CALIFICACIÓN DE IMDb
9.4/10
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TU CALIFICACIÓN
Agrega una trama en tu idiomaIn a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.In a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.In a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.
- Dirección
- Guionista
- Elenco
- Premios
- 1 nominación en total
Charlie Adler
- Harold
- (voz)
Ron Perlman
- Narrator
- (voz)
Jason Marsden
- Myron
- (voz)
Cree Summer
- Lynette
- (voz)
Tress MacNeille
- Tandi
- (voz)
Greg Eagles
- Sulik
- (voz)
Michael Dorn
- Marcus
- (voz)
- …
- Dirección
- Guionista
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
I loved the original and this is superb. you cant count the number of in jokes, referances to pop culture, films, music etc Just some of the films it "borrows" lines from evil dead, they live, monty pyton and the holy grail star wars, even hitchhickers guide to the galaxy .
In a word....PLAY IT!!!!!!
oh one small note...for some reason the euro vertion of the game has no children npcs. while the US vertion does
this means that at least two quests are up in the air.
so for a better gaming experance..find the US vertion
In a word....PLAY IT!!!!!!
oh one small note...for some reason the euro vertion of the game has no children npcs. while the US vertion does
this means that at least two quests are up in the air.
so for a better gaming experance..find the US vertion
Having been guided through Fallout 1 by a pair of die-hard Fallout/Videogame Fans and having bought Fallout 2, I have to say that Fallout 2 is much better. However, I must admit that I was a bit let down that the plot line of 2 leans so heavily on 1's greatness. Quite frankly, the game seemed like an update to 1.
However, the game-play in 2 is much more in-depth, there are more varieties of weapons, and many, many more funny diversions to find in the wilderness. If you are a Monty Python-Quest for The Holy Grail fan and a Star Trek Fan like me, you will love these diversions.
One thing about Fallout 1 that I didn't like is that most of the action tends to center around the Hub. In Fallout 2, action can be found in PLENTY of different cities. The player has more choice about his/her destiny and the destiny of the futuristic world.
The retro-sci-fi is as good in Fallout 2, with plenty of Gangsters, Art Deco done future, and even a few "English Ka-nigits". However, no game will EVER EVER beat Fallout 1's intro scene as far as I am concerned.
However, the game-play in 2 is much more in-depth, there are more varieties of weapons, and many, many more funny diversions to find in the wilderness. If you are a Monty Python-Quest for The Holy Grail fan and a Star Trek Fan like me, you will love these diversions.
One thing about Fallout 1 that I didn't like is that most of the action tends to center around the Hub. In Fallout 2, action can be found in PLENTY of different cities. The player has more choice about his/her destiny and the destiny of the futuristic world.
The retro-sci-fi is as good in Fallout 2, with plenty of Gangsters, Art Deco done future, and even a few "English Ka-nigits". However, no game will EVER EVER beat Fallout 1's intro scene as far as I am concerned.
Aah The Fallout games , which those first 2 games always have some special place in my heart and it always be . This game in my opinion specially talking on The Fallout 2 game is the best game ever created soo far . With brilliant minds behind of the scene of making this game , i specially thank Tim Cain , Brian Fargo , Leonard Boyarsky and other magnificient people for making this game . You maybe can't express yourself when you met your first live . This game is my first love and it will ever be . Excelent dialogs , Excelent depths and soo many good stories behind , this game is the one of the maybe the only Flawless game ever created . With this game it helped me soo much on to understand the English Language and made me realize how wonderful RPG games are . I can't thank you enough , i hope all you guys whose working on those games are living happly . THANK YOU.
10agent312
Taking place many years after the original Fallout, Fallout II places you in the gecko gut-stained boots of your own descendant. For your withering tribal village, you seek a Garden of Eden Creation Kit, a miraculous and fabled gizmo issued to the Vaults (surprise, surprise), intended to miraculously terraform the Earth and recreate civilization. You, who automatically earned the status of Chosen One due to your lineage, get to take a spear and the treasured Vault 13 jumpsuit, and go find it.
My dry description aside, I haven't played any RPG that had the same strange appeal and lasting quality. Fallout redefined RPGs with its post-apocalyptic gunslinging gameplay, now Fallout II takes the redefinition and makes a whole lot of fun of it.
Though it retains the ragtag, gritty backdrop of Fallout, the sequel takes itself *far* less seriously and keeps an attitude of upbeat, perky cynicism combined with silliness throughout. Movie quotes and inside jokes abound, from "The Wizard of Oz" to "Austin Powers," from Macbeth to Mike Tyson. Everywhere you go, somebody's got a snide comment that is a reference to something, somewhere. I've learned more movie lines from Fallout II than from movies themselves. It's a cross-section of American pop culture, to be sure.
The graphics have changed little from the original Fallout, but it's hard to mind, because nothing was really wrong with them in the first place. The music is unobtrusive and always appropriate, it truly evokes the wandering-the-dusty-wastelands feel the Fallout universe has always intended to have. Sound effects are roughly the same but effective as always, lots of very nice, appetite-inducing sounds of gunfire and its effects. The voice-acted characters are enjoyable as ever, and your choices for responses in dialogue are sometimes so side-splitting that you'll have just one more reason to save your game before talking to *anybody*. ("Hey! I worked hard to earn the 9 Perception and Intelligence required to reach this dialogue node! Who are you calling a moron?!")
Despite the fact that there are almost no changes in the interface, Fallout II has enough adventure, storyline, and lung-destroying humor to keep both fans of the original game and newcomers playing, and almost certainly multiple times, because there are many things you will miss on the first go-round. To fully appreciate everything Fallout II has to offer, you'll have to go through it a few times with different characters - which, by the end, will feel like a very, very good idea, because Fallout II is every bit as good as the original, with a delightful new pretension towards cynical humor to boot.
My dry description aside, I haven't played any RPG that had the same strange appeal and lasting quality. Fallout redefined RPGs with its post-apocalyptic gunslinging gameplay, now Fallout II takes the redefinition and makes a whole lot of fun of it.
Though it retains the ragtag, gritty backdrop of Fallout, the sequel takes itself *far* less seriously and keeps an attitude of upbeat, perky cynicism combined with silliness throughout. Movie quotes and inside jokes abound, from "The Wizard of Oz" to "Austin Powers," from Macbeth to Mike Tyson. Everywhere you go, somebody's got a snide comment that is a reference to something, somewhere. I've learned more movie lines from Fallout II than from movies themselves. It's a cross-section of American pop culture, to be sure.
The graphics have changed little from the original Fallout, but it's hard to mind, because nothing was really wrong with them in the first place. The music is unobtrusive and always appropriate, it truly evokes the wandering-the-dusty-wastelands feel the Fallout universe has always intended to have. Sound effects are roughly the same but effective as always, lots of very nice, appetite-inducing sounds of gunfire and its effects. The voice-acted characters are enjoyable as ever, and your choices for responses in dialogue are sometimes so side-splitting that you'll have just one more reason to save your game before talking to *anybody*. ("Hey! I worked hard to earn the 9 Perception and Intelligence required to reach this dialogue node! Who are you calling a moron?!")
Despite the fact that there are almost no changes in the interface, Fallout II has enough adventure, storyline, and lung-destroying humor to keep both fans of the original game and newcomers playing, and almost certainly multiple times, because there are many things you will miss on the first go-round. To fully appreciate everything Fallout II has to offer, you'll have to go through it a few times with different characters - which, by the end, will feel like a very, very good idea, because Fallout II is every bit as good as the original, with a delightful new pretension towards cynical humor to boot.
Some of the little touches that make this game so great are the kitschy references to current pop culture. The opening sequence resembles a 50's bomb-shelter public service film, while all the interfaces have the old-style push buttons and heavily-riveted construction common to Korean War era military equipment.
During game play, look for some of the computers to randomly display messages such as "just what do you think you're doing, Dave?" (2001) and "you now have 30 seconds to reach minimum safe distance" (Aliens), and so forth.
If you like your combat a little grittier than in Baldur's Gate and other CRPG's, set the gore filter (the game is designed to be played by most age levels) to maximum and enjoy the carnage. Or, you may be more involved by the puzzle-solving aspects of some of the missions, such as solving a murder or repairing a nuclear reactor.
This game feeds both the hack-and-slash and intellectual needs of today's computer role-player.
During game play, look for some of the computers to randomly display messages such as "just what do you think you're doing, Dave?" (2001) and "you now have 30 seconds to reach minimum safe distance" (Aliens), and so forth.
If you like your combat a little grittier than in Baldur's Gate and other CRPG's, set the gore filter (the game is designed to be played by most age levels) to maximum and enjoy the carnage. Or, you may be more involved by the puzzle-solving aspects of some of the missions, such as solving a murder or repairing a nuclear reactor.
This game feeds both the hack-and-slash and intellectual needs of today's computer role-player.
¿Sabías que…?
- TriviaAt a certain point in this game, a character called Cassidy says he was named after a character from a 90s comic book. Indeed, this comic book exists and is called "Preacher", written by Garth Ennis with art by Steve Dillon and published by DC\Vertigo. In Fallout 3, there is another small homage to "Preacher": a female ghoul named Tulip.
- ConexionesFeatured in Honest Game Trailers: Fallout 3 (2015)
- Bandas sonorasA Kiss To Build A Dream On
Performed by Louis Armstrong
Written by Bert Kalmar, Harry Ruby and Oscar Hammerstein II
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Detalles
- Fecha de lanzamiento
- País de origen
- Idioma
- También se conoce como
- Fallout 2: A Post-Nuclear Role-Playing Game
- Productora
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