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TU PUNTUACIÓN
Añade un argumento en tu idiomaLink is yet again tasked with restoring peace to the kingdom of Hyrule after a malevolent sorcerer named Yuga captures Princess Zelda and escapes through a rift to the ruined world of Lorule... Leer todoLink is yet again tasked with restoring peace to the kingdom of Hyrule after a malevolent sorcerer named Yuga captures Princess Zelda and escapes through a rift to the ruined world of Lorule.Link is yet again tasked with restoring peace to the kingdom of Hyrule after a malevolent sorcerer named Yuga captures Princess Zelda and escapes through a rift to the ruined world of Lorule.
- Dirección
- Guión
- Reparto principal
- Premios
- 4 premios y 4 nominaciones en total
Mitsuki Saiga
- Link
- (voz)
- …
Seiro Ogino
- Yuga
- (voz)
Reseñas destacadas
Link Between Worlds is my tutor's favorite Zelda game, fun fact. I played it, and it was awesome as heck! A little more fun to play than link to the past in my opinion. Just like every entry, this game provides the fun of exploration puzzle solving and secrets to uncover. I like the mechanic where Link merges into a wall. Plus, many items you get early in the game are rented until you pay to keep them. If I can remember exactly. Still feels like spoiling you a bit but I appreciate it.
The only thing that bothered me is that sometimes all you get are rupees and almost nothing else. Like, they're nice to have, but I expect a heart piece or something.
Overall, great game!
The only thing that bothered me is that sometimes all you get are rupees and almost nothing else. Like, they're nice to have, but I expect a heart piece or something.
Overall, great game!
I've been on a sort of "Zelda Kick" lately. I've never been the biggest fan of the games growing up. I had "Link to the Past", and "Link's Awakening" which I have played and loved a bunch. I had "Ocarina of Time", and "Majora's Mask" that I had gotten as gifts, but I could never get into them, or most 3D adventure games, for a long time. I was always nostalgic for 8, 16, 32 bit graphics, even when they JUST switched to 64+. So, about a month ago, I picked this up, because I always wanted to play it, and it. Lewis me away. I love it all, the graphics, the gameplay, the puzzles, the dungeons, and the thing I loved most was the weapons rental system, and ammo meter. How many times have I gotten to a boss, and not realized I had arrows, or bombs? Not here. This is a perfect sequel to one of my favorite games in the series.
Twenty-Two years ago, the third major entry in Nintendo's long-running franchise "The Legend of Zelda" was released on the Super Nintendo Entertainment System- "The Legend of Zelda: A Link to the Past." It was a success by all stretches of the imagination, not only selling extremely well, but also garnering much critical and fan acclaim. For many gamers, it is not only the defining entry in the 2D "Legend of Zelda" franchise... It may also still be the best entry in the entire series as a whole.
It perfected the classic, old-school adventure gameplay, told an astonishing story, and by any stretch was a masterpiece of its era.
Now, years later, we are finally privileged to receive an indirect sequel, taking place in the same world of "A Link to the Past", and featuring the return of not only common graphics, but common sound and gameplay mechanics in the 3DS release "The Legend of Zelda: A Link Between Worlds."
And I am very pleased to say that while "Link Between Worlds" is never quite able to live up to the perfection of its namesake predecessor, it comes very close, and it is a joy to revisit such a highly-renowned gaming world. (Though I will note, I have not completed the game yet, I have conquered enough of the game to give a fair and balanced review)
The game follows the traditional hero of Link, now the apprentice of a blacksmith, as he is pulled into a treacherous fight against Yuga, a dastardly villain who is seeking to use his magic to turn the descendants of mystical sages into paintings. Once his goal is complete, and the descendants are trapped, he will be able to resurrect the evil king of thieves, Ganon. Link must travel back and forth between the worlds of Hyrule and it's darker mirror-world Lorule, in order to collect items, save the sage's descendants, and stop Yuga's plan.
The graphics are an absolute blast, though I could nit-pick them at times. The game is styled to look as similar to its Super Nintendo predecessor as much as possible. Although there are accommodations for the newer tech, and the graphics are appropriately upgraded. The game also makes use of the 3DS' glasses-free stereoscopic 3D effect quite nicely. As much of the game is played from a top-down perspective, the 3D adds a very nice, subtle illusion of depth that does pull you into the world. And there are just enough delightful, quirky moments where items, characters or effects "pop out" at you to keep it interesting. I don't think the 3D effect is as good as the prior "Zelda" release (a 3D re-mastering of "Ocarina of Time"), but it's definitely well worth turning the effect on during gameplay.
The music and sound are also fun, and made my heart melt with nostalgia. Much of the score is built upon new orchestrations of music from "A Link to the Past", and it sounds fantastic. New themes are also expertly crafted to compliment the old music. And the sound effects are quirky and fun.
The controls are where the game almost loses a point. They feel a bit too... loose, for lack of a better word, and I found it's quite easy to accidentally press the wrong buttons during battles or exploration. And moving Link on-screen feels a little awkward. I can't explain it, but he's just a bit "rubbery" in how he is controlled using the 3DS "Joystick-Button." But they are still a nice set of controls, and outside of some minor complaints, they work great.
The game makes great use of a new mechanic as well. One that I adore, in which Link is able to "fuse himself" to walls by turning into a flat painting, allowing him to shimmy along flat surfaces, slip between window bars, etc. It's a fascinating and simple mechanic. It's actually almost gimmicky. But it works well because its simplicity masks how complexly integrated it is into the game. This one extra mechanic truly does allow for so much potential, and it's flawlessly integrated into the world. I love it.
Before I wrap this up, I do have to address two big issues I have with the game, which are why it looses a point. The first is that I find the storyline in the game to move a bit too quickly. It has a very break- neck pace, as opposed to the slightly slower and more deliberate pace of other entries. And I do find that it effects the game in a very slightly negative way. I know "Zelda" is all about gameplay, but the games also tell wonderful, developed stories as well, so I wish it took its time more.
And the other big issue is that for much of the game, your inventory is from a rental store... Yeah, I'm not kidding. A rental store. You have to pay to rent items like bombs, the hookshot, the hammer, etc. And it feels annoying. Especially as your items are "reposessed" when you die, forcing you to go through a small amount of busy-work to re- rent them. It feels counter-intuitive, and adds a feeling of dread, since you constantly hope your items won't get taken away. It does hurt the game quite a bit, and I wish they had stuck with the tradition of having Link keep items.
But those two big issues cannot diminish this otherwise great entry in the series. It's fun, it's fast and quirky, and the new mechanics add a lot to the already high excitement you'll have from re-visiting this nostalgic world from the past.
I give "The Legend of Zelda: A Link Between Worlds" a great 9 out of 10. Fans of the series simply MUST pick this one up. And fans of adventure in general should give it a shot, whether or not they've played other entries in the series.
It perfected the classic, old-school adventure gameplay, told an astonishing story, and by any stretch was a masterpiece of its era.
Now, years later, we are finally privileged to receive an indirect sequel, taking place in the same world of "A Link to the Past", and featuring the return of not only common graphics, but common sound and gameplay mechanics in the 3DS release "The Legend of Zelda: A Link Between Worlds."
And I am very pleased to say that while "Link Between Worlds" is never quite able to live up to the perfection of its namesake predecessor, it comes very close, and it is a joy to revisit such a highly-renowned gaming world. (Though I will note, I have not completed the game yet, I have conquered enough of the game to give a fair and balanced review)
The game follows the traditional hero of Link, now the apprentice of a blacksmith, as he is pulled into a treacherous fight against Yuga, a dastardly villain who is seeking to use his magic to turn the descendants of mystical sages into paintings. Once his goal is complete, and the descendants are trapped, he will be able to resurrect the evil king of thieves, Ganon. Link must travel back and forth between the worlds of Hyrule and it's darker mirror-world Lorule, in order to collect items, save the sage's descendants, and stop Yuga's plan.
The graphics are an absolute blast, though I could nit-pick them at times. The game is styled to look as similar to its Super Nintendo predecessor as much as possible. Although there are accommodations for the newer tech, and the graphics are appropriately upgraded. The game also makes use of the 3DS' glasses-free stereoscopic 3D effect quite nicely. As much of the game is played from a top-down perspective, the 3D adds a very nice, subtle illusion of depth that does pull you into the world. And there are just enough delightful, quirky moments where items, characters or effects "pop out" at you to keep it interesting. I don't think the 3D effect is as good as the prior "Zelda" release (a 3D re-mastering of "Ocarina of Time"), but it's definitely well worth turning the effect on during gameplay.
The music and sound are also fun, and made my heart melt with nostalgia. Much of the score is built upon new orchestrations of music from "A Link to the Past", and it sounds fantastic. New themes are also expertly crafted to compliment the old music. And the sound effects are quirky and fun.
The controls are where the game almost loses a point. They feel a bit too... loose, for lack of a better word, and I found it's quite easy to accidentally press the wrong buttons during battles or exploration. And moving Link on-screen feels a little awkward. I can't explain it, but he's just a bit "rubbery" in how he is controlled using the 3DS "Joystick-Button." But they are still a nice set of controls, and outside of some minor complaints, they work great.
The game makes great use of a new mechanic as well. One that I adore, in which Link is able to "fuse himself" to walls by turning into a flat painting, allowing him to shimmy along flat surfaces, slip between window bars, etc. It's a fascinating and simple mechanic. It's actually almost gimmicky. But it works well because its simplicity masks how complexly integrated it is into the game. This one extra mechanic truly does allow for so much potential, and it's flawlessly integrated into the world. I love it.
Before I wrap this up, I do have to address two big issues I have with the game, which are why it looses a point. The first is that I find the storyline in the game to move a bit too quickly. It has a very break- neck pace, as opposed to the slightly slower and more deliberate pace of other entries. And I do find that it effects the game in a very slightly negative way. I know "Zelda" is all about gameplay, but the games also tell wonderful, developed stories as well, so I wish it took its time more.
And the other big issue is that for much of the game, your inventory is from a rental store... Yeah, I'm not kidding. A rental store. You have to pay to rent items like bombs, the hookshot, the hammer, etc. And it feels annoying. Especially as your items are "reposessed" when you die, forcing you to go through a small amount of busy-work to re- rent them. It feels counter-intuitive, and adds a feeling of dread, since you constantly hope your items won't get taken away. It does hurt the game quite a bit, and I wish they had stuck with the tradition of having Link keep items.
But those two big issues cannot diminish this otherwise great entry in the series. It's fun, it's fast and quirky, and the new mechanics add a lot to the already high excitement you'll have from re-visiting this nostalgic world from the past.
I give "The Legend of Zelda: A Link Between Worlds" a great 9 out of 10. Fans of the series simply MUST pick this one up. And fans of adventure in general should give it a shot, whether or not they've played other entries in the series.
When I learned that this game was going to be a game that was like my favorite Zelda game, "Link to the Past" I just knew I had to play it. It is not only like that game, it is actually a sequel to that said game. Once I learned this when I started playing I was ecstatic as a couple of people that I had talked to made it sound like this was sort of a remake of that game and that there were only going to be a few new places and a new power. So, suffice to say, this is one of the better Zelda games I have played in a while. Do not get me wrong, there has yet to be a Zelda game that I disliked, but all the ones that I have played that have come after this one all have parts about them that I find disappointing. Ocarina of Time was really fun, but at times those dungeons were too much as I needed a strategy guide to traverse them. Windwaker's dungeons were not too bad, but the problem with it was the world was so covered with water. Twilight Princess had the same problems as Ocarina. Once again, all these games were fun, but this one defeats them with its simple charms and the fact that it is not so short that it is over before you know it and it is not too long that it overstays its welcome. The two worlds are also fun to explore.
The story is set in Hyrule, where many years have passed since the previous hero defeated the vile Ganon and sealed away his awful powers. Unfortunately, a new threat has arisen in the form of a person named Yuga, who is obsessed with capturing beauty in paintings. His powers turn people into portraits. It is not long before he is invading Hyrule castle and turning Zelda herself into a painting. Link must go from being a lazy apprentice at a blacksmith's shop to the hero we all know he is. He must, of course, seize the master sword from its resting place once again and find the sages across two worlds as another princess seems in need of a hero of her own.
The game play is standard Zelda with a few twists to it. In this one, you do find some items in dungeons, but a lot of items you can purchase in a shop run by a strange man named Ravio. You also do not have to worry about buying bombs constantly or arrows as when you use these items it simply takes away some magic. I can see people not liking this feature as it does take away from some of the challenge, and it also makes buying stuff not all that central to the game once you have purchased all the items there are to buy. The combat is standard and dungeon exploration is much easier here than in the more 3D games as the ones mentioned above. The dungeons are challenging, but they do not take forever! As for the 3D part of the game, it really just adds depth to the world. I find it strange that a game that was converted (Ocarina) had more in your face 3D than this game that was made for the 3DS.
So, yes, this game is very fun. I still prefer Link to the Past, but this is due to the fact that this game was essentially placed in that world. If there were more new places it would have been a bit more fun, or if the world was expanded just a bit more. Sure, Lorule, was sort of different than the Golden Realm of Past, but it also kind of mirrored it a bit to well too. The story is really good, but I wish there were a few more character interactions in certain areas too. I like talking with people and learning about areas and locales and there is a bit of that in here, but not enough for my tastes. Overall though, the game is great so enough talking about its faults. I wish more gaming companies would make games in this simpler format for release as this is the type of game I prefer than the same game being released everywhere with just a few tweaks to it.
The story is set in Hyrule, where many years have passed since the previous hero defeated the vile Ganon and sealed away his awful powers. Unfortunately, a new threat has arisen in the form of a person named Yuga, who is obsessed with capturing beauty in paintings. His powers turn people into portraits. It is not long before he is invading Hyrule castle and turning Zelda herself into a painting. Link must go from being a lazy apprentice at a blacksmith's shop to the hero we all know he is. He must, of course, seize the master sword from its resting place once again and find the sages across two worlds as another princess seems in need of a hero of her own.
The game play is standard Zelda with a few twists to it. In this one, you do find some items in dungeons, but a lot of items you can purchase in a shop run by a strange man named Ravio. You also do not have to worry about buying bombs constantly or arrows as when you use these items it simply takes away some magic. I can see people not liking this feature as it does take away from some of the challenge, and it also makes buying stuff not all that central to the game once you have purchased all the items there are to buy. The combat is standard and dungeon exploration is much easier here than in the more 3D games as the ones mentioned above. The dungeons are challenging, but they do not take forever! As for the 3D part of the game, it really just adds depth to the world. I find it strange that a game that was converted (Ocarina) had more in your face 3D than this game that was made for the 3DS.
So, yes, this game is very fun. I still prefer Link to the Past, but this is due to the fact that this game was essentially placed in that world. If there were more new places it would have been a bit more fun, or if the world was expanded just a bit more. Sure, Lorule, was sort of different than the Golden Realm of Past, but it also kind of mirrored it a bit to well too. The story is really good, but I wish there were a few more character interactions in certain areas too. I like talking with people and learning about areas and locales and there is a bit of that in here, but not enough for my tastes. Overall though, the game is great so enough talking about its faults. I wish more gaming companies would make games in this simpler format for release as this is the type of game I prefer than the same game being released everywhere with just a few tweaks to it.
I'm a big Zelda fan. This is one of my favorite games of all time. Better than Breath of the Wild. Ravio is my favorite character, and he should make more appearances unmasked. Hilda should return in the future too. She's prettier, too.
¿Sabías que...?
- CuriosidadesIn order to replicate the feeling of a classic overhead 2D game using 3-dimensional graphics, every character/model is displayed at an angle which allows the player to see all of the details. The creative team did this after realizing that players would only be able to see the tops of characters' heads if they remained unchanged.
- PifiasDue to torque, nothing can fly with but one rotor; two or more are needed.
- ConexionesFeatured in Honest Game Trailers: Bloodborne (2015)
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