Añade un argumento en tu idiomaKiryu and Majima, both Yakuza's who are in different cities in Japan in 1988, as the fate of the two characters become intertwined in a gritty, violent, and often touching narrative.Kiryu and Majima, both Yakuza's who are in different cities in Japan in 1988, as the fate of the two characters become intertwined in a gritty, violent, and often touching narrative.Kiryu and Majima, both Yakuza's who are in different cities in Japan in 1988, as the fate of the two characters become intertwined in a gritty, violent, and often touching narrative.
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- Premios
- 2 nominaciones en total
Reseñas destacadas
For example, bowling is great, pool is awesome, karaoke is fun, darts are fun too, you can dance, and do all sorts of stuff. You can also manage clubs, buy property, hire people to manage your business, and a few more things.
Also you can find soft-porn cards that unlock softcore movies, and so much more man.
The only issue I have is that you engage in too many fights, it becomes repetitive after a while. There are times where people on the streets will just start fight with you every few seconds, and it gets too much sometimes.
Anyways,9/10.
This was the second game I played in the series. Yakuza Kiwami, the remaster of the first game that was published after this one, was my first. I really recommend playing them this way, mostly because meeting the two protagonists and going on that adventure with them gave me ten times more investment in this story (But don't blame yourself if you can't get through Kiwami. It's short but the story is still full of holes from the original).
Speaking strictly of the story, once you hit the end of Chapter 2 you're hooked. Every two chapters you switch between the two protagonists, Kiryu and Majima, and their respective cities, Kamurocho and Sotenbori. The writing on both sides is immaculate. Once those two chapters with that character come to a head, they're left caught in a situation that leaves you wondering what happens next. But the best part is that switching to the other character doesn't feel like a dip in tension because you were already excited to find out what happened to them since last time. It's a very well-balanced approach to the dual narrative structure.
The cinematography isn't half-bad either. The tone for this title is much more serious (at least in the main story) than its brothers and sisters. There's moody lighting, excellent expression capture, period-accurate environments (did I mention this game is set in 1980's Japan?), and other details that create a believable atmosphere. I'm a huge proponent of using motion-captured cutscenes to tell a story versus using in-engine mouth flapping and dialogue boxes, and this is the Yakuza game that probably delivers the most on that front. Every other cutscene is mocap, and nearly all of them are played real-time with the detailed models (which means they can run at 60fps). There are so many scenes that crank up the intensity to 11 and catch you off-guard and it's wonderful.
Surprisingly, the combat is not my favorite out of the series. You have your staples like separate fighting styles, impactful heat actions, etc. But it has some mechanics like the depleting heat bars and abilities costing money that might throw off a gameplay-focused gamer. I still adore it, but if a remaster happened in five years I'd hope they change some things.
If you're looking for a great game that keeps you on the edge of your seat and has amazing presentation, you found it. It's probably my favorite piece of media in the entire world.
This game convinces on numerous levels. The game play is very addictive as players can incarnate the franchise's two most skilled fighters in this game which makes for extraordinary and unique fight sequences. These characters also have a more humane touch this time around since they are much younger than in the other games and trying to help a helpless innocent woman you can't help but rooting for.
The story is also intriguing as it comes around with several conspiracies, turns and twists that will keep players on the edges of their seats. The number of characters here is more impressive than in many television series featuring multiple seasons.
This game also helps us understand how the two lead characters became the people they are in the other releases of the franchise. Regular players will discover sides of these characters that they would have never expected to witness.
It also oozes with atmosphere and brings Japan in the late eighties to life in authentic fashion with less modern suburbs, elegant discotheques and tons of addictive arcade games. The accompanying soundtrack completes the authentic immersion.
This game once again offers value for money, with the main story taking more than thirty hours to be completed while finishing the numerous different side stories might take far over one hundred hours.
While not being the franchise's most memorable game, it serves its purpose as a prequel exploring the main characters' origins extremely well. This is why this game should certainly please regular fans of the franchise. However, it would also serve as excellent starting point for new fans who could then continue their discovery of this extraordinary game series chronologically.
Yakuza 0 has absolutely shown that this game has blown many expectations along the way. Not only that I get to play one but two protagonists to play along the storyline and each of them has their own fighting style, their own storyline, and one of my favorites is the heat actions. Their heat actions are devastating and satisfying and this is what makes the Yakuza games absolutely playable and fun.
Not just the main storyline that has serious moments but the substories is that make the game have a more and-go-lucky feeling. Plus the minigames here are absolutely entertaining. The best part of minigames is the arcades and secret arena fights.
In conclusion, Yakuza 0 is absolutely the best game recommended for new players who want to know about the Yakuza franchise from the beginning. If you want to know about the Yakuza franchise you have to play the game on where it absolutely all started. With Kiryu and Majima together with their own stories.
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- CuriosidadesTodas las entradas contienen spoilers
- Citas
Daisaku Kuze: In the yakuza life, there are no KO's. I'll tell you what, Kiryu. To me, a finger or two don't mean shit. Having Awano or Shibusawa beat me to the captain's spot? Couldn't give a fuck. As long as I'm alive, I'll keep getting back up for more. Which is why you... A half-ass like you's the one thing I can't stand. Now DIE, you little shit!
- ConexionesFeatured in The Angry Joe Show: Yakuza 0 (2017)
- Banda sonoraRoar of the Young Dragon
Composed by Hidenori Shoji
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