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IMDbPro

Splinter Cell: Blacklist

  • Videojuego
  • 2013
  • M
PUNTUACIÓN EN IMDb
8,2/10
3,2 mil
TU PUNTUACIÓN
Splinter Cell: Blacklist (2013)
Announce trailer
Reproducir trailer2:18
12 vídeos
25 imágenes
Thriller cibernéticoAcciónAventurasThriller

Añade un argumento en tu idiomaSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of... Leer todoSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.Sam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.

  • Dirección
    • Dave 'Foots' Footman
    • Maxime Beland
    • Patrick Redding
  • Guión
    • Richard Dansky
    • Navid Khavari
    • Matt MacLennan
  • Reparto principal
    • Eric Johnson
    • Kate Drummond
    • Dwain Murphy
  • Ver la información de la producción en IMDbPro
  • PUNTUACIÓN EN IMDb
    8,2/10
    3,2 mil
    TU PUNTUACIÓN
    • Dirección
      • Dave 'Foots' Footman
      • Maxime Beland
      • Patrick Redding
    • Guión
      • Richard Dansky
      • Navid Khavari
      • Matt MacLennan
    • Reparto principal
      • Eric Johnson
      • Kate Drummond
      • Dwain Murphy
    • 11Reseñas de usuarios
    • 3Reseñas de críticos
  • Ver la información de la producción en IMDbPro
    • Premios
      • 7 nominaciones en total

    Vídeos12

    Tom Clancy's Splinter Cell: Blacklist (VG)
    Trailer 2:18
    Tom Clancy's Splinter Cell: Blacklist (VG)
    Tom Clancy's Splinter Cell: Blacklist: Transformation
    Trailer 2:47
    Tom Clancy's Splinter Cell: Blacklist: Transformation
    Tom Clancy's Splinter Cell: Blacklist: Transformation
    Trailer 2:47
    Tom Clancy's Splinter Cell: Blacklist: Transformation
    Tom Clancy's Splinter Cell: Blacklist (Release Trailer)
    Trailer 1:53
    Tom Clancy's Splinter Cell: Blacklist (Release Trailer)
    Tom Clancy's Splinter Cell: Blacklist: Ghost Panther
    Trailer 3:04
    Tom Clancy's Splinter Cell: Blacklist: Ghost Panther
    Tom Clancy's Splinter Cell: Blacklist: Sam Fisher Is Back
    Trailer 2:06
    Tom Clancy's Splinter Cell: Blacklist: Sam Fisher Is Back
    Tom Clancy's Splinter Cell: Blacklist: Abandoned Mill Walkthrough
    Trailer 8:36
    Tom Clancy's Splinter Cell: Blacklist: Abandoned Mill Walkthrough

    Imágenes25

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    Reparto principal78

    Editar
    Eric Johnson
    Eric Johnson
    • Sam Fisher
    • (voz)
    Kate Drummond
    Kate Drummond
    • Anna Grimsdottir
    • (voz)
    Dwain Murphy
    Dwain Murphy
    • Isaac Briggs
    • (voz)
    David Reale
    David Reale
    • Charlie Cole
    • (voz)
    Howard Siegel
    • Victor Coste
    • (voz)
    Carlo Rota
    Carlo Rota
    • Majid Sadiq
    • (voz)
    Mimi Kuzyk
    Mimi Kuzyk
    • President Caldwell
    • (voz)
    Sam Kalilieh
    Sam Kalilieh
    • Reza Nouri
    • (voz)
    • …
    Elias Toufexis
    Elias Toufexis
    • Andriy Kobin
    • (voz)
    Peter MacNeill
    Peter MacNeill
    • Secretary of Defence
    • (voz)
    Anousha Alamian
    Anousha Alamian
    • Farsi Soldier 1
    • (voz)
    Kamiran Aldeo
    Kamiran Aldeo
    • Arabic Soldier 3
    • (voz)
    • (as Kamiran Aldabbagh)
    Jordan Andonov
    Jordan Andonov
    • Russian Soldier 3
    • (voz)
    Lou Attia
    Lou Attia
    • Arabic Soldier 2
    • (voz)
    Demore Barnes
    Demore Barnes
    • English US Soldier 4
    • (voz)
    Jason Bryden
    • Pundit (Qods)
    • (voz)
    Jimmy Byron
    • Gareth (Transit Cop)
    • (voz)
    • (as James Byron)
    Dillon Casey
    Dillon Casey
    • English US Soldier 2
    • (voz)
    • Dirección
      • Dave 'Foots' Footman
      • Maxime Beland
      • Patrick Redding
    • Guión
      • Richard Dansky
      • Navid Khavari
      • Matt MacLennan
    • Todo el reparto y equipo
    • Producción, taquilla y más en IMDbPro

    Reseñas de usuarios11

    8,23.1K
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    Reseñas destacadas

    7Junebug23057

    A Beautiful Step Forward, Yet Still a Step Back

    As someone who has followed the Splinter Cell franchise since its inception, I've always hoped it could stand shoulder to shoulder with Metal Gear Solid. While I realized early on that the two are almost entirely different beasts-one focused on narrative depth and world-building, while the other thrives on stealth and tension-I've still stuck with Sam Fisher through thick and thin. The earlier titles, particularly on the Xbox and PS2, were plagued by clunky controls that kept me at a distance, but then came the resurgence with Conviction, and now Blacklist.

    In Blacklist, you find yourself hunting down a terrorist group with your trusty crew. The game is structured around levels, offering a somewhat linear experience with the freedom to choose action, stealth, or a combination of both. In many ways, I'd say Blacklist is the best installment in the series, yet it's also the most disappointing for me personally. More often than not, I leaned towards the combo style during my playthrough-because who doesn't love a little chaos alongside precision?

    Right from the start, the game pulls you in with a promising tutorial level. For a moment, I was back in the thick of it, feeling like the agent I had long admired. However, as I moved on to the second level, I began to notice a couple of quirks. The optional levels felt more like arenas-some mission types focused on survival while others leaned heavily on stealth. The difficulty in those side quests kept my adrenaline pumping and made me truly feel like a tactical agent. But when I returned to the main missions afterward, I couldn't help but feel they lacked that same intensity and thrill. They almost felt too easy, which was a letdown.

    The controls? Major kudos to the developers here-they've made noteworthy improvements. I used to falter with basic maneuvers in earlier games, but that was a non-issue in Blacklist. The AI is decent; nothing groundbreaking, but it serves its purpose. Weapons felt responsive too, equipped with satisfying animations and clear sounds, even though I didn't explore many of them during my playthrough. The main campaign levels were well-designed, but again, after tackling the optional content, they felt a bit lacking.

    The audio design enhanced my experience without overshadowing it. The ambient music set the tone well, although character development wasn't the game's strong suit. The new voice actor for Fisher had a slightly grumpy vibe, which worked okay but lacked the nuance I expected. The antagonist? Generic, to say the least. I found the final confrontation a tad anticlimactic, leaving me wanting.

    I'd be remiss not to mention the co-op feature, but I skipped that since I prefer to tackle my games solo. I've often found that I want to play at my own pace, with no added pressure from another player.

    Upon completing Blacklist, I found myself in a strange place emotionally. While it wasn't a bad experience by any means, it felt like the game never quite soared to the heights I wanted. It's a solid addition to the franchise, but I'm saddened that it didn't meet sales expectations. As a long-time fan, I can only hope for more adventures with Sam Fisher in the future.

    **Rating: 7/10**
    1quadrophenia-69524

    Very difficult

    Not a very enjoyable game if you like to keep going back to the same place again and again and missions get scrubbed and you have to begin all over again pretty meh to be honest.
    6Bherle

    Well it could be good...

    I'm sure it's great if you are a hardcore gamer, but my wife and I played for 5 hours on rookie and couldn't get through a single mission. We aren't pro gamers but definitely aren't noobs either. When I play a game I play it to enjoy it, not to make me want to throw my controller through my TV. I play most games on normal or hard without a problem. Splinter cel conviction we played a lot on hard, and found it to be a lot of fun, and barely ever failed a mission. Gears of war I play on hard, halo, tons of shooters. The AI actually quite stupid on rookie, but that doesn't change the fact that taking out 6 heavily armed mercs with a wimpy gun that takes 10 straight head shots to kill and having no place to sneak behind them is a rather difficult task. Don't get me wrong, some parts of the game are so retardedly easy I could nearly play it blindfolded, but that doesn't really compensate properly. Thank goodness I bought at Costco so I can return this no fun game.
    7TBJCSKCNRRQTreviews

    Now this is more like it

    In spite of Conviction being dreck, this follows it, even leaving in the daughter, although we get good drama from the calls to her. A group known as The Engineers threatens terrorist attacks on US soil if they do not pull out of overseas bases. Thus, the charismatic villain does what he should, and bring up a debate. This is not a personal story, albeit there are flashes of such it never takes over, and they got the Bourne copying out of their system… hey, I love that franchise, but it does not mix with this. The plot moves fast, is highly detailed, not completely avoiding clichés. Tom Clancy(R.I.P.) lived to see the release of this, and it lives up to his legacy: mature, realistic, political spy thriller that follows the current climate.

    This is the first of these to not have Michael Ironside, and it is a great loss. Recast(in part to allow motion capture by the same man) is Bland, er, I mean, Sam, Fischer(Johnson, driven, some Jack Bauer going on). While it's not his fault, that is still what we ended up with. No, he does well, albeit sounding too young. We have some cool dialog, with humor, banter, and clear relationships. The characters are archetypes, such as the nerd, who is sometimes annoying as the comic relief. Several return from earlier. Everyone is super-serious all the time, Grim isn't just the name of one of the characters, it's the mood of every one of them. The controls are somewhat stiff and not intuitive or fluid. Problems(a few, yes, still, there shouldn't be any at all) arise because one key can do more than one thing, in the same situation.

    No, this isn't on par with the first four. Nevertheless, it is pretty good. The levels are organic and cool(reuse of some areas within one mission, and using someone who worked with the bad guys, gets monotonous), based on actual locations around the Middle East and the West, such as a water plant, a mansion, and, of course, in and on the outside of, a train(if it ain't broke). They allow linear progression through some areas, then opening up to ones that have multiple paths, and you choose whether, and how much to, blowing enemies up and away, or sneaking. You have a number of tools focused on the latter, and the former is enabled via the third-person-shooter elements of this. Go direct or use acrobatics: scale walls and go in through an upper window, or climb through a large room via a system of pipes. From up there, you can use one-handed equipment, unless a nearby foe is countering it(!). That means your pistol, stun gun/crossbow and gadgets, the last-mentioned two allowing use of sleeping gas, noisemakers and sticky-shocker. Of course, not your two-handed. These can be restocked at the relatively frequent boxes, or replaced with those of the fallen.

    This retains the mechanics of hiding in the dark and in silence, as premiered in Thief. You note patrol paths and guard posts, keeping in mind that they can change when you return to the most saved checkpoint(yes, those get frustrating) and often intersect, and plan how you approach it. They check *everywhere*, and investigate(even when they don't see you do it) if something is toggled… a lightswitch, the state of a door(open/closed), and this means both that you have to be careful and maybe take that extra second or two to leave things the way you found them, risking being seen as you do… *and* it's a way you can lure someone away from where they were, to bypass them altogether. The sidemissions are samey, and made to be, and thus really feel, skippable. They're there to grind. The coop elements can be awkward. They do also give fun experiences. The graphics look great without requiring too much, and you can almost always turn the camera 360 degrees.

    The multiplayer is addictive. There are 5 modes and 6 settings(including a decimated hospital, a Uranium mine and a silo). "Blacklist" and "Classic"(the same, though with almost no light, making it "hide and seek" with lethal results!), the most popular, focus on hacking or defending consoles, the three of which have to be taken one at a time, meaning it gets tougher the closer you are to victory. You have to hide in the area while it's underway, with you and fellow players(teamwork is key!) protecting you. There aren't that many playing today. You are at the mercy of the matchmaking when playing online, unless you set up a private match and/or invite friends. There aren't that many, certainly not enough to keep you around, things to buy and upgrade, unlike something like Assassin's Creed III, perhaps part of why it's less active today. Customizing up to three(in addition to the original 3, so you always have choices) for both sides(and for SP) does enable you to make very different setups, with stats(stealth, speed, armor, etc.), and specific features and counters.

    The Spies are fast, agile, climbing walls, hiding and striking from there. Their 10 firearms are largely SMGs. They have defensive, hiding or "tricking" items to use... EMP, smoke grenades, cloaking. Conversely, the Mercs use destructive, revealing or disabling ones… proximity mines, tracking vision that detects electronic signals, and a small, flown drone that can explode. They run around each with an assault rifle, a shotgun or even a light machinegun(!), 15 total. Pitting the two against each other challenges and gives some strength to both. Sections and situations favor one over the other, such as camping, with only minor issues following. And they're not limited to using their own team's type in the dynamic and frantic Team Deathmatch, where diverse abilities are constantly in play, and it can be over in mere minutes.

    There is a lot of disturbing content and some bloody violence in this. I recommend this to any fan of the series and of the genre. 7/10
    7AvionPrince16

    Nice to see you again Sam Fisher!

    Clearly a good splinter cell, but i still dont like the action part of the game. I prefer to kill nobody and stay completely silent. We can with this game to do this alleluiah!. The story was pretty good too. They have the terrorist story and the story between Sam Fisher and his daughter. I clearly enjoyed to see this "emotion" part of the game and make the story engaging and interesting and want to keep up. This splinter cell is still a very good stealth game for sure.

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    Argumento

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    ¿Sabías que...?

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    • Curiosidades
      Last game of the "Tom Clancy's" video game brand, that came out, before writer Tom Clancy passed away in 2013.
    • Pifias
      The Paladin has holding cells to lock up prisoners. This is in violation of FAA regulations that state every person on an aircraft must be able to get off the plane by themselves in case of accident. Locking a person in a cell on an airplane is not legal.
    • Citas

      Andriy Kobin: [Sam Fisher has just stopped Kobin from being tortured for information, and enters the room with his back to Kobin] Thank you! Who are you, CIA?

      Andriy Kobin: [Fisher turns and Kobin sees who he is] Oh, you have got to be fucking shitting me!

    • Conexiones
      Featured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)

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    Detalles

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    • Fecha de lanzamiento
      • 20 de agosto de 2013 (Estados Unidos)
    • Países de origen
      • Canadá
      • China
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      • Official Facebook
      • Official site
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      • Tom Clancy's Splinter Cell: Blacklist
    • Empresas productoras
      • Ubisoft Montreal
      • Ubisoft Shanghai
      • Ubisoft Toronto
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