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Agrega una trama en tu idiomaNintendo 64 entry of the "Mario Kart" franchise that introduces, among other things, 3D graphics, 4-player mode and two new playable characters: Wario and Donkey Kong. In addition to the thr... Leer todoNintendo 64 entry of the "Mario Kart" franchise that introduces, among other things, 3D graphics, 4-player mode and two new playable characters: Wario and Donkey Kong. In addition to the three Grand Prix classes, Mirror Mode is introduced.Nintendo 64 entry of the "Mario Kart" franchise that introduces, among other things, 3D graphics, 4-player mode and two new playable characters: Wario and Donkey Kong. In addition to the three Grand Prix classes, Mirror Mode is introduced.
- Premios
- 1 nominación en total
Asako Haruhana
- Princess Peach
- (voz)
- (as Asako Kôzuki)
Tomoko Maruno
- Kinopio
- (voz)
Charles Martinet
- Mario
- (English version)
- (voz)
- (as Charles Martinee)
- …
Thomas Spindler
- Wario
- (voz)
- (as Thomas Spindlor)
- …
John Hulaton
- System Voice
- (voz)
- (as John Huraton)
Leslie Swan
- Princess Peach
- (English version)
- (voz)
Isaac Marshall
- Toad
- (English version)
- (voz)
- Dirección
- Guionista
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
"Super Mario Kart 64" is a very fun game and much better than I expected it would be. When it came out in '96 I didn't buy it straight away, but a few friends of mine owned it and I got really good at the game -- and found it really fun to play.
Later I ended up buying it used at a game store and played it all the time. It's a really addictive racing game and elitists will be surprised that just because Mario is attached, it's not a cash in (like Mario Tennis and Party) -- it works well with or without Mario and, like "Paper Mario," doesn't sacrifice gameplay to target towards the little kiddies.
This is a great racing game AND a great Mario game. It's got fun features, well-designed tracks, fairly decent graphics for the time period (remember N64 was top of the line in '96) and a great two-player battle option.
All in all, a must-own if you've got an N64.
Later I ended up buying it used at a game store and played it all the time. It's a really addictive racing game and elitists will be surprised that just because Mario is attached, it's not a cash in (like Mario Tennis and Party) -- it works well with or without Mario and, like "Paper Mario," doesn't sacrifice gameplay to target towards the little kiddies.
This is a great racing game AND a great Mario game. It's got fun features, well-designed tracks, fairly decent graphics for the time period (remember N64 was top of the line in '96) and a great two-player battle option.
All in all, a must-own if you've got an N64.
Hearing John Ulmer describe this as the best racing game on the N64 made me glad that I'm not really a driving game fan because if this was the best then it must have been a poor console for the genre. This remake of the vastly superior SNES game was such a major disappointment for me, not only by way of comparison but just on its own terms it needs skill but doesn't allow you to get better and it just isn't as much pure fun as it should have been.
The bright graphics and vocals are all good but the increased power of the N64 went to the programmers heads and it is just all too busy. The tracks have great backgrounds, which I have no problem with, but the amount of stuff occurring on the track is a real problem. The sheer volume of obstacles mean that even the most skillful driver will get caught up and it is endlessly frustrating when it happens it certainly reduces its value as a straight racing game. It doesn't help that you simply cannot pull away in the way you could in the SNES game. With that game a good lap would mean the reward of space and a bit of a lead; however with the N64 the characters seem to stick with you no matter what even a mushroom will make little difference a few seconds after you have used it. In fairness they also seem to slow down (although not to the same degree that they speed up) when you hit an obstacle but it is still annoying because a perfect race can still see you in 4th if you hit an obstacle on the last third of the final lap.
The characters are all OK and have had their individuality hemmed in a bit (not sure why I still go for Toad) and again the courses see good use of the Mario universe. Some of them tend to be a bit too long and too many of them are overly complex with it. The items are surprisingly useless (not helped by how the others will catch you no matter what you do to them) and not helped by the computer characters having a seemingly endless supply of their chosen weapon (causing the third lap to be a total mess of bananas etc). The good items are useless because the computer will catch up in seconds while the idea of a "first place seeking" missile must have been good on paper but is crap in reality. The battle mode has not survived at all. The levels are complex and the items useless; the best way of winning it just to fire lots of green shells and the retreat to an upper level to wait it out. Even the simplest levels are a garish affair and it was more than I could bare my favourite part of the SNES game had become an unplayable, skill and strategy free zone.
Overall this is not an awful game but it is rather poor. The fact that it might have been more for kids would explain why the skill has been taken out of it to some degree, but it doesn't explain why it is just so frustrating and random to play. The mockery of the battle mode is just another straw on my already broken back maybe this is why I got so good at Goldeneye?
The bright graphics and vocals are all good but the increased power of the N64 went to the programmers heads and it is just all too busy. The tracks have great backgrounds, which I have no problem with, but the amount of stuff occurring on the track is a real problem. The sheer volume of obstacles mean that even the most skillful driver will get caught up and it is endlessly frustrating when it happens it certainly reduces its value as a straight racing game. It doesn't help that you simply cannot pull away in the way you could in the SNES game. With that game a good lap would mean the reward of space and a bit of a lead; however with the N64 the characters seem to stick with you no matter what even a mushroom will make little difference a few seconds after you have used it. In fairness they also seem to slow down (although not to the same degree that they speed up) when you hit an obstacle but it is still annoying because a perfect race can still see you in 4th if you hit an obstacle on the last third of the final lap.
The characters are all OK and have had their individuality hemmed in a bit (not sure why I still go for Toad) and again the courses see good use of the Mario universe. Some of them tend to be a bit too long and too many of them are overly complex with it. The items are surprisingly useless (not helped by how the others will catch you no matter what you do to them) and not helped by the computer characters having a seemingly endless supply of their chosen weapon (causing the third lap to be a total mess of bananas etc). The good items are useless because the computer will catch up in seconds while the idea of a "first place seeking" missile must have been good on paper but is crap in reality. The battle mode has not survived at all. The levels are complex and the items useless; the best way of winning it just to fire lots of green shells and the retreat to an upper level to wait it out. Even the simplest levels are a garish affair and it was more than I could bare my favourite part of the SNES game had become an unplayable, skill and strategy free zone.
Overall this is not an awful game but it is rather poor. The fact that it might have been more for kids would explain why the skill has been taken out of it to some degree, but it doesn't explain why it is just so frustrating and random to play. The mockery of the battle mode is just another straw on my already broken back maybe this is why I got so good at Goldeneye?
This N64 game is an update of the classic game from 1992 and I have to say, this game rocked. It was also very challenging, which added to the fun. The graphics are fantastic and the overall game is better than the original. New weapons are available along with the ones from the original and there many new and challenging tracks. The battle mode is also excellent, featuring (I believe) four arenas. Another plus is you can have up to four players playing at once, whether in battle mode or racing mode. This is a must have for any video game fan.
OK, let's get something out of the way. Two player battle mode in Mario Kart 64 is the most fun you can have with a multiplayer game this side of GoldenEye. Now, for the bad news. Although the control is exceptionally tight (a Nintendo trait if ever there was one), and the new power slides are very intuitive, there is a MAJOR problem with the AI. For one thing, unless they pick up a weapon while you watch, they always have banana peels. Now, in the original Mario Kart each computer controlled opponent had their own distinctive weapons, but that was OK, since you had whatever you picked up to use. Now, not only does the computer have unlimited peels, they can also use your weapons against you. That's a minor gripe; here's the big one: rubber band AI. To maintain all races tight to the finish, the computer can never really be left behind too far, they mysteriously bound back. Gone are the days of lapping Toad (sucker!). Besides that, this is a great game for the N64.
Well what can I say most of you know the mario kart series very well especially if your here, so you should know its excellent. For one I don't really like racing games there's very few series' out there that I will play and this here has to be the best franchise by far now from all the tracks, the rewards, the multi player, this was the the leader of its time you update the graphics put it up there with todays games it sticks with the best. All of the sounds were done very well the controls were just perfect, only real problem I have is the dumb AI from 50 ccs (easiest difficulty) to 150 ccs (hardest difficulty) the AI makes dumb decisions and somehow for every cup you have the same people in 1st and third even though you know those guys out the most they keep coming like water in a flood but it still doesn't kill the glory beauty and funess of this game Mario Kart 64 is right in my top 10 ever if you haven't played it get it its worth every penny you'll play
¿Sabías que…?
- TriviaIn early beta versions of the game, Royal Raceway was called Toadstool Turnpike. It had to be changed, as Nintendo didn't want gamers to get it confused with Toad's Turnpike.
- ErroresAll the karts have dual exhaust ports, yet there is only a single smoke stream coming out out of the back of them, and not even out of the ports.
- Créditos curiososWhen one beats the Special Cup in either 150 cc or Extra mode they see all the courses as the credits roll. Parts not viewable from the course include the train tunnel at Kalamari Desert. The last shot of the credits features the palace off Royal Raceway where the top three players get their trophies with Mario saying "Hey, you were good! See you next time!"
- Versiones alternativasThe Japanese version of the title screen had the sound of kids shouting "Mario Kart."
- ConexionesFeatured in Gamesmaster: Episode #5.11 (1995)
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