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IMDbPro

Alone in the Dark

  • Videojuego
  • 2024
  • M
PUNTUACIÓN EN IMDb
6,6/10
557
TU PUNTUACIÓN
Alone in the Dark (2024)
Alone in the Dark: Release Trailer
Reproducir trailer2:37
4 vídeos
14 imágenes
AcciónAventurasFantasíaMisterioTerror

Añade un argumento en tu idiomaIn 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.

  • Guión
    • Mikael Hedberg
  • Reparto principal
    • David Harbour
    • Jodie Comer
    • Paul Mercier
  • Ver la información de la producción en IMDbPro
  • PUNTUACIÓN EN IMDb
    6,6/10
    557
    TU PUNTUACIÓN
    • Guión
      • Mikael Hedberg
    • Reparto principal
      • David Harbour
      • Jodie Comer
      • Paul Mercier
    • 16Reseñas de usuarios
    • 4Reseñas de críticos
  • Ver la información de la producción en IMDbPro
  • Vídeos4

    Alone in the Dark: Release Trailer
    Trailer 2:37
    Alone in the Dark: Release Trailer
    Alone in the Dark: Jodie Comer is Emily Hartwood
    Trailer 1:08
    Alone in the Dark: Jodie Comer is Emily Hartwood
    Alone in the Dark: Jodie Comer is Emily Hartwood
    Trailer 1:08
    Alone in the Dark: Jodie Comer is Emily Hartwood
    Alone in the Dark: David Harbour is Edward Carnby
    Trailer 1:17
    Alone in the Dark: David Harbour is Edward Carnby
    Alone in the Dark
    Trailer 1:32
    Alone in the Dark

    Imágenes14

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    Reparto principal41

    Editar
    David Harbour
    David Harbour
    • Edward Carnby
    • (voz)
    Jodie Comer
    Jodie Comer
    • Emily Hartwood
    • (voz)
    Paul Mercier
    Paul Mercier
    • Jeremy Hartwood
    • (voz)
    • …
    Glory Joy Rose
    Glory Joy Rose
    • Grace
    • (voz)
    Bruce Nozick
    Bruce Nozick
    • Dr. Gray
    • (voz)
    Jasmine Gatewood
    • Lottie Tabouis
    • (voz)
    • …
    Clé Bennett
    Clé Bennett
    • Jean-Batiste Tabouis
    • (voz)
    • (as Cle Bennett)
    • …
    Susanne Blakeslee
    Susanne Blakeslee
    • Mrs. Thompson
    • (voz)
    Kelly Ohanian
    Kelly Ohanian
    • Ruth Tallant
    • (voz)
    Roger Jackson
    Roger Jackson
    • Maccarfey
    • (voz)
    • …
    Felice Heather Monteith
    Felice Heather Monteith
    • Cassandra Beauregard
    • (voz)
    • …
    Jesse Vilinsky
    Jesse Vilinsky
    • Elisabetta Perosi
    • (voz)
    Yuri Lowenthal
    Yuri Lowenthal
    • Mr. Waites
    • (voz)
    • …
    Anthony Palacios
    Anthony Palacios
    • Juan Luis Jorge
    • (voz)
    • …
    Kaitlyn Robrock
    Kaitlyn Robrock
    • Yael Klein
    • (voz)
    Liam O'Brien
    Liam O'Brien
    • Herr Stern
    • (voz)
    Sean Branney
    • Dr. Herbert
    • (voz)
    • …
    Andrew Morgado
    Andrew Morgado
    • Blue Collar Boss
    • (voz)
    • …
    • Guión
      • Mikael Hedberg
    • Todo el reparto y equipo
    • Producción, taquilla y más en IMDbPro

    Reseñas de usuarios16

    6,6557
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    Reseñas destacadas

    3aleksandar_to-846-757990

    Big disappointment

    I wanted much more than this. This is just buggy mess. Story isnt something special, bad graphic. Game is around 7-8 hours long. I really have hight hopes about this one. There are plenty graphical and sound problems. Sometimes game looks like it is from mid 00's. I played as Edward Carnby, probably the game is same as if you play as Emily. The ending of the game is similiar to RE 7 but the feeling at the end isnt same. For me only good thing in this game are locations. Alone in the dark series deserves much better game than this one. At the end my suggestion is to skip this game or if you are a big horror fan as I am, buy it on big sale.
    7kelboy10

    Average, still worth a go though

    My first playthrough as Emily Hartwood in the remake of Alone in the Dark proved to be a bit of a challenge, particularly against the final boss. Despite the struggle, the game had many thrilling moments and is well worth playing. One aspect that stood out to me was the game's self-awareness of its limitations, refusing to overcomplicate what worked. The game mechanics are simple yet effective, with three weapons at your disposal, including a shotgun, machine gun, and pistol/revolver, depending on your character choice. The melee attack system, which utilizes items you find, adds to the gameplay.

    Jodie Comer and David Harbour's performances as Emily and Edward are fantastic, with impressive modeling, rigging, and motion capture. The story, however, is a bit disorienting, throwing you into the mysterious world of Derceto Mansion, a facility for the mentally ill. As you navigate the narrative, the lines between reality and the characters' perceptions become blurred, keeping you guessing until the very end.

    The game's score and sound design are its strongest aspects, featuring a haunting jazz-like melody that sets the tone. The characters you meet along the way add to the sense of disassociation and confusion, making it difficult to discern what's real and what's not. The varied locations, from the streets of New Orleans to graveyards and Antarctica, make the game unique and compelling. The puzzles are engaging and sometimes frustrating, keeping you intrigued and invested in the game.

    Overall, Alone in the Dark is a more straightforward survival horror game, likely due to budget constraints. Despite receiving mixed reviews, I believe the game has potential for a sequel, especially if Jodie Comer and David Harbour return. Their performances are a highlight of the game, and their characters' chemistry adds to the experience.
    6Junebug23057

    I didnt understand the story

    **Review of Alone in the Dark**

    Having a long history with the Alone in the Dark franchise, it's fair to say my expectations for the latest installment were high, especially given my nostalgia for its origins. My first real encounter with the series was playing the Dreamcast version in the early 2000s, and I've always appreciated the blend of horror and adventure it aimed to provide. When I finally got my hands on the current version on PS5, I was eager to see how the series had evolved. Unfortunately, while it does offer some good moments, it ultimately falls short of its predecessors and similar titles in the genre.

    The story revolves around Emily Hartwood and private investigator Edward Carnby as they delve into the mysteries surrounding Derceto Manor, searching for Emily's missing uncle, Jeremy. Right from the start, I felt a disconnect with the narrative. The plot veers into bizarre territory almost immediately, with characters popping in and out as the duo transitions through a disjointed series of locales, ranging from the streets of New Orleans to arid deserts. The shifts feel abrupt and confusing, and it's hard to invest in the storyline when understanding what's happening becomes a chore.

    This installment markets itself as a survival horror game-a classification I agree with, though not entirely convincingly. The encounters with various monsters, including mutant skeletons and Swamp Thing-esque creatures, become repetitive quickly. While the enemies looked decent and had varied designs, their AI lacked depth; they mostly charged at you without strategy, resulting in encounters that felt more like an inconvenience than a challenge. Surprisingly, I found myself indifferent to many of the puzzles as well, often resorting to online guides for solutions. They tend to be pattern-based and lack the cleverness that keeps players engaged.

    Weapons in the game-ranging from a revolver to a shotgun and a tommy gun-perform well in terms of animation and sound design. I gravitated towards the shotgun for its effectiveness. Post-patch, the availability of ammo seemed improved, which is certainly a positive note. However, the game lacks the feeling of progression one often appreciates in games of this genre. There are no upgrades to your abilities or weapons, causing encounters to feel somewhat stagnant and unrewarding.

    Graphically, the game isn't particularly awful, yet the environments lack a sense of personality or atmosphere. It felt as though the design team focused on delivering a game rather than creating an immersive world. The character animation appears stiff at times, particularly during actions like climbing ladders. While the voice acting is acceptable, the lack of clarity in the narrative made it challenging to connect with the characters.

    Alone in the Dark can be completed in around six hours, but it feels even shorter due to its lack of depth and engagement. There is only one major boss encounter that appears right at the end, further alienating players from building any connection with the challenges the story has to offer. I primarily played as Edward, and I had little interest in switching to Emily due to the narrative's disjointed nature.

    Overall, Alone in the Dark feels like a missed opportunity. It holds some production value, but it fails to capture the magic that made early survival horror titles compelling. As it stands, this game earns a rating of 6 out of 10. It may be worth purchasing during a sale-perhaps when it dips to around twenty dollars. For now, those looking for a gripping horror experience might find better offerings within the genre.
    6nyarnebbanot

    Alone in the disapointment. Wooohh

    Once upon a time there was a video game that invented a terrifying genre but got worse as the series went on. One day THQ resurrected themselves in Norway and decided to resurrect a video dead gaming franchise called Alone in the Dark.

    They tried remaking Alone in the Dark but the only thing on their mind was copying Resident Evil 4 and the Last of Us Wooooh! Which made a fun romp but was nothing like Alone in the Dark original.

    The art style is good but the character designs are uncanny! WoooohH! Except Miss Hartwood is so hot. (The lust of 100 demons humiliate you for a cartoon chick.)

    This game has nothing to do with the original besides there is a frog in the intro. There are more outside zones like Bourbon Street for whatever.

    The monsters are the least terrifying thing in this game. None of them have supernatural behaviors and the combat doesn't elicit that because Melee in the original was so important. So crucial. The enemies are just zombies but with Eldritch horror monster characters. Nothing weird or terrifying.

    You know, It's ok to deviate from the original but Alone in the Dark 2024 isn't it. It doesn't know what it wants to be. I wanted a 1:1 remake made in Unity but we can't all get what we want so we have Alone in the Dark 2024.

    If you want a generic horror game. Go buy it on sale. But if you wanna remake of Alone in the Dark from 1992? Summon Cthulhu cause you ain't gonna get it here.
    5Jan_Rus

    Greedy in the Dark

    Alone in the Dark (2024) developed by a Swedish studio Pieces Interactive can't even be called a virtual game. De facto, this is an advertising product that at the end of the action tells you that you will learn all the secrets of Alone in the Dark in the next game. And what you've already gone through is a visual prologue. The scariest thing about AiD was not the dead and monsters, but soulless commerce.

    AiD was frankly disappointing. New Orleans is not like itself. An unremarkable location can be attributed to any city in the South of the United States in the first half of the 20th century. The psychiatric hospital does not shine with plausibility and aesthetics, only the bathroom and bar elegantly made by the game designer occasionally remind that the action takes place in the 1920s. Because of the monotony of the environment, the Spirit of that time is not felt. The mission on the vintage steamer was the weakest and most shameful moment of the game. Players expected something remotely resembling BioShock Infinite from the horror world, but got a meaningless run from point «A» to point «B» with a dull shooting range consisting of stupid monsters controlled by artificial intelligence. I was pleased with the moment of transition from the American house to Egypt. The entrance in front of the tomb evoked flashbacks from the movie Mummy (1999) and the animated series Mummies Alive (1997), which amused nostalgia. But the tomb of the Pharaoh itself turned out to be another disappointment, made more primitive than the arenas from the game Unreal Tournament, which the brain memorized by heart.

    The plot is interesting for the first 50% of the time, then it is flooded with garbage from other timelines, as a result of which the story turns into a farce, and the players get a scenario mess. The gameplay is dull and monotonous. Riddles are primitive and boring. Cheap casual games from the «Searching» genre, even despite the scarcity of two-dimensional graphics, can surprise and impress the player more than their expensive counterpart - Alone in the Dark.

    93% of the characters are not charismatic, expressionless and quickly forgotten. Emily Hardwood which was copied from actress Jodie Comer fit well into the atmosphere of the 1920s, her image corresponds to that time. Emily Hartwood is a gumption, inquisitive, moderately brave (not a feminist caricature of a «Strong and Independent» woman), tactful, unopened Coquette a slight touch of pleasant (not too vulgar, but not feigned) sexuality. The character of Ruth Tallant is the opposite of Emily Hartwood, depicted grotesquely cliched with hypertrophied infantilism - a fake image of a «Starlet from the 1920s» created by an ignorant screenwriter. Ruth cannot be called a «Woman-Riddle» («Mystery Woman»), she does not have natural charm, but she has a naturalness, a weak realism, a trail of mystery stretches behind her. Ruth is an unfinished but interesting character.

    Computer graphics have proven themselves well in the drawing of faces, facial expressions, clothes and in scenes related to the ignition of fire. Very realistic. Buildings, cars, interior, nature, are made on 3 out of 5 points and do not strike the mind with aesthetic beauty or subtlety of the image. AiD has in settings wide category of debugging the game of light and shadow, but the end result is not impressive. After playing with the sliders, the player gets a shadow depth weaker than in Deadfall Adventures from back in 2013. It would seem that a game with a difference of 11 years, with more technologically imperfect graphics, should be inferior to Alone in the Dark in everything... but the scene with the awakening of the mummy in a dark corner of the ruins of the temple looks more beautiful and realistic than that of his colleague from 2024.

    Summing up, I was already going to give Alone in the Dark 3.5 points, but an unnecessarily naturalistic scene with a child forced me to deduct 1 point. I am not a prude and I perfectly understand the fashion for immoral realism imposed by HBO. But everything has its limits. In the game Outlast 2, the topic of victims of pedophilia was touched upon tangentially. But the developers were smart enough to show the evil of the lawlessness indirectly, without a naturalistic scene. In AiD, for the sake of HYPE, a cruel scene was shown, softening it only with a third-person view. The laurels of the scandalous bear from Baldur's Gate 3 are haunting the Swedes.

    The result is 2.5 points out of 5. I do not recommend Alone in the Dark (2024). Will I wait for the release of the second part? It depends on which one. If it is made as mainstream by the Swedes as the first one, then NO. If the developers take the plot and atmosphere seriously, without chasing a large infantile audience, then commercial and artistic success awaits the sequel, and the gaming industry will be able to get another cult masterpiece into the hall of fame.

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