Agrega una trama en tu idiomaAs Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left.
- Dirección
- Guionistas
- Elenco
- Nominada a1 premio BAFTA
- 1 premio ganado y 11 nominaciones en total
Al Rodrigo
- Oscar Diaz
- (voz)
Alanah Pearce
- NPCs
- (voz)
Arif S. Kinchen
- NPCs
- (voz)
- (as Arif Kinchen)
Charlie Hewson
- NPCs
- (voz)
Debra Wilson
- COG Soldier
- (voz)
- …
Eric Lopez
- COG Soldier
- (voz)
- …
Jessica Chobot
- NPCs
- (voz)
Opiniones destacadas
Its a great game for sure, but I also have 3 things to criticize.
The initiation is a bit boring and you can't skip it, like you cant skip the cinematic scenes.
Your character can't do a normal jump. If you use the spacebar you will do a dodge jump forward.
The sprint mode is weird. As soon as you hold your sprint key a strange camera-angle aplies and you won't be able to control the runningdirection with your mouse. You have to use the movement keys. And even once you learned how to, it still feels wrong. They probably wanted to make something different to other games here, but being unique doesnt mean it's good.
Grind for many hours or just buy the stuuff from store to get pride and accomplishment
Gears 5 has a few surprises and the story is expanded on through item descriptions. The combat is solid, with weapon variety and the ability to upgrade your AI support (Jack). The graphics are nice as well, although any long-term gamer should know that doesn't mean much.
Unfortunately, Gears 5 doesn't push the boundaries of the genre in any regard. A lot of action sequences and features were simply replicated from other action shooters, enemy AI is a bit dumb, it's almost impossible to die because of the revival system, and the progression is very predictable.
Go to a location, complete a chore, enemies appear, shoot them, and repeat. The "dropship waves" tactic has been implemented in many games since the early 2000s. Some parts of the progression are so absurdly chaotic you might think you're watching an Avengers movie: "What the hell is happening right now?" Other moments are so drawn-out and dull you'll wish you were playing another game.
Gears 5 is far too long for its own good. This is primarily due to the sheer repetition and the (mostly unrewarding) skiff exploration sections. However, the second act is narratively strong and has a decent amount of gameplay variety to support it. The final chapters pick up in intensity as well, although there's one major plot sequence which is totally illogical and involves making a choice between sparing one character or another.
With the story in particular, more character development and overall depth could have made this game so much better. Why did JD change, and then change back to who he was? What made Kait suddenly become a leader? What are the philosophical implications of the human-Locust hybrids? Are the Locust really just mindless, animalistic creatures? Couldn't we get some more perspective of the war from the Locust's side? Tell us more about the research of Niles, the red sands of Vasgar, or what's currently going on with the COG besides Delta and Jinn. After 13 years, the writers should really start committing to fleshing out the lore because it has so much potential.
Multiplayer is also okay - doesn't necessarily stand out but isn't bad. It's more of the same we've all seen before.
Unfortunately, Gears 5 doesn't push the boundaries of the genre in any regard. A lot of action sequences and features were simply replicated from other action shooters, enemy AI is a bit dumb, it's almost impossible to die because of the revival system, and the progression is very predictable.
Go to a location, complete a chore, enemies appear, shoot them, and repeat. The "dropship waves" tactic has been implemented in many games since the early 2000s. Some parts of the progression are so absurdly chaotic you might think you're watching an Avengers movie: "What the hell is happening right now?" Other moments are so drawn-out and dull you'll wish you were playing another game.
Gears 5 is far too long for its own good. This is primarily due to the sheer repetition and the (mostly unrewarding) skiff exploration sections. However, the second act is narratively strong and has a decent amount of gameplay variety to support it. The final chapters pick up in intensity as well, although there's one major plot sequence which is totally illogical and involves making a choice between sparing one character or another.
With the story in particular, more character development and overall depth could have made this game so much better. Why did JD change, and then change back to who he was? What made Kait suddenly become a leader? What are the philosophical implications of the human-Locust hybrids? Are the Locust really just mindless, animalistic creatures? Couldn't we get some more perspective of the war from the Locust's side? Tell us more about the research of Niles, the red sands of Vasgar, or what's currently going on with the COG besides Delta and Jinn. After 13 years, the writers should really start committing to fleshing out the lore because it has so much potential.
Multiplayer is also okay - doesn't necessarily stand out but isn't bad. It's more of the same we've all seen before.
Gear 4 wasn´t the shot in the arm Halo 4 was but is still a perfectly fine soft-reboot. Gears 5 is the same mess that Halo 5 is. It equally features bizarro characters and writing that fails even the low standards of the series. Whoever came up with Fahz needs to be stopped! Meandering levels with tons of empty space (the "open world" and the collect-a-thons can go to hell), a bewildering difficulty curve that isn´t balanced for single player and the game again fails to go anywhere or evolve the 13-year-old formula in any way. And then we have the abysmally executed new skill system via the Jack bot that leads to endless menu management in a shooter. Gears needs to either end very soon or move on to a full-blown GoW 2018 style reboot after a half-decade+ hiatus. The multiplayer is the same as usual. It works fine but you don´t need to buy a new game to play the same old stuff. Gears 1 was a generation-defining game. Gears 5 reduced the series to a hollow zombie that is only saved by production values. 6/10
PS: Whoever came up with the idea that you should either grind like mad or pay actual money to unlock the Pride flags and skins that advertise a failed Terminator reboot, I like the film btw, deserves a special place in hell.
PS: Whoever came up with the idea that you should either grind like mad or pay actual money to unlock the Pride flags and skins that advertise a failed Terminator reboot, I like the film btw, deserves a special place in hell.
¿Sabías que…?
- TriviaIn a break from previous games, the game's official title is "Gears 5," dropping the "of War" part of the title. This was a change that Rod Fergusson was pushing for, as using "of War" in conjunction with titles such as Gears Pop! and Gears Tactics felt cumbersome. He noted that "Gears X" was already common shorthand to describe the numbered installments of the series. Xbox marketing boss Aaron Greenberg clarified that the series itself still retains the name "Gears of War," though actual installments will simply use the "Gears" title. This was heavily criticized by fans as they preferred the title remain as "Gears of War".
- ErroresThe maximum ammunition for each weapon should be a multiple of the capacity for each magazine, since it doesn't make sense to have partially filled magazines; however, the maximum ammunition doesn't always equal a multiple of the magazine size for each weapon.
- ConexionesFeatured in AniMat's Crazy Cartoon Cast: E3 2019 Review (2019)
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