An injured paladin takes refuge at a tavern from a dark phantom creature called a djinn. Unbeknownst to her a recovered disgruntled princess is also occupying the tavern. Now they have to work together or die fighting among themselves.
A runaway princess is caught and brought to a tavern near the edge of the kingdom where she is to be put under a spell for safe transport home. But before the spell is cast they are interrupted by the arrival of an injured paladin taking refuge from a dark phantom creature called a djinn that'll stop at nothing to have her head. They have to work together or die fighting amongst themselves if they are to get out of the tavern alive.—Retro Hawk Productions