PUNTUACIÓN EN IMDb
8,7/10
5,5 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaHunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.
- Dirección
- Guión
- Reparto principal
- Ganó 4 premios BAFTA
- 14 premios y 32 nominaciones en total
Reseñas destacadas
This is probably as close to perfection in a game we will get. It's a 2D puzzle platformer where you play as a young boy. You don't know anything. Is the boy the only one left with a free mind? Is the world ending? You know nothing. If you pay attention to what happens around you. You may be able to piece together what happened here.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
Playdead was already known for having developed the wonderful game Limbo (2010). And this developer is even more efficient after the creation of Inside (2016).
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
Despite the many rave reviews for this title I went in not expecting much. However, this game impressed me in many ways. In terms of technical aspects alone, the art design and animations of this game are incredible and immerse you for Inside's short but sweet 3-4 hour completion time. Some have criticized Inside for having shallow gameplay. This is partially true, but for me the consistently fantastic environmental storytelling, atmosphere, and presentation kept me interested and in awe until the end of the game. The story of Inside is also not explained to the player; you will have to figure it out mostly on your own. That said, the story of this game is very satisfying to discover and I did not find it boring. The lack of much information given in regards to the world has inspired many theories, some of which are very compelling. If this seems like your type of game, I would encourage you to play it.
INSIDE. (2016) Set in a dark apocalyptic, near-future world, the story itself is very hazy and vague, leaving room for various interpretation. At times it's very H. G. Wells's: War of the World and at others, Orwell's: 1984. You play a young boy, as he doggedly and determinedly makes his way deeper into the mysterious world, seemingly towards danger itself.
The side-scrolling puzzle platformer game is very artistically minimal, subtly stylistic and yet very visually macabre in the details that in does present to you. All very intentionally dark and vague. Similar to Limbo, although having a bit more color. Inside offers tantalizing hints at a dark futuristic world, altered landscapes, filled with powerful organizations, shadowy masked villains, mind-control technology, mysterious creatures (possibly the result/victims of mad science) and a disturbing parasitic invasion (either man-made or alien in nature).
Developed and published by Playdead. This Indie game is a true masterpiece, as was Limbo, and I can't wait to see more from Playdead. Either way, it was very good. Eerie, subtle, creepy, and highly imaginative. It made me really want answers. I highly recommend this dark little gem to puzzle fans. Not for the faint of heart.
STORY: 7/10 GAMEPLAY: 9/10 GRAPHICS: 9/10 ART DESIGN: 9/10 MUSIC/SOUND: 7/10 OVERALL RATING: 8.5.
The side-scrolling puzzle platformer game is very artistically minimal, subtly stylistic and yet very visually macabre in the details that in does present to you. All very intentionally dark and vague. Similar to Limbo, although having a bit more color. Inside offers tantalizing hints at a dark futuristic world, altered landscapes, filled with powerful organizations, shadowy masked villains, mind-control technology, mysterious creatures (possibly the result/victims of mad science) and a disturbing parasitic invasion (either man-made or alien in nature).
Developed and published by Playdead. This Indie game is a true masterpiece, as was Limbo, and I can't wait to see more from Playdead. Either way, it was very good. Eerie, subtle, creepy, and highly imaginative. It made me really want answers. I highly recommend this dark little gem to puzzle fans. Not for the faint of heart.
STORY: 7/10 GAMEPLAY: 9/10 GRAPHICS: 9/10 ART DESIGN: 9/10 MUSIC/SOUND: 7/10 OVERALL RATING: 8.5.
There's nothing in this game that's even remotely similar to the big £50 blockbusters that get pumped out every year. Every step you take you can feel the quality and care, from the echoes in the distance to the stunning visuals that make the games uniquely dark and dystopian atmosphere. No one speaks, no one helps, no one understands; but they don't need to. If you ever have spare time, play through this, maybe even twice, three times even. Uncover the secrets hidden in every hole and realise that not everything is as it seems. Most of all, never feel like your on your own, cause you may not be... most of the time.
¿Sabías que...?
- CuriosidadesWall clocks inside the game reflect real time (system time).
- Versiones alternativasIf the player waits for an extended period of time at the ending scene, may have see the protagonist's model can begin budding out of the huddle's mass. Then this has since been removed in a patch.
- ConexionesFeatured in Previously Recorded: E3 2014 (2014)
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