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Mortal Kombat: Deadly Alliance

  • Videojuego
  • 2002
  • M
CALIFICACIÓN DE IMDb
7.3/10
1.4 k
TU CALIFICACIÓN
Mortal Kombat: Deadly Alliance (2002)
Artes MarcialesFantasía oscuraAcciónAventuraCiencia FicciónFantasíaTerror

Agrega una trama en tu idiomaTwo powerful sorcerers, Shang Tsung and Quan Chi, have joined forces to achieve the supreme goal: immortality. Will earth survive their deadly alliance?Two powerful sorcerers, Shang Tsung and Quan Chi, have joined forces to achieve the supreme goal: immortality. Will earth survive their deadly alliance?Two powerful sorcerers, Shang Tsung and Quan Chi, have joined forces to achieve the supreme goal: immortality. Will earth survive their deadly alliance?

  • Guionistas
    • Alexander Barrentine
    • Ed Boon
    • Paulo Garcia
  • Elenco
    • Ed Boon
    • Craig J. Harris
    • Chrissie Rios
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.3/10
    1.4 k
    TU CALIFICACIÓN
    • Guionistas
      • Alexander Barrentine
      • Ed Boon
      • Paulo Garcia
    • Elenco
      • Ed Boon
      • Craig J. Harris
      • Chrissie Rios
    • 10Opiniones de los usuarios
    • 1Opinión de los críticos
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
    • Nominada a1 premio BAFTA
      • 1 nominación en total

    Fotos10

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    Elenco principal6

    Editar
    Ed Boon
    Ed Boon
    • Scorpion
    • (voz)
    Craig J. Harris
    Craig J. Harris
    • Lt. Jackson 'Jax' Briggs
    • (voz)
    Chrissie Rios
    • Frost…
    Allan Stagg
    • Raiden
    • (voz)
    • …
    Kyle Wyatt
    Kyle Wyatt
    • Mob Leader
    • (voz)
    Adema
    Adema
    • Themselves
    • (sin créditos)
    • Guionistas
      • Alexander Barrentine
      • Ed Boon
      • Paulo Garcia
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios10

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    Opiniones destacadas

    Insomniac_moviefan

    This is the MORTAL KOMBAT game to worship.

    The best MORTAL KOMBAT game ever. Period.

    Before getting into the review, let's refresh our memory with the impact that MORTAL KOMBAT games caused worldwide.

    The world of Arcades, and console video games changed back in 1992 when a game called MORTAL KOMBAT took the attention of the entire world. BLood, non-stop martial arts action, motion capture graphics never seen before, and the infamous FATALITIES were the elements that made MK a success, and the game that changed and took the fighting genre to another direction. The game featured 7 deadly warriors with special powers, and ready to fight. MORTAL KOMBAT was a great game, but lacked of more scenarios, more characers, and a best fighting style... ..in 1993 the video game industry changed abruptly again when MORTAL KOMBAT II appeared on the Arcades. MK II featured 12 playable characters : 7 new, and 5 returning characters including Scorpion, Liu Kang, Raiden, Sub-Zero. This time, Shang Tsung and Reptile were playable. The gameplay was awesome, you could never get tired of it. The graphics were improved, and were as realistic as they could be. The score, and f/x were damn good. Overall, MK II is the best fighting game of the period 1990-1995. How could I forget about FATALITIES? These finishing moves are brutal, and will remain as the best fatality moves in the MK saga. It wasn't a game for young players, it was dedicated to mature fighters. It's said to be the best MK game.

    In 1995, MORTAL KOMBAT III took a new direction which was not very welcomed by fans. Personally, I think that it's a great game, with a new combo system that allowed the MK experts to have a better fighting experience. Fatalities weren't improved, in fact, some of them weren't cool enough like in part II. Featuring 15 playable characters (one of them hidden)), 2 finishing moves per character, a friendship, a babality, and 1 animality, made MKIII one of the hughest fighting games of it's time. And I mean, HUGE. As a HUGE fan of the series, I'd say that this time the FATALITIES filled our expectations... but got boring soon. Anyways, MKIII had the best storyline of the saga making it a dark and "dangerous" game to play.

    1997 saw the birth of MORTAL KOMBAT IV, a game that was even less welcomed by fans. To play this game you need to be objective, and realize that MORTAL KOMBAT need a change. It's gameplay is damn fun! The weapons were a fun addition to the series, but got boring pretty fast. This time we can choose from 15 playable characters, that sadly were similar one to each other. With the exception of Scorpion, Sub-Zero, and Raiden, the other fighters were similar in their design and fighting style. That was where MK IV failed.

    FORMAL REVIEW. Five LONG YEARS LATER, fans around the world expected the re-birth of the series with number 5. NOW, imagine a combination of MORTAL KOMBAT II, III, and IV into one game. That's how we get DEADLY ALLIANCE. It's the most impressive MORTAL KOMBAT GAME EVER! with excelent graphics, great character design, a cool soundtrack and chilling sound F/X !!! What else can you ask for? Characters from the past include the infamous Scorpion, Sub-Zero, Raiden, Kung Lao, Reptile, Kitana, Kano, Johnny Cage, Sonia, Jax, Quan Chi, Cyrax, are joined by new members and let me say, that they are very welcome. The gameplay is great, it's nice to see our loved characters into the next gen fighting genre. The fatalities are as brutal as in PART II, and that's something good. This game is filled with tons of secrets, excelent animations, and anything else you could dream about in a MK game.

    Take my word, this is the MORTAL KOMBAT game that fans (like me)waited for 5 long years. It's the best fighting game out there, and by far it's the best fighting game in 10 years. BUY IT RIGHT NOW, Mortal Kombat fans.!!
    dee.reid

    "Mortal Kombat: Deadly Alliance" - Oh, it's deadly, all right...

    "Mortal Kombat: Deadly Alliance" is perhaps the most thorough and complex fighting game that this long-running series has seen yet. The Playstation 2 video game console has some of the most impressive titles of any actively popular system today, and I am glad that "Deadly Alliance" has been allowed to grace it.

    Fighting games, "Mortal Kombat" in particular, have come a long way since the days of 2D platform combat, where the two combatants are confined to a narrow stretch of area on the screen and fight to the death. Now, most games today have expanded to all-out arena fighting and with "Mortal Kombat: Deadly Alliance," the fifth installment in this incredibly bloody and successful series of games, "Kombat" has been taken to an all new level of gameplay.

    As an avid player of "Mortal Kombat" since 1993, I am pleased to see that this title takes full advantage of a revamped fighting engine, but still manages to remain faithful to the old school way of kombat. But like any of the previous titles, this "Kombat" doesn't skimp on the blood and brutal, yet spectacular displays of outlandish martial arts chain-combos.

    But in this level of joy, I've neglected to inform about how +deadly+ this title is. Along with the massively improved fighting system, there is also the introduction of the "Konquest" mode, which is a sort of story mode within "Deadly Alliance." Like any low-budget kung-fu flick that we have ever seen, it has a worthless plot and you assume the identity of any of the fighters available and you complete a quest.

    And like the plot of the general game (which is equally thoughtless), where the sorcerers Shang Tsung and Quan Chi have entered into a +deadly alliance+, you, the player, has to stop them before they can reanimate the Dragon King's undead army. So you can choose any one of the available characters, including some familiars like Scorpion (my favorite), Johnny Cage, Sonya Blade or Jax, or play as any of the newcomers like Bo' Rai Cho, Mavado, Li Mei, or Hsu Hao.

    As with any previous "Kombat" game, the difficulty reaches ridiculous heights as you embark on your "Game of Death"-style quest to the top in regular arcade mode. Much of the difficulty is brought on with the introduction of style-branching combos or "chain" combos, where a single deft move against you can cross three different fighting styles - two fighting styles and one weapon style - and if timed correctly, could deplete you of about half your health. (Just as a random example, I could be my #1 fighter Scorpion and be kombating against Johnny Cage, who would hit me up with a style-branching combo, which would cover Cage's three styles of Karate, Jeet Kune Do, and Nunchaku, and I'd be half-dead in one single movement.) This intense level of uneven difficulty is just ridiculous to me, as it might make it impossible to complete the arcade mode.

    This deadly new enhancement in "Kombat" is also indicative of the game's greatest flaw, which could require the manual dexterity of someone with the quickest hand-eye coordination, which many of us in the game-playing community have yet to be graced with through our human evolution. (This would also prove to be an even bigger b**ch on the "Deadly Alliance" sequel, "Mortal Kombat: Deception," which was released in 2004.) In addition to that, mini-games are also scattered throughout the arcade portion of the game, which serve as a way to achieve rarer "kurrency" and provide a welcome break to the kombat-related carnage.

    Alongside that main criticism, not many of the new characters are that interesting, particularly my personal displeasure with the fighter known as "Drahmin," an Oni that is a walking, rotting corpse in this game, or Nitara, who's a female vampire. And let's not forget the end boss, Moloch - let's just say that neither Goro, Motaro, or Kintaro had anything on him - Moloch would later be outmatched by the ridiculously hard Dragon King in "Deception."

    Aside from these grievances, "Mortal Kombat: Deadly Alliance" is a worthy addition to the series and is an excellent display of progress over the years.

    7/10
    transcend_the_rubicon

    A new beginning

    This one easily beats the crap out of the last two installments. Gone are the stiff digitized characters or pseudo 3D. Insert a good amount of DIFFERENT fighting styles, adequate graphics, interesting characters & secrets and a few barrels of blood and you've got my favourite MK since the first sequel. If you didn't like MK in the past, chances are you won't enjoy this one either. But this is one of the best come-backs one could imagine, and it sets an example for all MKs to come. Although it's still a bit rough around the edges, Midway must be commended for reinventing and rejuvenating this franchise. Bring on MK6 :-)

    85/100
    Lando_Hass

    The best Mortal Kombat ever!!!

    Let me start out by saying that I am completely sure that everyone thinks that because of the previous Mortal Kombat games (that have been TOTAL failures) that Deadly Alliance will be absolute crap. Well, it is not. Deadly Alliance is by far the BEST Mortal Kombat game ever since part 2. Ed Boon actually took time to make it, and surely, people will be happy to know that it is not completely half-assed like Mortal Kombat Gold (which I liked), or Special Forces (which I've never played). Several changes have been made to the gameplay factor, such as new fighting styles, more weapons, and new uses for weapons. So please, for anyone who reads this review, I suggest that you rent this first, then buy it. I sincerely hope this review benefits your needs.

    Graphics: 8 out of 10 The graphics for Mortal Kombat: Deadly Alliance are clean, and crisp. The animations are very impressive, and the reason why I say that, is because Sonya, and the other girls have some great jiggle action. These graphics lack in smoothness, and are somewhat bland. Character models look pretty impressive, and fatality animations simply just look amazing. Blood effects look better than ever, and now, some people may be happy to know, is that the blood actually stays on the floor. Each character have a great amount of detail, as does your environments. Like I just said, the environments/levels have a great amount of detail, BUT, only certain levels have a great amount of detail. Take the Lin Kue headquarters for example. Each time you, or your opponent hits the ground (which is made of ice) the ice cracks, and that's what I meant when I said a great amount of detail, because the ice looks so realistic. The blood that flies on the floor also has a great amount of detail too, because over a certain period of time, the blood dries up, and it is clearly noticeable. This game has a few CG scenes, but not too many. The CG doesn't really impress all that much. Overall, Mortal Kombat: Deadly Alliance has very good graphics, very good textures, and smooth animations.

    Sound: 10 out of 10 Put it this way, the sound kicks ass. The background music is still very good, and when you here bones crunching, and cracking, it sounds unbelievably realistic. Character voice acting isn't really what you would call `good', but it has improved from the last Mortal Kombat games (I.E. MK 4, and MK Gold). Scorpion still throws his spear, and it still sounds the same as it did five years ago. There is not much to say, but the sound delivers a HIGH amount of realism. Period.

    Gameply: 10 out of 10. The gameplay is just great. If you combine the new features, and the addicting fun factor, you have a ****ing good game. New features include, new fighting styles for each character, three fighting styles to be precise, the new `Fatality' feature, where you can set it to where you can execute a fatality without moving (so you don't mess up), and a whole new weapon system, which is a BIG improvement from Mortal Kombat Gold's weapon system. Now, you can stab your opponents with weapons, but this only applies to certain characters. For instance, Sub-Zero, Reptile, Frost etc. have the ability to stab there enemies, which slowly drains their health little by little. The fighting styles I don't really care for, but it is still a great feature. Now this is the part where I give you the bad parts of the gameplay. First, the combos are a little too hard to pull off. Second, there is only ONE fatality for each character, which really sucks. Three, certain characters have been DRASTICALLY changed, to the point to where in the previous games, they would be the best, but now, they're the worst. For example, Cyrax. He was once the best character in the game, but now, he is one of the worst. They took out his new move! That was the only way I could win against someone! That's like taking out Scorpion's spear, and replcing it with missiles! Ah well, I cant complain. Heres another good feature about the gameplay. Now, your opponents bleed as your beating them up, and as you beat them up, they get bruises, and black eyes. Overall, Mortal Kombat: Deadly Alliance has some great, solid, and deep gameplay.

    Story: 7 out of 10 Once again, earthrealm is in danger, but this time, it's not Shinock, or Shau Kaun (forgot how to spell his name) it's the classic Shang Stung (forgot how to spell his name too) and Mortal Kombat 4's Quan Chi. They have formed a `Deadly Alliance' and plan to rule outworld, and earthrealm by resurrecting this army (forgot which one). Liu Kang is dead (hooray!!) and now, everyone has to stop Quan Chi, and Shang Stung to save earthrelm. The story is quite good, but seems to be the same old thing. The story deserves a seven, because it lacks in originality.

    Replay Value: +10 out of 10 This game has SO MUCH replay value. As you go through the game, you collect coins. You can use these coins to buy coffins (over 600 of them!) that have lots of extras inside of them, such as alternate suits, secret characters, funny stuff, videos, animation tests, artwork, character designs, etc. There is also a new `konquest mode'. In konquest mode, you go through ten missions with each character. Konquest mode is very similar to practice mode, but in konquest mode, you earn coins, and if beaten with everybody, unlock a special hidden character. Add all of that to the fun, addictive gameplay, and you have an ass load of replay value.

    Controls: 9 out of 10 The controls are very comfortable, and the control scheme is also very comfortable. The one thing I really did not like about the controls, is the fact that sometimes, most of the combos are hard to pull off. Take characters like Rayden and Frost for example. Fros and Rayden have some of the most longest combos in the game, and with Frost, it got to the point where I screamed. The controls are very comfortable. That's about all I have to say.

    Fun factor: +10 out of 10 (you cant give those scores, but I feel that it deserves it!) This is by far, the best, and most funnest Mortal Kombat game to date. The gameplay is so addicting, that you cannot put the controller down. You can literally spend hours a night playing this. Lots of Mortal Kombat fans will find the simple, and fun gameplay to be quite impressive, and I really don't know what those EGM reviewers were thing when they gave this a 5 and a 6.5. Seriously, Mortal Kombat: Deadly Alliance is so unbelievably fun.

    Rent or Buy: If you're an MK fan, buy it, if your having doubts about it, rent it. Its your choice.

    Recap: Graphics: 8 out of 10. Sound: 10 out of 10. Gameplay: 10 out of 10. Story: 7 out of 10. Reply value: +10 out of 10. Controls: 9 out of 10. Fun factor: + 10 out of 10.

    Best Feature: Addicting, and fun gameplay. Worst feature: Only one fatality per character.

    Overall score: 10 out of 10.
    jaywolfenstien

    Next Generation of Mortal Kombat

    The game seems eager to severe its ties with previous installments by immediately killing of Liu Kang in the opening movie. "Yes!" I exclaimed, having once been fond of Kang until his transition to mediocrity in MK3, and his further transition to just plain annoying in MK4. "Thank God a development team finally had it in them to kill off their main character!" Now please let him stay dead! Luckily, he did … at least, as far as Deadly Alliance was concerned.

    Shang Tsung makes a return to the series as part of the titular "Deadly Alliance." He and Quan Chi have combined forces to once again threaten Earthrealm, and you know the rest. After a notable absence in MK4, Tsung's return is a welcomed one until 1, I caught a glimpse of his new design (what is with the shoulders?), and 2, realized he lost the power to shape shift in game (although, he still morphs in the intro.) Needless to say the two sorcerers make up the final two battles of the game.

    Deadly Alliance makes the jump to 3D. Well, real 3D. As in revamping the fighting engine to take advantage of the Z-axis. Players can now sidestep freely (a la water downed 8-Way Run from SC), and to survive against the AI one must learn to sidestep. Jumping remains possible; however, like other 3D fighting games, its significance has dropped drastically from the 2D games. In Deadly Alliance, I jump mainly to avoid "earthquake" moves.

    The sidestep ability adds a layer of depth (and flavor) to the returning dial-a-combo system introduced in MK3. Giving the AI a new venue for frustrating the player—where UMK3's AI ran up and launched the appropriate counter attack, Deadly Alliance's AI simply side-steps and combos (or, some lucky characters get to perform perfectly timed "Reversals".) An additional enhancement comes in the form of three styles available to each combatant (2 unarmed, 1 weapon). The 3 styles, plus the 3rd dimension makes Deadly Alliance play worlds apart from its 2D counterpart – kind of a strange marriage between DOA and SC minus the depth and fluidity. Don't get the wrong idea, however, we're still playing Mortal Kombat.

    There's a notable oddity with Deadly Alliance's AI: the more consecutive victories the player racks up, the more difficult the AI becomes. So after 7 wins, Kano will miraculously be able to spin through 2 fighting styles to perform his Reversal move (in precisely 0.2 seconds) and then unleash his most potent branching combo. In that same fight, he'll demonstrate the physics engine does not apply to CPU characters since he can block low attacks with a high block (?!), and then he demonstrates his uncanny ability to side-step every attack, to unleash yet more branching combos for an impossible fight. However, the moment you lose and continue, Kano makes the amazing transformation into "sitting duck man" where you can waltz up to him and punish to your heart's content.

    Returning characters include Shang Tsung, Quan Chi, Jax, Johnny Cage, Kano, Kitana, Kung Lao, Quan Chi, Raiden, Reptile, Scorpion, Sonya, and Sub-Zero. None of whom feel even remotely like their 2D counterparts, and several have lost their signature moves. Shang Tsung no longer shapeshifts. Raiden no longer flies across the screen. No more handstands for Sonya. Don't expect Reptile to turn invisible. And forget about Jax's mid-air backbreaker or "Gotcha!" Maybe that's just as well. The signature moves that make a return (Scorpion's Spear, Kitana's fanwave, Sub-Zero's Freeze, etc) feel very very different. In the 2D games, truthfully, the characters differed only in Fatalities and special moves. Now that the characters have gone their separate ways and earned a level of distinctness, the game shifts its focus more on the dial-a-combos than individual special moves.

    A new game typically means new characters, and this game gets an ensemble of mostly "bleh" characters including Bo Rai Cho, the overweight trainer with the ability to puke on command; Li Mei, the scantily clad warrior out to save her village; Mavado, a nobody in a trench coat with a few industrial sized rubber bands; Hsu Hao, the Village People reject; Frost, a female Sub-Zero; Nitara, the vampire in the wrong game; Kenshi, the only interesting new character who, incidentally, is blind; and Drahmin, the rotting demon with absolutely no combos.

    The new sub-boss, Moloch, continues the trend of over-sized sub-bosses made difficult because the programmers decided to just program in a few immunities and high priorities. For example, one of Raiden's branching combos makes his opponent stumble backwards. Moloch never stumbles, so Raiden's combo deals a fair amount of damage leaves him a sitting duck to Moloch's abuse. However, that's not what makes Moloch nearly ruin the entire gaming experience that is Deadly Alliance. The fact that Moloch has a whopping half-dozen moves in his entire arsenal makes the fight rather boring. Compounded with the fact that when in range, Moloch is content to poke with his uber-high priority, tracking "quick punch." This is the worst sub-boss in the entire Mortal Kombat franchise; furthermore, it is the single most monotonous fight in fighting game history.

    Lastly, most of the games secrets come in the form of "the Krypt" which Midway has loaded to the brim with extras. A great concept, except Midway over-indulged themselves and crammed too much into a 26 X 26 grid of things to unlock (requiring somewhere in the neighborhood of 250,000 Koins to unlock everything.) While characters and alternate lurk in a few of the 676 coffins, most house artwork, silly pictures, photos, etc. Plus the occasional "Hint" and empty coffin just in case you're not frustrated enough.

    All in all, a flawed but welcomed addition to the Mortal Kombat family. Perhaps the best Mortal Kombat since UMK3 (arcade.) Most importantly, it delivered a new experience, and the next generation of Mortal Kompetition.

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    • Trivia
      The character Mokap is based on the technical term "motion capture". Which was used on Carlos Pesina to choreograph his fighting moves as well as the face and physical attributes.
    • Conexiones
      Featured in Adema: Immortal (2002)
    • Bandas sonoras
      Immortal
      by Adema

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    • Fecha de lanzamiento
      • 16 de noviembre de 2002 (Estados Unidos)
    • País de origen
      • Estados Unidos
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      • Mortal Kombat V: Vengence
    • Locaciones de filmación
      • Nether Realm Studios, West Bradley Place, Chicago, Illinois, Estados Unidos(Studio)
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      • Midway Amusement Games LLC
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