18 opiniones
It is rare to find a video game of this magnificent quality and design now a days, let alone back in '95! The plot is interesting enough to draw you into the game, and captivating enough to keep you there. Of course, the plot may seem simple and overused to some, but that is the beauty of Roberta Williams's work! In all of her video game titles, including this one, she takes well know tales and puts them together in her own lyrical, unique way, successfully turning something old into something new!
So here it is. A recently married couple, one a successful writer, and the other an accredited photographer, move into an abandoned Elizabethan house on the Massachusetts coastline, searching for peace and quiet for each of them to pursue their crafts, and their lives. But the house holds a dark secret. (What self-respecting abandoned Elizabethan house doesn't?) Why are the locals suspicious of the house? What is behind the locked door to the attic? Why did someone wall up the entry to the house's small church? Who are the people lurking about the carriage-house? What really happened to the previous owner? You may have seen or read of this kind of story before. But have you ever lived it?
And that, dear friends, is the entire basis for this remarkable game. Discovering the clues, unlocking the doors, unfolding the demonic secret of a rash of age-old murders, um... disappearances. But don't think that there is only one way to get from moving day to the heart-wrenching climax. Use your mind! There are multiple ways to solve the puzzles! And if you don't search hard, then you miss clues that, while are not required to finish the game, are required to realize just how tricky Mrs. Williams can be. (Hmmm, now where did that cat go off to? My that rose looks lovely in the moonlight... That cellar holds more than just wine...)
The point and click interface is very simple, probably too simple for seasoned gamers. You move the pointer around. The pointer turns red. Ah! You can do something! That however, is the ONLY reason why this game got a 9 instead of a 10. (Well, that and the, ahem, `bad guy' at the end is. well, to put it simply, corny. It still looks neat though!)
Visually, the game is beautiful. You can actually get the feel of roaming around that creepy old house, the stuffiness of the attic, the dampness of the crypt. The movements of the actors are all... well, acted out of course, so there is little that can be done about the stiffness of how Adrienne walks through the game. The video scenes are remarkable well acted out however, and both Victoria Morsell and David Homb shine, especially in the ending scene. I just hope you don't mind blood, because you'll see plenty of it as you get closer to the house's secret.
And the music! Oh! Such macabre melodies only serve to turn the shivers down your spine into virtual waves!
The game is short, yes. That is IF, you don't take the time to fully explore the game. (Search for Roberta herself! She's in there!) My recommendation: call in sick for work tomorrow, grab some of your favorite snacks, dim the lights, start the game, and by the morning, you'll have defeated one of the greatest and intriguing games of all time!
So here it is. A recently married couple, one a successful writer, and the other an accredited photographer, move into an abandoned Elizabethan house on the Massachusetts coastline, searching for peace and quiet for each of them to pursue their crafts, and their lives. But the house holds a dark secret. (What self-respecting abandoned Elizabethan house doesn't?) Why are the locals suspicious of the house? What is behind the locked door to the attic? Why did someone wall up the entry to the house's small church? Who are the people lurking about the carriage-house? What really happened to the previous owner? You may have seen or read of this kind of story before. But have you ever lived it?
And that, dear friends, is the entire basis for this remarkable game. Discovering the clues, unlocking the doors, unfolding the demonic secret of a rash of age-old murders, um... disappearances. But don't think that there is only one way to get from moving day to the heart-wrenching climax. Use your mind! There are multiple ways to solve the puzzles! And if you don't search hard, then you miss clues that, while are not required to finish the game, are required to realize just how tricky Mrs. Williams can be. (Hmmm, now where did that cat go off to? My that rose looks lovely in the moonlight... That cellar holds more than just wine...)
The point and click interface is very simple, probably too simple for seasoned gamers. You move the pointer around. The pointer turns red. Ah! You can do something! That however, is the ONLY reason why this game got a 9 instead of a 10. (Well, that and the, ahem, `bad guy' at the end is. well, to put it simply, corny. It still looks neat though!)
Visually, the game is beautiful. You can actually get the feel of roaming around that creepy old house, the stuffiness of the attic, the dampness of the crypt. The movements of the actors are all... well, acted out of course, so there is little that can be done about the stiffness of how Adrienne walks through the game. The video scenes are remarkable well acted out however, and both Victoria Morsell and David Homb shine, especially in the ending scene. I just hope you don't mind blood, because you'll see plenty of it as you get closer to the house's secret.
And the music! Oh! Such macabre melodies only serve to turn the shivers down your spine into virtual waves!
The game is short, yes. That is IF, you don't take the time to fully explore the game. (Search for Roberta herself! She's in there!) My recommendation: call in sick for work tomorrow, grab some of your favorite snacks, dim the lights, start the game, and by the morning, you'll have defeated one of the greatest and intriguing games of all time!
- EclipseGryph
- 28 dic 2000
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- lightcaster1
- 15 ago 2007
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This is an unforgettable game with an edge that you'll love if you're a fan of the crime horror genre. Think Se7en meets your favourite soap opera. It's not the easiest watch. There's some intense, violent scenes for its time and the game is not at all for the faint hearted.
There is an edge to this game that you simply don't see in video games anymore. Frankly, we aren't seeing many adventure games come out, let alone those where the story is driven by live-action cut scenes. The acting, direction and writing are feature-class and truly makes this game more memorable than most horror films that are out there these days.
There is an edge to this game that you simply don't see in video games anymore. Frankly, we aren't seeing many adventure games come out, let alone those where the story is driven by live-action cut scenes. The acting, direction and writing are feature-class and truly makes this game more memorable than most horror films that are out there these days.
- cherylkyrandia
- 28 mar 2023
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This is a wonderful piece of work, considering the budgetary concerns. True, alot of the early game is simply getting from point A to point B but it isn't a bad trip. Its not as predictable as some would have you believe either. Its pretty graphic in a cheesy Ed Wood type of way. The story does have enough twists in it to make it interesting. As for it being boring, the purpose of any point and click environment is to make you interact with the game. If you really want to play, it has its rewards. I just wish that the FMV scenes would make the lead female character a bit stronger and the blood looked less like raspberry syrup.
- adamapp
- 24 feb 2000
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Well, the gameplay may be not the best, but seen as interactive movie this game can really create atmosphere, especially through the wonderful choir music and the good photography. The director really did good work in the movie sequences. For me, this wasn't a game that I just play until the end and then put it aside, as there are many details (especially in the chase sequence and the fifth chapter) that you can miss when you play it for the first time. The actors are great, Victoria Morsell (Adrienne Delaney) is wonderful, as are all members of the cast. To me, the second part is also good but lacks atmosphere to some degree, possibly because I'm a fan of such "haunted house" stories, and the second part is more a sex and crime thriller.
- liderc
- 2 feb 2000
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- izripzone
- 13 feb 2008
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Ok, call me generous (or stupid), but I loved this game. Ok, 'tolerant' is another thing to call me. The idea was good, the graphics weren't bad at all, BUT it wasn't as scary as the hype suggested. I'm happy 'cos it was the only game I could finish in 2 days (not necessarily a good thing). Still, I loved it.
- Splendiferous
- 20 abr 2000
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Wow. For a video game this is by far one of the best that I've played with live-action storytelling. They really need to turn this into a film with the same level of grit and rawness. For a trip down memory lane, I watched the entire game on YouTube. It still beats most horror films that are out there.
I feel like it's not easy to find given how old the game is, but if you can get your hands on it, It's worth giving a whirl. Also I have to really give credit to the soundtrack. The song, "Rage" pretty much sums up what the story is about. In fact I think it was one of the first MP3s that I have a played! Well done. 10/10.
I feel like it's not easy to find given how old the game is, but if you can get your hands on it, It's worth giving a whirl. Also I have to really give credit to the soundtrack. The song, "Rage" pretty much sums up what the story is about. In fact I think it was one of the first MP3s that I have a played! Well done. 10/10.
- gillmurphydogg
- 29 dic 2022
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Phantasmagoria is such a wonderful game! Adrienne and Don, a young married couple moved into a mansion once owned by Carno, a famous magician from the past. Spooky things start happening as Adrienne explores the mansion, the grounds, talks to people in the small town of Nipawompsett. This game has a gothic feel to it with the stunning mansion and grounds. I had such a fun time playing this game. I have played it several times and will play it again as I see things that I missed. There's always something new to see. I highly recommend it!
- angel-178
- 23 dic 2001
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- Brian-55
- 9 may 2001
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Sold as proof of Roberta Williams' abilities as an horror writer (when she's best known for her fairy-tale King's Quest series), in fact it proves just the opposite. Much as I admire the lady, my downstairs neighbor could have devised a better plot. Technically it's poor, even when the technology wasn't still outdated. I don't comment on the puzzle-solving because there is none. What I find really scary is the tons of copies it sold, when even the just-for-effect Phantasmagoria 2 was much better. And this from someone who doesn't consider particularly picky as far as computer adventure games come.
- Mazzanti
- 15 ago 1999
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- paul51
- 25 abr 2005
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By the end of the first CD, I *was* praying it was only a nightmare...that I had actually bought this game. Describing just how bad it is would take several pages! The acting is bad enough to border on the surreal, the puzzles (the few there are)are no challenge whatsoever, the heroine looks like an escapee from a modeling school, as she walks around as if shes trying to balance a book on her head and interacting with the furniture. Only buy this game if you're a MSTie, and feel like mocking a game instead of a movie for once.
- rickm-4
- 11 jun 2000
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- jaspervanzyl
- 23 mar 2001
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Roberta Williams' Phantasmagoria was widely hyped as "the scariest and most frightening computer game ever devised". Well, I have a thing or two to comment about the media's hype towards this game and Mrs Williams' alleged writing talent.
There is little to be said of the plot. Considering the sheer amount of gaping plot holes and lacking characterisation, it's easily apparent that the story took second place to the opportunity to show off some video effects.
Unfortunately, not even video effects can save this one. Doing an etheral horror movie on a computer game budget can only result in one thing: that the audience either walks off in disgust at the cheapness, or laughs their ass off.
The latter turned out to be my experience with this product, as Mrs Williams' horrible dialogue and no-brainer story unfolded before my eyes. You'll have to look closely to spot any originality -- perhaps Mrs Williams was a little *too* inspired by such classics as The Shining and the CD-ROM classic The 7th Guest. Both the haunted mansion theme and the recurring spook images are nothing new, and are certainly not revitalized in this story.
Another gripe I have with the game is the length of it. While it comes on 7 CD's, there is little to be done in any of the locations of the game, save for clicking on a few hotspots and being "rewarded" with robot sequences of Adrienne opening various things or testing out furniture. It is not until late in the game that the "rewards" actually begin to be able to live up to what the game box states--mainly by providing actual FMV sequences of Carno's wives being murdered. But even here, the design team skimped out by providing the movies in low-key quality, obscuring much of the gory detail--which, be fair, is necessary in a horror product. (The same problem afflicted a similar title, Gabriel Knight 2: The Beast Within, where not only were the FMV sequences in low resolution, but the option to turn off the alternate scan lines was also missing.) Interactivity seemingly wasn't the order of the day, and I would estimate that any experienced adventure game player could play the game from start to finish within a time span of a couple of hours. I realize Mrs Williams intended the game to be accessible to adventure game newbies--but, honestly, if she was targeting newbies (who mainly occupy the adolescent age group), why go for the horror genre?
It is not until you pop in the final CD that the game actually lets up and starts going a little wild. There is one scene in particular, during the chase scene, in which Adrienne's flesh is shown being ripped off her skull. (Incidentally, the manual writers thought it prudent to mention in the readme file that Adrienne was going to be chased by Don in the 7th chapter--giving away a major plot point beforehand. Hello?)
If anything, Phantasmagoria is good for a few laughs. If you're spooked by this game, then may I suggest you stick with Williams' more famous line of games, the King's Quest series? At least in this series, she doesn't need writing talents.
There is little to be said of the plot. Considering the sheer amount of gaping plot holes and lacking characterisation, it's easily apparent that the story took second place to the opportunity to show off some video effects.
Unfortunately, not even video effects can save this one. Doing an etheral horror movie on a computer game budget can only result in one thing: that the audience either walks off in disgust at the cheapness, or laughs their ass off.
The latter turned out to be my experience with this product, as Mrs Williams' horrible dialogue and no-brainer story unfolded before my eyes. You'll have to look closely to spot any originality -- perhaps Mrs Williams was a little *too* inspired by such classics as The Shining and the CD-ROM classic The 7th Guest. Both the haunted mansion theme and the recurring spook images are nothing new, and are certainly not revitalized in this story.
Another gripe I have with the game is the length of it. While it comes on 7 CD's, there is little to be done in any of the locations of the game, save for clicking on a few hotspots and being "rewarded" with robot sequences of Adrienne opening various things or testing out furniture. It is not until late in the game that the "rewards" actually begin to be able to live up to what the game box states--mainly by providing actual FMV sequences of Carno's wives being murdered. But even here, the design team skimped out by providing the movies in low-key quality, obscuring much of the gory detail--which, be fair, is necessary in a horror product. (The same problem afflicted a similar title, Gabriel Knight 2: The Beast Within, where not only were the FMV sequences in low resolution, but the option to turn off the alternate scan lines was also missing.) Interactivity seemingly wasn't the order of the day, and I would estimate that any experienced adventure game player could play the game from start to finish within a time span of a couple of hours. I realize Mrs Williams intended the game to be accessible to adventure game newbies--but, honestly, if she was targeting newbies (who mainly occupy the adolescent age group), why go for the horror genre?
It is not until you pop in the final CD that the game actually lets up and starts going a little wild. There is one scene in particular, during the chase scene, in which Adrienne's flesh is shown being ripped off her skull. (Incidentally, the manual writers thought it prudent to mention in the readme file that Adrienne was going to be chased by Don in the 7th chapter--giving away a major plot point beforehand. Hello?)
If anything, Phantasmagoria is good for a few laughs. If you're spooked by this game, then may I suggest you stick with Williams' more famous line of games, the King's Quest series? At least in this series, she doesn't need writing talents.
- geekboy-10
- 5 ago 1999
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I have to agree with the other comments here on why the game really isn't good. In fact, the first time I played it, I wrote scathing posts on AOL years ago about how bad it was. However, I've since found that I enjoy playing the game just to look at the mansion. That much I enjoy. The entire game was shot on a blue screen and everything you see, all the sets have been computer generated. That is the uniqueness of the game. As far as scary or good horror writing, no. It's okay as an interactive horror movie. If you play it as such, you'll probably enjoy it. But if you have in mind to play an actual game, forget it. This thing should have only been billed as an interactive horror movie. You can't really call the few clicks that you do game play. I suggest you pick it up cheap somewhere and just try it as an interactive horror movie. For real gameplay, you're better of with Realms of the Haunting.
- Carrigon
- 27 ago 1999
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- vampire_mike
- 25 mar 2003
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"Phantasmagoria" is an infamous point-and-click adventure game that was supposedly banned in Australia, though I remember seeing it for sale in at least one retailer.
Many of its scenes of violence just seem silly now. The game's macabre sense of humour helps to counterbalance that, however: when an apparently alcoholic woman has a wine bottle rammed through her eye socket and an overweight one is force fed apparently until she dies, you can see it's SUPPOSED to be ridiculous. When the game lets go of humour, there are some cringe-inducingly violent scenes: another woman has her head twisted around in a machine until it breaks, and if you linger too long on one screen, your protagonist will have her head torn apart. The rape scene, probably the game's most controversial moment, is still ugly, though a little improbable: both the parties involved are clothed at the time, leaving you wondering how sex, consensual or otherwise, could have occurred.
Having just played the inferior sequel, "A Puzzle of Flesh", I am obliged to make a comparison. The first title has a more familiar story, but it is told much more consistently, manages the aforementioned humorous tone amid the horror, and even has some genuinely scary moments - one jump scare got me better than anything in any movie with "Insidious" or "The Conjuring" in the title.
The story is a familiar one: a young couple move into a haunted mansion that has apparently been frozen in time for over a hundred years, when all the bad stuff in the house's history went down. Does anybody in real life purchase a home and not bother to remove any of the old furniture? Wouldn't they at least move some of their own stuff in? In the time honoured tradition of haunted house stories - see "The Amityville Horror", "The Shining", and "Burnt Offerings" - the husband starts to go crazy. Your task is to discover what is wrong with the house before he kills you.
There are quite a few interesting touches, like antiquated devices found around the home triggering memories of the evil man who owned the house: a magician named Zoltan, a more intriguing figure than you may have expected.
It's also less frustrating to play than the sequel, ironically because this game uses live action characters, but interposes them on computer generated backgrounds. These are easier to navigate than the photos of sets were in the sequel, though they are also quite ugly.
Overall, the first Phantasmagoria is still a good game, though as a point-and-click adventure title, it has nothing on the best titles from Lucasarts or even its own company (Sierra), and as a horror game, it's merely average.
My advice is to play the Gabriel Knight series instead.
Many of its scenes of violence just seem silly now. The game's macabre sense of humour helps to counterbalance that, however: when an apparently alcoholic woman has a wine bottle rammed through her eye socket and an overweight one is force fed apparently until she dies, you can see it's SUPPOSED to be ridiculous. When the game lets go of humour, there are some cringe-inducingly violent scenes: another woman has her head twisted around in a machine until it breaks, and if you linger too long on one screen, your protagonist will have her head torn apart. The rape scene, probably the game's most controversial moment, is still ugly, though a little improbable: both the parties involved are clothed at the time, leaving you wondering how sex, consensual or otherwise, could have occurred.
Having just played the inferior sequel, "A Puzzle of Flesh", I am obliged to make a comparison. The first title has a more familiar story, but it is told much more consistently, manages the aforementioned humorous tone amid the horror, and even has some genuinely scary moments - one jump scare got me better than anything in any movie with "Insidious" or "The Conjuring" in the title.
The story is a familiar one: a young couple move into a haunted mansion that has apparently been frozen in time for over a hundred years, when all the bad stuff in the house's history went down. Does anybody in real life purchase a home and not bother to remove any of the old furniture? Wouldn't they at least move some of their own stuff in? In the time honoured tradition of haunted house stories - see "The Amityville Horror", "The Shining", and "Burnt Offerings" - the husband starts to go crazy. Your task is to discover what is wrong with the house before he kills you.
There are quite a few interesting touches, like antiquated devices found around the home triggering memories of the evil man who owned the house: a magician named Zoltan, a more intriguing figure than you may have expected.
It's also less frustrating to play than the sequel, ironically because this game uses live action characters, but interposes them on computer generated backgrounds. These are easier to navigate than the photos of sets were in the sequel, though they are also quite ugly.
Overall, the first Phantasmagoria is still a good game, though as a point-and-click adventure title, it has nothing on the best titles from Lucasarts or even its own company (Sierra), and as a horror game, it's merely average.
My advice is to play the Gabriel Knight series instead.
- Groverdox
- 6 jul 2017
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