Un joven accede a un ordenador militar en el que confunde realidad con videojuego, arriesgando dar comienzo a la tercera guerra mundial.Un joven accede a un ordenador militar en el que confunde realidad con videojuego, arriesgando dar comienzo a la tercera guerra mundial.Un joven accede a un ordenador militar en el que confunde realidad con videojuego, arriesgando dar comienzo a la tercera guerra mundial.
- Dirección
- Guionistas
- Elenco
- Nominado a 3 premios Óscar
- 4 premios ganados y 14 nominaciones en total
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
This was an old favorite for many younger baby-boomers, who were teenagers and in their twenties at the dawn of the personal computer age.
This one was a bit more than amusing, though. It opened many eyes to both the potential and the dangers we faced while coming into the computer age. The government had these marvelous machines and the internet by which they communicated for decades before the public was given access from these ancient Commodore 64's, Amigas, and Atari home computers via phone line, back in the late 1970's.
While this work is entertaining, it also bears a valid warning, even today.
Broderick and Ally Sheedy both were 21, playing 17 year olds, competently.
It rates a 7.6/10 from...
the Fiend :.
This one was a bit more than amusing, though. It opened many eyes to both the potential and the dangers we faced while coming into the computer age. The government had these marvelous machines and the internet by which they communicated for decades before the public was given access from these ancient Commodore 64's, Amigas, and Atari home computers via phone line, back in the late 1970's.
While this work is entertaining, it also bears a valid warning, even today.
Broderick and Ally Sheedy both were 21, playing 17 year olds, competently.
It rates a 7.6/10 from...
the Fiend :.
Cyberthrillers may not have started with "WarGames," but it was here the form achieved an early peak. As more filmmakers follow its example of portraying a high-tech faceoff between man and machine, "WarGames" remains a standard to be measured against. While it's not a film classic, it's a very, very good popcorn thriller of uncommon craft, charm, and humanity.
Seattle high schooler David Lightman (Matthew Broderick) has only a few hours to undo what he thought was a sneak preview of an upcoming computer game but what instead got him tinkering with the U.S. Air Force's WOPR (War Operation Planned Response) computer system in such a way as to trigger a countdown to World War III. The FBI thinks he's a Soviet spy, while classmate Jennifer Mack (Ally Sheedy) is wondering if this isn't all really about a rejiggered biology grade.
Broderick is solid, and Sheedy even better, but what really sells this film is everything else. Start with the excellent supporting performances. John Wood as a reclusive professor and Barry Corbin as a tobacco-chewing general get much of the kudos, and rightly, but there's a whole deep bench of quality work beyond that, like Kent Williams as a curt White House advisor, William Bogert and Susan Davis as David's out-of-it parents, Alan Blumenfeld as the swaggering bully of a biology teacher, and Juanin Clay as a beautiful but underappreciated assistant (even by herself as she uses her own mouth as an ashcan for her boss's discarded gum.) You know the casting people behind this movie were on the ball when the opening sequence features two very recognizable faces, those of Michael Madsen and John Spencer, in what were film debuts for both.
That sequence with Madsen and Spencer as missile men point up another quality of "WarGames," the way the movie works in terms of setting up expectations and developing pace. The harrowing business between the two of them is mercilessly presented ("Turn your key, sir!") and then effectively abandoned so as to work in the central storyline, the replacement of these men with computers. We get a macro-view where Dabney Coleman as a tunnel-visioned warroom executive effectively makes the case for "taking the men out of the loop" and then zoom back into what seems a totally unrelated story, that of slacker teen David Lightman and his high school travails.
The film could have just started with Lightman, and worked its way out to the business with the WOPR. But the early peek behind the curtain is a clever way of raising the stakes with the audience before the protagonist realizes what's up.
The set design, cinematography, lighting, and editing all work wonders as well. The NORAD warroom is really a character onto itself, the ultimate source of reality in this film (and better for my money than the warroom in `Dr. Strangelove,' an obvious inspiration.) The way the cameras dart around from terminal to terminal as uniformed USAF technicians follow the progress of an apparent Soviet attack, lighting onto one of them just before he or she relays an important piece of information, is highly addictive and entertaining.
There's some sloppiness in the movie. Madsen and Spencer's talk about this great pot Spencer's character has scored strains credulity in the high-security setting they are in, and its blindingly obvious that the two men we see exiting a helicopter and entering a jeep during the credits are not the same two men getting out of the jeep moments later. The musical score is terrible, except for the elegiac tune at the end by which time it's too late. And there's no real examination of the morality of Lightman's serial lawbreaking.
But this is a funny, exciting, consciousness-raising movie that is as entertaining now with the Cold War more than a decade behind us as it was all those years ago. For all the technical innovation on display, it's ironically appropriate we remember it for showing us how to butter an ear of corn, because it's the human side of the equation `WarGames' keeps in its sights at all times.
[The DVD features a terrific, candid commentary from director John Badham and writers Lawrence Lasker and Walter Parkes that gives one a real appreciation for the value of creative license as well as factual diligence in making a film of this kind work.]
Seattle high schooler David Lightman (Matthew Broderick) has only a few hours to undo what he thought was a sneak preview of an upcoming computer game but what instead got him tinkering with the U.S. Air Force's WOPR (War Operation Planned Response) computer system in such a way as to trigger a countdown to World War III. The FBI thinks he's a Soviet spy, while classmate Jennifer Mack (Ally Sheedy) is wondering if this isn't all really about a rejiggered biology grade.
Broderick is solid, and Sheedy even better, but what really sells this film is everything else. Start with the excellent supporting performances. John Wood as a reclusive professor and Barry Corbin as a tobacco-chewing general get much of the kudos, and rightly, but there's a whole deep bench of quality work beyond that, like Kent Williams as a curt White House advisor, William Bogert and Susan Davis as David's out-of-it parents, Alan Blumenfeld as the swaggering bully of a biology teacher, and Juanin Clay as a beautiful but underappreciated assistant (even by herself as she uses her own mouth as an ashcan for her boss's discarded gum.) You know the casting people behind this movie were on the ball when the opening sequence features two very recognizable faces, those of Michael Madsen and John Spencer, in what were film debuts for both.
That sequence with Madsen and Spencer as missile men point up another quality of "WarGames," the way the movie works in terms of setting up expectations and developing pace. The harrowing business between the two of them is mercilessly presented ("Turn your key, sir!") and then effectively abandoned so as to work in the central storyline, the replacement of these men with computers. We get a macro-view where Dabney Coleman as a tunnel-visioned warroom executive effectively makes the case for "taking the men out of the loop" and then zoom back into what seems a totally unrelated story, that of slacker teen David Lightman and his high school travails.
The film could have just started with Lightman, and worked its way out to the business with the WOPR. But the early peek behind the curtain is a clever way of raising the stakes with the audience before the protagonist realizes what's up.
The set design, cinematography, lighting, and editing all work wonders as well. The NORAD warroom is really a character onto itself, the ultimate source of reality in this film (and better for my money than the warroom in `Dr. Strangelove,' an obvious inspiration.) The way the cameras dart around from terminal to terminal as uniformed USAF technicians follow the progress of an apparent Soviet attack, lighting onto one of them just before he or she relays an important piece of information, is highly addictive and entertaining.
There's some sloppiness in the movie. Madsen and Spencer's talk about this great pot Spencer's character has scored strains credulity in the high-security setting they are in, and its blindingly obvious that the two men we see exiting a helicopter and entering a jeep during the credits are not the same two men getting out of the jeep moments later. The musical score is terrible, except for the elegiac tune at the end by which time it's too late. And there's no real examination of the morality of Lightman's serial lawbreaking.
But this is a funny, exciting, consciousness-raising movie that is as entertaining now with the Cold War more than a decade behind us as it was all those years ago. For all the technical innovation on display, it's ironically appropriate we remember it for showing us how to butter an ear of corn, because it's the human side of the equation `WarGames' keeps in its sights at all times.
[The DVD features a terrific, candid commentary from director John Badham and writers Lawrence Lasker and Walter Parkes that gives one a real appreciation for the value of creative license as well as factual diligence in making a film of this kind work.]
In the 1980's, the realisation that computers will soon play an extremely important role in everyday life was becoming more and more evident. This idea was treated with excitement, curiosity, and fear - people genuinely did not know how powerful they would become, but they were certainly fearful of it. Cinema explored this fear in successful films such as The Terminator (1984), which depicted a future where humans were locked into a battle with robots, and Tron (1982), in which a character is sucked into a game where he is forced to battle with the computer to survive. Never had the capabilities of computers been so realistically portrayed than in WarGames, a film that introduced the world to home computers, hacking, and how humanity can be replaced by machines (as well as the idea that nuclear destruction is still a threat).
When two missile controllers fail to launch a missile during a test launch due to uncertainty, government bigwig McKittrick (Dabney Coleman) introduces his superiors to WOPR (War Operation Plan Response), a giant super-computer that repeatedly plays games with itself to generate stats and results of possible nuclear war outcomes. The operation is given the go-ahead, and workers find themselves replaced by this metallic super- brain, that will deal with any potential nuclear threat to the US. High school punk David (Matthew Broderick) is a highly intelligent computer- obsessive who uses his hacking skills to change his grades on his high school system. When he learns that a company is releasing new breakthrough games in California, he scans the area for computers in order to hack into their mainframe. He stumbles upon a computer that lists many strange war games, including 'Global Thermonuclear War'. He begins a game, choosing to be Russia, but unbeknownst to him, he is actually playing WOPR who is playing the game for real. Soon David is brought in by the FBI who suspect him of working with the Russians, while the threat of global nuclear destruction lingers as WOPR carries on playing the 'game'.
I viewed this film quite often when I was a child as I owned the VHS, but admittedly the film went over my head somewhat and I found it quite boring. Watching it now, I was shocked to find out this is a very good film, and it makes for a gripping adult thriller, while maintaining that 1980's kids-film-feel. The technical aspects shown on screen are extremely well-researched, and David's hacking activities make for exciting and interesting viewing. It's also fascinating to see the early giant, clunky computers of the 1980's and an early portrayal of the Internet. Overall, this is a highly entertaining thriller that is well acted, scripted and filmed (and even received three Academy Award nominations), and has plenty of those nostalgic qualities for us children of the 80's.
www.the-wrath-of-blog.blogspot.com
When two missile controllers fail to launch a missile during a test launch due to uncertainty, government bigwig McKittrick (Dabney Coleman) introduces his superiors to WOPR (War Operation Plan Response), a giant super-computer that repeatedly plays games with itself to generate stats and results of possible nuclear war outcomes. The operation is given the go-ahead, and workers find themselves replaced by this metallic super- brain, that will deal with any potential nuclear threat to the US. High school punk David (Matthew Broderick) is a highly intelligent computer- obsessive who uses his hacking skills to change his grades on his high school system. When he learns that a company is releasing new breakthrough games in California, he scans the area for computers in order to hack into their mainframe. He stumbles upon a computer that lists many strange war games, including 'Global Thermonuclear War'. He begins a game, choosing to be Russia, but unbeknownst to him, he is actually playing WOPR who is playing the game for real. Soon David is brought in by the FBI who suspect him of working with the Russians, while the threat of global nuclear destruction lingers as WOPR carries on playing the 'game'.
I viewed this film quite often when I was a child as I owned the VHS, but admittedly the film went over my head somewhat and I found it quite boring. Watching it now, I was shocked to find out this is a very good film, and it makes for a gripping adult thriller, while maintaining that 1980's kids-film-feel. The technical aspects shown on screen are extremely well-researched, and David's hacking activities make for exciting and interesting viewing. It's also fascinating to see the early giant, clunky computers of the 1980's and an early portrayal of the Internet. Overall, this is a highly entertaining thriller that is well acted, scripted and filmed (and even received three Academy Award nominations), and has plenty of those nostalgic qualities for us children of the 80's.
www.the-wrath-of-blog.blogspot.com
Wargames was a movie that was way ahead of its time. No one was making films about hacking into computer systems. The only computers used in movies were on space ships. No home computer has ever really been brought to the big screen. Wargames broke from the normal studio sci fi norm of either Earth being visited by aliens (E.T) or battles of Good and Evil in space (Star Wars, Star Trek). With the raise in hacker crime rate now, and seeing how Dependant we've become on computers, Wargames was a movie with it the eye on the future. Imaginative story, great cast (who, despite other reviews, do not phone it in) Wargames is a true gem, as it was recently listed by AFI as one of the top 100 sci fi movies of all time. Broderick was perfect as a slacker teen, and Ally Sheedy turns in one of her best performance, making the most of an under developed character. Dabney Coleman showed why he was one of the busiest actors in the 1980's (though he always better cast as a villain), and Barry Corbin could play almost anything convincingly. while the special effects may be dated by todays standard, Wargames helped shape the way people think and speak. Backdoors, hacking, were not common terms like they are today. Without a doubt, much in agreement with AFI, Wargames remains one of the most important films ever made.
Watching this movie 25 years on, it still works. Obviously the onward march of technology has rendered several of the central plot devices redundant (although, to be honest, most modern techno-thriller entries are far less plausible) but the sheer tension of the story grabs you almost from the off and never lets go - there aren't many genre movies that got an Oscar-nomination for screenplay, which amply demonstrates its quality.
And the last ten minutes or so are still jaw-dropping. That spectacular (if implausible) NORAD set is as astounding as ever, and the last line still deserves it's place in the pantheon.
Laugh at the antiquated tech by all means, but be impressed by the effort taken to make it feel believable (cf. the sequence where Broderick's character gets the password for the school computer.) Hacker movies have rarely come this close to being real - and, as someone who had been there and done that at about that time, it was scarily right.
In no way is this one of the greatest movies ever made. But there's no question that it achieves the rare quality of transcending it's genre.
And the last ten minutes or so are still jaw-dropping. That spectacular (if implausible) NORAD set is as astounding as ever, and the last line still deserves it's place in the pantheon.
Laugh at the antiquated tech by all means, but be impressed by the effort taken to make it feel believable (cf. the sequence where Broderick's character gets the password for the school computer.) Hacker movies have rarely come this close to being real - and, as someone who had been there and done that at about that time, it was scarily right.
In no way is this one of the greatest movies ever made. But there's no question that it achieves the rare quality of transcending it's genre.
¿Sabías que…?
- TriviaThe studio had the Galaxia (1979) and Galaga (1981) arcade machines delivered to Matthew Broderick's home. He practiced for two months to prepare for the arcade scene.
- ErroresWhen WOPR is searching for the launch code, it is shown to be able to lock onto each digit individually. In which case, it would only take 360 tries (one for each letter and digit), to definitely find the entire code.
- Citas
[after playing out all possible outcomes for Global Thermonuclear War]
Joshua: Greetings, Professor Falken.
Stephen Falken: Hello, Joshua.
Joshua: A strange game. The only winning move is not to play. How about a nice game of chess?
- Versiones alternativasIn the International-dubbed prints and the U.S. TV premiere, in the scene where the female airmen is counting down to Impact, there is more background music that plays than in the original version.
- ConexionesEdited into Crosby, Stills & Nash: War Games (1983)
- Bandas sonorasVideo Fever
Performed by Arthur B. Rubinstein, Cynthia Morrow, Brian Banks and Anthony Marinelli (as The Beepers)
Lyrics by Cynthia Morrow
Music by Arthur B. Rubinstein
Produced by Anthony Marinelli (uncredited)
Selecciones populares
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- Why is Jennifer in the NORAD war room?
- Why did the FBI take David to NORAD from Seattle just to question him?
Detalles
- Fecha de lanzamiento
- País de origen
- Sitio oficial
- Idioma
- También se conoce como
- WarGames
- Locaciones de filmación
- Anderson Island, Washington, Estados Unidos(Goose Island scenes)
- Productoras
- Ver más créditos de la compañía en IMDbPro
Taquilla
- Presupuesto
- USD 12,000,000 (estimado)
- Total en EE. UU. y Canadá
- USD 79,567,667
- Fin de semana de estreno en EE. UU. y Canadá
- USD 6,227,804
- 5 jun 1983
- Total a nivel mundial
- USD 79,567,667
- Tiempo de ejecución1 hora 54 minutos
- Color
- Mezcla de sonido
- Relación de aspecto
- 1.85 : 1
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By what name was Juegos de guerra (1983) officially released in India in Hindi?
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