PUNTUACIÓN EN IMDb
6,4/10
2,5 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaThis bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.
- Dirección
- Guión
- Reparto principal
- Nominado a 1 premio BAFTA
- 5 nominaciones en total
Alex Jordan
- Rook
- (voz)
Bryony Corrigan
- Rook
- (voz)
Erika Ishii
- Rook
- (voz)
Brian Bloom
- Varric
- (voz)
Ali Hillis
- Harding
- (voz)
Jee Young Han
- Bellara
- (voz)
Jessica Clark
- Neve
- (voz)
Nick Boraine
- Emmrich
- (voz)
Zach Mendez
- Lucanis
- (voz)
Jon Curry
- The Inquisitor
- (voz)
- …
Joseph Capp
- Elgar'nan
- (voz)
Reseñas destacadas
I've heard lots of hate toward the game. It's unwarranted. Half the criticism comes from false reviews. I've actually prepared by replaying the old games. This game does indeed hold up as a real Dragon Age game. There is careful consideration of unified lore, something Bioware does best. Plenty of easter eggs. Combat, Skill Tree, and item customization feel like a blend of DA2 and DAI. But are there cons? Of course. While CC is great, we have chins of power snd some "unique" character design choices. I wish we could choose the body language in our Rook. Otherwise, it feels lije Humorous Hawke 2.0. Butas a general game tester - I'm happy.
This game has been review bombed to no end, by countless people dwelling within their(hehe) parents basements. Pronouns and gender options make their ungabunga brain go owwie.
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
I've been playing these games since the beginning and have loved every single installment. They're right up there with some of the best in the genre, thanks to their uniqueness. Dragon Age has always been dark, gritty, realistic, and believable, with characters that feel relatable. For those who didn't know, one of the many inspirations for this series was A Song of Ice and Fire, and you can feel that influence in the earlier games.
Dragon Age: The Veilguard, though, has none of what made its predecessors great. It's goofy, light-hearted, bright, and at times too cartoony. Does that mean the game is as bad as people say it is? Absolutely not. Believe it or not, this is a good game. It has major issues (which I'll get into), but overall, it's a solid experience.
The combat is decent, for the most part. Yes, it can get repetitive, especially since you're limited in the number of abilities you can use. I don't have major complaints here-it's not as fluid as Inquisition or Dragon Age 2, but it's fine.
The Good:
Polish The Veilguard is well-made in terms of technical achievements. It runs beautifully, with only minor frame drops. I played this on a 7900 XT, and it was smooth sailing with barely a hiccup. Which is rare in today's gaming landscape.
Voice Acting The voice acting is impressive, and most actors do a great job. The standouts, of course, are Solas, Varric, and Lucanis, but the whole cast does solid work overall.
Length This isn't a short game, thankfully. The main story runs around 40 hours, and with the side stories and character arcs, it easily stretches to 100+ hours. For a game of this size, it's worth the price tag.
Graphics The game looks stunning at times, especially the environmental textures. The shadows and lighting are remarkable, and there were many moments that left me catching my breath.
Cinematics The cinematics are by far the game's biggest strength. They're often spectacular and would have been even more impressive if paired with a better-written game. The large battle scenes are particularly well-shot and create some truly epic moments.
The Bad:
Writing While the story is good and has its moments, the writing... not so much. The dialogue is downright awful at times, verging on cartoony and high-school cringe. If you've seen those scenes making the rounds online, yes, they're just as bad in-game. Now, not all of it is terrible, there are stand-out moments, mainly with Solas, but I'd say around 70% of this game is poorly written. Those cringe scenes? Somehow, they're even worse when you're actually playing through them.
Characters This one hurts. The Dragon Age series has always been renowned for its characters, some of the best in gaming. Bioware used to put other studios to shame with how well they crafted characters like Alistair, Morrigan, Leliana, Cassandra, Varric, and Sten (to name just a few). Here? The Veilguard has a small handful of compelling characters, but overall, it falls flat. Neve, Harding, and Lucanis are intriguing, but everyone else? Bland and boring. Even worse, you can't interact with your companions freely, no getting to know their backstories or personalities outside of scripted moments. This is infuriating, and it should have been a slam dunk. Oh, and they also wasted the Inquisitor in this game. My female elf Inquisitor who romanced Solas had exactly one meaningful moment. That's it. The rest of the time, she's practically a background extra. Thanks, Bioware for wasting one of my favourite video game protagonists.
Level Design The level design is, frankly, terrible. Every area feels slapped together without much thought. Some cities even have areas you can only reach via...ziplines. Yes, you read that right. Ziplines. You have to swing between buildings to get anywhere. It's completely immersion-breaking. Say what you want, but I loved Dragon Age: Inquisition's world; it felt big, grand, and worthy of exploration. Here, the areas feel like cramped puzzle maps.
Puzzles The puzzles...oh, the puzzles. It's not that they're difficult or interesting, they're just lazy and repetitive. You'll be doing the same mindless puzzles repeatedly, and they're so simple that it feels like the developers think we're all dim-witted.
Music When I heard Hans Zimmer was on board, I was excited. But the score? Disappointing. It's not as dark as Origins or Dragon Age 2, and it's nowhere near the epic masterpiece that Inquisition's music was. Replacing Trevor Morris was a huge mistake.
Only Three Choices This is a glaring issue and almost made me skip the game entirely. Dragon Age is built on choices with real consequences, choices that carry over from one game to the next. Here? Only three choices carry over, and they're all from Inquisition. So, everything you did in the other games? Utterly pointless. Sure, some argue that "the story is set far away," but this game deals with world-ending events involving Blights, demons, and Red Lyrium. The Grey Warden, Alistair, Hawke-they should be here. Leaving them out was a slap in the face. If we get another game (fingers crossed, no spoilers here), they better bring back those choices. That's non-negotiable.
Rook This one bothers me more than it should, but Rook, your protagonist, isn't "your" character. Most of Rook's dialogue is scripted, and you can't shape their personality. Unlike past games where you could make your protagonist your own, The Veilguard doesn't give you that honour.
This review is long, but there's so much to say. In the end, The Veilguard doesn't deserve the Dragon Age title. It's more like a weird parody at times and would fit better in the Fable series (and if you haven't played those, they're brilliant). Weak characters, clunky dialogue, poor design, and sloppy writing drag this game down. It's a shame because somewhere underneath all this, there's potential for something amazing.
6/10.
Dragon Age: The Veilguard, though, has none of what made its predecessors great. It's goofy, light-hearted, bright, and at times too cartoony. Does that mean the game is as bad as people say it is? Absolutely not. Believe it or not, this is a good game. It has major issues (which I'll get into), but overall, it's a solid experience.
The combat is decent, for the most part. Yes, it can get repetitive, especially since you're limited in the number of abilities you can use. I don't have major complaints here-it's not as fluid as Inquisition or Dragon Age 2, but it's fine.
The Good:
Polish The Veilguard is well-made in terms of technical achievements. It runs beautifully, with only minor frame drops. I played this on a 7900 XT, and it was smooth sailing with barely a hiccup. Which is rare in today's gaming landscape.
Voice Acting The voice acting is impressive, and most actors do a great job. The standouts, of course, are Solas, Varric, and Lucanis, but the whole cast does solid work overall.
Length This isn't a short game, thankfully. The main story runs around 40 hours, and with the side stories and character arcs, it easily stretches to 100+ hours. For a game of this size, it's worth the price tag.
Graphics The game looks stunning at times, especially the environmental textures. The shadows and lighting are remarkable, and there were many moments that left me catching my breath.
Cinematics The cinematics are by far the game's biggest strength. They're often spectacular and would have been even more impressive if paired with a better-written game. The large battle scenes are particularly well-shot and create some truly epic moments.
The Bad:
Writing While the story is good and has its moments, the writing... not so much. The dialogue is downright awful at times, verging on cartoony and high-school cringe. If you've seen those scenes making the rounds online, yes, they're just as bad in-game. Now, not all of it is terrible, there are stand-out moments, mainly with Solas, but I'd say around 70% of this game is poorly written. Those cringe scenes? Somehow, they're even worse when you're actually playing through them.
Characters This one hurts. The Dragon Age series has always been renowned for its characters, some of the best in gaming. Bioware used to put other studios to shame with how well they crafted characters like Alistair, Morrigan, Leliana, Cassandra, Varric, and Sten (to name just a few). Here? The Veilguard has a small handful of compelling characters, but overall, it falls flat. Neve, Harding, and Lucanis are intriguing, but everyone else? Bland and boring. Even worse, you can't interact with your companions freely, no getting to know their backstories or personalities outside of scripted moments. This is infuriating, and it should have been a slam dunk. Oh, and they also wasted the Inquisitor in this game. My female elf Inquisitor who romanced Solas had exactly one meaningful moment. That's it. The rest of the time, she's practically a background extra. Thanks, Bioware for wasting one of my favourite video game protagonists.
Level Design The level design is, frankly, terrible. Every area feels slapped together without much thought. Some cities even have areas you can only reach via...ziplines. Yes, you read that right. Ziplines. You have to swing between buildings to get anywhere. It's completely immersion-breaking. Say what you want, but I loved Dragon Age: Inquisition's world; it felt big, grand, and worthy of exploration. Here, the areas feel like cramped puzzle maps.
Puzzles The puzzles...oh, the puzzles. It's not that they're difficult or interesting, they're just lazy and repetitive. You'll be doing the same mindless puzzles repeatedly, and they're so simple that it feels like the developers think we're all dim-witted.
Music When I heard Hans Zimmer was on board, I was excited. But the score? Disappointing. It's not as dark as Origins or Dragon Age 2, and it's nowhere near the epic masterpiece that Inquisition's music was. Replacing Trevor Morris was a huge mistake.
Only Three Choices This is a glaring issue and almost made me skip the game entirely. Dragon Age is built on choices with real consequences, choices that carry over from one game to the next. Here? Only three choices carry over, and they're all from Inquisition. So, everything you did in the other games? Utterly pointless. Sure, some argue that "the story is set far away," but this game deals with world-ending events involving Blights, demons, and Red Lyrium. The Grey Warden, Alistair, Hawke-they should be here. Leaving them out was a slap in the face. If we get another game (fingers crossed, no spoilers here), they better bring back those choices. That's non-negotiable.
Rook This one bothers me more than it should, but Rook, your protagonist, isn't "your" character. Most of Rook's dialogue is scripted, and you can't shape their personality. Unlike past games where you could make your protagonist your own, The Veilguard doesn't give you that honour.
This review is long, but there's so much to say. In the end, The Veilguard doesn't deserve the Dragon Age title. It's more like a weird parody at times and would fit better in the Fable series (and if you haven't played those, they're brilliant). Weak characters, clunky dialogue, poor design, and sloppy writing drag this game down. It's a shame because somewhere underneath all this, there's potential for something amazing.
6/10.
After a decade since Dragon Age: Inquisition graced our screens, fans had been eagerly awaiting the next chapter in the beloved series. With setbacks from previous titles, Dragon Age: Veilguard felt like a critical comeback for BioWare, and I can confidently say it lives up to the hype.
Set ten years post-Inquisition, the game introduces players to fresh locales within the rich tapestry of Thedas. You assume the role of Rook, and the character creator offers diverse options to craft your hero-from elves to dwarves, and even other human factions. The narrative centers on Rook's quest to thwart Solas, the elven trickster god Fen'Harel, from unleashing chaos upon the world by destroying the Veil. Without delving too deep into spoilers, the storyline is compelling and intriguing right from the start.
Kicking off with the character creator, I found myself spending an indulgent amount of time fine-tuning my hero. Contrary to the backlash seen online, I appreciated the option to choose they/them pronouns. It's a modern and inclusive feature that can enrich character depth. The fact that so many people have taken issue with this optional aspect is frustrating. It's disheartening to see such disdain for something that simply allows more players to see themselves represented in the game. Isn't that what roleplaying games are all about?
The game plunges you immediately into the action. You're thrown into the chaos caused by disruptions in the Fade, and the sense of urgency to confront the blight is palpable. The emphasis on action is evident; players can take two companions into battle while exploring the sprawling environments. Expect plenty of combat encounters, as approximately 85% of the gameplay revolves around exhilarating battles against hordes of enemies or formidable bosses, each requiring tactical thinking and quick reflexes.
While the fast-paced combat is mostly enjoyable, pacing can sometimes suffer due to respawning enemies that feel more like annoyances rather than challenges. Battling significant foes can stretch on for nearly 30 minutes-though intense, it's satisfying to emerge victorious. The game also includes some puzzles, though they take a backseat to the frenetic action and quest completion.
Veilguard's side quests are integrated well within the main narrative, often introduced through interactions with your party at the home base. I found the companion quests-to help deepen relationships-engaging, though they begin with simpler tasks and evolve into more meaningful missions that sometimes lead to climactic boss battles. These personal stories add weight to your interactions and are worth pursuing for the character development they provide.
BioWare once again demonstrates its prowess in crafting memorable characters. While it may not reach the heights of Mass Effect or Dragon Age: Origins, the camaraderie among the crew felt authentic, and I found myself caring for their fates. Individual character arcs were compelling, with some companions standing out as particularly engaging, which is to be expected in a rich narrative like this.
The gameplay loop kept me intact, with adrenaline-pumping battles that had me on the edge of my seat. There were moments where my stubbornness led me to face bosses far above my level, but the challenge made eventual victories rewarding.
Voice acting is top-notch; Bellaria's character resonated deeply with me, her portrayal capturing a blend of humanity and vulnerability. The musical score enhances the atmosphere beautifully, complementing the emotional beats throughout the story.
Graphically, the game manages to impress, even if some areas lean towards a slightly cartoonish aesthetic. It may not break new ground visually, but it delivers a vibrant and engaging world nonetheless.
In my 60 hours with Veilguard, I rarely spent time aimlessly wandering-the game structures exploration efficiently, guiding you with markers that indicate quest objectives. While it lacks the open-world vibe of titles like The Witcher 3, the expansive locales invite limited exploration.
What stands out in Veilguard compared to its predecessor is the absence of unnecessary padding. The pacing is tight, and each quest feels pertinent to the evolving story rather than filler content-a welcomed improvement over Inquisition.
In conclusion, Dragon Age: Veilguard is a triumphant return for BioWare, revitalizing the franchise with a strong narrative, engaging characters, and exhilarating gameplay. Despite the online backlash regarding certain character options, which I find utterly misguided, the game delivers an experience that speaks to the diversity of players. I would give it an 8.5/10, proving that while the journey may have been long, it was worth the wait. Here's to hoping future entries continue to embrace inclusivity and storytelling excellence!
Set ten years post-Inquisition, the game introduces players to fresh locales within the rich tapestry of Thedas. You assume the role of Rook, and the character creator offers diverse options to craft your hero-from elves to dwarves, and even other human factions. The narrative centers on Rook's quest to thwart Solas, the elven trickster god Fen'Harel, from unleashing chaos upon the world by destroying the Veil. Without delving too deep into spoilers, the storyline is compelling and intriguing right from the start.
Kicking off with the character creator, I found myself spending an indulgent amount of time fine-tuning my hero. Contrary to the backlash seen online, I appreciated the option to choose they/them pronouns. It's a modern and inclusive feature that can enrich character depth. The fact that so many people have taken issue with this optional aspect is frustrating. It's disheartening to see such disdain for something that simply allows more players to see themselves represented in the game. Isn't that what roleplaying games are all about?
The game plunges you immediately into the action. You're thrown into the chaos caused by disruptions in the Fade, and the sense of urgency to confront the blight is palpable. The emphasis on action is evident; players can take two companions into battle while exploring the sprawling environments. Expect plenty of combat encounters, as approximately 85% of the gameplay revolves around exhilarating battles against hordes of enemies or formidable bosses, each requiring tactical thinking and quick reflexes.
While the fast-paced combat is mostly enjoyable, pacing can sometimes suffer due to respawning enemies that feel more like annoyances rather than challenges. Battling significant foes can stretch on for nearly 30 minutes-though intense, it's satisfying to emerge victorious. The game also includes some puzzles, though they take a backseat to the frenetic action and quest completion.
Veilguard's side quests are integrated well within the main narrative, often introduced through interactions with your party at the home base. I found the companion quests-to help deepen relationships-engaging, though they begin with simpler tasks and evolve into more meaningful missions that sometimes lead to climactic boss battles. These personal stories add weight to your interactions and are worth pursuing for the character development they provide.
BioWare once again demonstrates its prowess in crafting memorable characters. While it may not reach the heights of Mass Effect or Dragon Age: Origins, the camaraderie among the crew felt authentic, and I found myself caring for their fates. Individual character arcs were compelling, with some companions standing out as particularly engaging, which is to be expected in a rich narrative like this.
The gameplay loop kept me intact, with adrenaline-pumping battles that had me on the edge of my seat. There were moments where my stubbornness led me to face bosses far above my level, but the challenge made eventual victories rewarding.
Voice acting is top-notch; Bellaria's character resonated deeply with me, her portrayal capturing a blend of humanity and vulnerability. The musical score enhances the atmosphere beautifully, complementing the emotional beats throughout the story.
Graphically, the game manages to impress, even if some areas lean towards a slightly cartoonish aesthetic. It may not break new ground visually, but it delivers a vibrant and engaging world nonetheless.
In my 60 hours with Veilguard, I rarely spent time aimlessly wandering-the game structures exploration efficiently, guiding you with markers that indicate quest objectives. While it lacks the open-world vibe of titles like The Witcher 3, the expansive locales invite limited exploration.
What stands out in Veilguard compared to its predecessor is the absence of unnecessary padding. The pacing is tight, and each quest feels pertinent to the evolving story rather than filler content-a welcomed improvement over Inquisition.
In conclusion, Dragon Age: Veilguard is a triumphant return for BioWare, revitalizing the franchise with a strong narrative, engaging characters, and exhilarating gameplay. Despite the online backlash regarding certain character options, which I find utterly misguided, the game delivers an experience that speaks to the diversity of players. I would give it an 8.5/10, proving that while the journey may have been long, it was worth the wait. Here's to hoping future entries continue to embrace inclusivity and storytelling excellence!
This game would have been well received if it was a new IP but alas, it's Dragon Age and this 2024.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
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- ConexionesFollows Dragon Age: Origins (2009)
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