37 reseñas
Once you are dropped into the game, you are treated to beautiful cinematics and mystery. Even if you have played all of the games in the series, there is a lot of mystery and confusion. The game does a great job at revealing its story, and filling the past games' plot holes and "now I know now" moments.
The game-play of The Phantom Pain is more fluent and dense than any other in the series. From the facial animations to the crouch movement, You can clearly see the amazing effort Kojima Productions and Konami had put into this game. All of the good details, graphics, and animations all look perfect in the game's cut-scenes.
In The Phantom Pain, there is no longer the "stealth or guns- blazing" decision making. It is Unexplainable of how many ways you can infiltrate, kill, travel, or anything else (So many choices!). It has the most choices of game-play of any game EVER! Even so that I just can't explain it!
Metal Gear Solid V: The Phantom Pain is easily the BEST stealth oriented game to date, and the most game-play choices of any game in existence! Everybody should buy this game when the chance is given!
The game-play of The Phantom Pain is more fluent and dense than any other in the series. From the facial animations to the crouch movement, You can clearly see the amazing effort Kojima Productions and Konami had put into this game. All of the good details, graphics, and animations all look perfect in the game's cut-scenes.
In The Phantom Pain, there is no longer the "stealth or guns- blazing" decision making. It is Unexplainable of how many ways you can infiltrate, kill, travel, or anything else (So many choices!). It has the most choices of game-play of any game EVER! Even so that I just can't explain it!
Metal Gear Solid V: The Phantom Pain is easily the BEST stealth oriented game to date, and the most game-play choices of any game in existence! Everybody should buy this game when the chance is given!
- iceycrafter
- 2 sept 2015
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3 years after its long-awaited release, it's strange to say that The Phantom Pain still haunts me without any doubts for obvious reasons that could be controversial for some people.
In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I experienced since my passion for video games began. This powerful arty blockbuster offered me way more than I expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.
But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.
But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.
Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brilliant, innovative, violent, funny and emotionally powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will clearly be remembered by History.
In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I experienced since my passion for video games began. This powerful arty blockbuster offered me way more than I expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.
But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.
But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.
Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brilliant, innovative, violent, funny and emotionally powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will clearly be remembered by History.
- chapy-chapo21
- 30 nov 2018
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Metal Gear Solid: The Phantom Pain is the penultimate journey in Hideo Kojima's classic saga; even though it's a prequel there is a good deal of surprises to be found in the story. The gameplay is nothing short of phenomenal and there's so much attention to detail graphically and narratively speaking.
The Phantom Pain is a gaming experience to be remembered for generations to come. Its immersion for the players is unsurpassed, its atmosphere phenomenal, its story a bit sparse yet massive in scope and ambition. Hideo Kojima has made the 2001: A Space Odyssey of video games right here. There's endless subtexts throughout, visually and script-based, and that's excluding the ridiculously tense and terrifying start of the game, where you're at a hospital in Cyprus, trying to escape certain death.
If you haven't played the game yet, please do so, and play the 'Day One Edition' on the PS4: the definitive version of this modern masterpiece.
The Phantom Pain is a gaming experience to be remembered for generations to come. Its immersion for the players is unsurpassed, its atmosphere phenomenal, its story a bit sparse yet massive in scope and ambition. Hideo Kojima has made the 2001: A Space Odyssey of video games right here. There's endless subtexts throughout, visually and script-based, and that's excluding the ridiculously tense and terrifying start of the game, where you're at a hospital in Cyprus, trying to escape certain death.
If you haven't played the game yet, please do so, and play the 'Day One Edition' on the PS4: the definitive version of this modern masterpiece.
- agentt-05638
- 4 dic 2021
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- hakobyanhakob81
- 7 sept 2015
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Greetings from Lithuania.
"Metal Gear Solid V: The Phantom Pain" (2015) is truly an amazing experience. Hands down this is one of the most addictive games i have played in a very long while. It has tons of action, sneaking, hiding, crouching and etc. Controls are amazing, it is not even boring to run trough the open world maps on your foot. Graphics are gorgeous, game play is amazing. Story was good, but since the only Metal Gear game i have played before was 1st part (back in 1998), i didn't understood lots of characters, but that is not a problem, there are plenty of greatly voiced tapes which you can listen even during missions which are informative. I liked the extraction thing - genius. Mother base was also very cool thing, but i have 1 complaint. After collecting lots of stuff to mother base like gun turrets, emplacement, tanks guns and so on, it kinda don't have any real payoff at mother base except that security unit gets more points. but that is it, it kinda useless to bring whole stuff up there - or maybe i'm wrong but at this point i'm completed 64% of game - i finished main story and i'm at about 82% of side missions but still there was no effect of bringing all stuff to mother base except soldiers. Anyway that is a minor complain. because everything else in this game rocks.
Overall, whether you have played just one Metal Gear Solid game before or none, The Phantom Pain" is a must play to everyone, because everyone will find here something he will love. Great game, not the best ever, but great one.
"Metal Gear Solid V: The Phantom Pain" (2015) is truly an amazing experience. Hands down this is one of the most addictive games i have played in a very long while. It has tons of action, sneaking, hiding, crouching and etc. Controls are amazing, it is not even boring to run trough the open world maps on your foot. Graphics are gorgeous, game play is amazing. Story was good, but since the only Metal Gear game i have played before was 1st part (back in 1998), i didn't understood lots of characters, but that is not a problem, there are plenty of greatly voiced tapes which you can listen even during missions which are informative. I liked the extraction thing - genius. Mother base was also very cool thing, but i have 1 complaint. After collecting lots of stuff to mother base like gun turrets, emplacement, tanks guns and so on, it kinda don't have any real payoff at mother base except that security unit gets more points. but that is it, it kinda useless to bring whole stuff up there - or maybe i'm wrong but at this point i'm completed 64% of game - i finished main story and i'm at about 82% of side missions but still there was no effect of bringing all stuff to mother base except soldiers. Anyway that is a minor complain. because everything else in this game rocks.
Overall, whether you have played just one Metal Gear Solid game before or none, The Phantom Pain" is a must play to everyone, because everyone will find here something he will love. Great game, not the best ever, but great one.
- RM851222
- 7 oct 2015
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Positives:
Negatives:
- Most of the story
- Characters
- Musical score
- Graphics
- Gameplay
- Voice acting
Negatives:
- Feels incomplete (Thanks Konami...)
- Cirene404
- 31 may 2019
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After 7 years, clearing it again, it is without a doubt that this open-world stealth game represents the highest level in the genre. Even today, the graphics quality enhanced by the Fox Engine never goes out of style. While one can still count the polygons when looking at circular objects such as tires, the overall feel of sneaking and combat is excellent, surpassing even that of Ghost Recon: Wildlands. The Mother Base and fulton system create a perfect positive feedback loop. Kojima's selection of 80s classic songs, along with his reflections on war and language, provide new insights and discoveries upon revisiting the game.
- toomkkkk
- 10 may 2023
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I wouldn't try to review this masterpiece in a written review, because I can't do it proper justice and out of fear of leaving something behind. But in light of the upcoming Metal Gear Solid Delta, I finally decided to quickly write up a few sentences here as a thank you note to the developers and to further augment the game's aggregate score.
The uniqueness, creativity and smoothness of the gameplay is something I've never seen before. The controls are smooth user friendly, even arcadey. Every input feels tight and precise with 0 delays.
The game offers an unsurpassed sense of freedom in how you approach each mission and any single situation can be changed on a dime.
The enemy humanoid AI is the best I have ever witnessed in a game thus far and will tear you apart remorselessly if you think you can exploit it.
Both all-guns-blazing action and stealth are so much fun that getting caught doesn't feel like a punishment, although the game encourages you to take the stealthy approach and you'll be rewarded for it.
Be warned the main story is heavy on cutscenes and dialogue, seeing as it is a Kojima game you should be expecting that anyways.
The game offers 2 multiplayer modes. A single-multiplayer mode called F. O. B.s where you infiltrate other players Forward Operating Bases and a more traditional multiplayer mode, branded Metal Gear Online which has all the archetypal Call of Duty style modes, deathmatch, capture the flag and more. Both modes offer a plethora of ranking and biweekly events/challenges that you can participate. I have spent 75% of my playtime in FOBs. They are that good (and if you abhor multiplayer you should give this one a try seriously because it's not what you think) and so long as Konami maintains its servers I'll keep on playing at least on a weekly basis.
A technical marvel for the time it was released and continues on to this date. The game engine used to develop it, the Fox Engine, is the single most optimized 3d engine I have ever experienced. If you're on an NVidia GPU there are some graphical settings you can tweak to enhance them still. Suffice to say it runs good, buttery smooth amazingly good.
There is also slight modding support which can be leveraged if you're on a not-potato PC to give an extra oomph to the otherwise top-notch gameplay. I wouldn't bother with it though unless I have completed a full run of the main story.
The sound design is immaculate. The score is great albeit a step down from the first MGS trilogy imo.
An immensely deep & replayable game from start to finish. It is as challenging as it is rewarding. A massive game of epic proportions, a game for the ages. A Hideo Kojima game.
Rating: 10-/10 - Masterpiece.
The uniqueness, creativity and smoothness of the gameplay is something I've never seen before. The controls are smooth user friendly, even arcadey. Every input feels tight and precise with 0 delays.
The game offers an unsurpassed sense of freedom in how you approach each mission and any single situation can be changed on a dime.
The enemy humanoid AI is the best I have ever witnessed in a game thus far and will tear you apart remorselessly if you think you can exploit it.
Both all-guns-blazing action and stealth are so much fun that getting caught doesn't feel like a punishment, although the game encourages you to take the stealthy approach and you'll be rewarded for it.
Be warned the main story is heavy on cutscenes and dialogue, seeing as it is a Kojima game you should be expecting that anyways.
The game offers 2 multiplayer modes. A single-multiplayer mode called F. O. B.s where you infiltrate other players Forward Operating Bases and a more traditional multiplayer mode, branded Metal Gear Online which has all the archetypal Call of Duty style modes, deathmatch, capture the flag and more. Both modes offer a plethora of ranking and biweekly events/challenges that you can participate. I have spent 75% of my playtime in FOBs. They are that good (and if you abhor multiplayer you should give this one a try seriously because it's not what you think) and so long as Konami maintains its servers I'll keep on playing at least on a weekly basis.
A technical marvel for the time it was released and continues on to this date. The game engine used to develop it, the Fox Engine, is the single most optimized 3d engine I have ever experienced. If you're on an NVidia GPU there are some graphical settings you can tweak to enhance them still. Suffice to say it runs good, buttery smooth amazingly good.
There is also slight modding support which can be leveraged if you're on a not-potato PC to give an extra oomph to the otherwise top-notch gameplay. I wouldn't bother with it though unless I have completed a full run of the main story.
The sound design is immaculate. The score is great albeit a step down from the first MGS trilogy imo.
An immensely deep & replayable game from start to finish. It is as challenging as it is rewarding. A massive game of epic proportions, a game for the ages. A Hideo Kojima game.
Rating: 10-/10 - Masterpiece.
- KeyC0de
- 12 abr 2024
- Enlace permanente
First things first, if you're looking for a game with a polished, well-rounded story, run away. MGSV:TPP is not that kind of game. Yes, there is a plot; but it becomes clear very early on in the game that the story of the game is not the main focus.
However, if you're looking for an extremely realistic, sophisticated, and immersive combat system, you'll find it nearly impossible to find a game with better combat than The Phantom Pain.
TPP places you in missions where you have objectives to complete. However, how you complete the objective is entirely up to you. There is not a single scripted event in most of the missions; the game leaves it entirely up to you to complete your objectives. Need to destroy communications equipment in order to cripple the enemies' defenses? Discreetly place and detonate some remote bombs on the equipment and get the heck out of there before the enemy finds you. Or you could blow everything up with a rocket launcher and call it a day. Or perhaps trucking in there with a tank and exploding anything that moves more your style.
What if you need to eliminate a dangerous arms dealer? You could snipe him from a distance and that would be perfectly acceptable. But you could also take him out with a tranquilizer gun and take him back to base to join your team.
Hey, that was the perfect segue to the next amazing thing about metal gear: the mother base system.
You'll be hard pressed to find any other game with a more in depth base building system. Starting out with a mere single platform, by completing objectives, capturing soldiers and collecting resources in the battlefield, you will quickly be able to improve and extend mother base until it becomes an unrivaled private army.
Sounds like a piece of cake? Think again. MGSV:TPP is a very difficult experience. Enemy AI is highly intelligent. Pray to God that you don't get spotted; it's never been so easy and quick to go from smoothly completing a mission without detection by the enemy to desperately searching for cover while they rain down hellfire on you. TPP, In that department, is a very unforgiving game. If you want to get the highest possible score (S rank) on a mission, you'll be forced to carefully plan out your moves and time your movement carefully, because merely being spotted is sometimes enough to obliterate any hopes you had of achieving an S rank. Does it sound fun to be sprinting out of a mission area, having executed every one of your moves perfectly after spending so much time carefully planning your plan of action, only to be spotted by a soldier and being forced to start over? That's happened to me.. I've never been so frustrated in my life.
But there is no feeling quite like that of achieving an S rank. It's so amazing bro. You'll be flying high for the rest of your day because YOU EARNED IT!
Sorry about that rant.
However, if you're looking for an extremely realistic, sophisticated, and immersive combat system, you'll find it nearly impossible to find a game with better combat than The Phantom Pain.
TPP places you in missions where you have objectives to complete. However, how you complete the objective is entirely up to you. There is not a single scripted event in most of the missions; the game leaves it entirely up to you to complete your objectives. Need to destroy communications equipment in order to cripple the enemies' defenses? Discreetly place and detonate some remote bombs on the equipment and get the heck out of there before the enemy finds you. Or you could blow everything up with a rocket launcher and call it a day. Or perhaps trucking in there with a tank and exploding anything that moves more your style.
What if you need to eliminate a dangerous arms dealer? You could snipe him from a distance and that would be perfectly acceptable. But you could also take him out with a tranquilizer gun and take him back to base to join your team.
Hey, that was the perfect segue to the next amazing thing about metal gear: the mother base system.
You'll be hard pressed to find any other game with a more in depth base building system. Starting out with a mere single platform, by completing objectives, capturing soldiers and collecting resources in the battlefield, you will quickly be able to improve and extend mother base until it becomes an unrivaled private army.
Sounds like a piece of cake? Think again. MGSV:TPP is a very difficult experience. Enemy AI is highly intelligent. Pray to God that you don't get spotted; it's never been so easy and quick to go from smoothly completing a mission without detection by the enemy to desperately searching for cover while they rain down hellfire on you. TPP, In that department, is a very unforgiving game. If you want to get the highest possible score (S rank) on a mission, you'll be forced to carefully plan out your moves and time your movement carefully, because merely being spotted is sometimes enough to obliterate any hopes you had of achieving an S rank. Does it sound fun to be sprinting out of a mission area, having executed every one of your moves perfectly after spending so much time carefully planning your plan of action, only to be spotted by a soldier and being forced to start over? That's happened to me.. I've never been so frustrated in my life.
But there is no feeling quite like that of achieving an S rank. It's so amazing bro. You'll be flying high for the rest of your day because YOU EARNED IT!
Sorry about that rant.
- corvus1000
- 27 dic 2022
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- lakshaynagpal1994
- 12 abr 2017
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- danhart2003
- 26 ene 2016
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- ghostman4022
- 1 oct 2018
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- Spartan_1_1_7
- 8 sept 2015
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Pros:
Cons:
Verdict: Tons and tons of reviews give this a 10/10, greatest game of all time. Overrated IMO thou still an enjoyable game, but with just allot of unnecessary padding and lack of key elements that made the other MGS games great.
7.5/10
- Great diverse Gameplay
- Useful companions
- Great graphics, voice acting, animation
- Tons of customisation
- Interesting plot twist (that makes sense)
Cons:
- Tons of padding in campaign
- Open world is kinda lifeless
- Limited variation in missions
- Boring main villain
- Most boss fights aren't that great
- Lack of MGS quirkiness and heart
- Online is an afterthought
Verdict: Tons and tons of reviews give this a 10/10, greatest game of all time. Overrated IMO thou still an enjoyable game, but with just allot of unnecessary padding and lack of key elements that made the other MGS games great.
7.5/10
- Moviememmer
- 25 oct 2019
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- ironhorse_iv
- 16 sept 2015
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#1 on my Top 250 Video Games of All Time list.
- Story : 10/10
- Direction : 10/10
- Cinematography : 10/10
- Graphics : 10/10
- Gameplay : 10/10
- Soundtrack : 10/10
- Acting : 10/10
- Characters : 10/10
- Design : 10/10
- BonaFideBOSS
- 30 ene 2020
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- schroederagustavo
- 2 nov 2019
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3 years after its long-awaited release, it's strange to say that The Phantom Pain still haunts me without any doubts for obvious reasons that could be controversial for some people.
In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I lived since my passion for video games began. This powerful arty blockbuster offered me more than I could expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.
But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.
But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.
Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brillant, innovative, violent, funny and emotionnaly powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will be clearly remembered by History.
In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I lived since my passion for video games began. This powerful arty blockbuster offered me more than I could expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.
But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.
But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.
Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brillant, innovative, violent, funny and emotionnaly powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will be clearly remembered by History.
- chapy-chapo21
- 30 nov 2018
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- Badr90s
- 5 oct 2021
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I know a lot of the hardcore fans had issues with this game, and I feel bad for them because I know how it feels when the developers take a sudden turn and leave you with something virtually unrecognizable from previous installments, but as a newcomer to the series, I LOVED this game...
I put 250+ hours into this game! I 100%'d it, did everything, even got the platinum trophy! I was enthralled with the sleek gameplay, but I admit the story was really uninteresting. But the gameplay was enough to completely enamor me!
I put 250+ hours into this game! I 100%'d it, did everything, even got the platinum trophy! I was enthralled with the sleek gameplay, but I admit the story was really uninteresting. But the gameplay was enough to completely enamor me!
- Analog_Devotee
- 2 ago 2021
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-Awesome Story
-Superb Graphics and Controls ( According to the time of release)
-Great characters
-Loved the chemistry of Big Boss and Quite.
- Barapatrekrishna
- 19 jul 2021
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- nikhil-39604
- 17 oct 2015
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- angiris
- 29 nov 2015
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- jayjaymadigan
- 11 sept 2015
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