Un grupo pasa el fin de semana en un refugio de esquí en el aniversario de la desaparición de sus amigos, sin saber que no están solos.Un grupo pasa el fin de semana en un refugio de esquí en el aniversario de la desaparición de sus amigos, sin saber que no están solos.Un grupo pasa el fin de semana en un refugio de esquí en el aniversario de la desaparición de sus amigos, sin saber que no están solos.
- Dirección
- Guión
- Reparto principal
Tibor Szauervein
- Psycho
- (as Tibor Szauerwein)
Mariann Hermányi
- Glore Witch
- (as Mariann Borbála Hermányi)
Adam Kocsis
- Wendigo
- (as Ádám László Kocsis)
Adam Zambryzcki
- Wendigo
- (as Ádám Zambrzycki)
Reseñas destacadas
Until Dawn is the latest video game adaption over the hit horror choose your own adventure. Unlike most adaptions, this does its own thing for the most part adding only certain elements and characters from the game into the story. Which will either anger fans of the games or make you interested to see what they do different. I like it doing its own thing. So this Until Dawn follows 5 kids as they get trapped in a death loop while searching for a missing person. The kids are fine although I felt one character gets unrighteously villainized even though they made the most sense. I do like the aspects of togetherness in the kid group as it didn't make any of the kids annoying even though I didn't buy any of their chemistry as friends. The kills are done mostly well. There is a montage section that felt like it would have been better exploring than speeding through it. There is also the stereotypical dumb decisions made by character because they are in a horror movie. I also didn't like their explanation of adding certain creatures from the game and felt a little too fan service. All of that being said, I still had a decent time watching this.
My quick rating - 6.5/10. Until Dawn isn't a shot-for-shot retelling of the excellent video game (I recently finished the remake), and that's probably for the best. This new adaptation, directed by David F. Sandberg, takes some liberties with the source material but manages to spin it into something uniquely brutal, atmospheric, and surprisingly thoughtful in its own way. It's far from flawless, but there's enough here to enjoy, especially for those who appreciate horror with a bloody edge and an experimental twist.
Set one year after the mysterious disappearance of her sister Melanie, Clover (Ella Rubin) and a group of not-so-close "friends" venture into a remote valley seeking answers. Their journey leads them to an abandoned visitor center where things quickly unravel. They're stalked by a masked killer, violently picked off one by one... only to wake up right back at the start of the same evening. Yes, the film dips into Groundhog Day horror territory, but to its credit, it doesn't just replay the same events each time. The variations and the psychological descent the characters experience are what keep it engaging.
Right from the opening moments, it's clear this group can't stand each other. That actually works in the movie's favor-when the deaths start piling up, you're not heartbroken, but you are entertained. There's a certain twisted glee in watching a dysfunctional group try (and fail) to survive night after night. It's not about warm friendships but survival instinct and fraying sanity. And that change in dynamic suits the grim tone Until Dawn is going for.
Fans of the original game might be put off by the lack of snowy mountaintops and the absence of key early-game story elements, especially the prank setup involving Josh. That was a memorable, defining twist in the game, and here it's glossed over with only a subtle nod. But that's where some understanding is required: the game was a multi-path experience with endless outcomes, while the film is confined to a singular narrative arc. Expecting it to be identical is misguided. It's a different medium, and this story chooses to focus more on fear manipulation and looping trauma.
There are still ties to the original, and one in particular at the end could suggest a direction for a sequel. No spoilers, but it's enough of a breadcrumb to keep fans intrigued. Sandberg smartly builds on the idea of horror as a psychological experiment, twisting the characters through repeating dread and escalating violence.
The kills are vicious, the gore is top-notch, and there's genuine creativity in how each death is executed. It's not just slasher fodder; there's some imagination at play. Ella Rubin gives a standout performance as Clover, especially in her more... unhinged moments. Without giving too much away, let's just say she makes "possessed and terrifying" work in a way that's both unsettling and captivating.
All in all, Until Dawn is a solid adaptation-not perfect, but a bold and bloody interpretation that pays homage without being enslaved by the source. Fans willing to accept it on its own terms will find a lot to like. Here's hoping this is just the beginning.
Check out my daily reviews at jackmeat dot com.
Set one year after the mysterious disappearance of her sister Melanie, Clover (Ella Rubin) and a group of not-so-close "friends" venture into a remote valley seeking answers. Their journey leads them to an abandoned visitor center where things quickly unravel. They're stalked by a masked killer, violently picked off one by one... only to wake up right back at the start of the same evening. Yes, the film dips into Groundhog Day horror territory, but to its credit, it doesn't just replay the same events each time. The variations and the psychological descent the characters experience are what keep it engaging.
Right from the opening moments, it's clear this group can't stand each other. That actually works in the movie's favor-when the deaths start piling up, you're not heartbroken, but you are entertained. There's a certain twisted glee in watching a dysfunctional group try (and fail) to survive night after night. It's not about warm friendships but survival instinct and fraying sanity. And that change in dynamic suits the grim tone Until Dawn is going for.
Fans of the original game might be put off by the lack of snowy mountaintops and the absence of key early-game story elements, especially the prank setup involving Josh. That was a memorable, defining twist in the game, and here it's glossed over with only a subtle nod. But that's where some understanding is required: the game was a multi-path experience with endless outcomes, while the film is confined to a singular narrative arc. Expecting it to be identical is misguided. It's a different medium, and this story chooses to focus more on fear manipulation and looping trauma.
There are still ties to the original, and one in particular at the end could suggest a direction for a sequel. No spoilers, but it's enough of a breadcrumb to keep fans intrigued. Sandberg smartly builds on the idea of horror as a psychological experiment, twisting the characters through repeating dread and escalating violence.
The kills are vicious, the gore is top-notch, and there's genuine creativity in how each death is executed. It's not just slasher fodder; there's some imagination at play. Ella Rubin gives a standout performance as Clover, especially in her more... unhinged moments. Without giving too much away, let's just say she makes "possessed and terrifying" work in a way that's both unsettling and captivating.
All in all, Until Dawn is a solid adaptation-not perfect, but a bold and bloody interpretation that pays homage without being enslaved by the source. Fans willing to accept it on its own terms will find a lot to like. Here's hoping this is just the beginning.
Check out my daily reviews at jackmeat dot com.
"Until Dawn" is a decent film, entertaining in some scenes and dull in others. Its script, based on the 2015 video game of the same name, is interesting, but as I mentioned, it has its ups and downs. It combines, in a less than successful way, several horror subgenres such as slasher, gore, found footage, and even includes a witch, zombies, and a mad scientist. The cast performs well, with Ella Rubin and Michael Cimino standing out. The director's work could have been better, but he manages to maintain a decent level in his film. The cinematography achieves an oppressive atmosphere reminiscent at times of horror films from the mid-2000s and early 2010s. The special effects have a mixed result, ranging from positive in makeup effects to negative in digital effects. The editing is good without standing out in any novel way. "Until Dawn" is a decent film with no further pretensions.
Until Dawn (2025) takes place in the same universe as the video game, and while it's not a direct adaptation, it has some fun little Easter eggs for fans. It follows Clover and her friends as they return to the remote valley where her sister disappeared a year earlier. They explore this creepy abandoned visitor centre and then a masked killer shows up and starts picking them off one by one. But after they die, they mysteriously wake up at the start of the same night again. There are some genuinely fun moments here. The kills are awesome, really creative and super violent. Big A+ on the gore. A lot of it is practical effects too, which I always love. Sure, there's some CGI, but the practical stuff looks amazing and makes the kills hit harder. There are even some funny moments sprinkled in, which I appreciated. Each night plays out a little differently with new killers and deaths, which was kind of fun to watch. Some nights are stronger than others. One of them dragged a lot, nothing really happened except for one important detail. It was definitely the weakest part of the movie, especially after it started so strong. Thankfully, the next night brought it back to life. There's a moment where a character looks through old videos on their phone from past days they don't remember. I wish they'd done more with it. Instead of just showing the videos one by one, it would've been way more effective as a fast paced montage. It could've really ramped up the tension and adrenaline. It just felt like they skipped over a bunch of really cool stuff we didn't get to see. The movie is loosely inspired by the game, and that's where some people might be disappointed. It has the wendigos, the masked killer (the psycho), and even the doctor, but it's not the same characters or story. I get why fans wanted a more faithful adaptation (I'd love a true Until Dawn movie too!), but for what it is, it wasn't bad at all. The ending hints at a sequel, showing a snowy cabin and a car pulling up. It looks like it's setting up the events before the game takes place. If you haven't played the game, I think you'll enjoy this even more. For me, it wasn't perfect, but it was still fun, and I'd watch it again.
Going into this film, I had the unique advantage of being completely unfamiliar with the game it was based on. I hadn't seen trailers, read fan theories, or followed any of the development buzz. My expectations weren't colored by nostalgia or comparisons to the source material. All I had was an open mind - and I came away thoroughly impressed.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
¿Sabías que...?
- CuriosidadesDavid F. Sandberg conceived the closing credits title sequence with the missing persons posters during filming, believing it would be a "really fun" way to end the movie. "I thought it would be really fun for the end credits to have missing posters of the whole crew and cast on that board. So I wanted to do that, but I was also clear to everyone, "You don't have to do it if you don't want to." The editor Michel Aller chose a childhood picture of herself, so it looks like a child edited this movie. (Laughs.) When I showed the movie to everyone else, they were so envious of her. They were like, "You could use a childhood picture? What the fuck!? Why didn't I think of that?" But everyone thought it was a fun idea to do that, and I love it because you get to see the people who made the movie, for a change."
- PifiasIn Night 12, all of the characters die except for Megan, who follows Dr. Hill through a door and into the mining tunnels below town. When the dead characters are revived for Night 13, they discover that Megan is not in the house with them. That means that Megan did not die in Night 12, and therefore survived until dawn and should be out of the time loop, while the other should be dead and not returned to a Night 13.
- Créditos adicionalesPart of the closing credits features the noted cast or crew members on missing persons posters beside their names. At the credit "Based on the PlayStation Studios video game", since that's not a person, a flyer advertising a video game club is shown. At the top of that flyer are the X, circle, square, and triangle symbols associated with the PlayStation controller.
- ConexionesFeatured in Amanda the Jedi Show: The UNTIL DAWN Movie is a Waste | Explained (2025)
- Banda sonoraTula Hem Och Tula Vall
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Detalles
- Fecha de lanzamiento
- Países de origen
- Sitios oficiales
- Idioma
- Títulos en diferentes países
- Until Dawn: Noche de terror
- Localizaciones del rodaje
- Empresas productoras
- Ver más compañías en los créditos en IMDbPro
Taquilla
- Presupuesto
- 15.000.000 US$ (estimación)
- Recaudación en Estados Unidos y Canadá
- 20.172.192 US$
- Fin de semana de estreno en EE. UU. y Canadá
- 8.003.402 US$
- 27 abr 2025
- Recaudación en todo el mundo
- 53.778.805 US$
- Duración
- 1h 43min(103 min)
- Color
- Mezcla de sonido
- Relación de aspecto
- 1.85 : 1
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