Knightmare
- Serie de TV
- 1987–1994
- 25min
CALIFICACIÓN DE IMDb
8.1/10
1.2 k
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Agrega una trama en tu idiomaDungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.Dungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.Dungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.
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I absolutely loved Knightmare when I was growing up! And I totally agree with the comments posted about it! For its time the visuals etc. were amazing and, yeah, it was the only kids tv show that had a creepiness about it. Also it was a very challenging game show and encouraged you to think. I feel so sorry for kids growing up nowadays. I don't know what children's television is like in the US but the stuff that's on in the UK is rubbish! There's nothing anywhere near to the brilliance of Knightmare, Funhouse, Dungeons and Dragons, Thundercats, He-Man and She-Ra etc.
Wonder what the guy who played Treyguard is up to now??? And the guy who was Lord Fear? I hated it when they used to look in on what he was up to through the spy glass cos you knew any minute he was going to realise what they were doing!!!! He was really scary! Remember the dragon the contender used to fly on??? My fave bit of the show was when someone lost and therefore died and you'd just see them and their mates walking down a path and waving goodbye!!!!!!
For any die hard fans I remember seeing some repeats of Knightmare on the Sci-Fi channel a few years ago, but I don't think they show them anymore. But I'll keep a look-out anyway. I'd love to be able to watch them all again! 80s and early 90s kids' shows were the best!!!
Wonder what the guy who played Treyguard is up to now??? And the guy who was Lord Fear? I hated it when they used to look in on what he was up to through the spy glass cos you knew any minute he was going to realise what they were doing!!!! He was really scary! Remember the dragon the contender used to fly on??? My fave bit of the show was when someone lost and therefore died and you'd just see them and their mates walking down a path and waving goodbye!!!!!!
For any die hard fans I remember seeing some repeats of Knightmare on the Sci-Fi channel a few years ago, but I don't think they show them anymore. But I'll keep a look-out anyway. I'd love to be able to watch them all again! 80s and early 90s kids' shows were the best!!!
I loved this show when I was younger. It was one of the few kids' gameshows that has every been even vaguely taxing on the brain, featuring some reasonably complex puzzles and a lot of tricky (and very tense) timing exercises. It had fantastic visuals for the time, making use of a lot of bluescreen effects. And on top of all that it had a genuinely creepy atmosphere - something that I've never seen in any childrens' show. I'm nearly seventeen now, and if it was repeated on TV (or, even better, they made a new series of it) I would definitely throw style and social acceptance to the wind and make sure to tune in.
Well what is there to say about Knightmare? It was a kids TV programme/game show broadcast here in the UK. A team of teenagers would attempt to conquer the dungeons of doom by sending in the bravest among them into the dungeon... however there was a minor twist, the adventurer entering the dungeon had to wear a helmet which completely stops him from seeing anything except the exact spot where he was (so he could pick up and look at items he found etc) - the rest of the team had the arduous task of guiding him to safety by telling him which way to go.
Memorable aspects:
1) The "energy" of the adventurer is displayed as a helmed head, and as time progresses or danger threatens pieces of the helmet begin to strip off... then pieces of flesh and the finally pieces of the skull... the last thing to go is a pair of (by then) floating eyes and thats game over... you can replenish your energy by placing food in your knapsack.
2) spellcasting... sometimes you could answer challenges set by "nice" characters met in the dungeon and they would give you a spell... to spell you literally had to spell... "Spellcasting... S.. L.. E.. E.. P.." kinda thing...
3) big clanking gears and cogs and things and if the hapless adventurer missed his footing... well bye bye...
4) At the end of each episode a gong would sound and the team of teenagers would freeze in time until the next episode...
5) Tregard the dungeon master... a bearded rogue-ish looking fellow who would add strange cryptic comments after the team had frozen at the end of an episode.
6) Some random jester type blokey who I don't remember anything about except he was annoying...
7) Random evil-blokey (Lord Fear) who would just strut around and look menacing... usually only seen in a crystal ball..
8) Crystal balls where the foe would announce his master plan and give some sort of a hint before leering menacingly towards the adventurers at which point they would all panick and shout "drop it... drop it..."
9) The comments by the characters after you have answered one of their questions... "Truth accepted!" if it was correct... "Falsehood!" if it was wrong...
It was a very bizarre but yet strangely amusing programme (and completely non-violent... If I recall correctly the hero would die instantly if he attempted to brandish a weapon)... it was made into a computer game for several platforms at the time, and remade as a RPG for the Amiga a few years on, but none of these managed to capture the atmosphere of the programme...
Memorable aspects:
1) The "energy" of the adventurer is displayed as a helmed head, and as time progresses or danger threatens pieces of the helmet begin to strip off... then pieces of flesh and the finally pieces of the skull... the last thing to go is a pair of (by then) floating eyes and thats game over... you can replenish your energy by placing food in your knapsack.
2) spellcasting... sometimes you could answer challenges set by "nice" characters met in the dungeon and they would give you a spell... to spell you literally had to spell... "Spellcasting... S.. L.. E.. E.. P.." kinda thing...
3) big clanking gears and cogs and things and if the hapless adventurer missed his footing... well bye bye...
4) At the end of each episode a gong would sound and the team of teenagers would freeze in time until the next episode...
5) Tregard the dungeon master... a bearded rogue-ish looking fellow who would add strange cryptic comments after the team had frozen at the end of an episode.
6) Some random jester type blokey who I don't remember anything about except he was annoying...
7) Random evil-blokey (Lord Fear) who would just strut around and look menacing... usually only seen in a crystal ball..
8) Crystal balls where the foe would announce his master plan and give some sort of a hint before leering menacingly towards the adventurers at which point they would all panick and shout "drop it... drop it..."
9) The comments by the characters after you have answered one of their questions... "Truth accepted!" if it was correct... "Falsehood!" if it was wrong...
It was a very bizarre but yet strangely amusing programme (and completely non-violent... If I recall correctly the hero would die instantly if he attempted to brandish a weapon)... it was made into a computer game for several platforms at the time, and remade as a RPG for the Amiga a few years on, but none of these managed to capture the atmosphere of the programme...
The helmet that the person wore enabled the 'dungeon' to be a complete CGI/matte creation. Usually the rooms were just CGI moving blocks that could kill the player, but in the later series, they became far more advanced. However, the prizes were really pants, usually just a metal plaque or something. I really wanted to be on Knightmare as a kid!
I have weird memories of this show. Like many childhood shows that go unseen for many years afterwards, time fogs the memory and the fondness that we look back on simpler times tend to infect other things we remember from the same period. For Knightmare my memory is also touched by the fact that for years my mother strongly disapproved of her children watching this show. A Northern Ireland Protestant woman, anything that suggest the occult, witchcraft, spells and so on was to be frowned upon so the idea of children being sent into a world of dragons, skulls, spells and so on was clearly not going to be anything suitable for kids.
However we did watch it anyway with her occasional tut-tutting in the background and generally it was pretty enjoyable stuff. Nowadays the special effects will look ridiculous and even at the time they weren't brilliant but they were still pretty good for the time. The idea of the show was basically Dungeons and Dragons. Of a team of children, one would don a helmet that covered their eyes totally and wandered off into a green-screen room, while the rest of the team stay with the Dungeon Master and watch on a TV that is where the effects are added. Considering it was in the mid 1980's, it was actually pretty smart and innovative to set a gameshow in a virtual world. Sure it was clunky and the performances of the actors playing the various goblins etc were mostly hammy as hell but it worked for a kids audience mainly by virtue of being different and imaginative in concept and delivery.
It would probably be terrible rubbish if I tried to watch it now, but then why would I watch it now? Of its time so it was and the fact that I remember it clearly as something that I enjoyed showed how well orientated to its target audience it was and how effective it was even if eight seasons of it was probably pushing its luck!
However we did watch it anyway with her occasional tut-tutting in the background and generally it was pretty enjoyable stuff. Nowadays the special effects will look ridiculous and even at the time they weren't brilliant but they were still pretty good for the time. The idea of the show was basically Dungeons and Dragons. Of a team of children, one would don a helmet that covered their eyes totally and wandered off into a green-screen room, while the rest of the team stay with the Dungeon Master and watch on a TV that is where the effects are added. Considering it was in the mid 1980's, it was actually pretty smart and innovative to set a gameshow in a virtual world. Sure it was clunky and the performances of the actors playing the various goblins etc were mostly hammy as hell but it worked for a kids audience mainly by virtue of being different and imaginative in concept and delivery.
It would probably be terrible rubbish if I tried to watch it now, but then why would I watch it now? Of its time so it was and the fact that I remember it clearly as something that I enjoyed showed how well orientated to its target audience it was and how effective it was even if eight seasons of it was probably pushing its luck!
¿Sabías que…?
- TriviaThe programme's Internet fan-base is so strong that creator Tim Child applied for a National Lottery grant to produce a ninth series entitled "Knightmare VR", using "avatar" technology to digitally project the player into the dungeon rather than have a blindfolded player in a blue room. A pilot was produced, featuring Hugo Myatt as the voice of a new digital version of Tregard. However in Autumn 2005 producer Child announced that work on "Knightmare VR" was being halted after no UK broadcasters showed an interest in it. Child also reported that he now favoured going back to the "blue room" style of production for any future attempt at a revival.
- Citas
Dungeoneer: Where am I?
- Créditos curiososEach end credit sequence shows a room or a montage of images from the dungeon.
- ConexionesFeatured in The 100 Greatest Kids TV Shows (2001)
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- How many seasons does Knightmare have?Con tecnología de Alexa
Detalles
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- Sitios oficiales
- Idioma
- También se conoce como
- Dungeon Doom
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