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8,4/10
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Añade un argumento en tu idiomaSimon Jarrett finds himself in a mysterious, ravaged facility after seemingly losing consciousness during a new, experimental brain scan which was suggested to him for his brain damage after... Leer todoSimon Jarrett finds himself in a mysterious, ravaged facility after seemingly losing consciousness during a new, experimental brain scan which was suggested to him for his brain damage after his car accident.Simon Jarrett finds himself in a mysterious, ravaged facility after seemingly losing consciousness during a new, experimental brain scan which was suggested to him for his brain damage after his car accident.
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Greetings from Lithuania.
"Soma" (2015) was interesting game because of its story which is kinda great if you ask me, superb atmosphere, some spooky moments and pretty clever puzzles. Besides that, this is basically a non action game where you walk around trying to get to the new point and there some not friendly creatures along the way oh and ye, you don't have a shotgun to blast your way though.
Overall, "Soma" is a small game but with a memorable story and atmosphere. It does not have a replay-ability perk, therefore after you will complete it, there is no reason to come back.
"Soma" (2015) was interesting game because of its story which is kinda great if you ask me, superb atmosphere, some spooky moments and pretty clever puzzles. Besides that, this is basically a non action game where you walk around trying to get to the new point and there some not friendly creatures along the way oh and ye, you don't have a shotgun to blast your way though.
Overall, "Soma" is a small game but with a memorable story and atmosphere. It does not have a replay-ability perk, therefore after you will complete it, there is no reason to come back.
A really good and amazing story with gameplay that is a bit tedious because the enemies just feel like kind of a hint to get to the plot.
The thing I like most about the game are the themes and the story and their horrible thinking you can do about the plot and what you do. I saw every living copy as if was a living being which was really sad because it meant I have to kill them to put them out of their misery that will so they don't have to live on the bottom of the ocean forever at least at some time.
But they were scary they worse really scary the enemies at least for me which is weird because I didn't think they were at the Beginning but that was because I played it when it was light outside the moment it was dark and I played it. I got really scared so maybe it said some more things about me that I only get scared when it's dark completely.
It's a game that's going to stick in my mind because of the themes and the story and thinking about what I would do in this horrible situation that the main characters in.
The thing I like most about the game are the themes and the story and their horrible thinking you can do about the plot and what you do. I saw every living copy as if was a living being which was really sad because it meant I have to kill them to put them out of their misery that will so they don't have to live on the bottom of the ocean forever at least at some time.
But they were scary they worse really scary the enemies at least for me which is weird because I didn't think they were at the Beginning but that was because I played it when it was light outside the moment it was dark and I played it. I got really scared so maybe it said some more things about me that I only get scared when it's dark completely.
It's a game that's going to stick in my mind because of the themes and the story and thinking about what I would do in this horrible situation that the main characters in.
What does it mean to be human? This horror/sci-fi game explores a future where the lines of humanity have been blurred for the sake of preservation of the species. But what constitutes as "saving humanity" in this story? I'm a little hesitant when it comes to playing horror type games, meaning on horror games without soul, story... But the story in SOMA and moral decisions and questions that were brought to the surface as I played through the SOMA game were very AMAZING and smart to me. AMAZING is small to say how i felt about this game. This game will make you think about what it means to "be human" and when is a human no longer a human? As you progress, each area of the game unveils a new layer to the story.
I didnt write review here about this game so I will now. The more you play the more you want to know what is going on, what is happening and why. As if I wasn't already thinking enough about life, universe and the number 42. Well done Frictional Games!
Deeply unsettling, thought provoking, evocative and marvelously written sci-fi. Mentioning anything about the story would ruin the experience and you really need to live it for yourself.
Great visuals, amazing sound design and brilliant characters. It makes you feel about characters, it makes you being sad, scared ,lost and keep asking yourself "are they safe,are they alive?". No bugs, no technical issues, perfect length to tell what it wants and it does it with a bang! This one embeds its tendrils in the recesses of your mind and stays there, probably forever.
I didnt write review here about this game so I will now. The more you play the more you want to know what is going on, what is happening and why. As if I wasn't already thinking enough about life, universe and the number 42. Well done Frictional Games!
Deeply unsettling, thought provoking, evocative and marvelously written sci-fi. Mentioning anything about the story would ruin the experience and you really need to live it for yourself.
Great visuals, amazing sound design and brilliant characters. It makes you feel about characters, it makes you being sad, scared ,lost and keep asking yourself "are they safe,are they alive?". No bugs, no technical issues, perfect length to tell what it wants and it does it with a bang! This one embeds its tendrils in the recesses of your mind and stays there, probably forever.
'Soma (2015)' is a masterpiece. Its narrative, delivered with a mixture of environmental storytelling and more straightforward dialogue, is simply phenomenal. The themes it explores are unique and resonant, as intellectually stimulating as they are thoroughly profound. By making you an active participant in its story, the piece maintains a consistent level of engagement that only grows with each new revelation. You're constantly trying to work out where you're going to end up next; even if you figure it out, which is certainly possible (and a sign of a well-crafted plot that makes excellent use of foreshadowing, to boot), you'll still be floored by each twist, gripping your game-pad in shock and anticipation. To say it's satisfying is an understatement. It's the kind of story that puts a smile on your face simply because it's so good. It's also terrifying. Where some games only seek to achieve this effect through jump-scares and low (or no) ammo, this piece bakes it into every facet of its design. Its horror is both visceral and existential. This mixture is incredibly difficult to achieve, especially if you don't want your game to be overly dour. The thing balances its bleak tone with moments of levity, making for a much more affecting end result. Its character development is absolutely phenomenal, too. Throughout the plot, you feel connected with your character; make no mistake, he's no silent protagonist. The writing is fantastic overall, with the spoken dialogue being matched by the computer logs and audio diaries you find on your journey. To compound this, the piece employs some wonderful voice-work, each performance as believable as the last. This is what really brings the experience to life, along with its fantastic sound design. The actual game is, essentially, a 'walking simulator'. However, it never feels like anything less than exactly what it needs to be. There are many different set-pieces that make use of the thing's limited mechanics in distinct ways. They keep things feeling fresh and are paced to perfection, their varying high and low intensities keeping you constantly on your toes. The enemies are often genuinely creepy and can present a real threat. Even when they don't, they feel decidedly dangerous. Sometimes, the gameplay feels slightly clunky. I know it's supposed to feel cumbersome, but it occasionally gets in its own way (such as when you get stuck on the geometry of tight corridors). Really, this is my only complaint with the game. It's well-crafted, compelling and extremely enjoyable. It's also properly scary, too; its atmosphere is ominous and freaky, its set-pieces are heart-pounding and tense, and its story will get under your skin and stay there for days. It's the kind of thing that makes you seriously think about what it means to be human. How many video-games do that? 9/10
¿Sabías que...?
- CuriosidadesSoma is the Greek-language word for body.
- Citas
Simon Jarrett: Catherine? Please don't leave me alone.
- ConexionesFeatured in Soma Playthrough (2015)
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