 (but I personally think it may be a little later!)
This version has the typical video game plot of a power hungry madman wanting to take over the world. The new Thief II additions of talking robots are a very nice touch. I miss the Hammerite bad guys from the first Thief though. The new Mechanists just aren't as much fun. All in all a very good game though.
¿Sabías que…?
- TriviaIn the "Cargo" level, you can find a book lying on the floor in one of the pirate cabins. In it is a list of rules and articles for those on a pirate ship to obey. With the exception of a few name changes, the text is a direct quote of the articles drawn up by pirate Captain John Phillips and the crew of The Revenge in 1723.
- ErroresSoldiers and guards are always seen with their swords drawn. Most swords are too heavy to be constantly carried, and are thus put in their scabbard until needed.
- Citas
Basso the Boxman: I sprung the lock on the side door Garrett it's the only good way in.
- ConexionesFeatured in Troldspejlet: Episode #22.16 (2000)
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- Dark Project 2: L'Age de Métal
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