CALIFICACIÓN DE IMDb
9.1/10
3.9 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaManuel Calavera is a travel agent in The Land of the Dead who has stumbled across a ring of corruption.Manuel Calavera is a travel agent in The Land of the Dead who has stumbled across a ring of corruption.Manuel Calavera is a travel agent in The Land of the Dead who has stumbled across a ring of corruption.
- Dirección
- Guionistas
- Elenco
- Premios
- 2 premios ganados y 4 nominaciones en total
Maria Canals-Barrera
- Mercedes Colomar
- (voz)
- (as Maria Canals)
Jim Ward
- Hector LeMans
- (voz)
- …
Rachel Reenstra
- Eva
- (voz)
Joe Nipote
- Clown
- (voz)
- …
Michael Sorich
- Don Copal
- (voz)
- …
Peter Lurie
- Celso Flores
- (voz)
- …
Jack Angel
- Bruno Martinez
- (voz)
- …
Bill Capizzi
- Maximino
- (voz)
Milton James
- Membrillo
- (voz)
- …
Opiniones destacadas
Another fine game of Lucas Arts. They keep amazing me with the game they develop. If you're familiar with the lucas arts type off games then you'll know what I mean. If you're don't familiar with the lucas arts games, try one.
This time it's about corruption in the land of the dead. You're the character Manny. He is a salesman trying to sell good trips to the dead people so they can travel to the next life or something. He finds out that the good people all have to walk to the dangerous land of the dead he knows that there must be a plot. First Manny is a salesman then his adventure goes further in the woods with his henchmen Glottis (he is very funny guy, if you like happily ever after (the bunny) then you'll like this fellow to). Then he's is a club owner with Glottis in the city and much more. As you can read there is a great variety in the game that causes no boring moments.
The game is directed just like a movie. The humour is very very professional en great. You'll only need about 2mb video ram but the graphics are all they need to be. The sounds are also very clear en full with detail.
When I played the game I wasn't bored for one moment. The cutscene, ingame infrastructure en the conversations are one of the best I ever experienced.
If you like adventuregames, great plots en bones and stuff ... try this game.
On of the finest adventuregame I ever played.
This time it's about corruption in the land of the dead. You're the character Manny. He is a salesman trying to sell good trips to the dead people so they can travel to the next life or something. He finds out that the good people all have to walk to the dangerous land of the dead he knows that there must be a plot. First Manny is a salesman then his adventure goes further in the woods with his henchmen Glottis (he is very funny guy, if you like happily ever after (the bunny) then you'll like this fellow to). Then he's is a club owner with Glottis in the city and much more. As you can read there is a great variety in the game that causes no boring moments.
The game is directed just like a movie. The humour is very very professional en great. You'll only need about 2mb video ram but the graphics are all they need to be. The sounds are also very clear en full with detail.
When I played the game I wasn't bored for one moment. The cutscene, ingame infrastructure en the conversations are one of the best I ever experienced.
If you like adventuregames, great plots en bones and stuff ... try this game.
On of the finest adventuregame I ever played.
Grim Fandango is one of the best games in its genre. Its almost a movie in its rich storyline and character development. You know who the heroes are and you certainly know who the villains are but somehow you are left guessing until the very end because you are in a different world then our own and nothing is quite the same. I'd say that this would make a great movie, as long as its not bogged down with trying to be aimed at kids because its not.
This game is simply awe-inspiring. It uses its consistently excellent plot to hold you, while it presents fiendishly difficult puzzles for you to solve. The game felt immensely satisfying both intellectually and aesthetically.
The story follows Manny Calavera in his four year journey of the soul through the land of the dead, as he searches for a woman he believes that he cheated. There are classic themes of corruption, redemption, love, betrayal, karma, and others. The story has a profound sadness to it, lamenting for time, love, and opportunities stolen by injustice and greed. At the same time, the game never loses its sense of hope, and never loses its razor-sharp wit. In short, this plot is as good as many of the movies out there.
As for the puzzles, they are extremely challenging. If you have played Lucas Arts adventure games before, you would know the formula. Basically, it consists of this:
1) You cannot possibly lose the game
2) There is no general time limit, or indeed, general progression of time at all
3) You are given a general, limited area in which to find items and to solve puzzles necessary to advance the game
This particular game seems to require you to find comparatively few items (compared to the other Lucas Arts games I've played), and relies more on the clever use of your surroundings in order to solve a puzzle. Most of the time, I found I had all the tools I needed to solve the puzzle on hand, which was very useful. The puzzles are still difficult enough to keep you entertained for hours.
The only flaw I found was the control system, which was clunky and irritating at first, but the environments become easier to navigate and I stopped noticing. Despite the obvious flaw, I found it hard to justify deducting a star from the overall rating. The game was really that good.
The story follows Manny Calavera in his four year journey of the soul through the land of the dead, as he searches for a woman he believes that he cheated. There are classic themes of corruption, redemption, love, betrayal, karma, and others. The story has a profound sadness to it, lamenting for time, love, and opportunities stolen by injustice and greed. At the same time, the game never loses its sense of hope, and never loses its razor-sharp wit. In short, this plot is as good as many of the movies out there.
As for the puzzles, they are extremely challenging. If you have played Lucas Arts adventure games before, you would know the formula. Basically, it consists of this:
1) You cannot possibly lose the game
2) There is no general time limit, or indeed, general progression of time at all
3) You are given a general, limited area in which to find items and to solve puzzles necessary to advance the game
This particular game seems to require you to find comparatively few items (compared to the other Lucas Arts games I've played), and relies more on the clever use of your surroundings in order to solve a puzzle. Most of the time, I found I had all the tools I needed to solve the puzzle on hand, which was very useful. The puzzles are still difficult enough to keep you entertained for hours.
The only flaw I found was the control system, which was clunky and irritating at first, but the environments become easier to navigate and I stopped noticing. Despite the obvious flaw, I found it hard to justify deducting a star from the overall rating. The game was really that good.
Put simply, this is one of those games you have to play before you die.
Lucasfilm Games/LucasArts is one of those studios that has a well-deserved and rabid cult following even years after it has ceased to support its classic titles, and Grim Fandango is perhaps their greatest achievement. It's Monkey Island with heart, Full Throttle with depth.
Although Grim Fandango has its share of one-off gags and one-liners, its humor is more situational and cumulative than typical humor titles, which gives the entire storyline a kind of cohesiveness that is supposed to happen only in the movies. Seeing characters at the end of the game and finding out what they've gotten up to in the two years since you last ran into them is unexpected and satisfying. Each Act takes place in a new location, but maintains threads of connection with previous Acts that entirely avoids the Where Am I Now, What Am I Supposed To Be Doing And Why Do I Care? syndrome that so often afflicts adventure games, particularly more recent ones.
Although graphics junkies will find that the 3D modeling leaves something to be desired, the artistry that went into the creation of each character (and there are many, many characters) will thrill adventure fans. The voice acting is superb, and the puzzles are, for the most part, refreshingly intuitive and sensible.
The Latin American film noir setting is entirely original, a selling point which cannot be understated. It's absolutely nothing you've ever seen before and nothing you're likely to see again, and for most PC gamers it's a cross-cultural experience that is unique in the realm of PC gaming. You'll learn, you'll feel, you'll laugh, you'll hope, you'll cheer.
Without a doubt one of the best PC games ever released.
Lucasfilm Games/LucasArts is one of those studios that has a well-deserved and rabid cult following even years after it has ceased to support its classic titles, and Grim Fandango is perhaps their greatest achievement. It's Monkey Island with heart, Full Throttle with depth.
Although Grim Fandango has its share of one-off gags and one-liners, its humor is more situational and cumulative than typical humor titles, which gives the entire storyline a kind of cohesiveness that is supposed to happen only in the movies. Seeing characters at the end of the game and finding out what they've gotten up to in the two years since you last ran into them is unexpected and satisfying. Each Act takes place in a new location, but maintains threads of connection with previous Acts that entirely avoids the Where Am I Now, What Am I Supposed To Be Doing And Why Do I Care? syndrome that so often afflicts adventure games, particularly more recent ones.
Although graphics junkies will find that the 3D modeling leaves something to be desired, the artistry that went into the creation of each character (and there are many, many characters) will thrill adventure fans. The voice acting is superb, and the puzzles are, for the most part, refreshingly intuitive and sensible.
The Latin American film noir setting is entirely original, a selling point which cannot be understated. It's absolutely nothing you've ever seen before and nothing you're likely to see again, and for most PC gamers it's a cross-cultural experience that is unique in the realm of PC gaming. You'll learn, you'll feel, you'll laugh, you'll hope, you'll cheer.
Without a doubt one of the best PC games ever released.
10maromam
there is so much to say about this game... that i just don't know where to start. you know, every once in a while a great game is being created... the game is so unique and that it just steals your heart and makes playing it an unforgettable experience.. but no game has ever..ever combined so much genius and at the same time, soul and creativity... and in this game, "grim fandango", you have so much of them both that just looking at the environment of the game melts you... now i have played a lot of games from all kinds, and there were some games that made me feel this way, games like monkey island, neverhood, oddworld and many more games that are all very good. but never, ever, a game so good with such a great plot and art directions has been created, and to create a game like this takes a gigantic Passion for games, intelligence and a really large heart. this fantastic Mexican film noir style game can be played over and over as a game, as a movie, or even just to remember the great characters on it such as many calavera, the hero or glottis his friend, that are so hard to say goodbye when the game ends... there is no reason in the world why this game should not be voted 10, and it can be described in 3 words: best - game - ever. but on the other hand, it cant be described in words... because only when you play it you understand the greatness of it...
¿Sabías que…?
- TriviaAppropriately, "Calavera" (Manny's last name) is Spanish for "Skull"
- ErroresDuring the fourth year, Manny can take a coffeepot in a backstage area for actors. Manny can go down some steps into a dressing room to offer coffee to an unseen actress. If Manny steps backwards into that room, the coffeepot remains fully visible in Manny's hands, but the audio of the actress accepting and pouring the coffee still plays.
- Citas
[last lines]
Manuel Calavera: You know, sweetheart, if there's one thing I've learned, it's this: nobody knows what's gonna happen at the end of the line, so you might as well enjoy the trip.
- ConexionesFeatured in Modern Marvels: Video Games: Behind the Fun (2000)
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