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Agrega una trama en tu idiomaIn the city of Sigil, the only place from which all realities of the Planescape universe can be reached, an immortal amnesiac, the Nameless One, must uncover his past, the mystery of his imm... Leer todoIn the city of Sigil, the only place from which all realities of the Planescape universe can be reached, an immortal amnesiac, the Nameless One, must uncover his past, the mystery of his immortality as well as who's trying to kill him.In the city of Sigil, the only place from which all realities of the Planescape universe can be reached, an immortal amnesiac, the Nameless One, must uncover his past, the mystery of his immortality as well as who's trying to kill him.
- Premios
- 1 nominación en total
Mitch Pileggi
- Dak'kon
- (voz)
Charlie Adler
- Ignus
- (voz)
- (as Charles Adler)
Keith David
- Vhailor
- (voz)
Judi M. Durand
- Additional Voices
- (voz)
- (as Judi Durand)
Opiniones destacadas
This was the most fantastic game I have ever played. And that's saying a lot. I have been a huge fan of the Planescape setting for many years now, and this game brought Sigil to life like I never thought possible. The game was pretty much exactly how I pictured everything to be... The buildings, the speech, the entire atmosphere. It was amazing. I have never been so immersed in a game before. The characters were deep and I found myself truly caring about them. The story was so engrossing and unique... so deliciously tragic. I loved every bit of it. Finally, the music added just the right flavor to set the mood of every scene and place. I just can't put into words how wonderful this game is. It is truly my favorite game ever! Thanks to everyone involved with the game for bringing the world of Planescape to life so beautifully!
It all stared at the mortuary, I woke up as if I've been taken to a hospital after a night when I had too much in my stomach that really belonged to the bottle. My head hurts and I cant recall a thing, although this time its not just yesterday, I cant remember a thing at all. Next to me I find a skull, although not a dead one, a living, talking, free floating skull. He tells me his name is Morte...
This is probably one of the best games ever made, I haven't played anything that have drawn me in like this game. Normally I'm really not in to role playing games, I think that they are too pretentious and foney, I mean OK: I'll save the world, get the treasure get half the kingdom, bla bla... Just so boring, this game is how ever different. You don't save the world, Its not in the dark ages, it doesn't contain: dwarfs, elves, orchs or any of that crap that I've seen a little too much of. My Journey is a different one, I'm of too get my life back, or at least the memory of it since I don't even have that. I cant even commit suicide, all that happens if I try is that I wake up again. Imortalaty is not a blessing in this game, its a curse. In most games the challenge lies in surviving, but not here. Here immortality is not a cheat that you've found on gamespot, its a fact that cant be switched on or of, this game is different. This game contains a profoundness that games usually never even want to have, every single character you meet in this game has a story, some have more than others, but its always extremely well made and you never feel like its repeating itself. In fact its manuscript is so thick that its thicker than what 5 normal sized novels are together. Sure its story is a linear one, but thats not something thats going to bother when the story is filled with mysteries that unravel as the story goes by. But it does not provide the answer to all questions it awakes. This game will leave you with questions, and gaps that are not supposed to be given answers by it self, that is something you'll have to fill in for yourself.
This is probably one of the best games ever made, I haven't played anything that have drawn me in like this game. Normally I'm really not in to role playing games, I think that they are too pretentious and foney, I mean OK: I'll save the world, get the treasure get half the kingdom, bla bla... Just so boring, this game is how ever different. You don't save the world, Its not in the dark ages, it doesn't contain: dwarfs, elves, orchs or any of that crap that I've seen a little too much of. My Journey is a different one, I'm of too get my life back, or at least the memory of it since I don't even have that. I cant even commit suicide, all that happens if I try is that I wake up again. Imortalaty is not a blessing in this game, its a curse. In most games the challenge lies in surviving, but not here. Here immortality is not a cheat that you've found on gamespot, its a fact that cant be switched on or of, this game is different. This game contains a profoundness that games usually never even want to have, every single character you meet in this game has a story, some have more than others, but its always extremely well made and you never feel like its repeating itself. In fact its manuscript is so thick that its thicker than what 5 normal sized novels are together. Sure its story is a linear one, but thats not something thats going to bother when the story is filled with mysteries that unravel as the story goes by. But it does not provide the answer to all questions it awakes. This game will leave you with questions, and gaps that are not supposed to be given answers by it self, that is something you'll have to fill in for yourself.
10heteaho
Well, what can one say about something near perfect? Just one thing, go and buy this one, you won't be sorry. The game is unique among computer rpg's, there is nothing quite like it (well, maybe the Fallouts are along the same lines, but Torment has a lot more emotion to it).
So, if for some reason you have not experienced this game, correct that mistake now, while the game is still sold.
So, if for some reason you have not experienced this game, correct that mistake now, while the game is still sold.
10seraf
... it would be Planescape: Torment, bar none. Never has a computer Role Playing Game (RPG) - or from any genre if I may be so bold to argue - surpassed the level of inspiration that can be seen here. Storyline, sights and sounds are all executed to perfection. It is one thing to have a masterpiece in one's mind, but to turn it into reality as well is no small feat. And here's a result of one such success...
The story is quite simple in nature, but the implications complex and thought-provoking: You play the Nameless One, a horribly scarred character who wakes up with no recollection of his past (much less his present and future). Sure, been there done that, typical amnesiac fare. Well it is in a fundamental way. But if you've never experienced actually _playing_ such a character before, making all the decisions, coming to terms with the consequences, then this game will be an eye-opener.
The plotline of PS:Torment unfolds as you dig in further into your past, and as you do so, uncover characters who would either help of hinder you in your journey towards a destiny that slowly but surely becomes clearer and more life-altering (actually, it alters much more, say, several universes? Sheesh, you _did_ expect some world-saving action as well, right? Well then, you won't be disappointed...). And you as the main character is not the only one with any semblance of personality. Many of the characters you'll interact with are so three-dimensional you can't help but truly care about them (care to either hate and/or love, that's up to you); this is a refreshing change from the archetypical cardboard-cutout, "battle-fodder" companions of typical hack-n-slashers. The emotional impact of this process is heads and shoulders above most of its "role-playing" peers (the "smash-hit" Baldur's Gate included).
In terms of audio-visuals, PS:Torment scores equally well. The setting of this game - Planescape - is in a fantastic locale consisting of multiple planes, or universes if you like. In the game's own terms, what we call a "multiverse". Think of it as a collection of worlds, each corresponding to a specific set of beliefs. Heaven and hell and everything between, in short. But this is no old-fashioned quasi-biblical fable - your main character will be dealing with denizens - human, demonic, angelic, robotic (yes, you heard right) - who each will play a crucial role towards the success/failure of your quest. And the game never forgets to help you understand the grand scheme of things in this strange, fascinating land. You'll find that it's not all philosophy either - the artwork, music and sound impresses like no other in creating a totally absorbing world of its own. A memorable soundtrack coupled with superbly rendered alien landscapes are just a fraction of this game's strengths that by themselves would be sufficient for many other games to earn countless plaudits.
Would PS:Torment appease the hopelessly-addicted hack-n-slasher fan as well? Why not? Depending on its difficulty level, this game offers a variety of powerful enemies - in terms of quality as well as quantity - to test one's mettle against. But to be fair to fans of the more cerebral (or charismatic) approach to conflict-resolution, there's no shortage of non-violent solutions either. I'd say both options are equally rewarding. Take it from me as a fact: you can be extreme and kill almost _everyone_ you meet, or practically _no-one_ and still finish the game. Which gives even more credit to how well-thought out this game really is.
Are there gripes? Very little. With a plot so multi-faceted and full of alternate endings (much of it depending on whether you choose to be good or evil, lawful or chaotic - yes, PS:Torments allows the freedom to choose one's moral and ethical compass), it is understandable that not _all_ subplots get resolved in the most satisfying manner. But in the final analysis, they don't figure much at all. Remember the saying that only the journey really matters in the end? The main plotline engages the player enough to ensure that the momentum is carried all the way to its epic final act.
On a more technical note, the gaming interface is well done, though it may take a slight bit of time to get used to especially for newcomers to the computer RPG genre, particularly Bioware's Infinity Engine game series. Even then Infinity is considered by far one of the most user-friendly of interfaces. But once you're accustomed, most likely you'll get sucked right in till the end of at least another chapter. Or two. Or till the end of the game.
Overall, a solid, one-of-a-kind (Bioware has decided there'll be no "franchise" of this title) computer gaming experience not to be missed, especially by those looking for a perfect balance of role-playing action and thought-provoking storylines.
10/10 (mind you, this is the only one title that gets this rating from me, and there are already precious few 9/10's on my list).
The story is quite simple in nature, but the implications complex and thought-provoking: You play the Nameless One, a horribly scarred character who wakes up with no recollection of his past (much less his present and future). Sure, been there done that, typical amnesiac fare. Well it is in a fundamental way. But if you've never experienced actually _playing_ such a character before, making all the decisions, coming to terms with the consequences, then this game will be an eye-opener.
The plotline of PS:Torment unfolds as you dig in further into your past, and as you do so, uncover characters who would either help of hinder you in your journey towards a destiny that slowly but surely becomes clearer and more life-altering (actually, it alters much more, say, several universes? Sheesh, you _did_ expect some world-saving action as well, right? Well then, you won't be disappointed...). And you as the main character is not the only one with any semblance of personality. Many of the characters you'll interact with are so three-dimensional you can't help but truly care about them (care to either hate and/or love, that's up to you); this is a refreshing change from the archetypical cardboard-cutout, "battle-fodder" companions of typical hack-n-slashers. The emotional impact of this process is heads and shoulders above most of its "role-playing" peers (the "smash-hit" Baldur's Gate included).
In terms of audio-visuals, PS:Torment scores equally well. The setting of this game - Planescape - is in a fantastic locale consisting of multiple planes, or universes if you like. In the game's own terms, what we call a "multiverse". Think of it as a collection of worlds, each corresponding to a specific set of beliefs. Heaven and hell and everything between, in short. But this is no old-fashioned quasi-biblical fable - your main character will be dealing with denizens - human, demonic, angelic, robotic (yes, you heard right) - who each will play a crucial role towards the success/failure of your quest. And the game never forgets to help you understand the grand scheme of things in this strange, fascinating land. You'll find that it's not all philosophy either - the artwork, music and sound impresses like no other in creating a totally absorbing world of its own. A memorable soundtrack coupled with superbly rendered alien landscapes are just a fraction of this game's strengths that by themselves would be sufficient for many other games to earn countless plaudits.
Would PS:Torment appease the hopelessly-addicted hack-n-slasher fan as well? Why not? Depending on its difficulty level, this game offers a variety of powerful enemies - in terms of quality as well as quantity - to test one's mettle against. But to be fair to fans of the more cerebral (or charismatic) approach to conflict-resolution, there's no shortage of non-violent solutions either. I'd say both options are equally rewarding. Take it from me as a fact: you can be extreme and kill almost _everyone_ you meet, or practically _no-one_ and still finish the game. Which gives even more credit to how well-thought out this game really is.
Are there gripes? Very little. With a plot so multi-faceted and full of alternate endings (much of it depending on whether you choose to be good or evil, lawful or chaotic - yes, PS:Torments allows the freedom to choose one's moral and ethical compass), it is understandable that not _all_ subplots get resolved in the most satisfying manner. But in the final analysis, they don't figure much at all. Remember the saying that only the journey really matters in the end? The main plotline engages the player enough to ensure that the momentum is carried all the way to its epic final act.
On a more technical note, the gaming interface is well done, though it may take a slight bit of time to get used to especially for newcomers to the computer RPG genre, particularly Bioware's Infinity Engine game series. Even then Infinity is considered by far one of the most user-friendly of interfaces. But once you're accustomed, most likely you'll get sucked right in till the end of at least another chapter. Or two. Or till the end of the game.
Overall, a solid, one-of-a-kind (Bioware has decided there'll be no "franchise" of this title) computer gaming experience not to be missed, especially by those looking for a perfect balance of role-playing action and thought-provoking storylines.
10/10 (mind you, this is the only one title that gets this rating from me, and there are already precious few 9/10's on my list).
10graef
After playing adventure and computer roleplaying games for almost 2 decades I can clearly say that this was one of the best, if not *the* best experience I had sofar.
The game sets itself appart from other games of the genre that (over-)used classic medieval or tolkien-style fantasy. Instead it introduces us to a completely new fantasy setting originating in the Planescape universe of the AD&D pen & paper roleplaying series. The story is extremly interesting, non-linear and full of surprises until the very end of the game. Characters and quests are very well developed and although the game has countless side quests and interesting choices for the player, I never felt that I got lost in the game or stuck. The game features lots of dialog that truly contributes to the storyline, immersion of the player and presents content and choices that are truly part of the game advancement rather than a tedious cosmetic add-on found in many other hack-and-slash roleplaying games. The combat system is interesting and well balanced. While combat and character development do play vital roles in the game, they are by far not as excessive or repetitive as in most RPG games like e.g. Icewind Dale or even the classic Ultima series. Every dungeon crawl is followed by at least one interesting NPC encounter. Quite often long and complex quests that are not related to combat, such as investigating a crime, create a good balance between combat and dialog/exploration that may be somewhere around 50:50, which I felt very comfortable with.
Although at the very beginning things might look a little bit confusing for newbies, this game is both interesting to the RPG veteran and still suitable for the occasional or less experienced player. The reason are the many new elements of the game, the lack of really fatal mistakes in character development, absence of hardcore puzzles and the length of the game itself. This game can be completed in reasonable time, while still offering many hours of entertainment and an almost unprecedented depth of the story. The trick lies in the removal of almost all redundant and repetitive tasks that you find in many other RPGs. This makes Planescape such a dense experience. Every hour of gameplay is full of interesting content and when playing, unlike in most other RPGs, I never felt forced to "work" towards a goal. Instead, discovery, achievement and story-telling are combined in a very clever way. Even after you complete this game you will not regret the time you have spent on it. The biggest problem will rather be, that you find yourself looking forward to a sequel. A true piece of art!
The game sets itself appart from other games of the genre that (over-)used classic medieval or tolkien-style fantasy. Instead it introduces us to a completely new fantasy setting originating in the Planescape universe of the AD&D pen & paper roleplaying series. The story is extremly interesting, non-linear and full of surprises until the very end of the game. Characters and quests are very well developed and although the game has countless side quests and interesting choices for the player, I never felt that I got lost in the game or stuck. The game features lots of dialog that truly contributes to the storyline, immersion of the player and presents content and choices that are truly part of the game advancement rather than a tedious cosmetic add-on found in many other hack-and-slash roleplaying games. The combat system is interesting and well balanced. While combat and character development do play vital roles in the game, they are by far not as excessive or repetitive as in most RPG games like e.g. Icewind Dale or even the classic Ultima series. Every dungeon crawl is followed by at least one interesting NPC encounter. Quite often long and complex quests that are not related to combat, such as investigating a crime, create a good balance between combat and dialog/exploration that may be somewhere around 50:50, which I felt very comfortable with.
Although at the very beginning things might look a little bit confusing for newbies, this game is both interesting to the RPG veteran and still suitable for the occasional or less experienced player. The reason are the many new elements of the game, the lack of really fatal mistakes in character development, absence of hardcore puzzles and the length of the game itself. This game can be completed in reasonable time, while still offering many hours of entertainment and an almost unprecedented depth of the story. The trick lies in the removal of almost all redundant and repetitive tasks that you find in many other RPGs. This makes Planescape such a dense experience. Every hour of gameplay is full of interesting content and when playing, unlike in most other RPGs, I never felt forced to "work" towards a goal. Instead, discovery, achievement and story-telling are combined in a very clever way. Even after you complete this game you will not regret the time you have spent on it. The biggest problem will rather be, that you find yourself looking forward to a sequel. A true piece of art!
¿Sabías que…?
- TriviaThe unique language in the game (cutter, berk, dark, etc) are based on actual 17th century English slang, spoken by the working class.
- ConexionesFeatured in Outside Xtra: 7 Prisons That Held You for Like, Five Minutes (2019)
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Detalles
- Fecha de lanzamiento
- Países de origen
- Idioma
- También se conoce como
- Planescape: Torment - Enhanced Edition
- Productoras
- Ver más créditos de la compañía en IMDbPro
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