CALIFICACIÓN DE IMDb
7.3/10
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TU CALIFICACIÓN
Agrega una trama en tu idiomaSet during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.
- Dirección
- Guionistas
- Elenco
- Premios
- 1 premio ganado y 6 nominaciones en total
Elias Toufexis
- Takkar
- (voz)
Terrence 'T.C.' Carson
- Wenja Shaman Tensay
- (voz)
- (as TC Carson)
Debra Wilson
- Batari
- (voz)
Juan Carlos Velis
- Dah
- (voz)
Cara Ricketts
- Sayla
- (voz)
Ayisha Issa
- Jayma
- (voz)
Ron Kennell
- Wogah
- (voz)
Dylan Taylor
- Urki
- (voz)
Opiniones destacadas
Really underrated. It's really fun and the weapons and pets are the best part of the game. I liked the villains and the voice acting and animations of the cut scenes where great.
Honestly, when "Far Cry Primal" first caught my eye, I looked at its prehistoric setting, scratched my head, and thought, "How is "Far Cry" supposed to work without guns, explosions, and radio towers?" But the project intrigued me with its unusual concept. As it turns out, the developers simply took the familiar formula of the series and wrapped it - quite successfully - in a Stone Age skin, handed me a spear, and sent me off to survive.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
Greetings from Lithuania.
I would be lying if I said I did not enjoy "Far Cry Primal" (2016) while I was playing its story. It has a unique open world, solid gameplay and ... that is pretty much it. Graphics were OK, story - just a bit below average "Ubisoft type of tory". And everything else here is a very basic game. There is nothing original, and if you played any of "Far Cry" games before, you will be at home and probably a bit disappointed despite a cool settings playing this one.
Overall, I Platinum'ed it this game, and it was just OK to be honest. Its pretty easy one, and there is not replay ability for it. A bit unique but eventually one of the most disappointing games in this franchise.
I would be lying if I said I did not enjoy "Far Cry Primal" (2016) while I was playing its story. It has a unique open world, solid gameplay and ... that is pretty much it. Graphics were OK, story - just a bit below average "Ubisoft type of tory". And everything else here is a very basic game. There is nothing original, and if you played any of "Far Cry" games before, you will be at home and probably a bit disappointed despite a cool settings playing this one.
Overall, I Platinum'ed it this game, and it was just OK to be honest. Its pretty easy one, and there is not replay ability for it. A bit unique but eventually one of the most disappointing games in this franchise.
Blood Dragon once pulled a full conversion of Far Cry 3 and succeeded with it's writing and style but the gameplay and world felt like afterthoughts. Primal basically pulls the same stunt with Far Cry 4 (note the map similarities) but the developers doubled down on reworking the gameplay and most importunately world into a cohesive package. The narrative may be simplistic but what would one expect from a caveman revenge drama and the game is one of the most original big budget productions in years. Which other game will let you drink human eyeballs to send you on a drug induced mass murder vision! The entire game is actually noteworthy for being one of the most messed up M-rated games of all time due to over the over the top gore, the mentioned drugs, heaps of cannibalism and a lot of full frontal nudity. Primal's fictional language is another noteworthy standout but don't ask me how the dude bro audience will respond to it. Don't expect the same amount of content the standard setting Far Cry 4 brought to the table but Primal sill managed to deliver one of the most believable open-worlds of all time and again proves that the Ubisoft collect-a-thon formula works. The very easy Platinum trophy can lastly be achieved in about 25 hours. 8,5/10
I love this game I think the world is enjoyable and rivetingly beautiful it's like Takkar is the main character in Apocalypto
The only thing I didn't enjoy was the in-game voices Hands down I love the game
The only thing I didn't enjoy was the in-game voices Hands down I love the game
¿Sabías que…?
- TriviaWhen Urki performs a cliff jump into a bail of hay, Assassin's Creed music from viewpoint synchronization can be heard.
- ErroresThis game is set in prehistoric central Europe. Most of the animals are accurate with the time, with the exception of Jaguars (Panthera onca) Dholes (Cuon alpinus) and "Sabre-toothed tigers" (assumingly Smilodon populator). None of the three recognized species of Smilodon (S. populator, fatalis, and gracilis) are recorded in Europe, let alone anywhere else outside of North and South America, as are Jaguars. Dholes are only known to have lived in Southeastern Asia (and their historic range is not known to have extended into Europe).
- Bandas sonorasThe Wolf
Performed by Fever Ray
Written and produced by Karin Dreijer Andersson, Cristoffer Berg, Henrik von Sivers, Liliana Zavala, Peder Mannerfelt
[from the film Red Riding Hood, plays during the final assault on the Izila and during end credits]
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