Como guardia de seguridad tienes el deber de vigilar el interior de la pizzería Freddy Fazbear's Pizza - sin embargo, los animatronicos del local comenzaran, no lo permitirán, e intentaran s... Leer todoComo guardia de seguridad tienes el deber de vigilar el interior de la pizzería Freddy Fazbear's Pizza - sin embargo, los animatronicos del local comenzaran, no lo permitirán, e intentaran sin cansancio acabar con la vida del guardia.Como guardia de seguridad tienes el deber de vigilar el interior de la pizzería Freddy Fazbear's Pizza - sin embargo, los animatronicos del local comenzaran, no lo permitirán, e intentaran sin cansancio acabar con la vida del guardia.
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The story behind this game is simple: the protagonist is hired to work as a Night Guard for five nights (from Midnight to 6am) in a pizzeria similar to the American fast-food chain Chuck E. Cheese. Freddy Fazbear's Pizzeria presents itself as a decaying pizzeria for children's parties where shows are put on by a group of four animatronic robots (Freddy Bear, Chica the Chicken, Bonnie the Rabbit and Foxy the Fox). The protagonist's job (which is controlled by the player) is to make sure that nothing happens to the place during the night, keeping an eye on every room in the pizzeria via a video surveillance system. This is when the "horror" element of the game comes into play: the robots come to life at night and are hostile towards the player, who can only close the office doors to protect himself from the robots' attacks (the "jumpscares"). The use of the office doors, the video surveillance cameras and the torch is limited to a percentage of the battery which, when runs out, leaves the player totally vulnerable. Each robot has a behavioural pattern that becomes more complex as the nights progress, leading the player to have a reaction time of mere seconds in order to not lose the game. The game's narrative is implied by small pieces of paper and objects scattered around the setting, as well as by easter eggs that may appear during each night and through the phone calls of "Phone Guy", the protagonist's supposed instructor who calls at the beginning of each night to explain what we should do (and who ends up revealing some of the events of this reality). Basically, the strategy of Five Nights at Freddy's is simple, with the player simply having to memorise the behaviour patterns of each robot and prevent imminent attacks through the sounds made and the use of office doors and video surveillance cameras, requiring strategy and attention throughout the game.
Despite its simplicity, Five Nights at Freddy's has generated a huge community of fans and had such an influence on POP culture that it has spawned more than 13 games, 28 books and the film that premiered on 1 November 2023. Despite being considered a game with old-fashioned graphics and gameplay, it offers the player a healthy challenge that is neither easy nor difficult. Once the player has completed the "Story Mode" (which consists of the five nights), they can still do the 6th Night (a more difficult night) and, finally, they can choose the difficulty of each robot (from 0 to 20) in the "Custom Night Mode" (where the 4/20 difficulty challenge represents the most difficult way to play the game). All that remains for me to say is that Five Nights at Freddy's is a simple game with a mild level of terror (basically zero for true fans of horror classics) and a good way to introduce the theme of horror games to new players. Although it doesn't offer much in the way of long-term entertainment (it can become repetitive or boring), it can provide a few hours of fun and a lot of satisfaction for the player when they complete each of the five nights. With that, I close this review by giving the game a rating of 7/10.
With all the buzz and hype surrounding it and a very passionate and vocal fanbase around it, it's no doubt causing enough of the love-it-or-hate it rift among gamers, with some saying this is incredible and other saying it's the worst thing to happen to games. Here is my take. Yes I do enjoy these series of games and this one caught me by surprise.
Survival Horror games lately have been something of a dying breed as the technology of games has improved incredibly the need of suspense has gone with it. Flashy graphics, high quality animations have subverted the need for old time spooky feelings. FNAF however is survival horror at its very basic because all you can do is survive.
While it is easy to write FNAF off as simply a game of nothing more than cheap jump-scares and it has plenty of them, the suspense of the game lies in playing with your auditory senses, before the robots come to scare you and your reflexes as you use only a few basic measures to keep your self alive. You don't walk around, you don't blast away zombies or other monsters, you sit and you open and close doors, check cameras to keep tabs on your foes and hold out enough power. It doesn't sound the most riveting but its the simplicity that captures the imagination. It's a very back to basics form of gaming that's been lost in the era of highly bloated budgeted games.
The scare factor wears off as the nights progress and FNAF becomes less of a scary game and more of a game of luck and stress management, especially when you delve into the extremely difficult mode by setting all AI program levels to max. Your patience and your tolerance for loud screeching sounds will be tested and for someone like me who has never been a fan of purely luck driven games somehow I managed to still find it enjoyable.
FNAF can scare you, bore you or just catch your imagination with the absurd amount of lore surrounding this game. Fans have really elevated a simple concept with a horrifying in-universe back story and Scott Cawthon has been all to happy to oblige by expanding on this and giving just enough taste of mystery and suspense to keep us coming for more.
Scott Cawthon (Creator) managed to do something special here, the animatronics are creepy aswell as being child friendly animals that you can hug. He took something that all players felt an amount of safety and entertainment around and made that change. The gameplay is unique making you come up with a way to survive yourself, which gives a very creepy atmosphere. It's insane to think about how these games have evolved, and for the most part in a good way. If I have to give one negative it's that the cameras aren't really that necessary since you only have to check Foxy and Freddy, but they're still better implemented than they are in FNaF 2.
¿Sabías que…?
- TriviaScott Cawthon, the game's creator, stated that during development, he had nightmares about the character of Bonnie.
- Citas
Phone Guy: [Night 1] Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay? Uh, let's see, first there's an introductory greeting from the company that I'm supposed to read. Uh, it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced". Blah blah blah, now that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for twenty years and I never got a bath? I'd probably be a bit irritable at night too. So, remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay. So, just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Uh... Something about their servos locking up if they get turned off for too long. Uh, they used to be allowed to walk around during the day too. But then there was The Bite of '87. Yeah. I-It's amazing that the human body can live without the frontal lobe, you know? Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll pr- they'll most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to... forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort... and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh. Y-Yeah, they don't tell you these things when you sign up. But hey, first day should be a breeze. I'll chat with you tomorrow. Uh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. Alright, good night.
- ConexionesEdited into Five Nights at Freddy's: Core Collection (2021)
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