CALIFICACIÓN DE IMDb
6.8/10
2.3 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaFourth main game in the real-time life simulation / management series, with an expanded character creation process.Fourth main game in the real-time life simulation / management series, with an expanded character creation process.Fourth main game in the real-time life simulation / management series, with an expanded character creation process.
- Premios
- 1 premio ganado y 3 nominaciones en total
Brad Adamson
- Sim
- (voz)
Krizia Bajos
- Sim
- (voz)
Greg Black
- Sim
- (voz)
Libby Blake
- Sim
- (voz)
Jessica DiCicco
- Sim
- (voz)
Tayla Parx
- Sim
- (voz)
- (as Taylor Parks)
Mindy Robinson
- Sim
- (voz)
Fred Tatasciore
- Sim
- (voz)
Owen Thomas
- Sim
- (voz)
Hynden Walch
- Sim
- (voz)
Opiniones destacadas
The Sims series always wanted to become a big life simulator, just the only problem is that with this game we rather got further away from this goal. The developers decided to free us from the awesome open world, the possibility to track the life of the neighbors, and return to the starting point.
But then what do we get from the Sims4? Pretty much the same thing we experienced in the Sims1 already.
But let's summarize the most important things in a little more detail: The AI: A bunch of unconscious, goofy npcs with zero personality. There is not even a trace of autonomy in the game. They can only take care of their most basic needs by themselves, but in the other aspects of the game our characters are completely up to us. Those existing personality types are totally unnecessary, since without the players the npcs are incapable to to develop any kind of relationship, friendship or even a meaningful interaction between eachother. Even if their sense of isolation is in the negative, they will not leave their home without us.
Public places: When you visit a public place, you are commonly the first one there, and the other npcs just start pouring in after you arrived. But sending your household to these kind of places is usually pointless since the most npcs there just come and go, or stay about 2 minutes then they move on aimlessly to their next (pointless) destination... But beyond that the movement of the NPCs is completely aimless and random, the developers didn't even bother to have at least the family members or maybe the friends appear in a public place together.. House construction: The game practically has this one valuable function. Building your home is fun and easy here, and if you are talented enough, you can build practically any dream villa you desire.
Attraction system: It's mood based. Which means that it is not the compatibility between the characters that decides, but their current emotional state. Quite a weird feature, and I'm not saying I like it, but I still don't consider it worse then the chemistry, since in that system even a ghoul monster could be attractive with the matching attributes. One thing is sure. Even if you create the perfect sim in the game, the NPCs will not find it attractive, therefore I think that the players should determine it in the game which sims are the most attractive and which are the least one.
Overall, the game is a disappointment for me even with the dlcs. My suggestion.. skip this one, and let's hope that the Sims5 will be better.
But then what do we get from the Sims4? Pretty much the same thing we experienced in the Sims1 already.
- A multitude of uneventful boring days, where the most important thing you have to do is fulfill the needs of your household.
- Empty, aimlessly wandering characters around the world from point A to B, as well as meaningless random conversations between complete stranger npc's.
But let's summarize the most important things in a little more detail: The AI: A bunch of unconscious, goofy npcs with zero personality. There is not even a trace of autonomy in the game. They can only take care of their most basic needs by themselves, but in the other aspects of the game our characters are completely up to us. Those existing personality types are totally unnecessary, since without the players the npcs are incapable to to develop any kind of relationship, friendship or even a meaningful interaction between eachother. Even if their sense of isolation is in the negative, they will not leave their home without us.
Public places: When you visit a public place, you are commonly the first one there, and the other npcs just start pouring in after you arrived. But sending your household to these kind of places is usually pointless since the most npcs there just come and go, or stay about 2 minutes then they move on aimlessly to their next (pointless) destination... But beyond that the movement of the NPCs is completely aimless and random, the developers didn't even bother to have at least the family members or maybe the friends appear in a public place together.. House construction: The game practically has this one valuable function. Building your home is fun and easy here, and if you are talented enough, you can build practically any dream villa you desire.
Attraction system: It's mood based. Which means that it is not the compatibility between the characters that decides, but their current emotional state. Quite a weird feature, and I'm not saying I like it, but I still don't consider it worse then the chemistry, since in that system even a ghoul monster could be attractive with the matching attributes. One thing is sure. Even if you create the perfect sim in the game, the NPCs will not find it attractive, therefore I think that the players should determine it in the game which sims are the most attractive and which are the least one.
Overall, the game is a disappointment for me even with the dlcs. My suggestion.. skip this one, and let's hope that the Sims5 will be better.
Sims 4 is like a Sims 3 expansion that changes that graphics and removes some of the things you could do.
I mean, it's still fun though/10
I mean, it's still fun though/10
I've been a Simmer my whole life and was super excited for the release of this game back when it was brand new. The Sims 4 is a great game, with beautiful graphics, great choices of outfits and is more realistic than any other Sims game. What I do miss in the Sims was how we had Karmic points like in the Sims 3 it made the game much more exciting and that we had cars, taxis. While there's so much you can do in the Sims 4 it also feels dull at times. The Sims moodlets change so fast. It's hard to keep the Sims happy all the time. Which would be completely unrealistic as the Sims 4 often times I have to remember sometimes during certain days we're just feeling neutral. Which is completely normal. The Sims 4 also has a new bug which is highly annoying and my Sims keep arguing with each other. I don't remember this happening in 2019, but now it's started and I've seen others complaining about this same problem. Hopefully EA can fix it. I play on a console, but I'm sure it's much better playing it on the PC whereas on the console it's a water down version of the Sims game. The Sims 4 on a console feels as though you are playing on a PC because of the controls and the mouse which is cool, but in the Sims 3 it was more easier to manage.
I got the game on PS4 and the controls are super jumpy and it's hard to select anything. It's took me 5 minutes to save the game.
The game is now available to play for free, which makes it an appealing choice for simulation fans. Gameplay is engaging and offers a lot of depth and variety, though the controls can be a bit cumbersome at times. Keep in mind that there may still be occasional glitches and quirks, but overall, Sims 4 is a good choice for anyone looking for a fun and immersive simulation experience. It's important to note that while the base game is free, there are still additional expansion packs and content available for purchase, so the cost of playing Sims 4 in its entirety may still be a consideration for some players.
¿Sabías que…?
- TriviaMany features were actually added to the game later on; such as pools, ghosts, being able to lock doors, and toddlers.
- ConexionesEdited into The Sims 4: WickedWhims (2019)
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