17 opiniones
Prey has got to be one of the best games of this generation, maybe even one of my most favorite games of all time, the story of Prey is about a person, either male or female, named Morgan Yu, who inside a huge station known as Talos I, after an incident at some test, you wake up in your apartment, yet something is up, after escaping, you must pick up the pieces, find out what's going on, and escape, the story is great, there are really interesting twists during the story, characters, and mysteries, the sense of freedom, and exploration is very well done here, while you are in Talos I, you are given the opportunity to explore several open areas, where you can find hidden items, supplies, and side quests, speaking of side quests, there are quite a lot of them to do, they can vary from simply searching for someone to finding maps to a treasure, the quests are quite fun and varied, the gameplay is also amazing, gunplay is smooth, visceral, and intense, and the horror elements add a sense of desperation, intensity, paranoia, and helplessness, which makes the game even more heart-racing, the game is also challenging, this is not a game where you run and gun like in call of duty, you have to think before you act and pick your battles, and the the AI is really good with a few problems, and there are supplies such as ammo, medkits, food, notes, neuromods, key cards, and side quests that will give you an incentive to explore, speaking of neuromods, they can give you the ability to upgrade Morgan Yu, with perks such as Hacking and Repair to increased strength and health, giving more replay value to the game, if you just do the story, it could probably be around 15 hours, but doing all side quests, exploring every nook and cranny around Talos I etc., will bring that up to 40 hours, with massive replayability through different builds and critical choices you make throughout the game, my playthrough was around 30 hours, but I still had several side quests and places that I haven't fully explored, this is a game that must be played and that is absolutely worth your time and money
- hectoragonzalez
- 9 dic 2017
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Almost perfect video game. This is a great game for getting scared. Really good horror. I originally played the demo on ps4 & it was so scary. Then did the entire game, with start do-over. It was tons of fun. The only reason I opted for 9 stars is because I felt like the game became too repetitive towards the end and I basically got bored & wanted to finish it quickly. Repetitive meaning especially in regards to creatures -- there were no more new horror creatures to explore! -- which was sad because I was thoroughly enjoying myself. The storyline is great, no complaints there.
- zohal-13239
- 25 nov 2017
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Greetings from Lithuania.
"Prey" (2017) is a very original video game. It has all requirement for it to be a first person shooter (which it kinda is), but its hard to compeer it to any first person shooter. It has great story, and only a kinda disappointing ending was the reason I did not gave it a 10/10. This game has very unique for its genre gameplay mechanics, were you can approach your goal in many ways, the game gives. Also I was constantly surprised of the world this game takes place in, because it really is a very good sci-fi setting.
Overall, I highly enjoyed "Prey" until its a bit of a lackluster ending. Other then that, its a very original game.
"Prey" (2017) is a very original video game. It has all requirement for it to be a first person shooter (which it kinda is), but its hard to compeer it to any first person shooter. It has great story, and only a kinda disappointing ending was the reason I did not gave it a 10/10. This game has very unique for its genre gameplay mechanics, were you can approach your goal in many ways, the game gives. Also I was constantly surprised of the world this game takes place in, because it really is a very good sci-fi setting.
Overall, I highly enjoyed "Prey" until its a bit of a lackluster ending. Other then that, its a very original game.
- RM851222
- 2 ene 2020
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Pros:
Cons:
Verdict: It is a damn crime that this game is this overlooked. This is a game that reminiscences innovations within games like Half-Life. Shame that games like COD are getting the attention.
8.5/10
- Great story & Interesting characters
- Great Gameplay
- Intricate level design
- Pretty good graphics
- Recycling and crafting is great
- Mimics add a layer of horror and suspense
Cons:
- World environments look rather similar
- A few more enemy types would be nice
Verdict: It is a damn crime that this game is this overlooked. This is a game that reminiscences innovations within games like Half-Life. Shame that games like COD are getting the attention.
8.5/10
- Moviememmer
- 29 oct 2019
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This is by far one of the most addictive games I have played recently, although at the beginning it seemed slightly disappointing mostly due to the graphics. Things however got better shortly, so don't judge it by the cower. As an RPG it has a lot of space and great maps. The level up system is detailed and fun. Creatures are nicely designed and not easy to kill unless you choose the easiest option. This is no shooter, make no mistake, this is a survival game. Prey can be a little disorienting at times, but if you love exploring, looting, finding hidden passages/shortcuts, you'll love it. The combat is very well done too. I personally got this for a very good price and enjoyed for almost a week. Would love to see a Dlc or even Dlcs.
- hakobyanhakob81
- 26 feb 2018
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When i started to play PREY, I was a bit skeptical. When I finished it I was almost in tears. Weeks past by, but I couldn't stop thinking about this game. This music.. horror like sounds.. Approximately for 1 month after finishing PREY, I couldn't play anything else, because all other games seemed so dum and boring. This game brought me a fantastic experience. Very immerse and with ideal story. Even had issues with my wife, because the only thing I could do when I had a free time, was to play PREY. In my opinion this game is one of the best computer games humanity ever had.
- vasilijsloginovs
- 26 mar 2018
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'Prey (2017)' is a first-person 'immersive sim' set aboard a space station that's been recently overrun by a whole host of otherworldly aliens, including the elusive 'mimick' which can disguise itself as any object on board. The name of the game here is choice, with the player being given free reign to complete their objectives in whatever way they want. Exploration is more than encouraged and, usually, all solutions are valid. That's what's so satisfying about the experience. It gives you a set of systems, which evolve somewhat over the course of the game but always remain consistent, and lets you loose with them. Its heady story, full of twists and turns, is meant to be engaged with on an intellectual level; you're supposed to think about what you're doing and why you're doing it. It's great fun that's incredibly immersive from start to finish. It's also rather unique, despite being obviously inspired by games such as 'System Shock (1994)', 'Bioshock (2007)', 'Deus Ex (2000)' and Arkane Studios' previous 'Dishonoured (2012)'. It's a game you won't want to stop playing. It's absolutely fantastic. I'll almost certainly be returning to it in the future. 9/10
- Pjtaylor-96-138044
- 25 ago 2020
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- unexpectableindianprogamer
- 11 abr 2024
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Some games really slip through the cracks, and Prey is high on that list for me. It's a shame because I can't believe I waited so long to dive into this one. Released in 2017, this game is a mix of first-person shooter, survival horror, and puzzle-solving that pleasantly surprised me.
From the moment I started playing, I was drawn into this eerie, deserted space station. The mystery of what happened to the crew kept me on my toes, and figuring it all out was genuinely exciting. I liked how the game balanced action with the need to think strategically about how to progress. Instead of a never-ending stream of bullets and big explosions, it felt more about resourcefulness and exploration, which is refreshing.
Instead of a vast arsenal, you mainly start with a glue gun and a wrench. The glue gun isn't just for immobilizing the shadowy aliens-it's also key to solving puzzles. I found myself getting creative with it more often than I expected. It's a simple tool, but it added a unique layer to the gameplay that I really enjoyed. Sure, there are guns like shotguns and pistols that you can upgrade along the way, but honestly, the glue gun became my best friend.
Speaking of enemies, the game's foes are these dark, shapeshifting aliens, and while they felt a bit repetitive over time, they still managed to keep me engaged. I enjoyed the challenge they presented. Freezing them with my glue gun and then smashing them with a wrench gave me a small thrill every time. It's a simple yet satisfying combat loop that works.
The characters you meet in the game contribute to the story, and I liked how they introduce side missions that impact the overall ending. I think it's worth it to explore every corner and take on these tasks. The game does require some backtracking, which could have been tedious, but it didn't bother me too much. The world they've created is so intriguing that I wanted to see more of it anyway.
I played Prey on my Xbox Series X, and the performance was excellent. The visuals were sharp, and the sound design really enhanced the experience. The gunplay felt impactful, even with a limited selection, and the voice acting brought the characters to life, especially a helpful robot named January.
I sank about 30 hours into the game, most of which were filled with enjoyment, even if there were moments where I felt a bit stuck. It's a real shame to think that we most likely won't see a sequel or any continuation of this world. The sales didn't match expectations, and that's disappointing because I genuinely feel like this game deserves more love and recognition.
In the end, Prey stands out as a classic 8/10 game for me. It's a unique experience that I regret not picking up sooner. If you're looking for something different that blends action, mystery, and puzzle-solving in a captivating way, I highly recommend giving it a shot. You won't regret it.
From the moment I started playing, I was drawn into this eerie, deserted space station. The mystery of what happened to the crew kept me on my toes, and figuring it all out was genuinely exciting. I liked how the game balanced action with the need to think strategically about how to progress. Instead of a never-ending stream of bullets and big explosions, it felt more about resourcefulness and exploration, which is refreshing.
Instead of a vast arsenal, you mainly start with a glue gun and a wrench. The glue gun isn't just for immobilizing the shadowy aliens-it's also key to solving puzzles. I found myself getting creative with it more often than I expected. It's a simple tool, but it added a unique layer to the gameplay that I really enjoyed. Sure, there are guns like shotguns and pistols that you can upgrade along the way, but honestly, the glue gun became my best friend.
Speaking of enemies, the game's foes are these dark, shapeshifting aliens, and while they felt a bit repetitive over time, they still managed to keep me engaged. I enjoyed the challenge they presented. Freezing them with my glue gun and then smashing them with a wrench gave me a small thrill every time. It's a simple yet satisfying combat loop that works.
The characters you meet in the game contribute to the story, and I liked how they introduce side missions that impact the overall ending. I think it's worth it to explore every corner and take on these tasks. The game does require some backtracking, which could have been tedious, but it didn't bother me too much. The world they've created is so intriguing that I wanted to see more of it anyway.
I played Prey on my Xbox Series X, and the performance was excellent. The visuals were sharp, and the sound design really enhanced the experience. The gunplay felt impactful, even with a limited selection, and the voice acting brought the characters to life, especially a helpful robot named January.
I sank about 30 hours into the game, most of which were filled with enjoyment, even if there were moments where I felt a bit stuck. It's a real shame to think that we most likely won't see a sequel or any continuation of this world. The sales didn't match expectations, and that's disappointing because I genuinely feel like this game deserves more love and recognition.
In the end, Prey stands out as a classic 8/10 game for me. It's a unique experience that I regret not picking up sooner. If you're looking for something different that blends action, mystery, and puzzle-solving in a captivating way, I highly recommend giving it a shot. You won't regret it.
- Junebug23057
- 8 oct 2024
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If you are a fan of survival horror games and you haven't played this yet, drop everything and get this game IMMEDIATELY.
It's challenging in all the right ways, it's innovative in its resource/leveling system. All aspects of the gameplay are infused with the story and setting. It's one of the most cohesive and rewarding game experiences of all time.
Nothing shows this better than the map itself. Talos1 is a 1:1 completely fleshed out Space Station/Research Facility and by the end of your playthrough you will begin to see it's grand design and understand it's genius as every area is meticulously placed both inside and outside of the station. Most areas have airlocks that allow you to fly around the station and jump the different locations (some through hull breaches in the stations walls). There is also a grand lift that shoots through the middle taking you to the three main hubs. Then there is the G. U. T. S that allows you to float through the maintenance tunnels of the station and get around that way. It's so creative and well thought out and each zone has its own story and they almost all intermingle in some way.
Which brings me to another point, the story is DENSE. Specifically the world building and the personal stories of everyone in the ship's crew. More than any other game I've played the creators spend an incredible attention to detail compared to other games of this genre. When you see a dead body in a hallway or stuffed behind a maintenance shaft, they have names, and usually a specific story as to what they were doing before everything went to hell and how they ended up there; to the point that you can literally look up EVERY crew member of Talos1 by the various security terminals in each zone. This game is DETAILED.
So go do yourself a favor and pick up this game and enjoy not wanting to play anything else for the next month or so.
It's challenging in all the right ways, it's innovative in its resource/leveling system. All aspects of the gameplay are infused with the story and setting. It's one of the most cohesive and rewarding game experiences of all time.
Nothing shows this better than the map itself. Talos1 is a 1:1 completely fleshed out Space Station/Research Facility and by the end of your playthrough you will begin to see it's grand design and understand it's genius as every area is meticulously placed both inside and outside of the station. Most areas have airlocks that allow you to fly around the station and jump the different locations (some through hull breaches in the stations walls). There is also a grand lift that shoots through the middle taking you to the three main hubs. Then there is the G. U. T. S that allows you to float through the maintenance tunnels of the station and get around that way. It's so creative and well thought out and each zone has its own story and they almost all intermingle in some way.
Which brings me to another point, the story is DENSE. Specifically the world building and the personal stories of everyone in the ship's crew. More than any other game I've played the creators spend an incredible attention to detail compared to other games of this genre. When you see a dead body in a hallway or stuffed behind a maintenance shaft, they have names, and usually a specific story as to what they were doing before everything went to hell and how they ended up there; to the point that you can literally look up EVERY crew member of Talos1 by the various security terminals in each zone. This game is DETAILED.
So go do yourself a favor and pick up this game and enjoy not wanting to play anything else for the next month or so.
- sawbonesprod
- 25 may 2022
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- nammage
- 9 ago 2018
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Prey is one of those games that somehow got overlooked and almost forgotten. Picked it up by chance and haven't put it down since. Probably up there as one of the best games of all time, they story, the atmosphere, everything about this game just makes it awesome.
- goriknak
- 14 may 2021
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- thewriter-92377
- 26 oct 2020
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The game is so unbelievably hard that I believe I have died more in Prey than in Elden Ring and the Demon's Souls remake combined; and I have only played for 4.5 hours or so. Trust me, I like when a game presents a challenge; however, when I say that this game is "hard", I do not mean it as a compliment, but rather a design flaw. For context, I am playing on normal difficulty (blows my mind knowing there are two even harder difficulties). A lot of the enemies just one or two shot you, and it feels like you can't even fight back. The combat is very clunky: there is no dodge button (you can only try dodging enemy attacks by running away or jumping, which feels extremely awkward) and you can't even ads with the guns. I just spent around an hour trying to kill a guy by exploiting his weaknesses but nothing would work and he'd just one shot me. So I quit. Don't think I'll be coming back to the game.
- michelleuniversal
- 11 jun 2023
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Very few games will I ever repeat, let alone several times. I absolutely loved this game especially for the one thing that hasn't been commented on. The sound design. Mick Gordon has injected so much atmosphere into this game it's literally scary. Don't be expecting Doom type heavy distorted guitar riffs. This is something more akin to what vangelis did for movies. The music and SFX fit together and with the game so perfectly. The gameplay and story which have already been commented on make this a great game. Mick Gordon's sound design takes this great game to being one of the best of all time. I am yet to find a game that transports my senses to another place like this one does. Playing late at nite took me back to my days of playing doom with lights off. It's been said before but this game truly is a masterpiece and much credit must go to the sound design.
- supersonic303
- 17 mar 2023
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The plot for Prey is lengthy and would resemble a small novel as opposed to something that could be well summarized into 2 or 3 bullet points. The quickest I can distill the story is that the game takes place in an alternate version of history, the year is 2032 and the Transtar corporation is conducting research on board the ship Talos 1. The Soviet Union previously discovered a race of dangerous aliens called the Typhon and they co-operated with the United States government to subdue them. The US government helps keep this quiet and eventually takes over the project when tensions rise between the two nations. Study on the Typhon continues until the year 1980 when the Pobeg Incident occurs. Scientists are killed by the Typhon aboard the former Soviet satellite the Kletka. The research project Axiom is abandoned and the satellite is left with the live Typhon aboard. Transtar purchases the satellite in 2025 and re-institutes the research with the goal of creating "Neuromods." These are injections that grant super power like abilities based on what the Typhon can do. We join Morgan Yu (you can choose whether the protagonist is male or female) in 2030 as a high ranking member of Transtar about to travel to Talos 1 (the re-branded Kletka) to join his brother Alex Yu in developing the neuromods. Things go array QUICKLY and in ways that you wouldn't expect (I don't want to spoil it, the opening reveal/twist is something that should be experienced in the moment). Prey's story is surprisingly layered and while it might not spell everything out for you immediately, the reward is in the gradual unveiling. Things are not what they seem aboard the Talos 1 and that's outside the shape-shifting aliens that want to rip you limb-from-limb.
It's easy to categorize Prey as a FPS but you'd be shortchanging the game with that assumption. Where other games wall you off from certain parts of the map or rigidly manage where you go, Prey largely lets you traverse Talos 1 unimpeded. There's an amount of freedom in the game that you don't always get in this genre. There are puzzles to solve, resources to manage (the game requires you to recycle junk to give you the raw material to craft things like ammo, health or gun upgrades) and several different ways to arrive at the solution. One weapon specifically plays a large role in this, the GLOO cannon freezes enemies in place and allows you to more easily melee or eliminate them. But the GLOO gun can be used to scale walls, create bridges etc. It's a nice complement to the solid action and it's another way in which the game refuses to just hand it to the player (the effectiveness of this idea is mixed, more on that later).
By the time I finished Prey, I had completely gotten on board. There's been some complaints about the effectiveness of the ending but I think it was a bold and inspired choice. Any game can end in a big fight and the world is magically saved, I appreciated that they tried something different. They pay some lip service subtly to a morality system throughout the game and it affects which ending you're presented with. There are also hints that there's a larger game afoot so while the conclusion was surprising, it didn't feel like dirty pool. I really dug it and I'd actually encourage more developers to take a page from Arkane's book.
I only have 1 complaint when it comes to Prey and while it may come across as a little petulant, I'm not the only one with this view. Prey is HARD at the beginning, to the point it passes past the point of an enjoyable challenge. Your character is deliberately under-powered and you can run into high level enemies in any given area. Some have argued that it encourages puzzle solving, stealth and exploration to pick up items and gain XP but I found that hard to believe as I was terrified to go anywhere but the waypoint on the main quest because I would die so quickly. Eventually, I levelled up to a point where I could investigate other areas and gain new abilities. But I'm not going to begrudge anyone for getting frustrated when starting this game, it's tough and it takes some fortitude to acclimate to how punishing Prey can be.
I didn't love Prey from the beginning, I actually contemplated giving up on it at around the 25% mark. The story was impressive and the mystery of Talos 1 was great (along with the surprisingly stacked voice cast, Benedict Wong's work as Alex is hugely underrated in helping Prey deliver) but I just kept dying over and over again. I stuck with it however and through my stubbornness, I got better at it and finished the game. This game is exceptional in many areas and I now get why it's on everyone's list of criminally underrated games from the previous generation of consoles. I didn't even touch on how scary and varied the Typhon types are (if you don't like jump scares, this game might be a little annoying for you). Prey deserved more attention and bigger sales and if you get the chance to play it, I'd absolutely recommend you to do so.
It's easy to categorize Prey as a FPS but you'd be shortchanging the game with that assumption. Where other games wall you off from certain parts of the map or rigidly manage where you go, Prey largely lets you traverse Talos 1 unimpeded. There's an amount of freedom in the game that you don't always get in this genre. There are puzzles to solve, resources to manage (the game requires you to recycle junk to give you the raw material to craft things like ammo, health or gun upgrades) and several different ways to arrive at the solution. One weapon specifically plays a large role in this, the GLOO cannon freezes enemies in place and allows you to more easily melee or eliminate them. But the GLOO gun can be used to scale walls, create bridges etc. It's a nice complement to the solid action and it's another way in which the game refuses to just hand it to the player (the effectiveness of this idea is mixed, more on that later).
By the time I finished Prey, I had completely gotten on board. There's been some complaints about the effectiveness of the ending but I think it was a bold and inspired choice. Any game can end in a big fight and the world is magically saved, I appreciated that they tried something different. They pay some lip service subtly to a morality system throughout the game and it affects which ending you're presented with. There are also hints that there's a larger game afoot so while the conclusion was surprising, it didn't feel like dirty pool. I really dug it and I'd actually encourage more developers to take a page from Arkane's book.
I only have 1 complaint when it comes to Prey and while it may come across as a little petulant, I'm not the only one with this view. Prey is HARD at the beginning, to the point it passes past the point of an enjoyable challenge. Your character is deliberately under-powered and you can run into high level enemies in any given area. Some have argued that it encourages puzzle solving, stealth and exploration to pick up items and gain XP but I found that hard to believe as I was terrified to go anywhere but the waypoint on the main quest because I would die so quickly. Eventually, I levelled up to a point where I could investigate other areas and gain new abilities. But I'm not going to begrudge anyone for getting frustrated when starting this game, it's tough and it takes some fortitude to acclimate to how punishing Prey can be.
I didn't love Prey from the beginning, I actually contemplated giving up on it at around the 25% mark. The story was impressive and the mystery of Talos 1 was great (along with the surprisingly stacked voice cast, Benedict Wong's work as Alex is hugely underrated in helping Prey deliver) but I just kept dying over and over again. I stuck with it however and through my stubbornness, I got better at it and finished the game. This game is exceptional in many areas and I now get why it's on everyone's list of criminally underrated games from the previous generation of consoles. I didn't even touch on how scary and varied the Typhon types are (if you don't like jump scares, this game might be a little annoying for you). Prey deserved more attention and bigger sales and if you get the chance to play it, I'd absolutely recommend you to do so.
- CANpatbuck3664
- 13 ene 2024
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Pros
--
The story is amazing. Oozing suspense and intrigue, with plot twists that blow the mind, characters whose motives are unknown, and a constant doubt about who to trust (possibly including yourself). All that while dealing with a mysterious, unnatural enemies. You even get suspicious about how you 'level up' your character, in a way. And you need to make deep, ethical decisions based on the often limited information you have.
Collectible texts and audio logs, unlike many other games are not just for history and world building: they provide clues, secret codes, technical tools for unlocking certain areas, and tips for tackling certain enemies. It's integrate well.
The 'world design' and degree of openness ve linearity is perfect. It's neither one of those games where you just run from one area into the next battle after battle, nor one of those ones that just dumps you in a sprawling, 'open' world with little guidance. Instead, it starts off with access to a small area, with access to larger and more areas expanding as the storyline progresses. It ultimately does end up entirely open (and is surprisingly massive), but it builds towards that in a semi-structured and guided manner. Again, it integrates well (story and world access).
There are two styles of gameplay, depending on which part of the world you're in. I'd spoil it if I was to say exactly how - but what is important os that it adds to the variety, as well as tying into that 'mind blowing' impact the game often has. It never gets monotonous.
Weapons and abilities are generally vastly different from each other, and many are unique to the game. Resources gathering (for 'ammo' and for building tools, weapons, and equipment) is almost perfectly balanced. You're constantly on the edge of running out, without being left stranded with nothing for long. Tension without frustration.
There are a range of enemies, of very different types, and a certain type of enemy gets more and more impressive/scary at just the right stages in the game. Additionally, the final stages of the game really ramp up the pressure, creating an increasing sense of urgency as the story reaches its climax.
To top it all off, it's one of those games where there is often more than one or two ways to do something. You can develop your character in a range of ways; you can gain access to 'locked' areas in a range of ways; you can find secrets all over the place; and you make meaningful plot choices that impact on the final outcome (yet manages a satisfying conclusion no matter what decisions you made).
Cons -- The music and atmospheric sounds are fine, but aren't especially impressive.
Open-world style bugs, although very rare, do exist. (ie. Some 'quests' or 'characters' can fail to appear if you explore areas in a particularly unexpected order).
The art is pretty mediocre - especially human faces. The characters and dialogue are well-developed with human/realistic personalities and relationships, but you can still feel like you're interacting with mannequins due to the plastic-y and emotionless facial expressions.
Collectible texts and audio logs, unlike many other games are not just for history and world building: they provide clues, secret codes, technical tools for unlocking certain areas, and tips for tackling certain enemies. It's integrate well.
The 'world design' and degree of openness ve linearity is perfect. It's neither one of those games where you just run from one area into the next battle after battle, nor one of those ones that just dumps you in a sprawling, 'open' world with little guidance. Instead, it starts off with access to a small area, with access to larger and more areas expanding as the storyline progresses. It ultimately does end up entirely open (and is surprisingly massive), but it builds towards that in a semi-structured and guided manner. Again, it integrates well (story and world access).
There are two styles of gameplay, depending on which part of the world you're in. I'd spoil it if I was to say exactly how - but what is important os that it adds to the variety, as well as tying into that 'mind blowing' impact the game often has. It never gets monotonous.
Weapons and abilities are generally vastly different from each other, and many are unique to the game. Resources gathering (for 'ammo' and for building tools, weapons, and equipment) is almost perfectly balanced. You're constantly on the edge of running out, without being left stranded with nothing for long. Tension without frustration.
There are a range of enemies, of very different types, and a certain type of enemy gets more and more impressive/scary at just the right stages in the game. Additionally, the final stages of the game really ramp up the pressure, creating an increasing sense of urgency as the story reaches its climax.
To top it all off, it's one of those games where there is often more than one or two ways to do something. You can develop your character in a range of ways; you can gain access to 'locked' areas in a range of ways; you can find secrets all over the place; and you make meaningful plot choices that impact on the final outcome (yet manages a satisfying conclusion no matter what decisions you made).
Cons -- The music and atmospheric sounds are fine, but aren't especially impressive.
Open-world style bugs, although very rare, do exist. (ie. Some 'quests' or 'characters' can fail to appear if you explore areas in a particularly unexpected order).
The art is pretty mediocre - especially human faces. The characters and dialogue are well-developed with human/realistic personalities and relationships, but you can still feel like you're interacting with mannequins due to the plastic-y and emotionless facial expressions.
- heath-jeffrey
- 6 feb 2023
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